Minds on fire :: how role-immersion games transform college /
Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how brick...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts :
Harvard University Press,
2014.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire. Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description. |
Beschreibung: | 1 online resource (387 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780674735606 0674735609 |
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520 | |a Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description. | ||
505 | 0 | |a Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games. | |
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author | Carnes, Mark C. (Mark Christopher), 1950- |
author_GND | http://id.loc.gov/authorities/names/n82165083 |
author_facet | Carnes, Mark C. (Mark Christopher), 1950- |
author_role | aut |
author_sort | Carnes, Mark C. 1950- |
author_variant | m c c mc mcc |
building | Verbundindex |
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callnumber-first | L - Education |
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callnumber-raw | LB2395.7 .C38 2014eb |
callnumber-search | LB2395.7 .C38 2014eb |
callnumber-sort | LB 42395.7 C38 42014EB |
callnumber-subject | LB - Theory and Practice of Education |
collection | ZDB-4-EBA |
contents | Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games. |
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dewey-raw | 371.33/7 |
dewey-search | 371.33/7 |
dewey-sort | 3371.33 17 |
dewey-tens | 370 - Education |
discipline | Pädagogik |
format | Electronic eBook |
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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-4-EBA-ocn891081436 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:26:13Z |
institution | BVB |
isbn | 9780674735606 0674735609 |
language | English |
oclc_num | 891081436 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (387 pages) |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Harvard University Press, |
record_format | marc |
spelling | Carnes, Mark C. (Mark Christopher), 1950- author. http://id.loc.gov/authorities/names/n82165083 Minds on fire : how role-immersion games transform college / Mark C. Carnes. Cambridge, Massachusetts : Harvard University Press, 2014. ©2014 1 online resource (387 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Includes bibliographical references and index. Why are so many students intellectually disengaged? Mark Carnes says it is because students are so deeply absorbed in competitive social play. He shows how month-long role-immersion games in the curriculum can channel those competitive impulses into transformative learning experiences, and how bricks-and-mortar colleges can set young minds on fire. Why are so many students intellectually disengaged? Faculty, administrators, and tuition-paying parents have been asking this question for nearly two centuries. And the answer is always more or less the same: students are so deeply absorbed in competitive social play (fraternities, sports, beer pong, World of Warcraft, social media) that they neglect academics. In Minds on Fire, Mark Carnes shows how role-immersion games channel students' competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French revolution, Galileo's trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. Students think more critically by internalizing alternative selves, and they understand the past better by filtering it through their present. Fierce competition between opposing sides leads to strong community bonds among teammates and develops speaking, writing, leadership, and problem-solving skills. Minds on Fire is a provocative critique of educational reformers who deplored role-playing pedagogies, from Plato to Dewey to Erikson. Carnes also makes an impassioned appeal for pedagogical innovation. At a time when cost-cutting legislators and trustees are increasingly drawn to online learning, Carnes focuses on how bricks-and-mortar institutions of higher education can set young minds on fire.--Publisher description. Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games. Print version record. In English. Education, Higher Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh86007348 Education, Higher Social aspects. Fantasy games Social aspects. Role playing Social aspects. Enseignement supérieur Effets des innovations sur. Enseignement supérieur Aspect social. Jeu de rôle Aspect social. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh EDUCATION Higher. bisacsh Education, Higher Effect of technological innovations on fast Education, Higher Social aspects fast Fantasy games Social aspects fast Role playing Social aspects fast Electronic books. has work: Minds on fire (Text) https://id.oclc.org/worldcat/entity/E39PCGw9DHyP4PhKbX33kWB4HK https://id.oclc.org/worldcat/ontology/hasWork Print version: Carnes, Mark C. (Mark Christopher), 1950- Minds on fire 9780674735354 (DLC) 2014008416 (OCoLC)876000036 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=848131 Volltext |
spellingShingle | Carnes, Mark C. (Mark Christopher), 1950- Minds on fire : how role-immersion games transform college / Debate at dawn -- "All classes are sorta boring" -- Subversive play: the bane of higher education -- Creating an academic subversive play world -- Critical thinking and our selves -- Overcoming the silence of the students -- Learning by failing -- Building community and global citizenship -- Inculcating morality and empathy (!) -- Teaching leadership through teamwork -- Teaching the past by getting it wrong? -- The strange world outside the box -- Socrates at sunset -- Appendix: List of reacting games. Education, Higher Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh86007348 Education, Higher Social aspects. Fantasy games Social aspects. Role playing Social aspects. Enseignement supérieur Effets des innovations sur. Enseignement supérieur Aspect social. Jeu de rôle Aspect social. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh EDUCATION Higher. bisacsh Education, Higher Effect of technological innovations on fast Education, Higher Social aspects fast Fantasy games Social aspects fast Role playing Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh86007348 |
title | Minds on fire : how role-immersion games transform college / |
title_auth | Minds on fire : how role-immersion games transform college / |
title_exact_search | Minds on fire : how role-immersion games transform college / |
title_full | Minds on fire : how role-immersion games transform college / Mark C. Carnes. |
title_fullStr | Minds on fire : how role-immersion games transform college / Mark C. Carnes. |
title_full_unstemmed | Minds on fire : how role-immersion games transform college / Mark C. Carnes. |
title_short | Minds on fire : |
title_sort | minds on fire how role immersion games transform college |
title_sub | how role-immersion games transform college / |
topic | Education, Higher Effect of technological innovations on. http://id.loc.gov/authorities/subjects/sh86007348 Education, Higher Social aspects. Fantasy games Social aspects. Role playing Social aspects. Enseignement supérieur Effets des innovations sur. Enseignement supérieur Aspect social. Jeu de rôle Aspect social. EDUCATION Administration General. bisacsh EDUCATION Organizations & Institutions. bisacsh EDUCATION Higher. bisacsh Education, Higher Effect of technological innovations on fast Education, Higher Social aspects fast Fantasy games Social aspects fast Role playing Social aspects fast |
topic_facet | Education, Higher Effect of technological innovations on. Education, Higher Social aspects. Fantasy games Social aspects. Role playing Social aspects. Enseignement supérieur Effets des innovations sur. Enseignement supérieur Aspect social. Jeu de rôle Aspect social. EDUCATION Administration General. EDUCATION Organizations & Institutions. EDUCATION Higher. Education, Higher Effect of technological innovations on Education, Higher Social aspects Fantasy games Social aspects Role playing Social aspects Electronic books. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=848131 |
work_keys_str_mv | AT carnesmarkc mindsonfirehowroleimmersiongamestransformcollege |