IOS Development with Xamarin Cookbook /:
In Detail This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C♯. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application develop...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2014.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In Detail This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C♯. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!Approach The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge. There are also plenty of hints and best practices along the way. Who this book is for If you are a C♯/.NET developer with no previous experience in iOS development or an Objective-C developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed. |
Beschreibung: | 1 online resource |
ISBN: | 9781783550005 1783550007 1306823455 9781306823456 1849698929 9781849698924 |
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520 | |a In Detail This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C♯. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!Approach The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge. There are also plenty of hints and best practices along the way. Who this book is for If you are a C♯/.NET developer with no previous experience in iOS development or an Objective-C developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Development Tools; Introduction; Installing prerequisites; Creating an iOS project with Xamarin Studio; Interface Builder; Creating the UI; Accessing the UI with Outlets; Adding Actions to controls; Compiling an iOS project; Debugging our application; Chapter 2: User Interface -- Views; Introduction; Adding and customizing views; Receiving user input with buttons; Displaying images; Displaying and editing text; Using the keyboard; Displaying progress. | |
505 | 8 | |a Displaying content larger than the screenNavigating through the content divided into pages; Displaying alerts; Creating a custom view; Styling views; Chapter 3: User Interface -- View Controllers; Introduction; Loading a view with a view controller; Navigating through different view controllers; Providing controllers in tabs; Modal view controllers; Creating a custom view controller; Using view controllers efficiently; iPad view controllers; UI flow design with storyboards; Unwinding in storyboards; Chapter 4: Data Management; Introduction; Creating files; Using an SQLite database. | |
505 | 8 | |a Preparing for iCloud supportiCloud key/value storage; Chapter 5: Displaying Data; Introduction; Providing lists; Displaying data in a table; Customizing rows; Editing a table; Table indexing; Searching through the data; Creating a simple web browser; Displaying data in a grid; Customizing the grid; Chapter 6: Web Services; Introduction; Consuming web services; Consuming REST services; Communicating with native APIs; Using WCF services; Chapter 7: Multimedia Resources; Introduction; Selecting images and videos; Capturing media with the camera; Playing videos; Playing music and sounds. | |
505 | 8 | |a Recording with the microphoneManaging album items directly; Chapter 8: Integrating iOS Features; Introduction; Starting phone calls; Sending text messages and e-mails; Using text messaging in our application; Using e-mail messaging in our application; Managing the address book; Displaying contacts; Managing the calendar; Chapter 9: Interacting with Device Hardware; Introduction; Detecting the device orientation; Adjusting the UI orientation; Proximity sensor; Retrieving the battery information; Handling motion events; Handling touch events; Recognizing gestures; Custom gestures. | |
505 | 8 | |a Using the accelerometerUsing the gyroscope; Chapter 10: Location Services and Maps; Introduction; Determining location; Determining heading; Using region monitoring; Using a significant-change location service; Location services in the background; Displaying maps; Geocoding; Adding map annotations; Adding map overlays; Chapter 11: Graphics and Animation; Introduction; Animating views; Transforming views; Animating images; Animating layers; Drawing lines and curves; Drawing shapes; Drawing text; A simple drawing app; Creating an image context; Chapter 12: Multitasking; Introduction. | |
546 | |a English. | ||
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn881035319 |
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author | Tavlikos, Dimitris |
author_facet | Tavlikos, Dimitris |
author_role | |
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author_variant | d t dt |
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contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Development Tools; Introduction; Installing prerequisites; Creating an iOS project with Xamarin Studio; Interface Builder; Creating the UI; Accessing the UI with Outlets; Adding Actions to controls; Compiling an iOS project; Debugging our application; Chapter 2: User Interface -- Views; Introduction; Adding and customizing views; Receiving user input with buttons; Displaying images; Displaying and editing text; Using the keyboard; Displaying progress. Displaying content larger than the screenNavigating through the content divided into pages; Displaying alerts; Creating a custom view; Styling views; Chapter 3: User Interface -- View Controllers; Introduction; Loading a view with a view controller; Navigating through different view controllers; Providing controllers in tabs; Modal view controllers; Creating a custom view controller; Using view controllers efficiently; iPad view controllers; UI flow design with storyboards; Unwinding in storyboards; Chapter 4: Data Management; Introduction; Creating files; Using an SQLite database. Preparing for iCloud supportiCloud key/value storage; Chapter 5: Displaying Data; Introduction; Providing lists; Displaying data in a table; Customizing rows; Editing a table; Table indexing; Searching through the data; Creating a simple web browser; Displaying data in a grid; Customizing the grid; Chapter 6: Web Services; Introduction; Consuming web services; Consuming REST services; Communicating with native APIs; Using WCF services; Chapter 7: Multimedia Resources; Introduction; Selecting images and videos; Capturing media with the camera; Playing videos; Playing music and sounds. Recording with the microphoneManaging album items directly; Chapter 8: Integrating iOS Features; Introduction; Starting phone calls; Sending text messages and e-mails; Using text messaging in our application; Using e-mail messaging in our application; Managing the address book; Displaying contacts; Managing the calendar; Chapter 9: Interacting with Device Hardware; Introduction; Detecting the device orientation; Adjusting the UI orientation; Proximity sensor; Retrieving the battery information; Handling motion events; Handling touch events; Recognizing gestures; Custom gestures. Using the accelerometerUsing the gyroscope; Chapter 10: Location Services and Maps; Introduction; Determining location; Determining heading; Using region monitoring; Using a significant-change location service; Location services in the background; Displaying maps; Geocoding; Adding map annotations; Adding map overlays; Chapter 11: Graphics and Animation; Introduction; Animating views; Transforming views; Animating images; Animating layers; Drawing lines and curves; Drawing shapes; Drawing text; A simple drawing app; Creating an image context; Chapter 12: Multitasking; Introduction. |
ctrlnum | (OCoLC)881035319 |
dewey-full | 005.3 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.3 |
dewey-search | 005.3 |
dewey-sort | 15.3 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn881035319 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:26:01Z |
institution | BVB |
isbn | 9781783550005 1783550007 1306823455 9781306823456 1849698929 9781849698924 |
language | English |
oclc_num | 881035319 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Packt Publishing, |
record_format | marc |
spelling | Tavlikos, Dimitris. IOS Development with Xamarin Cookbook / Dimitris Tavlikos. Birmingham : Packt Publishing, 2014. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Print version record. In Detail This book will provide you with the necessary knowledge and skills to be part of the mobile development era, using C♯. Covering a wide range of recipes such as creating a simple application and using device features effectively, it will be your companion to the complete application development cycle. Starting from installing the necessary tools, you will be guided step-by-step on everything you need to develop an application ready to be deployed. You will learn the best practices for interacting with the device hardware, such as the GPS, compass, and the accelerometer. Furthermore, you will be able to manage multimedia resources such as photos and videos captured with the device camera, and much more!Approach The book is written in a recipe format with practical examples, allowing you to go directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge. There are also plenty of hints and best practices along the way. Who this book is for If you are a C♯/.NET developer with no previous experience in iOS development or an Objective-C developer who wants to create complete iOS applications and deploy them to the App Store, then this book is ideal for you. No experience with Xamarin is needed. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Development Tools; Introduction; Installing prerequisites; Creating an iOS project with Xamarin Studio; Interface Builder; Creating the UI; Accessing the UI with Outlets; Adding Actions to controls; Compiling an iOS project; Debugging our application; Chapter 2: User Interface -- Views; Introduction; Adding and customizing views; Receiving user input with buttons; Displaying images; Displaying and editing text; Using the keyboard; Displaying progress. Displaying content larger than the screenNavigating through the content divided into pages; Displaying alerts; Creating a custom view; Styling views; Chapter 3: User Interface -- View Controllers; Introduction; Loading a view with a view controller; Navigating through different view controllers; Providing controllers in tabs; Modal view controllers; Creating a custom view controller; Using view controllers efficiently; iPad view controllers; UI flow design with storyboards; Unwinding in storyboards; Chapter 4: Data Management; Introduction; Creating files; Using an SQLite database. Preparing for iCloud supportiCloud key/value storage; Chapter 5: Displaying Data; Introduction; Providing lists; Displaying data in a table; Customizing rows; Editing a table; Table indexing; Searching through the data; Creating a simple web browser; Displaying data in a grid; Customizing the grid; Chapter 6: Web Services; Introduction; Consuming web services; Consuming REST services; Communicating with native APIs; Using WCF services; Chapter 7: Multimedia Resources; Introduction; Selecting images and videos; Capturing media with the camera; Playing videos; Playing music and sounds. Recording with the microphoneManaging album items directly; Chapter 8: Integrating iOS Features; Introduction; Starting phone calls; Sending text messages and e-mails; Using text messaging in our application; Using e-mail messaging in our application; Managing the address book; Displaying contacts; Managing the calendar; Chapter 9: Interacting with Device Hardware; Introduction; Detecting the device orientation; Adjusting the UI orientation; Proximity sensor; Retrieving the battery information; Handling motion events; Handling touch events; Recognizing gestures; Custom gestures. Using the accelerometerUsing the gyroscope; Chapter 10: Location Services and Maps; Introduction; Determining location; Determining heading; Using region monitoring; Using a significant-change location service; Location services in the background; Displaying maps; Geocoding; Adding map annotations; Adding map overlays; Chapter 11: Graphics and Animation; Introduction; Animating views; Transforming views; Animating images; Animating layers; Drawing lines and curves; Drawing shapes; Drawing text; A simple drawing app; Creating an image context; Chapter 12: Multitasking; Introduction. English. iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 iPhone (Smartphone) Programming. iPad (Computer) Programming. Logiciels d'application Développement. iPhone (Téléphone intelligent) Programmation. iPad (Ordinateur) Programmation. COMPUTERS Programming Open Source. bisacsh COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Tools. bisacsh Application software Development fast has work: IOS development with Xamarin cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCYdH3ThdXWkm7gGh9QkmRq https://id.oclc.org/worldcat/ontology/hasWork Print version: Tavlikos, Dimitris. IOS Development with Xamarin Cookbook. Packt Publishing 2014 1306823455 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=783502 Volltext |
spellingShingle | Tavlikos, Dimitris IOS Development with Xamarin Cookbook / Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Development Tools; Introduction; Installing prerequisites; Creating an iOS project with Xamarin Studio; Interface Builder; Creating the UI; Accessing the UI with Outlets; Adding Actions to controls; Compiling an iOS project; Debugging our application; Chapter 2: User Interface -- Views; Introduction; Adding and customizing views; Receiving user input with buttons; Displaying images; Displaying and editing text; Using the keyboard; Displaying progress. Displaying content larger than the screenNavigating through the content divided into pages; Displaying alerts; Creating a custom view; Styling views; Chapter 3: User Interface -- View Controllers; Introduction; Loading a view with a view controller; Navigating through different view controllers; Providing controllers in tabs; Modal view controllers; Creating a custom view controller; Using view controllers efficiently; iPad view controllers; UI flow design with storyboards; Unwinding in storyboards; Chapter 4: Data Management; Introduction; Creating files; Using an SQLite database. Preparing for iCloud supportiCloud key/value storage; Chapter 5: Displaying Data; Introduction; Providing lists; Displaying data in a table; Customizing rows; Editing a table; Table indexing; Searching through the data; Creating a simple web browser; Displaying data in a grid; Customizing the grid; Chapter 6: Web Services; Introduction; Consuming web services; Consuming REST services; Communicating with native APIs; Using WCF services; Chapter 7: Multimedia Resources; Introduction; Selecting images and videos; Capturing media with the camera; Playing videos; Playing music and sounds. Recording with the microphoneManaging album items directly; Chapter 8: Integrating iOS Features; Introduction; Starting phone calls; Sending text messages and e-mails; Using text messaging in our application; Using e-mail messaging in our application; Managing the address book; Displaying contacts; Managing the calendar; Chapter 9: Interacting with Device Hardware; Introduction; Detecting the device orientation; Adjusting the UI orientation; Proximity sensor; Retrieving the battery information; Handling motion events; Handling touch events; Recognizing gestures; Custom gestures. Using the accelerometerUsing the gyroscope; Chapter 10: Location Services and Maps; Introduction; Determining location; Determining heading; Using region monitoring; Using a significant-change location service; Location services in the background; Displaying maps; Geocoding; Adding map annotations; Adding map overlays; Chapter 11: Graphics and Animation; Introduction; Animating views; Transforming views; Animating images; Animating layers; Drawing lines and curves; Drawing shapes; Drawing text; A simple drawing app; Creating an image context; Chapter 12: Multitasking; Introduction. iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 iPhone (Smartphone) Programming. iPad (Computer) Programming. Logiciels d'application Développement. iPhone (Téléphone intelligent) Programmation. iPad (Ordinateur) Programmation. COMPUTERS Programming Open Source. bisacsh COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Tools. bisacsh Application software Development fast |
subject_GND | http://id.loc.gov/authorities/names/n2010039603 http://id.loc.gov/authorities/subjects/sh95009362 |
title | IOS Development with Xamarin Cookbook / |
title_auth | IOS Development with Xamarin Cookbook / |
title_exact_search | IOS Development with Xamarin Cookbook / |
title_full | IOS Development with Xamarin Cookbook / Dimitris Tavlikos. |
title_fullStr | IOS Development with Xamarin Cookbook / Dimitris Tavlikos. |
title_full_unstemmed | IOS Development with Xamarin Cookbook / Dimitris Tavlikos. |
title_short | IOS Development with Xamarin Cookbook / |
title_sort | ios development with xamarin cookbook |
topic | iOS (Electronic resource) http://id.loc.gov/authorities/names/n2010039603 iOS (Electronic resource) fast Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 iPhone (Smartphone) Programming. iPad (Computer) Programming. Logiciels d'application Développement. iPhone (Téléphone intelligent) Programmation. iPad (Ordinateur) Programmation. COMPUTERS Programming Open Source. bisacsh COMPUTERS Software Development & Engineering General. bisacsh COMPUTERS Software Development & Engineering Tools. bisacsh Application software Development fast |
topic_facet | iOS (Electronic resource) Application software Development. iPhone (Smartphone) Programming. iPad (Computer) Programming. Logiciels d'application Développement. iPhone (Téléphone intelligent) Programmation. iPad (Ordinateur) Programmation. COMPUTERS Programming Open Source. COMPUTERS Software Development & Engineering General. COMPUTERS Software Development & Engineering Tools. Application software Development |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=783502 |
work_keys_str_mv | AT tavlikosdimitris iosdevelopmentwithxamarincookbook |