How to Cheat in Adobe Flash CC :: the Art of Design and Animation.
"Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative p...
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Burlington, MA :
Focal Press,
2014.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage. Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!"-- |
Beschreibung: | 1 online resource |
ISBN: | 9781136146541 1136146547 9781306802703 1306802709 9780240525952 0240525957 9781136146534 1136146539 0240525914 9780240525914 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn880409068 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 140523s2014 mau o 000 0 eng d | ||
040 | |a IDEBK |b eng |e pn |c IDEBK |d YDXCP |d CDX |d N$T |d UMI |d E7B |d S4S |d DEBBG |d DEBSZ |d EBLCP |d OCLCQ |d OCLCF |d OCLCQ |d D6H |d OCLCQ |d MOR |d OCLCQ |d OCLCO |d CEF |d UKMGB |d WYU |d UAB |d AU@ |d UKAHL |d OCLCQ |d INARC |d OCLCQ |d OCLCO |d OCLCQ |d OCLCO |d OCLCL | ||
015 | |a GBB6G4811 |2 bnb | ||
016 | 7 | |a 018019604 |2 Uk | |
019 | |a 880531327 |a 881295163 |a 1156085898 | ||
020 | |a 9781136146541 |q (electronic bk.) | ||
020 | |a 1136146547 |q (electronic bk.) | ||
020 | |a 9781306802703 |q (electronic bk.) | ||
020 | |a 1306802709 |q (electronic bk.) | ||
020 | |a 9780240525952 |q (electronic bk.) | ||
020 | |a 0240525957 |q (electronic bk.) | ||
020 | |a 9781136146534 | ||
020 | |a 1136146539 | ||
020 | |a 0240525914 | ||
020 | |a 9780240525914 | ||
020 | |z 9780240525914 | ||
035 | |a (OCoLC)880409068 |z (OCoLC)880531327 |z (OCoLC)881295163 |z (OCoLC)1156085898 | ||
037 | |a CL0500000447 |b Safari Books Online | ||
050 | 4 | |a TR897.72.F53 |b G36 2014 | |
072 | 7 | |a COM |x 000000 |2 bisacsh | |
082 | 7 | |a 006.6/96 |2 23 | |
084 | |a ART046000 |2 bisacsh | ||
049 | |a MAIN | ||
100 | 1 | |a Georgenes, Chris. |0 http://id.loc.gov/authorities/names/no2007158753 | |
245 | 1 | 0 | |a How to Cheat in Adobe Flash CC : |b the Art of Design and Animation. |
260 | |a Burlington, MA : |b Focal Press, |c 2014. | ||
300 | |a 1 online resource | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
588 | 0 | |a Print version record. | |
520 | |a "Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage. Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!"-- |c Provided by publisher | ||
505 | 0 | |a Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes. | |
505 | 8 | |a The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight. | |
505 | 8 | |a FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync. | |
505 | 8 | |a Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning. | |
505 | 8 | |a Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index. | |
630 | 0 | 0 | |a Flash (Computer file) |0 http://id.loc.gov/authorities/names/n97107235 |
630 | 0 | 7 | |a Flash (Computer file) |2 fast |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 0 | |a Digital cinematography. |0 http://id.loc.gov/authorities/subjects/sh2001001797 | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Cinéma numérique. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x General. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Digital cinematography |2 fast | |
758 | |i has work: |a How to Cheat in Adobe Flash CC (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFCMjkfD9fkpTKDKhVrpfq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Georgenes, Chris. |t How to Cheat in Adobe Flash CC. |d Burlington, MA : Focal Press, 2014 |z 9780240525914 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=781539 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH26926214 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH26817051 | ||
938 | |a Coutts Information Services |b COUT |n 28406296 | ||
938 | |a ProQuest Ebook Central |b EBLB |n EBL1693186 | ||
938 | |a ebrary |b EBRY |n ebr10874478 | ||
938 | |a EBSCOhost |b EBSC |n 781539 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis28406296 | ||
938 | |a Internet Archive |b INAR |n howtocheatinadob0000geor_q9z8 | ||
938 | |a YBP Library Services |b YANK |n 11832534 | ||
938 | |a YBP Library Services |b YANK |n 11823078 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn880409068 |
---|---|
_version_ | 1816882272734806017 |
adam_text | |
any_adam_object | |
author | Georgenes, Chris |
author_GND | http://id.loc.gov/authorities/names/no2007158753 |
author_facet | Georgenes, Chris |
author_role | |
author_sort | Georgenes, Chris |
author_variant | c g cg |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.72.F53 G36 2014 |
callnumber-search | TR897.72.F53 G36 2014 |
callnumber-sort | TR 3897.72 F53 G36 42014 |
callnumber-subject | TR - Photography |
collection | ZDB-4-EBA |
contents | Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes. The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight. FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync. Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning. Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index. |
ctrlnum | (OCoLC)880409068 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>07426cam a2200817 a 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn880409068</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">140523s2014 mau o 000 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">IDEBK</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">IDEBK</subfield><subfield code="d">YDXCP</subfield><subfield code="d">CDX</subfield><subfield code="d">N$T</subfield><subfield code="d">UMI</subfield><subfield code="d">E7B</subfield><subfield code="d">S4S</subfield><subfield code="d">DEBBG</subfield><subfield code="d">DEBSZ</subfield><subfield code="d">EBLCP</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">D6H</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">MOR</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">CEF</subfield><subfield code="d">UKMGB</subfield><subfield code="d">WYU</subfield><subfield code="d">UAB</subfield><subfield code="d">AU@</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">INARC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="015" ind1=" " ind2=" "><subfield code="a">GBB6G4811</subfield><subfield code="2">bnb</subfield></datafield><datafield tag="016" ind1="7" ind2=" "><subfield code="a">018019604</subfield><subfield code="2">Uk</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">880531327</subfield><subfield code="a">881295163</subfield><subfield code="a">1156085898</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781136146541</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1136146547</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781306802703</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1306802709</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240525952</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0240525957</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781136146534</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1136146539</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0240525914</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780240525914</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780240525914</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)880409068</subfield><subfield code="z">(OCoLC)880531327</subfield><subfield code="z">(OCoLC)881295163</subfield><subfield code="z">(OCoLC)1156085898</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">CL0500000447</subfield><subfield code="b">Safari Books Online</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">TR897.72.F53</subfield><subfield code="b">G36 2014</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">000000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">006.6/96</subfield><subfield code="2">23</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ART046000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Georgenes, Chris.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2007158753</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">How to Cheat in Adobe Flash CC :</subfield><subfield code="b">the Art of Design and Animation.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Burlington, MA :</subfield><subfield code="b">Focal Press,</subfield><subfield code="c">2014.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">"Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage. Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!"--</subfield><subfield code="c">Provided by publisher</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index.</subfield></datafield><datafield tag="630" ind1="0" ind2="0"><subfield code="a">Flash (Computer file)</subfield><subfield code="0">http://id.loc.gov/authorities/names/n97107235</subfield></datafield><datafield tag="630" ind1="0" ind2="7"><subfield code="a">Flash (Computer file)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer animation.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85029478</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Digital cinematography.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2001001797</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Animation par ordinateur.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Cinéma numérique.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">computer animation.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">General.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Digital cinematography</subfield><subfield code="2">fast</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">How to Cheat in Adobe Flash CC (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCFCMjkfD9fkpTKDKhVrpfq</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Georgenes, Chris.</subfield><subfield code="t">How to Cheat in Adobe Flash CC.</subfield><subfield code="d">Burlington, MA : Focal Press, 2014</subfield><subfield code="z">9780240525914</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=781539</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH26926214</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH26817051</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Coutts Information Services</subfield><subfield code="b">COUT</subfield><subfield code="n">28406296</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest Ebook Central</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL1693186</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10874478</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">781539</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis28406296</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Internet Archive</subfield><subfield code="b">INAR</subfield><subfield code="n">howtocheatinadob0000geor_q9z8</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">11832534</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">11823078</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn880409068 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:59Z |
institution | BVB |
isbn | 9781136146541 1136146547 9781306802703 1306802709 9780240525952 0240525957 9781136146534 1136146539 0240525914 9780240525914 |
language | English |
oclc_num | 880409068 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Focal Press, |
record_format | marc |
spelling | Georgenes, Chris. http://id.loc.gov/authorities/names/no2007158753 How to Cheat in Adobe Flash CC : the Art of Design and Animation. Burlington, MA : Focal Press, 2014. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. "Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by renowned Flash Expert, Chris Georgenes with all new content for the Adobe Flash Creative Cloud revision. Solve problems quickly and develop creative projects, practical applications, and step-by-step tutorials. Chris Georgenes shows you how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working on a deadline and to a budget. Many of these walkthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: center your stage, utilize the retina display support, navigate the new UI, learn how to develop interactive content, and how to use the Adobe Creative Cloud to your advantage. Put the Adobe Flash CC cheats to the test with the downloadable Flash source files, examples and video tutorials, and a creative commons game, developed with Adobe, to demonstrate the new functionality of CC!"-- Provided by publisher Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes. The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight. FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync. Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning. Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index. Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Animation par ordinateur. Cinéma numérique. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Digital cinematography fast has work: How to Cheat in Adobe Flash CC (Text) https://id.oclc.org/worldcat/entity/E39PCFCMjkfD9fkpTKDKhVrpfq https://id.oclc.org/worldcat/ontology/hasWork Print version: Georgenes, Chris. How to Cheat in Adobe Flash CC. Burlington, MA : Focal Press, 2014 9780240525914 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=781539 Volltext |
spellingShingle | Georgenes, Chris How to Cheat in Adobe Flash CC : the Art of Design and Animation. Cover; Title; Copyright; Contents; Foreword; How to cheat, and why; Acknowledgments; How to use this book; 1 What's new in CC; Under the hood; Darker User Interface; Unlimited pasteboard size; Distribute symbols & bitmaps to keyframes; Swap multiple symbols & bitmaps; Toggle Guides & Masks; Scale to Anchor Point; DragonBones Extension; Multi-device connectivity; Exporting Video; Find & Replace enhancements; Live preview for drawing tools; Other notable enhancements; Deprecated features; Interlude: Adobe Creative Cloud; 2 Design styles; Drawing with basic shapes; Geometric and organic shapes. The Brush toolMixing colors; Advanced color effect; Animated color effect; Using gradients; Adding texture; The Pen tool; Trace Bitmap; Image Trace (Illustrator); Shading 1: line trick; Shading 2: shape it; Shading 3: paint selected; Shading 4: outlines; Realism with gradients; UI Design; Character design; Object Drawing; Interlude: Being subtle; 3 Transformation & distortion; Distorting bitmaps; The Envelope tool; Warping; Card flip; 3D Rotation; Butterfly; Squash and stretch; Interlude: A moment of clarity; 4 Masking; Rotating globe; Flag waving; Iris transition; Handwriting; Spotlight. FocusFeathered mask (ActionScript); Medical pack; Interlude: Learning to be simple; 5 Motion techniques; Motion and Classic tweens; Creating Motion tweens; Working with Motion spans; Editing Motion paths; Motion Presets; Motion tweens and 3D; 3D Position and View; Basic shadow; Drop shadow; Perspective shadow; Flying text; Combining effects; Blur filter (text); Selective blurring; Background blurring; Interlude: How did I get here?; 6 Character animation; 2.5D basics; 2.5D advanced; 2.5D monkey; Lip syncing (swap method); Lip syncing (nesting method); To sync or not to sync. Sync (Classic tweens)Sync (Motion tweens); Hinging body parts; Closing the gaps; Bitmap animation (Jib Jab); PSD Importer (Jib Jab); Motion guides (Jib Jab); Walk cycle; Advanced walk cycle; Walk cycle examples; Anticipation; Drawing upon oneself; Tradigital animation; Brush animation; Interlude: Embracing challenges; 7 Animation examples; Super text effect; Page turn; Smoke with gradients; Smoke stylized; Full steam ahead; Handwriting effect (frame-by-frame); Fireworks; Soft reveal; Star Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Torch; Lightning. Winter wonderland3D perspective; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity®; Adobe® Audition® CC; Sound in Flash; Dynamic sounds (AS3); Interlude: My wish list for Flash CC; 9 Flash to video; Document setup; Title and action safety; CC video templates; Safe colors; Ape Escape; Keeping it all in sync; QuickTime Exporter; SWF & FLV Toolbox; Interlude: Wacom tablets; 10 Interactivity; Stage 1; Stage 2; Stage 3; Stage 4; Stage 5; Stage 6; Interlude: Thank you; Index. Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Animation par ordinateur. Cinéma numérique. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Digital cinematography fast |
subject_GND | http://id.loc.gov/authorities/names/n97107235 http://id.loc.gov/authorities/subjects/sh85029478 http://id.loc.gov/authorities/subjects/sh2001001797 |
title | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_auth | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_exact_search | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_full | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_fullStr | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_full_unstemmed | How to Cheat in Adobe Flash CC : the Art of Design and Animation. |
title_short | How to Cheat in Adobe Flash CC : |
title_sort | how to cheat in adobe flash cc the art of design and animation |
title_sub | the Art of Design and Animation. |
topic | Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Animation par ordinateur. Cinéma numérique. computer animation. aat COMPUTERS General. bisacsh Computer animation fast Digital cinematography fast |
topic_facet | Flash (Computer file) Computer animation. Digital cinematography. Animation par ordinateur. Cinéma numérique. computer animation. COMPUTERS General. Computer animation Digital cinematography |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=781539 |
work_keys_str_mv | AT georgeneschris howtocheatinadobeflashcctheartofdesignandanimation |