Playing with religion in digital games /:
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyl...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Bloomington :
Indiana University Press,
2014.
©2014 |
Schriftenreihe: | Digital game studies.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world. |
Beschreibung: | 1 online resource (ix, 301 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 1306694302 9781306694308 9780253012630 0253012635 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn878923601 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr |n||||||||| | ||
008 | 140502s2014 inu ob 001 0 eng d | ||
040 | |a IDEBK |b eng |e pn |c IDEBK |d MHW |d EBLCP |d E7B |d CCO |d DEBSZ |d OCLCO |d YDXCP |d N$T |d CDX |d P@U |d OCLCO |d TXA |d LNT |d N15 |d OCLCQ |d OCLCF |d OCLCQ |d COO |d JSTOR |d OCLCQ |d CUS |d COCUF |d CNNOR |d LOA |d MERUC |d AGLDB |d MOR |d ICA |d PIFAG |d FVL |d ZCU |d OCLCQ |d SAV |d IOG |d U3W |d D6H |d STF |d WRM |d OCLCQ |d VTS |d CEF |d ICG |d VT2 |d OCLCQ |d WYU |d G3B |d LVT |d TKN |d DKC |d OCLCQ |d RECBK |d RBN |d BWN |d MM9 |d QGK |d OCLCO |d OCLCQ |d OCLCO |d OCLCL |d SXB |d OCLCQ |d OCLCO |d HOPLA | ||
019 | |a 879519552 |a 883187328 |a 1162270614 |a 1165711661 |a 1171603854 |a 1241933365 |a 1266536290 |a 1290103830 |a 1300597245 |a 1303358982 | ||
020 | |a 1306694302 |q (electronic bk.) | ||
020 | |a 9781306694308 |q (electronic bk.) | ||
020 | |a 9780253012630 |q (electronic bk.) | ||
020 | |a 0253012635 |q (electronic bk.) | ||
020 | |z 9780253012449 |q (cl ; |q alk. paper) | ||
020 | |z 9780253012531 |q (pb ; |q alk. paper) | ||
020 | |z 0253012449 | ||
020 | |z 0253012538 | ||
035 | |a (OCoLC)878923601 |z (OCoLC)879519552 |z (OCoLC)883187328 |z (OCoLC)1162270614 |z (OCoLC)1165711661 |z (OCoLC)1171603854 |z (OCoLC)1241933365 |z (OCoLC)1266536290 |z (OCoLC)1290103830 |z (OCoLC)1300597245 |z (OCoLC)1303358982 | ||
037 | |a 600681 |b MIL | ||
037 | |a 22573/ctt16gkv3k |b JSTOR | ||
050 | 4 | |a GV1469.34.R45 P53 2014 | |
072 | 7 | |a GAM |x 001000 |2 bisacsh | |
072 | 7 | |a REL000000 |2 bisacsh | |
072 | 7 | |a PER004000 |2 bisacsh | |
072 | 7 | |a GAM013000 |2 bisacsh | |
082 | 7 | |a 794.8 | |
049 | |a MAIN | ||
245 | 0 | 0 | |a Playing with religion in digital games / |c edited by Heidi A. Campbell and Gregory Price Grieve. |
260 | |a Bloomington : |b Indiana University Press, |c 2014. | ||
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (ix, 301 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Digital game studies | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
520 | |a Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world. | ||
505 | 0 | |a Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. | |
650 | 0 | |a Video games |x Religious aspects. |0 http://id.loc.gov/authorities/subjects/sh2014000609 | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a RELIGION |x General. |2 bisacsh | |
650 | 7 | |a Video games |x Religious aspects |2 fast | |
700 | 1 | |a Campbell, Heidi, |d 1970- |e editor. |1 https://id.oclc.org/worldcat/entity/E39PBJw4xjdpvYytgRDCG8TPwC |0 http://id.loc.gov/authorities/names/n2005016642 | |
700 | 1 | |a Grieve, Gregory P. |q (Gregory Price), |d 1964- |e editor. |1 https://id.oclc.org/worldcat/entity/E39PCjxXChqc9YhGQD9gtK9JWC |0 http://id.loc.gov/authorities/names/n2005072553 | |
758 | |i has work: |a Playing with religion in digital games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFVfgWKCVk8cgwCrxYbWXd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |z 9781306694308 |
830 | 0 | |a Digital game studies. |0 http://id.loc.gov/authorities/names/no2014083587 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771955 |3 Volltext |
936 | |a BATCHLOAD | ||
938 | |a hoopla Digital |b HOPL |n MWT11531533 | ||
938 | |a Coutts Information Services |b COUT |n 28231014 | ||
938 | |a EBL - Ebook Library |b EBLB |n EBL1680203 | ||
938 | |a ebrary |b EBRY |n ebr10864897 | ||
938 | |a EBSCOhost |b EBSC |n 771955 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis28231014 | ||
938 | |a Project MUSE |b MUSE |n muse37934 | ||
938 | |a Recorded Books, LLC |b RECE |n rbeEB00776662 | ||
938 | |a YBP Library Services |b YANK |n 11440042 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn878923601 |
---|---|
_version_ | 1816882270899798016 |
adam_text | |
any_adam_object | |
author2 | Campbell, Heidi, 1970- Grieve, Gregory P. (Gregory Price), 1964- |
author2_role | edt edt |
author2_variant | h c hc g p g gp gpg |
author_GND | http://id.loc.gov/authorities/names/n2005016642 http://id.loc.gov/authorities/names/n2005072553 |
author_facet | Campbell, Heidi, 1970- Grieve, Gregory P. (Gregory Price), 1964- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.34.R45 P53 2014 |
callnumber-search | GV1469.34.R45 P53 2014 |
callnumber-sort | GV 41469.34 R45 P53 42014 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. |
ctrlnum | (OCoLC)878923601 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06041cam a2200733 a 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn878923601</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr |n|||||||||</controlfield><controlfield tag="008">140502s2014 inu ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">IDEBK</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">IDEBK</subfield><subfield code="d">MHW</subfield><subfield code="d">EBLCP</subfield><subfield code="d">E7B</subfield><subfield code="d">CCO</subfield><subfield code="d">DEBSZ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">YDXCP</subfield><subfield code="d">N$T</subfield><subfield code="d">CDX</subfield><subfield code="d">P@U</subfield><subfield code="d">OCLCO</subfield><subfield code="d">TXA</subfield><subfield code="d">LNT</subfield><subfield code="d">N15</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">COO</subfield><subfield code="d">JSTOR</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">CUS</subfield><subfield code="d">COCUF</subfield><subfield code="d">CNNOR</subfield><subfield code="d">LOA</subfield><subfield code="d">MERUC</subfield><subfield code="d">AGLDB</subfield><subfield code="d">MOR</subfield><subfield code="d">ICA</subfield><subfield code="d">PIFAG</subfield><subfield code="d">FVL</subfield><subfield code="d">ZCU</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">SAV</subfield><subfield code="d">IOG</subfield><subfield code="d">U3W</subfield><subfield code="d">D6H</subfield><subfield code="d">STF</subfield><subfield code="d">WRM</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">VTS</subfield><subfield code="d">CEF</subfield><subfield code="d">ICG</subfield><subfield code="d">VT2</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">WYU</subfield><subfield code="d">G3B</subfield><subfield code="d">LVT</subfield><subfield code="d">TKN</subfield><subfield code="d">DKC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">RECBK</subfield><subfield code="d">RBN</subfield><subfield code="d">BWN</subfield><subfield code="d">MM9</subfield><subfield code="d">QGK</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield><subfield code="d">SXB</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">HOPLA</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">879519552</subfield><subfield code="a">883187328</subfield><subfield code="a">1162270614</subfield><subfield code="a">1165711661</subfield><subfield code="a">1171603854</subfield><subfield code="a">1241933365</subfield><subfield code="a">1266536290</subfield><subfield code="a">1290103830</subfield><subfield code="a">1300597245</subfield><subfield code="a">1303358982</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1306694302</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781306694308</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780253012630</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0253012635</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780253012449</subfield><subfield code="q">(cl ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780253012531</subfield><subfield code="q">(pb ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0253012449</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0253012538</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)878923601</subfield><subfield code="z">(OCoLC)879519552</subfield><subfield code="z">(OCoLC)883187328</subfield><subfield code="z">(OCoLC)1162270614</subfield><subfield code="z">(OCoLC)1165711661</subfield><subfield code="z">(OCoLC)1171603854</subfield><subfield code="z">(OCoLC)1241933365</subfield><subfield code="z">(OCoLC)1266536290</subfield><subfield code="z">(OCoLC)1290103830</subfield><subfield code="z">(OCoLC)1300597245</subfield><subfield code="z">(OCoLC)1303358982</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">600681</subfield><subfield code="b">MIL</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">22573/ctt16gkv3k</subfield><subfield code="b">JSTOR</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.34.R45 P53 2014</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">001000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">REL000000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">PER004000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM013000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Playing with religion in digital games /</subfield><subfield code="c">edited by Heidi A. Campbell and Gregory Price Grieve.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Bloomington :</subfield><subfield code="b">Indiana University Press,</subfield><subfield code="c">2014.</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (ix, 301 pages)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Digital game studies</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Religious aspects.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2014000609</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="x">Board.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">RELIGION</subfield><subfield code="x">General.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video games</subfield><subfield code="x">Religious aspects</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Campbell, Heidi,</subfield><subfield code="d">1970-</subfield><subfield code="e">editor.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PBJw4xjdpvYytgRDCG8TPwC</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2005016642</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Grieve, Gregory P.</subfield><subfield code="q">(Gregory Price),</subfield><subfield code="d">1964-</subfield><subfield code="e">editor.</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjxXChqc9YhGQD9gtK9JWC</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2005072553</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Playing with religion in digital games (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCFVfgWKCVk8cgwCrxYbWXd</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="z">9781306694308</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Digital game studies.</subfield><subfield code="0">http://id.loc.gov/authorities/names/no2014083587</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771955</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="936" ind1=" " ind2=" "><subfield code="a">BATCHLOAD</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">hoopla Digital</subfield><subfield code="b">HOPL</subfield><subfield code="n">MWT11531533</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Coutts Information Services</subfield><subfield code="b">COUT</subfield><subfield code="n">28231014</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBL - Ebook Library</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL1680203</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10864897</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">771955</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis28231014</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Project MUSE</subfield><subfield code="b">MUSE</subfield><subfield code="n">muse37934</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Recorded Books, LLC</subfield><subfield code="b">RECE</subfield><subfield code="n">rbeEB00776662</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">11440042</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn878923601 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:57Z |
institution | BVB |
isbn | 1306694302 9781306694308 9780253012630 0253012635 |
language | English |
oclc_num | 878923601 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (ix, 301 pages) |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | Indiana University Press, |
record_format | marc |
series | Digital game studies. |
series2 | Digital game studies |
spelling | Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. Bloomington : Indiana University Press, 2014. ©2014 1 online resource (ix, 301 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Digital game studies Includes bibliographical references and index. Print version record. Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers aunique perspective to the intersections of religion and the virtual world. Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. Video games Religious aspects. http://id.loc.gov/authorities/subjects/sh2014000609 GAMES Board. bisacsh RELIGION General. bisacsh Video games Religious aspects fast Campbell, Heidi, 1970- editor. https://id.oclc.org/worldcat/entity/E39PBJw4xjdpvYytgRDCG8TPwC http://id.loc.gov/authorities/names/n2005016642 Grieve, Gregory P. (Gregory Price), 1964- editor. https://id.oclc.org/worldcat/entity/E39PCjxXChqc9YhGQD9gtK9JWC http://id.loc.gov/authorities/names/n2005072553 has work: Playing with religion in digital games (Text) https://id.oclc.org/worldcat/entity/E39PCFVfgWKCVk8cgwCrxYbWXd https://id.oclc.org/worldcat/ontology/hasWork Print version: 9781306694308 Digital game studies. http://id.loc.gov/authorities/names/no2014083587 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771955 Volltext |
spellingShingle | Playing with religion in digital games / Digital game studies. Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. Video games Religious aspects. http://id.loc.gov/authorities/subjects/sh2014000609 GAMES Board. bisacsh RELIGION General. bisacsh Video games Religious aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2014000609 |
title | Playing with religion in digital games / |
title_auth | Playing with religion in digital games / |
title_exact_search | Playing with religion in digital games / |
title_full | Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. |
title_fullStr | Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. |
title_full_unstemmed | Playing with religion in digital games / edited by Heidi A. Campbell and Gregory Price Grieve. |
title_short | Playing with religion in digital games / |
title_sort | playing with religion in digital games |
topic | Video games Religious aspects. http://id.loc.gov/authorities/subjects/sh2014000609 GAMES Board. bisacsh RELIGION General. bisacsh Video games Religious aspects fast |
topic_facet | Video games Religious aspects. GAMES Board. RELIGION General. Video games Religious aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=771955 |
work_keys_str_mv | AT campbellheidi playingwithreligionindigitalgames AT grievegregoryp playingwithreligionindigitalgames |