Gamer theory /:
'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
Harvard University Press,
2007.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. |
Beschreibung: | 1 online resource (1 volume (unpaged)) : illustrations |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780674044838 0674044835 |
Internformat
MARC
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245 | 1 | 0 | |a Gamer theory / |c McKenzie Wark. |
264 | 1 | |a Cambridge, Mass. : |b Harvard University Press, |c 2007. | |
300 | |a 1 online resource (1 volume (unpaged)) : |b illustrations | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index). | |
520 | 8 | |a 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. | |
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2011. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2011 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
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650 | 7 | |a SOCIAL SCIENCE |x Anthropology |x Cultural. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Popular Culture. |2 bisacsh | |
650 | 7 | |a Computer games |x Social aspects |2 fast | |
650 | 7 | |a Computerspiel |2 gnd |0 http://d-nb.info/gnd/4010457-6 | |
650 | 7 | |a Psychosoziologie |2 gnd | |
650 | 7 | |a Datorspel |x sociala aspekter. |2 sao | |
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Datensatz im Suchindex
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adam_text | |
any_adam_object | |
author | Wark, McKenzie, 1961- |
author_GND | http://id.loc.gov/authorities/names/n94000796 |
author_facet | Wark, McKenzie, 1961- |
author_role | |
author_sort | Wark, McKenzie, 1961- |
author_variant | m w mw |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 W37 2007 |
callnumber-search | GV1469.17.S63 W37 2007 |
callnumber-sort | GV 41469.17 S63 W37 42007 |
callnumber-subject | GV - Leisure and Recreation |
classification_rvk | AP 18200 AP 15963 EC 2410 SU 500 |
collection | ZDB-4-EBA |
contents | Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index). |
ctrlnum | (OCoLC)877874750 |
dewey-full | 306.487 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.487 |
dewey-search | 306.487 |
dewey-sort | 3306.487 |
dewey-tens | 300 - Social sciences |
discipline | Allgemeines Informatik Soziologie Literaturwissenschaft |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn877874750 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:55Z |
institution | BVB |
isbn | 9780674044838 0674044835 |
language | English |
oclc_num | 877874750 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume (unpaged)) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Harvard University Press, |
record_format | marc |
spelling | Wark, McKenzie, 1961- https://id.oclc.org/worldcat/entity/E39PBJpYC7QxQ9V3hcMhfWhbVC http://id.loc.gov/authorities/names/n94000796 Gamer theory / McKenzie Wark. Cambridge, Mass. : Harvard University Press, 2007. 1 online resource (1 volume (unpaged)) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index). 'Gamer Theory' uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. Print version record. Use copy Restrictions unspecified star MiAaHDL Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2011. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2011 HathiTrust Digital Library committed to preserve pda MiAaHDL Video games Social aspects. Jeux vidéo Aspect social. POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Computer games Social aspects fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Psychosoziologie gnd Datorspel sociala aspekter. sao has work: Gamer theory (Text) https://id.oclc.org/worldcat/entity/E39PCG3XmBmHWtWKDj8jCp47BP https://id.oclc.org/worldcat/ontology/hasWork Print version: Wark, McKenzie, 1961- Gamer theory 0674025199 (DLC) 2006102852 (OCoLC)77573852 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=282445 Volltext |
spellingShingle | Wark, McKenzie, 1961- Gamer theory / Agony (on the cave) -- Allegory (on The Sims) -- America (on the civilization III) -- Analog (on Katamari Damacy) -- Atopia (on Vice City) -- Battle (on Rez) -- Boredom (on state of emergency) -- Complex (on Deus Ex) -- Conclusions (on SimEarth) -- Cuts (endnotes) -- Directory (index). Video games Social aspects. Jeux vidéo Aspect social. POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Computer games Social aspects fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Psychosoziologie gnd Datorspel sociala aspekter. sao |
subject_GND | http://d-nb.info/gnd/4010457-6 |
title | Gamer theory / |
title_auth | Gamer theory / |
title_exact_search | Gamer theory / |
title_full | Gamer theory / McKenzie Wark. |
title_fullStr | Gamer theory / McKenzie Wark. |
title_full_unstemmed | Gamer theory / McKenzie Wark. |
title_short | Gamer theory / |
title_sort | gamer theory |
topic | Video games Social aspects. Jeux vidéo Aspect social. POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Computer games Social aspects fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Psychosoziologie gnd Datorspel sociala aspekter. sao |
topic_facet | Video games Social aspects. Jeux vidéo Aspect social. POLITICAL SCIENCE Public Policy Cultural Policy. SOCIAL SCIENCE Anthropology Cultural. SOCIAL SCIENCE Popular Culture. Computer games Social aspects Computerspiel Psychosoziologie Datorspel sociala aspekter. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=282445 |
work_keys_str_mv | AT warkmckenzie gamertheory |