Literary gaming /:
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. ; London, England :
The MIT Press,
[2014]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. |
Beschreibung: | 1 online resource (x, 206 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780262322034 026232203X |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn877868242 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 140422t20142014maua ob 001 0 eng d | ||
040 | |a N$T |b eng |e rda |e pn |c N$T |d CDX |d IDEBK |d YDXCP |d E7B |d WAU |d JSTOR |d CUS |d OCLCQ |d EBLCP |d MYG |d AGLDB |d MOR |d CCO |d PIFAG |d ZCU |d MERUC |d OCLCQ |d IOG |d RRP |d U3W |d EZ9 |d UUM |d OCLCF |d STF |d VNS |d VTS |d CEF |d NRAMU |d ICG |d OCLCQ |d INT |d VT2 |d OCLCQ |d MITPR |d WYU |d G3B |d YOU |d TKN |d REC |d DKC |d OCLCQ |d M8D |d UKAHL |d RECBK |d OCLCO |d OCLCQ |d OCLCA |d OCLCO |d OCLCL |d OCLCA | ||
019 | |a 961590058 |a 1055390142 |a 1066534313 |a 1081220963 |a 1228620514 |a 1286903063 | ||
020 | |a 9780262322034 |q (electronic bk.) | ||
020 | |a 026232203X |q (electronic bk.) | ||
020 | |z 9780262027151 | ||
020 | |z 0262027151 | ||
035 | |a (OCoLC)877868242 |z (OCoLC)961590058 |z (OCoLC)1055390142 |z (OCoLC)1066534313 |z (OCoLC)1081220963 |z (OCoLC)1228620514 |z (OCoLC)1286903063 | ||
037 | |a 22573/ctt88phkx |b JSTOR | ||
037 | |a 9450 |b MIT Press | ||
037 | |a 9780262322034 |b MIT Press | ||
050 | 4 | |a GV1469.17.S63 |b E57 2014eb | |
072 | 7 | |a GAM |x 001000 |2 bisacsh | |
072 | 7 | |a SOC052000 |2 bisacsh | |
072 | 7 | |a GAM013000 |2 bisacsh | |
082 | 7 | |a 794.8 |2 23 | |
049 | |a MAIN | ||
100 | 1 | |a Ensslin, Astrid, |e author. |0 http://id.loc.gov/authorities/names/n2006079659 | |
245 | 1 | 0 | |a Literary gaming / |c Astrid Ensslin. |
264 | 1 | |a Cambridge, Mass. ; |a London, England : |b The MIT Press, |c [2014] | |
264 | 4 | |c ©2014 | |
300 | |a 1 online resource (x, 206 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. | |
588 | 0 | |a Print version record. | |
520 | |a A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. | ||
650 | 0 | |a Video games |x Social aspects |x Philosophy. | |
650 | 0 | |a Digital media |x Philosophy. | |
650 | 0 | |a Interactive multimedia |x Philosophy. | |
650 | 0 | |a Hypertext fiction |x History and criticism |x Theory, etc. | |
650 | 0 | |a Fantasy games |x Philosophy. | |
650 | 0 | |a Play (Philosophy) |0 http://id.loc.gov/authorities/subjects/sh85103368 | |
650 | 0 | |a Intermediality. |0 http://id.loc.gov/authorities/subjects/sh2007010851 | |
650 | 6 | |a Jeux sur Internet |x Aspect social |x Philosophie. | |
650 | 6 | |a Médias numériques |x Philosophie. | |
650 | 6 | |a Multimédias interactifs |x Philosophie. | |
650 | 6 | |a Roman numérique |x Histoire et critique |x Théorie, etc. | |
650 | 6 | |a Jeu (Philosophie) | |
650 | 6 | |a Intermédialité. | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Media Studies. |2 bisacsh | |
650 | 7 | |a Digital media |x Philosophy |2 fast | |
650 | 7 | |a Intermediality |2 fast | |
650 | 7 | |a Play (Philosophy) |2 fast | |
653 | |a GAME STUDIES/General | ||
653 | |a DIGITAL HUMANITIES & NEW MEDIA/General | ||
653 | |a SOCIAL SCIENCES/Media Studies | ||
655 | 7 | |a Criticism, interpretation, etc. |2 fast | |
758 | |i has work: |a Literary gaming (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFKPtqdqTTd4BXQd6CDXMK |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Ensslin, Astrid. |t Literary gaming. |d Cambridge, Massachusetts ; London, England : The MIT Press, [2014] |z 9780262027151 |w (DLC) 2013029589 |w (OCoLC)861323047 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=761197 |3 Volltext |
938 | |a Askews and Holts Library Services |b ASKH |n AH37531309 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH33866802 | ||
938 | |a Coutts Information Services |b COUT |n 28220378 | ||
938 | |a EBL - Ebook Library |b EBLB |n EBL3339803 | ||
938 | |a ebrary |b EBRY |n ebr10861578 | ||
938 | |a EBSCOhost |b EBSC |n 761197 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis28220378 | ||
938 | |a Recorded Books, LLC |b RECE |n rbeEB00827769 | ||
938 | |a YBP Library Services |b YANK |n 11787177 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn877868242 |
---|---|
_version_ | 1816882268570910721 |
adam_text | |
any_adam_object | |
author | Ensslin, Astrid |
author_GND | http://id.loc.gov/authorities/names/n2006079659 |
author_facet | Ensslin, Astrid |
author_role | aut |
author_sort | Ensslin, Astrid |
author_variant | a e ae |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 E57 2014eb |
callnumber-search | GV1469.17.S63 E57 2014eb |
callnumber-sort | GV 41469.17 S63 E57 42014EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. |
ctrlnum | (OCoLC)877868242 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06027cam a2200853 i 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn877868242</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">140422t20142014maua ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">N$T</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">N$T</subfield><subfield code="d">CDX</subfield><subfield code="d">IDEBK</subfield><subfield code="d">YDXCP</subfield><subfield code="d">E7B</subfield><subfield code="d">WAU</subfield><subfield code="d">JSTOR</subfield><subfield code="d">CUS</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">EBLCP</subfield><subfield code="d">MYG</subfield><subfield code="d">AGLDB</subfield><subfield code="d">MOR</subfield><subfield code="d">CCO</subfield><subfield code="d">PIFAG</subfield><subfield code="d">ZCU</subfield><subfield code="d">MERUC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">IOG</subfield><subfield code="d">RRP</subfield><subfield code="d">U3W</subfield><subfield code="d">EZ9</subfield><subfield code="d">UUM</subfield><subfield code="d">OCLCF</subfield><subfield code="d">STF</subfield><subfield code="d">VNS</subfield><subfield code="d">VTS</subfield><subfield code="d">CEF</subfield><subfield code="d">NRAMU</subfield><subfield code="d">ICG</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">INT</subfield><subfield code="d">VT2</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">MITPR</subfield><subfield code="d">WYU</subfield><subfield code="d">G3B</subfield><subfield code="d">YOU</subfield><subfield code="d">TKN</subfield><subfield code="d">REC</subfield><subfield code="d">DKC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">M8D</subfield><subfield code="d">UKAHL</subfield><subfield code="d">RECBK</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCA</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield><subfield code="d">OCLCA</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">961590058</subfield><subfield code="a">1055390142</subfield><subfield code="a">1066534313</subfield><subfield code="a">1081220963</subfield><subfield code="a">1228620514</subfield><subfield code="a">1286903063</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780262322034</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">026232203X</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780262027151</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0262027151</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)877868242</subfield><subfield code="z">(OCoLC)961590058</subfield><subfield code="z">(OCoLC)1055390142</subfield><subfield code="z">(OCoLC)1066534313</subfield><subfield code="z">(OCoLC)1081220963</subfield><subfield code="z">(OCoLC)1228620514</subfield><subfield code="z">(OCoLC)1286903063</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">22573/ctt88phkx</subfield><subfield code="b">JSTOR</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">9450</subfield><subfield code="b">MIT Press</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="a">9780262322034</subfield><subfield code="b">MIT Press</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">GV1469.17.S63</subfield><subfield code="b">E57 2014eb</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM</subfield><subfield code="x">001000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC052000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">GAM013000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">794.8</subfield><subfield code="2">23</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Ensslin, Astrid,</subfield><subfield code="e">author.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2006079659</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Literary gaming /</subfield><subfield code="c">Astrid Ensslin.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Cambridge, Mass. ;</subfield><subfield code="a">London, England :</subfield><subfield code="b">The MIT Press,</subfield><subfield code="c">[2014]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">©2014</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (x, 206 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video games</subfield><subfield code="x">Social aspects</subfield><subfield code="x">Philosophy.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Digital media</subfield><subfield code="x">Philosophy.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Interactive multimedia</subfield><subfield code="x">Philosophy.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Hypertext fiction</subfield><subfield code="x">History and criticism</subfield><subfield code="x">Theory, etc.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Fantasy games</subfield><subfield code="x">Philosophy.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Play (Philosophy)</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85103368</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Intermediality.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh2007010851</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux sur Internet</subfield><subfield code="x">Aspect social</subfield><subfield code="x">Philosophie.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Médias numériques</subfield><subfield code="x">Philosophie.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Multimédias interactifs</subfield><subfield code="x">Philosophie.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Roman numérique</subfield><subfield code="x">Histoire et critique</subfield><subfield code="x">Théorie, etc.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeu (Philosophie)</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Intermédialité.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">GAMES</subfield><subfield code="x">Board.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">SOCIAL SCIENCE</subfield><subfield code="x">Media Studies.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Digital media</subfield><subfield code="x">Philosophy</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Intermediality</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Play (Philosophy)</subfield><subfield code="2">fast</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">GAME STUDIES/General</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">DIGITAL HUMANITIES & NEW MEDIA/General</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">SOCIAL SCIENCES/Media Studies</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="a">Criticism, interpretation, etc.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Literary gaming (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCFKPtqdqTTd4BXQd6CDXMK</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Ensslin, Astrid.</subfield><subfield code="t">Literary gaming.</subfield><subfield code="d">Cambridge, Massachusetts ; London, England : The MIT Press, [2014]</subfield><subfield code="z">9780262027151</subfield><subfield code="w">(DLC) 2013029589</subfield><subfield code="w">(OCoLC)861323047</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=761197</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH37531309</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH33866802</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Coutts Information Services</subfield><subfield code="b">COUT</subfield><subfield code="n">28220378</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBL - Ebook Library</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL3339803</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10861578</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">761197</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis28220378</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Recorded Books, LLC</subfield><subfield code="b">RECE</subfield><subfield code="n">rbeEB00827769</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">11787177</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
genre | Criticism, interpretation, etc. fast |
genre_facet | Criticism, interpretation, etc. |
id | ZDB-4-EBA-ocn877868242 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:55Z |
institution | BVB |
isbn | 9780262322034 026232203X |
language | English |
oclc_num | 877868242 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (x, 206 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | The MIT Press, |
record_format | marc |
spelling | Ensslin, Astrid, author. http://id.loc.gov/authorities/names/n2006079659 Literary gaming / Astrid Ensslin. Cambridge, Mass. ; London, England : The MIT Press, [2014] ©2014 1 online resource (x, 206 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. Print version record. A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. Video games Social aspects Philosophy. Digital media Philosophy. Interactive multimedia Philosophy. Hypertext fiction History and criticism Theory, etc. Fantasy games Philosophy. Play (Philosophy) http://id.loc.gov/authorities/subjects/sh85103368 Intermediality. http://id.loc.gov/authorities/subjects/sh2007010851 Jeux sur Internet Aspect social Philosophie. Médias numériques Philosophie. Multimédias interactifs Philosophie. Roman numérique Histoire et critique Théorie, etc. Jeu (Philosophie) Intermédialité. GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Digital media Philosophy fast Intermediality fast Play (Philosophy) fast GAME STUDIES/General DIGITAL HUMANITIES & NEW MEDIA/General SOCIAL SCIENCES/Media Studies Criticism, interpretation, etc. fast has work: Literary gaming (Text) https://id.oclc.org/worldcat/entity/E39PCFKPtqdqTTd4BXQd6CDXMK https://id.oclc.org/worldcat/ontology/hasWork Print version: Ensslin, Astrid. Literary gaming. Cambridge, Massachusetts ; London, England : The MIT Press, [2014] 9780262027151 (DLC) 2013029589 (OCoLC)861323047 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=761197 Volltext |
spellingShingle | Ensslin, Astrid Literary gaming / Ludicity and literariness in the digital age -- Ludic books and literary "games" -- Methodology and structure -- Playing with rather than by rules -- Ludology and its philosophical foundations -- Playfulness as aesthetic tool and weapon -- Games, play and literature -- Literature born digital -- Art games versus game art -- Between ludicity and literariness -- Cognitive frameworks for reading and gameplay -- Viewing axolotls : approaching the ludic in digital literature -- The literary-ludic spectrum -- Approaching functional ludo-stylistics -- "The pen is your weapon of choice" : ludic hypertext literature and the play with the reader -- Alea : Deena Larsen's Firefly -- Ilinx : Richard Holeton's Figurski at Findhorn on Acid -- Mimicry : Shelley Jackson's Patchwork Girl -- Agon : Robert Kendall's clues -- Discussion -- "Love poem or break up note?" : ludic hypermedia fiction and loss of grasp -- Heuristic ergodicity in games and digital interactive art -- Analyzing loss of grasp : fallaciousness, heuristic ergodicity and cybertextuality -- "Your innocence drifts away" : anti-ludicity and ludic mechanics in the Princess Murderer -- Antiludicity as subversive design practice -- "Clicking" damsels in distress : the Princess Murderer and its antiludic agenda -- Of windsighs and wayfaring : Blue Lacuna, an epic interactive fiction -- IF as the classic hybrid between adventure game and literary narrative -- Blue Lacuna : epic, novel and game -- A ludostylistic approach to analyzing Blue Lacuna -- The paradox of poetic gaming : evidence of everything exploding -- Digital detournement in game art and art games -- Pop-surrealism and poetry gaming : Jason Nelson's evidence of everything exploding -- From paidia to ludus : The Path, a literary auteur game -- To game or not to game : slowness, drive and allusive fallacy -- The Path : transmediation, tragedy, trauma -- A ludostylistic analysis of The Path. Video games Social aspects Philosophy. Digital media Philosophy. Interactive multimedia Philosophy. Hypertext fiction History and criticism Theory, etc. Fantasy games Philosophy. Play (Philosophy) http://id.loc.gov/authorities/subjects/sh85103368 Intermediality. http://id.loc.gov/authorities/subjects/sh2007010851 Jeux sur Internet Aspect social Philosophie. Médias numériques Philosophie. Multimédias interactifs Philosophie. Roman numérique Histoire et critique Théorie, etc. Jeu (Philosophie) Intermédialité. GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Digital media Philosophy fast Intermediality fast Play (Philosophy) fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85103368 http://id.loc.gov/authorities/subjects/sh2007010851 |
title | Literary gaming / |
title_auth | Literary gaming / |
title_exact_search | Literary gaming / |
title_full | Literary gaming / Astrid Ensslin. |
title_fullStr | Literary gaming / Astrid Ensslin. |
title_full_unstemmed | Literary gaming / Astrid Ensslin. |
title_short | Literary gaming / |
title_sort | literary gaming |
topic | Video games Social aspects Philosophy. Digital media Philosophy. Interactive multimedia Philosophy. Hypertext fiction History and criticism Theory, etc. Fantasy games Philosophy. Play (Philosophy) http://id.loc.gov/authorities/subjects/sh85103368 Intermediality. http://id.loc.gov/authorities/subjects/sh2007010851 Jeux sur Internet Aspect social Philosophie. Médias numériques Philosophie. Multimédias interactifs Philosophie. Roman numérique Histoire et critique Théorie, etc. Jeu (Philosophie) Intermédialité. GAMES Board. bisacsh SOCIAL SCIENCE Media Studies. bisacsh Digital media Philosophy fast Intermediality fast Play (Philosophy) fast |
topic_facet | Video games Social aspects Philosophy. Digital media Philosophy. Interactive multimedia Philosophy. Hypertext fiction History and criticism Theory, etc. Fantasy games Philosophy. Play (Philosophy) Intermediality. Jeux sur Internet Aspect social Philosophie. Médias numériques Philosophie. Multimédias interactifs Philosophie. Roman numérique Histoire et critique Théorie, etc. Jeu (Philosophie) Intermédialité. GAMES Board. SOCIAL SCIENCE Media Studies. Digital media Philosophy Intermediality Criticism, interpretation, etc. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=761197 |
work_keys_str_mv | AT ensslinastrid literarygaming |