A composer's guide to game music /:
This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts :
The MIT Press,
[2014]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. -- |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780262321334 0262321335 9780262321341 0262321343 |
Internformat
MARC
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245 | 1 | 2 | |a A composer's guide to game music / |c by Winifred Phillips. |
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505 | 0 | |a Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. | |
588 | 0 | |a Print version record. | |
520 | |a This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. -- |c Edited summary from book. | ||
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adam_text | |
any_adam_object | |
author | Phillips, Winifred |
author_GND | http://id.loc.gov/authorities/names/n2013022719 |
author_facet | Phillips, Winifred |
author_role | aut |
author_sort | Phillips, Winifred |
author_variant | w p wp |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | M - Music |
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callnumber-subject | MT - Instruction and Study |
collection | ZDB-4-EBA |
contents | Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. |
ctrlnum | (OCoLC)870646750 |
dewey-full | 781.5/4 |
dewey-hundreds | 700 - The arts |
dewey-ones | 781 - General principles and musical forms |
dewey-raw | 781.5/4 |
dewey-search | 781.5/4 |
dewey-sort | 3781.5 14 |
dewey-tens | 780 - Music |
discipline | Musikwissenschaft |
format | Electronic eBook |
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genre | Handbook https://id.nlm.nih.gov/mesh/D020479 handbooks. aat Handbooks and manuals fast Handbooks and manuals. lcgft http://id.loc.gov/authorities/genreForms/gf2014026109 Guides et manuels. rvmgf |
genre_facet | Handbook handbooks. Handbooks and manuals Handbooks and manuals. Guides et manuels. |
id | ZDB-4-EBA-ocn870646750 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:48Z |
institution | BVB |
isbn | 9780262321334 0262321335 9780262321341 0262321343 |
language | English |
oclc_num | 870646750 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2014 |
publishDateSearch | 2014 |
publishDateSort | 2014 |
publisher | The MIT Press, |
record_format | marc |
spelling | Phillips, Winifred, author. http://id.loc.gov/authorities/names/n2013022719 A composer's guide to game music / by Winifred Phillips. Cambridge, Massachusetts : The MIT Press, [2014] ©2014 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Game composers lcdgt Video game composers lcsh Includes bibliographical references and index. Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. Print version record. This book provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. This resource offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium. -- Edited summary from book. Video game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002830 Computer game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002832 Video game music Instruction and study. Computer game music Instruction and study. Jeux vidéo, Musique de Étude et enseignement. Jeux, Musique de Étude et enseignement. MUSIC Instruction & Study Theory. bisacsh MUSIC Instruction & Study Composition. bisacsh Computer game music Writing and publishing fast Video game music Writing and publishing fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Komponist gnd http://d-nb.info/gnd/4032009-1 Komposition gnd http://d-nb.info/gnd/4032012-1 Videospiel gnd http://d-nb.info/gnd/4063465-6 Handbook https://id.nlm.nih.gov/mesh/D020479 handbooks. aat Handbooks and manuals fast Handbooks and manuals. lcgft http://id.loc.gov/authorities/genreForms/gf2014026109 Guides et manuels. rvmgf has work: A composer's guide to game music (Text) https://id.oclc.org/worldcat/entity/E39PCGFY64mj7kC6B8vqX9fPBd https://id.oclc.org/worldcat/ontology/hasWork Print version: Phillips, Winifred. Composer's guide to game music. Cambridge, Massachusetts : The MIT Press, [2014] 9780262026642 (DLC) 2013016543 (OCoLC)841516845 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=699337 Volltext |
spellingShingle | Phillips, Winifred A composer's guide to game music / Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. Video game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002830 Computer game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002832 Video game music Instruction and study. Computer game music Instruction and study. Jeux vidéo, Musique de Étude et enseignement. Jeux, Musique de Étude et enseignement. MUSIC Instruction & Study Theory. bisacsh MUSIC Instruction & Study Composition. bisacsh Computer game music Writing and publishing fast Video game music Writing and publishing fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Komponist gnd http://d-nb.info/gnd/4032009-1 Komposition gnd http://d-nb.info/gnd/4032012-1 Videospiel gnd http://d-nb.info/gnd/4063465-6 |
subject_GND | http://id.loc.gov/authorities/subjects/sh2016002830 http://id.loc.gov/authorities/subjects/sh2016002832 http://d-nb.info/gnd/4010457-6 http://d-nb.info/gnd/4040802-4 http://d-nb.info/gnd/4032009-1 http://d-nb.info/gnd/4032012-1 http://d-nb.info/gnd/4063465-6 https://id.nlm.nih.gov/mesh/D020479 http://id.loc.gov/authorities/genreForms/gf2014026109 |
title | A composer's guide to game music / |
title_auth | A composer's guide to game music / |
title_exact_search | A composer's guide to game music / |
title_full | A composer's guide to game music / by Winifred Phillips. |
title_fullStr | A composer's guide to game music / by Winifred Phillips. |
title_full_unstemmed | A composer's guide to game music / by Winifred Phillips. |
title_short | A composer's guide to game music / |
title_sort | composer s guide to game music |
topic | Video game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002830 Computer game music Writing and publishing. http://id.loc.gov/authorities/subjects/sh2016002832 Video game music Instruction and study. Computer game music Instruction and study. Jeux vidéo, Musique de Étude et enseignement. Jeux, Musique de Étude et enseignement. MUSIC Instruction & Study Theory. bisacsh MUSIC Instruction & Study Composition. bisacsh Computer game music Writing and publishing fast Video game music Writing and publishing fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Komponist gnd http://d-nb.info/gnd/4032009-1 Komposition gnd http://d-nb.info/gnd/4032012-1 Videospiel gnd http://d-nb.info/gnd/4063465-6 |
topic_facet | Video game music Writing and publishing. Computer game music Writing and publishing. Video game music Instruction and study. Computer game music Instruction and study. Jeux vidéo, Musique de Étude et enseignement. Jeux, Musique de Étude et enseignement. MUSIC Instruction & Study Theory. MUSIC Instruction & Study Composition. Computer game music Writing and publishing Video game music Writing and publishing Computerspiel Musik Komponist Komposition Videospiel Handbook handbooks. Handbooks and manuals Handbooks and manuals. Guides et manuels. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=699337 |
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