Ouya Unity Game Development /:
A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unit...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, UK :
Packt Publishing,
2013.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity. |
Beschreibung: | 1 online resource (118 pages) |
ISBN: | 9781461948681 1461948681 9781783559718 1783559713 1783559705 9781783559701 |
Internformat
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505 | 0 | |a Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What Is Ouya and Why Does It Matter?; The early years; The crash; The recovery; Home computers; Advancement of games consoles; The first indie console; Cellular games; The iPhone; The competitors; Current day; The Ouya; The release; Summary; Chapter 2: Setting Up Unity and the Ouya Plugin; Installing the Android SDK; Installing Java; Setting up the Android SDK; Setting up the Android NDK; Connecting Ouya to your Windows computer. | |
505 | 8 | |a Connecting Ouya to your Mac computerOuya Development Kit; Unity project; Bundle identifier; Setting up Ouya Panel; Ouya required prefabs; Building, running, and compiling an application; Summary; Chapter 3: Setting Up Your Game; Boo, C♯, or UnityScript; Boo; UnityScript; C♯; The project structure; Setting up your Scenes; Scripts and MonoDevelop; Scene progression; The Title Screen menu; Advancing to the game; Ouya controller support; Creating the level; Prefabs; Creating a Prefab; Materials; Multidimensional arrays; The BuildLevel method; Summary. | |
505 | 8 | |a Chapter 4: Adding a Character and Making Them MoveMaking the camera move; Making the character move; Ouya controller support; Animating the character; Summary; Chapter 5: Adding Finesse to Your Game; Texturing your Prefabs; Adding a background; Adding extra levels; Level complete detection; Moving to the next level; Restarting our level; Adding sounds; Summary; Chapter 6: Show Me the Money!; Setting up your purchase; Setting up your game; Implementing the Ouya payment framework; How to manage your purchases; Getting the list of products; Limiting your levels. | |
505 | 8 | |a Unlocking levels for people who have paidBuying your product; Adding a new menu item; The buy method; Hiding menu items; Submitting your game; Summary; Chapter 7: Building Cross-platform Games; Platform Dependent Compilation; Changing the TitleScreen scene; Removing In-App Purchases; Mobile controls; Summary; Index. | |
520 | |a A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity. | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn862050194 |
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adam_text | |
any_adam_object | |
author | Riches, Gary |
author_facet | Riches, Gary |
author_role | |
author_sort | Riches, Gary |
author_variant | g r gr |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76 .C672 |
callnumber-search | QA76.76 .C672 |
callnumber-sort | QA 276.76 C672 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What Is Ouya and Why Does It Matter?; The early years; The crash; The recovery; Home computers; Advancement of games consoles; The first indie console; Cellular games; The iPhone; The competitors; Current day; The Ouya; The release; Summary; Chapter 2: Setting Up Unity and the Ouya Plugin; Installing the Android SDK; Installing Java; Setting up the Android SDK; Setting up the Android NDK; Connecting Ouya to your Windows computer. Connecting Ouya to your Mac computerOuya Development Kit; Unity project; Bundle identifier; Setting up Ouya Panel; Ouya required prefabs; Building, running, and compiling an application; Summary; Chapter 3: Setting Up Your Game; Boo, C♯, or UnityScript; Boo; UnityScript; C♯; The project structure; Setting up your Scenes; Scripts and MonoDevelop; Scene progression; The Title Screen menu; Advancing to the game; Ouya controller support; Creating the level; Prefabs; Creating a Prefab; Materials; Multidimensional arrays; The BuildLevel method; Summary. Chapter 4: Adding a Character and Making Them MoveMaking the camera move; Making the character move; Ouya controller support; Animating the character; Summary; Chapter 5: Adding Finesse to Your Game; Texturing your Prefabs; Adding a background; Adding extra levels; Level complete detection; Moving to the next level; Restarting our level; Adding sounds; Summary; Chapter 6: Show Me the Money!; Setting up your purchase; Setting up your game; Implementing the Ouya payment framework; How to manage your purchases; Getting the list of products; Limiting your levels. Unlocking levels for people who have paidBuying your product; Adding a new menu item; The buy method; Hiding menu items; Submitting your game; Summary; Chapter 7: Building Cross-platform Games; Platform Dependent Compilation; Changing the TitleScreen scene; Removing In-App Purchases; Mobile controls; Summary; Index. |
ctrlnum | (OCoLC)862050194 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn862050194 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:37Z |
institution | BVB |
isbn | 9781461948681 1461948681 9781783559718 1783559713 1783559705 9781783559701 |
language | English |
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series | Community experience distilled. |
series2 | Community experience distilled |
spelling | Riches, Gary. Ouya Unity Game Development / Gary Riches. Birmingham, UK : Packt Publishing, 2013. 1 online resource (118 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Community experience distilled Print version record. Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What Is Ouya and Why Does It Matter?; The early years; The crash; The recovery; Home computers; Advancement of games consoles; The first indie console; Cellular games; The iPhone; The competitors; Current day; The Ouya; The release; Summary; Chapter 2: Setting Up Unity and the Ouya Plugin; Installing the Android SDK; Installing Java; Setting up the Android SDK; Setting up the Android NDK; Connecting Ouya to your Windows computer. Connecting Ouya to your Mac computerOuya Development Kit; Unity project; Bundle identifier; Setting up Ouya Panel; Ouya required prefabs; Building, running, and compiling an application; Summary; Chapter 3: Setting Up Your Game; Boo, C♯, or UnityScript; Boo; UnityScript; C♯; The project structure; Setting up your Scenes; Scripts and MonoDevelop; Scene progression; The Title Screen menu; Advancing to the game; Ouya controller support; Creating the level; Prefabs; Creating a Prefab; Materials; Multidimensional arrays; The BuildLevel method; Summary. Chapter 4: Adding a Character and Making Them MoveMaking the camera move; Making the character move; Ouya controller support; Animating the character; Summary; Chapter 5: Adding Finesse to Your Game; Texturing your Prefabs; Adding a background; Adding extra levels; Level complete detection; Moving to the next level; Restarting our level; Adding sounds; Summary; Chapter 6: Show Me the Money!; Setting up your purchase; Setting up your game; Implementing the Ouya payment framework; How to manage your purchases; Getting the list of products; Limiting your levels. Unlocking levels for people who have paidBuying your product; Adding a new menu item; The buy method; Hiding menu items; Submitting your game; Summary; Chapter 7: Building Cross-platform Games; Platform Dependent Compilation; Changing the TitleScreen scene; Removing In-App Purchases; Mobile controls; Summary; Index. A clear, concise, and practical guide that will teach you how to build your own console game and become an indie developer. This book is for game developers who are interested in developing games for the Ouya console on the Unity game engine. It is assumed that you have a basic understanding of Unity. English. Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) blmlsh Android (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Video & Electronic. bisacsh Video games Programming fast has work: Ouya Unity game development (Text) https://id.oclc.org/worldcat/entity/E39PCYCV3fjGtM49dbGBXDTKBd https://id.oclc.org/worldcat/ontology/hasWork Print version: Riches, Gary. Ouya Unity Game Development. Birmingham : Packt Publishing, 2013 9781783559718 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=654631 Volltext |
spellingShingle | Riches, Gary Ouya Unity Game Development / Community experience distilled. Cover; Copyright; Credits; About the Author; Acknowledgment; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: What Is Ouya and Why Does It Matter?; The early years; The crash; The recovery; Home computers; Advancement of games consoles; The first indie console; Cellular games; The iPhone; The competitors; Current day; The Ouya; The release; Summary; Chapter 2: Setting Up Unity and the Ouya Plugin; Installing the Android SDK; Installing Java; Setting up the Android SDK; Setting up the Android NDK; Connecting Ouya to your Windows computer. Connecting Ouya to your Mac computerOuya Development Kit; Unity project; Bundle identifier; Setting up Ouya Panel; Ouya required prefabs; Building, running, and compiling an application; Summary; Chapter 3: Setting Up Your Game; Boo, C♯, or UnityScript; Boo; UnityScript; C♯; The project structure; Setting up your Scenes; Scripts and MonoDevelop; Scene progression; The Title Screen menu; Advancing to the game; Ouya controller support; Creating the level; Prefabs; Creating a Prefab; Materials; Multidimensional arrays; The BuildLevel method; Summary. Chapter 4: Adding a Character and Making Them MoveMaking the camera move; Making the character move; Ouya controller support; Animating the character; Summary; Chapter 5: Adding Finesse to Your Game; Texturing your Prefabs; Adding a background; Adding extra levels; Level complete detection; Moving to the next level; Restarting our level; Adding sounds; Summary; Chapter 6: Show Me the Money!; Setting up your purchase; Setting up your game; Implementing the Ouya payment framework; How to manage your purchases; Getting the list of products; Limiting your levels. Unlocking levels for people who have paidBuying your product; Adding a new menu item; The buy method; Hiding menu items; Submitting your game; Summary; Chapter 7: Building Cross-platform Games; Platform Dependent Compilation; Changing the TitleScreen scene; Removing In-App Purchases; Mobile controls; Summary; Index. Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) blmlsh Android (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Video & Electronic. bisacsh Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2009043077 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Ouya Unity Game Development / |
title_auth | Ouya Unity Game Development / |
title_exact_search | Ouya Unity Game Development / |
title_full | Ouya Unity Game Development / Gary Riches. |
title_fullStr | Ouya Unity Game Development / Gary Riches. |
title_full_unstemmed | Ouya Unity Game Development / Gary Riches. |
title_short | Ouya Unity Game Development / |
title_sort | ouya unity game development |
topic | Android (Electronic resource) http://id.loc.gov/authorities/names/n2009043077 Android (Electronic resource) blmlsh Android (Electronic resource) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Video & Electronic. bisacsh Video games Programming fast |
topic_facet | Android (Electronic resource) Video games Programming. Jeux vidéo Programmation. GAMES Video & Electronic. Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=654631 |
work_keys_str_mv | AT richesgary ouyaunitygamedevelopment |