Game development with Three.js /:
A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2013.
|
Schriftenreihe: | Community experience distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles. |
Beschreibung: | 1 online resource (118 pages) |
ISBN: | 9781782168546 1782168540 1782168532 9781782168539 |
Internformat
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588 | 0 | |a Print version record. | |
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adam_text | |
any_adam_object | |
author | Sukin, Isaac |
author_facet | Sukin, Isaac |
author_role | |
author_sort | Sukin, Isaac |
author_variant | i s is |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .S88 2013 |
callnumber-search | GV1469.3 .S88 2013 |
callnumber-sort | GV 41469.3 S88 42013 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Chapter 1. Hello, Three.js -- Chapter 2. Building a world -- Chapter 3. Exploring and interacting -- Chapter 4. Adding detail -- Chapter 5. Design and development. |
ctrlnum | (OCoLC)862049147 |
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dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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indexdate | 2024-11-27T13:25:37Z |
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spelling | Sukin, Isaac. Game development with Three.js / Isaac Sukin. Birmingham : Packt Publishing, 2013. 1 online resource (118 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Community experience distilled A step-by-step, example-based guide to building immersive 3D games on the Web using the Three.js graphics library. This book is for people interested in programming 3D games for the Web. Readers are expected to have basic knowledge of JavaScript syntax and a basic understanding of HTML and CSS. This book will be useful regardless of prior experience with game programming, whether you intend to build casual side projects or large-scale professional titles. Print version record. Chapter 1. Hello, Three.js -- Chapter 2. Building a world -- Chapter 3. Exploring and interacting -- Chapter 4. Adding detail -- Chapter 5. Design and development. English. Video games Design. JavaScript (Computer program language) http://id.loc.gov/authorities/subjects/sh96004880 Jeux vidéo Conception. JavaScript (Langage de programmation) GAMES Board. bisacsh JavaScript (Computer program language) fast Video games Design fast has work: Game development with Three.js (Text) https://id.oclc.org/worldcat/entity/E39PCXBThcx6yywttqdpJMPjT3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Sukin, Isaac. Game Development with Three.js. Birmingham : Packt Publishing, 2013 9781782168539 Community experience distilled. http://id.loc.gov/authorities/names/no2011030603 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=654856 Volltext |
spellingShingle | Sukin, Isaac Game development with Three.js / Community experience distilled. Chapter 1. Hello, Three.js -- Chapter 2. Building a world -- Chapter 3. Exploring and interacting -- Chapter 4. Adding detail -- Chapter 5. Design and development. Video games Design. JavaScript (Computer program language) http://id.loc.gov/authorities/subjects/sh96004880 Jeux vidéo Conception. JavaScript (Langage de programmation) GAMES Board. bisacsh JavaScript (Computer program language) fast Video games Design fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh96004880 |
title | Game development with Three.js / |
title_auth | Game development with Three.js / |
title_exact_search | Game development with Three.js / |
title_full | Game development with Three.js / Isaac Sukin. |
title_fullStr | Game development with Three.js / Isaac Sukin. |
title_full_unstemmed | Game development with Three.js / Isaac Sukin. |
title_short | Game development with Three.js / |
title_sort | game development with three js |
topic | Video games Design. JavaScript (Computer program language) http://id.loc.gov/authorities/subjects/sh96004880 Jeux vidéo Conception. JavaScript (Langage de programmation) GAMES Board. bisacsh JavaScript (Computer program language) fast Video games Design fast |
topic_facet | Video games Design. JavaScript (Computer program language) Jeux vidéo Conception. JavaScript (Langage de programmation) GAMES Board. Video games Design |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=654856 |
work_keys_str_mv | AT sukinisaac gamedevelopmentwiththreejs |