Go nation :: Chinese masculinities and the game of weiqi in China /
Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the las...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley :
University of California Press,
[2013]
|
Schriftenreihe: | Asia--local studies/global themes ;
28. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the last. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 0520956931 9780520956933 1299794041 9781299794047 |
Internformat
MARC
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245 | 1 | 0 | |a Go nation : |b Chinese masculinities and the game of weiqi in China / |c Marc L. Moskowitz. |
264 | 1 | |a Berkeley : |b University of California Press, |c [2013] | |
264 | 4 | |c ©2013 | |
300 | |a 1 online resource | ||
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490 | 1 | |a Asia: local studies/global themes ; |v 28 | |
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
520 | |a Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the last. | ||
505 | 0 | |a Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; List of Illustrations; Preface; Acknowledgments; 1. Introduction; 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi; 3. Nation, Race, and Man; 4. Becoming Men: Children's Training in Contemporary China; 5. A Certain Man: University Students, Amateurs, and Professionals; 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players; 7. Conclusion: Looking Forward to a Bygone Age; Notes; Glossary of Terms; Bibliography; Index | |
546 | |a English. | ||
650 | 0 | |a Go (Game) |z China. | |
650 | 0 | |a Games |x Social aspects |z China. | |
650 | 6 | |a Go (Jeu) |z Chine. | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Anthropology |x Cultural. |2 bisacsh | |
650 | 7 | |a Games |x Social aspects |2 fast | |
650 | 7 | |a Go (Game) |2 fast | |
651 | 7 | |a China |2 fast |1 https://id.oclc.org/worldcat/entity/E39PBJdCqh8h6hJY7PT6MQW4bd | |
653 | |a asia scholars. | ||
653 | |a asian studies. | ||
653 | |a board games. | ||
653 | |a china. | ||
653 | |a chinese culture. | ||
653 | |a chinese games. | ||
653 | |a chinese nationalism. | ||
653 | |a chinese traditions. | ||
653 | |a class differences. | ||
653 | |a competitive culture. | ||
653 | |a cultural revolution. | ||
653 | |a culture and politics. | ||
653 | |a east asia. | ||
653 | |a feudalism. | ||
653 | |a four noble arts. | ||
653 | |a game historians. | ||
653 | |a game history. | ||
653 | |a games and sports. | ||
653 | |a gentlemen. | ||
653 | |a go players. | ||
653 | |a go. | ||
653 | |a imperial times. | ||
653 | |a logic games. | ||
653 | |a manhood. | ||
653 | |a masculinity. | ||
653 | |a popular games. | ||
653 | |a recreation and games. | ||
653 | |a religious enlightenment. | ||
653 | |a traditional games. | ||
653 | |a weiqi. | ||
776 | 0 | 8 | |i Print version: |a Moskowitz, Marc L. |t Go nation. |d Berkeley : University of California Press, [2013] |z 9780520276314 |w (DLC) 2013006681 |w (OCoLC)838792355 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn858659866 |
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adam_text | |
any_adam_object | |
author | Moskowitz, Marc L. |
author_facet | Moskowitz, Marc L. |
author_role | aut |
author_sort | Moskowitz, Marc L. |
author_variant | m l m ml mlm |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1459 |
callnumber-raw | GV1459.35.C6 M67 2013 |
callnumber-search | GV1459.35.C6 M67 2013 |
callnumber-sort | GV 41459.35 C6 M67 42013 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; List of Illustrations; Preface; Acknowledgments; 1. Introduction; 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi; 3. Nation, Race, and Man; 4. Becoming Men: Children's Training in Contemporary China; 5. A Certain Man: University Students, Amateurs, and Professionals; 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players; 7. Conclusion: Looking Forward to a Bygone Age; Notes; Glossary of Terms; Bibliography; Index |
ctrlnum | (OCoLC)858659866 |
dewey-full | 794/.4 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794/.4 |
dewey-search | 794/.4 |
dewey-sort | 3794 14 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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geographic | China fast https://id.oclc.org/worldcat/entity/E39PBJdCqh8h6hJY7PT6MQW4bd |
geographic_facet | China |
id | ZDB-4-EBA-ocn858659866 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:32Z |
institution | BVB |
isbn | 0520956931 9780520956933 1299794041 9781299794047 |
language | English |
oclc_num | 858659866 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | University of California Press, |
record_format | marc |
series | Asia--local studies/global themes ; |
series2 | Asia: local studies/global themes ; |
spelling | Moskowitz, Marc L., author. Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz. Berkeley : University of California Press, [2013] ©2013 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Asia: local studies/global themes ; 28 Includes bibliographical references and index. Print version record. Go (Weiqi in Chinese) is one of the most popular games in East Asia, with a steadily increasing fan base around the world. Like chess, Go is a logic game but it is much older, with written records mentioning the game that date back to the 4th century BC. As Chinese politics have changed over the last two millennia, so too has the imagery of the game. In Imperial times it was seen as a tool to seek religious enlightenment and was one of the four noble arts that were a requisite to becoming a cultured gentleman. During the Cultural Revolution it was a stigmatized emblem of the last. Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; List of Illustrations; Preface; Acknowledgments; 1. Introduction; 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi; 3. Nation, Race, and Man; 4. Becoming Men: Children's Training in Contemporary China; 5. A Certain Man: University Students, Amateurs, and Professionals; 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players; 7. Conclusion: Looking Forward to a Bygone Age; Notes; Glossary of Terms; Bibliography; Index English. Go (Game) China. Games Social aspects China. Go (Jeu) Chine. GAMES Board. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Games Social aspects fast Go (Game) fast China fast https://id.oclc.org/worldcat/entity/E39PBJdCqh8h6hJY7PT6MQW4bd asia scholars. asian studies. board games. china. chinese culture. chinese games. chinese nationalism. chinese traditions. class differences. competitive culture. cultural revolution. culture and politics. east asia. feudalism. four noble arts. game historians. game history. games and sports. gentlemen. go players. go. imperial times. logic games. manhood. masculinity. popular games. recreation and games. religious enlightenment. traditional games. weiqi. Print version: Moskowitz, Marc L. Go nation. Berkeley : University of California Press, [2013] 9780520276314 (DLC) 2013006681 (OCoLC)838792355 Asia--local studies/global themes ; 28. http://id.loc.gov/authorities/names/n98088264 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=632490 Volltext |
spellingShingle | Moskowitz, Marc L. Go nation : Chinese masculinities and the game of weiqi in China / Asia--local studies/global themes ; Cover; Title Page; Copyright Page; Dedication Page; Table of Contents; List of Illustrations; Preface; Acknowledgments; 1. Introduction; 2. Multiple Metaphors and Mystical Imaginaries: A Cultural History of Weiqi; 3. Nation, Race, and Man; 4. Becoming Men: Children's Training in Contemporary China; 5. A Certain Man: University Students, Amateurs, and Professionals; 6. Retirement and Constructions of Masculinity among Working-Class Weiqi Players; 7. Conclusion: Looking Forward to a Bygone Age; Notes; Glossary of Terms; Bibliography; Index Go (Game) China. Games Social aspects China. Go (Jeu) Chine. GAMES Board. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Games Social aspects fast Go (Game) fast |
title | Go nation : Chinese masculinities and the game of weiqi in China / |
title_auth | Go nation : Chinese masculinities and the game of weiqi in China / |
title_exact_search | Go nation : Chinese masculinities and the game of weiqi in China / |
title_full | Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz. |
title_fullStr | Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz. |
title_full_unstemmed | Go nation : Chinese masculinities and the game of weiqi in China / Marc L. Moskowitz. |
title_short | Go nation : |
title_sort | go nation chinese masculinities and the game of weiqi in china |
title_sub | Chinese masculinities and the game of weiqi in China / |
topic | Go (Game) China. Games Social aspects China. Go (Jeu) Chine. GAMES Board. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Games Social aspects fast Go (Game) fast |
topic_facet | Go (Game) China. Games Social aspects China. Go (Jeu) Chine. GAMES Board. SOCIAL SCIENCE Anthropology Cultural. Games Social aspects Go (Game) China |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=632490 |
work_keys_str_mv | AT moskowitzmarcl gonationchinesemasculinitiesandthegameofweiqiinchina |