HTML5 for Flash Developers.:
A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Publishing,
2013.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5. |
Beschreibung: | 1 online resource (323 pages) |
ISBN: | 9781849693332 1849693331 1849693323 9781849693325 |
Internformat
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505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript. | |
505 | 8 | |a Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events. | |
505 | 8 | |a Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation. | |
505 | 8 | |a Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere. | |
505 | 8 | |a Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery. | |
520 | |a A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5. | ||
546 | |a English. | ||
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adam_text | |
any_adam_object | |
author | Fisher, Matt |
author_facet | Fisher, Matt |
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building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.H94 |
callnumber-search | QA76.76.H94 |
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contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript. Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events. Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation. Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere. Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery. |
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discipline | Informatik |
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illustrated | Not Illustrated |
indexdate | 2024-11-27T13:25:28Z |
institution | BVB |
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language | English |
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publisher | Packt Publishing, |
record_format | marc |
spelling | Fisher, Matt. HTML5 for Flash Developers. Birmingham : Packt Publishing, 2013. 1 online resource (323 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Print version record. Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript. Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events. Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation. Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere. Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery. A step by step guide with detailed examples. Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5. English. Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast HTML (Document markup language) http://id.loc.gov/authorities/subjects/sh95002791 HTML (Langage de balisage) HTML. aat COMPUTERS General. bisacsh HTML (Document markup language) fast Print version: Fisher, Matt. HTML5 for Flash Developers. Birmingham : Packt Publishing, ©2013 9781849693325 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=605759 Volltext |
spellingShingle | Fisher, Matt HTML5 for Flash Developers. Cover; Copyright; Credits; About the Author; About the Reviewers; www.packtpub.com; Table of Contents; Preface; Chapter 1: Why HTML5?; Understanding HTML5; What is HTML5?; HTML standards; HTML syntax; HTML elements; Bringing in the style; Passing it over to JavaScript; What is JavaScript?; JavaScript in action; Why bother learning HTML5?; Write once, deploy everywhere; Exciting new features; canvas -- 2D drawing API; Media playback; Offline storage; Document editing; Drag-and-drop; Geolocation; File API; Mobile accessibility; Flash Player on Mobile; Build on your existing skillset; ECMAScript. Avoiding the initial road blocksStage versus DOM; Positioning assets in the DOM; Dealing with media elements; Securing your code; Browser and platform compatibility; Summary; Chapter 2: Preparing for the Battle; Preparing the asset; Images; JPEG; PNG; GIF; Audio; The audio element; Video; Video codecs; Video containers; Video encoding software; The video element; Debugging and output methods; Google Chrome; Firebug for Firefox; Safari; Opera; Internet Explorer; Syntax differences; Variables; Variable type conversion; Conditions and loops; Functions; Objects; DOM events; Mouse events. Example JavaScript in actionTiming JavaScript execution; Summary; Chapter 3: Scalability, Limitations, and Effects; HTML5 limitations; Object manipulation with CSS3; box-shadow; text-shadow; border-radius; Fonts; Acceptable font formats; External font libraries; Opacity; RGB and RGBA coloring; Element transforms; Translate; Rotate; Scale; Skew; Matrix; 3D transforms; Transitions; Browser compatibility; Frame rate; Developing for mobile; Responsive layouts; CSS Media Queries; Audio and video playback control; Preloading; Autoplay; Looping; Sound effects; Media playback manipulation. Reading local files with the File APIWeb Workers; WebSockets; Canvas element; Stage3D versus WebGL; Summary; Chapter 4: Building Robust Applications with HTML5; Writing object-oriented JavaScript; Class syntax; Functions; Variable scope; Public and private variables and functions; Prototype; Instance types; Object literals; Constructors; Inheritance; Listing object properties; Making OOP in JavaScript easier; JavaScript events; Keyboard and mouse events; Touch events; Custom events; Event bubbling; Putting it all together; Summary; Chapter 5: Code Once, Release Everywhere. Covering all your basesCreateJS; EaselJS; TweenJS; PreloadJS; SoundJS; CreateJS Toolkit; Setting up the Toolkit; Publishing your assets; Reviewing the CreateJS Toolkit output; Modernizr; Using Modernizr; Understanding Polyfills; Modernizr.load(); What Modernizr can detect; CSS media queries; Summary; Chapter 6: HTML5 Frameworks and Libraries; How frameworks and libraries can make your life easier; What can I do with JavaScript frameworks and libraries; Finding the right library or framework for your project; jQuery; Putting jQuery into action; Selecting elements with jQuery. Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast HTML (Document markup language) http://id.loc.gov/authorities/subjects/sh95002791 HTML (Langage de balisage) HTML. aat COMPUTERS General. bisacsh HTML (Document markup language) fast |
subject_GND | http://id.loc.gov/authorities/names/n97107235 http://id.loc.gov/authorities/subjects/sh95002791 |
title | HTML5 for Flash Developers. |
title_auth | HTML5 for Flash Developers. |
title_exact_search | HTML5 for Flash Developers. |
title_full | HTML5 for Flash Developers. |
title_fullStr | HTML5 for Flash Developers. |
title_full_unstemmed | HTML5 for Flash Developers. |
title_short | HTML5 for Flash Developers. |
title_sort | html5 for flash developers |
topic | Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast HTML (Document markup language) http://id.loc.gov/authorities/subjects/sh95002791 HTML (Langage de balisage) HTML. aat COMPUTERS General. bisacsh HTML (Document markup language) fast |
topic_facet | Flash (Computer file) HTML (Document markup language) HTML (Langage de balisage) HTML. COMPUTERS General. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=605759 |
work_keys_str_mv | AT fishermatt html5forflashdevelopers |