Psychology of gaming /:
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hauppauge, New York :
Nova Science Publisher's, Incorporated,
[2013]
|
Schriftenreihe: | Psychology of emotions, motivations, and actions series.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | 1 online resource. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781624175848 1624175848 |
Internformat
MARC
LEADER | 00000cam a2200000 i 4500 | ||
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490 | 1 | |a Psychology of emotions, motivations, and actions | |
504 | |a Includes bibliographical references and index. | ||
588 | |a Description based on print version record. | ||
505 | 0 | |a PSYCHOLOGY OF GAMING ; PSYCHOLOGY OF GAMING ; CONTENTS ; PREFACE ; 1. PSYCHOLOGY OF GAMING ; 2. RESEARCH IN THIS FIELD ; 4. CHAPTERS IN THIS BOOK ; 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING ; REFERENCES ; PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS ; ABSTRACT ; 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT ; 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" ; 3. A SINGLE-PERSON PSYCHOLOGICAL GAME ; 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY ; Example 1: Self-Perception of Honesty ; Example 2: Self-Assessment of Academic Merit ; Example 3: Reacting to Queue-Jumping. | |
505 | 8 | |a CONCLUSIONREFERENCES ; EMOTIONAL GAMING ; ABSTRACT ; INTRODUCTION ; WHAT IS EMOTION AND HOW CAN IT BE MEASURED? ; CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES ; EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS ; ENJOYMENT IN GAMING ; VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES; CONCLUSION AND FUTURE DIRECTIONS ; REFERENCES ; THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY ; ABSTRACT ; INTRODUCTION ; TAXONOMY ; Player ; Objective ; Procedures ; Rules ; Resources ; Boundaries ; Conflict ; Outcome ; Dimensions ; Game Design. | |
505 | 8 | |a Domain Type ; Intervention Timing ; Prescribed Use ; Platform ; Realism Versus Abstraction ; Player ; Social Versus Individual ; Synchronous Versus Asynchronous ; Competitive Versus Collaborative ; Inclusiveness ; Ability Requirements ; Reporting ; Performance Variables ; Assessment ; External Reporting ; Adaptation ; Scaffolding ; Instruction Level ; Design Criteria Considerations ; Health Considerations ; Physical ; Mental ; Emotional ; Social ; Occupational ; Spiritual ; Software Considerations ; Hardware Considerations ; Main Console or Processing System ; Input Devices. | |
505 | 8 | |a How this Fits with Older Adults Pros and Cons to Older Adults ; Availability and Cost ; Policy Considerations ; FUTURE WORK ; CONCLUSION ; REFERENCES ; THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS ; ABSTRACT ; Theory of Change ; How Globaled 2Works ; Empirical Support for the Intervention ; DISCUSSION ; CONCLUSION ; REFERENCES ; RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY; ABSTRACT ; INTRODUCTION ; FANTASY AND INTRINSIC MOTIVATION IN GAMES ; CONSTRUCT OF FANTASY ; METHOD. | |
505 | 8 | |a Initial Item DevelopmentParticipants and Procedures ; Measures ; RESULTS AND INTERPRETATIONS ; Exploratory Factor Analysis of the Fantasy in Gameplay ; CONCLUSION ; REFERENCES ; INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR ; ABSTRACT ; INTRODUCTION; Problem Gambling ; Sources of Help for Gambling Problems ; Professional Treatment Services ; Informal Channels of Gambling Help ; Self Help Measures ; Cultural Influences on Help-Seeking for Gambling Problems ; Help-Seeking amongst Indigenous Australian Gamblers ; METHOD ; RESULTS ; Telephone and Face-To-Face Counselling. | |
546 | |a English. | ||
650 | 0 | |a Game theory |x Psychological aspects. | |
650 | 0 | |a Games |x Psychological aspects. | |
650 | 6 | |a Théorie des jeux |x Aspect psychologique. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Games |x Psychological aspects |2 fast | |
650 | 7 | |a Video games |x Psychological aspects |2 fast | |
650 | 7 | |a Electronic games |x Psychological aspects |2 fast | |
700 | 1 | |a Baek, Youngkyun. | |
776 | 0 | 8 | |i Print version: |t Psychology of gaming |d Hauppauge, New York : Nova Science Publisher's, Inc., [2013] |w (DLC) 2012047143 |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn846551634 |
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adam_text | |
any_adam_object | |
author2 | Baek, Youngkyun |
author2_role | |
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collection | ZDB-4-EBA |
contents | PSYCHOLOGY OF GAMING ; PSYCHOLOGY OF GAMING ; CONTENTS ; PREFACE ; 1. PSYCHOLOGY OF GAMING ; 2. RESEARCH IN THIS FIELD ; 4. CHAPTERS IN THIS BOOK ; 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING ; REFERENCES ; PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS ; ABSTRACT ; 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT ; 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" ; 3. A SINGLE-PERSON PSYCHOLOGICAL GAME ; 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY ; Example 1: Self-Perception of Honesty ; Example 2: Self-Assessment of Academic Merit ; Example 3: Reacting to Queue-Jumping. CONCLUSIONREFERENCES ; EMOTIONAL GAMING ; ABSTRACT ; INTRODUCTION ; WHAT IS EMOTION AND HOW CAN IT BE MEASURED? ; CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES ; EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS ; ENJOYMENT IN GAMING ; VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES; CONCLUSION AND FUTURE DIRECTIONS ; REFERENCES ; THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY ; ABSTRACT ; INTRODUCTION ; TAXONOMY ; Player ; Objective ; Procedures ; Rules ; Resources ; Boundaries ; Conflict ; Outcome ; Dimensions ; Game Design. Domain Type ; Intervention Timing ; Prescribed Use ; Platform ; Realism Versus Abstraction ; Player ; Social Versus Individual ; Synchronous Versus Asynchronous ; Competitive Versus Collaborative ; Inclusiveness ; Ability Requirements ; Reporting ; Performance Variables ; Assessment ; External Reporting ; Adaptation ; Scaffolding ; Instruction Level ; Design Criteria Considerations ; Health Considerations ; Physical ; Mental ; Emotional ; Social ; Occupational ; Spiritual ; Software Considerations ; Hardware Considerations ; Main Console or Processing System ; Input Devices. How this Fits with Older Adults Pros and Cons to Older Adults ; Availability and Cost ; Policy Considerations ; FUTURE WORK ; CONCLUSION ; REFERENCES ; THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS ; ABSTRACT ; Theory of Change ; How Globaled 2Works ; Empirical Support for the Intervention ; DISCUSSION ; CONCLUSION ; REFERENCES ; RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY; ABSTRACT ; INTRODUCTION ; FANTASY AND INTRINSIC MOTIVATION IN GAMES ; CONSTRUCT OF FANTASY ; METHOD. Initial Item DevelopmentParticipants and Procedures ; Measures ; RESULTS AND INTERPRETATIONS ; Exploratory Factor Analysis of the Fantasy in Gameplay ; CONCLUSION ; REFERENCES ; INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR ; ABSTRACT ; INTRODUCTION; Problem Gambling ; Sources of Help for Gambling Problems ; Professional Treatment Services ; Informal Channels of Gambling Help ; Self Help Measures ; Cultural Influences on Help-Seeking for Gambling Problems ; Help-Seeking amongst Indigenous Australian Gamblers ; METHOD ; RESULTS ; Telephone and Face-To-Face Counselling. |
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dewey-search | 519.3/2 |
dewey-sort | 3519.3 12 |
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discipline | Mathematik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn846551634 |
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indexdate | 2024-11-27T13:25:22Z |
institution | BVB |
isbn | 9781624175848 1624175848 |
language | English |
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series | Psychology of emotions, motivations, and actions series. |
series2 | Psychology of emotions, motivations, and actions |
spelling | Psychology of gaming / Youngkyun Baek, editor. Hauppauge, New York : Nova Science Publisher's, Incorporated, [2013] 1 online resource. text txt rdacontent computer c rdamedia online resource cr rdacarrier Psychology of emotions, motivations, and actions Includes bibliographical references and index. Description based on print version record. PSYCHOLOGY OF GAMING ; PSYCHOLOGY OF GAMING ; CONTENTS ; PREFACE ; 1. PSYCHOLOGY OF GAMING ; 2. RESEARCH IN THIS FIELD ; 4. CHAPTERS IN THIS BOOK ; 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING ; REFERENCES ; PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS ; ABSTRACT ; 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT ; 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" ; 3. A SINGLE-PERSON PSYCHOLOGICAL GAME ; 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY ; Example 1: Self-Perception of Honesty ; Example 2: Self-Assessment of Academic Merit ; Example 3: Reacting to Queue-Jumping. CONCLUSIONREFERENCES ; EMOTIONAL GAMING ; ABSTRACT ; INTRODUCTION ; WHAT IS EMOTION AND HOW CAN IT BE MEASURED? ; CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES ; EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS ; ENJOYMENT IN GAMING ; VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES; CONCLUSION AND FUTURE DIRECTIONS ; REFERENCES ; THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY ; ABSTRACT ; INTRODUCTION ; TAXONOMY ; Player ; Objective ; Procedures ; Rules ; Resources ; Boundaries ; Conflict ; Outcome ; Dimensions ; Game Design. Domain Type ; Intervention Timing ; Prescribed Use ; Platform ; Realism Versus Abstraction ; Player ; Social Versus Individual ; Synchronous Versus Asynchronous ; Competitive Versus Collaborative ; Inclusiveness ; Ability Requirements ; Reporting ; Performance Variables ; Assessment ; External Reporting ; Adaptation ; Scaffolding ; Instruction Level ; Design Criteria Considerations ; Health Considerations ; Physical ; Mental ; Emotional ; Social ; Occupational ; Spiritual ; Software Considerations ; Hardware Considerations ; Main Console or Processing System ; Input Devices. How this Fits with Older Adults Pros and Cons to Older Adults ; Availability and Cost ; Policy Considerations ; FUTURE WORK ; CONCLUSION ; REFERENCES ; THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS ; ABSTRACT ; Theory of Change ; How Globaled 2Works ; Empirical Support for the Intervention ; DISCUSSION ; CONCLUSION ; REFERENCES ; RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY; ABSTRACT ; INTRODUCTION ; FANTASY AND INTRINSIC MOTIVATION IN GAMES ; CONSTRUCT OF FANTASY ; METHOD. Initial Item DevelopmentParticipants and Procedures ; Measures ; RESULTS AND INTERPRETATIONS ; Exploratory Factor Analysis of the Fantasy in Gameplay ; CONCLUSION ; REFERENCES ; INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR ; ABSTRACT ; INTRODUCTION; Problem Gambling ; Sources of Help for Gambling Problems ; Professional Treatment Services ; Informal Channels of Gambling Help ; Self Help Measures ; Cultural Influences on Help-Seeking for Gambling Problems ; Help-Seeking amongst Indigenous Australian Gamblers ; METHOD ; RESULTS ; Telephone and Face-To-Face Counselling. English. Game theory Psychological aspects. Games Psychological aspects. Théorie des jeux Aspect psychologique. GAMES Video & Electronic. bisacsh Games Psychological aspects fast Video games Psychological aspects fast Electronic games Psychological aspects fast Baek, Youngkyun. Print version: Psychology of gaming Hauppauge, New York : Nova Science Publisher's, Inc., [2013] (DLC) 2012047143 Psychology of emotions, motivations, and actions series. http://id.loc.gov/authorities/names/n2010180189 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=597370 Volltext |
spellingShingle | Psychology of gaming / Psychology of emotions, motivations, and actions series. PSYCHOLOGY OF GAMING ; PSYCHOLOGY OF GAMING ; CONTENTS ; PREFACE ; 1. PSYCHOLOGY OF GAMING ; 2. RESEARCH IN THIS FIELD ; 4. CHAPTERS IN THIS BOOK ; 5. FUTURE RESEARCH IN PSYCHOLOGY OF GAMING ; REFERENCES ; PSYCHOLOGICAL GAME THEORY AND THE ROLE OF BELIEFS ; ABSTRACT ; 1. INTRODUCTION: WHAT PSYCHOLOGICAL GAME THEORY IS NOT ; 2. PSYCHOLOGICAL GAME THEORY AND THE "BRAVERY GAME" ; 3. A SINGLE-PERSON PSYCHOLOGICAL GAME ; 4. IMPLICATIONS FOR INDIVIDUAL CHOICE THEORY ; Example 1: Self-Perception of Honesty ; Example 2: Self-Assessment of Academic Merit ; Example 3: Reacting to Queue-Jumping. CONCLUSIONREFERENCES ; EMOTIONAL GAMING ; ABSTRACT ; INTRODUCTION ; WHAT IS EMOTION AND HOW CAN IT BE MEASURED? ; CLASSIFICATION OF EMOTIONS: DIMENSIONAL AND CATEGORICAL APPROACHES ; EMOTION-RELATED RESPONSES TO VIDEO GAME EVENTS ; ENJOYMENT IN GAMING ; VIDEO GAME CONTENT: EMOTIONAL EFFECTS AND INTERPERSONAL OUTCOMES; CONCLUSION AND FUTURE DIRECTIONS ; REFERENCES ; THE TAXONOMY AND DESIGN CRITERIA FOR HEALTH GAME DESIGN IN THE ELDERLY ; ABSTRACT ; INTRODUCTION ; TAXONOMY ; Player ; Objective ; Procedures ; Rules ; Resources ; Boundaries ; Conflict ; Outcome ; Dimensions ; Game Design. Domain Type ; Intervention Timing ; Prescribed Use ; Platform ; Realism Versus Abstraction ; Player ; Social Versus Individual ; Synchronous Versus Asynchronous ; Competitive Versus Collaborative ; Inclusiveness ; Ability Requirements ; Reporting ; Performance Variables ; Assessment ; External Reporting ; Adaptation ; Scaffolding ; Instruction Level ; Design Criteria Considerations ; Health Considerations ; Physical ; Mental ; Emotional ; Social ; Occupational ; Spiritual ; Software Considerations ; Hardware Considerations ; Main Console or Processing System ; Input Devices. How this Fits with Older Adults Pros and Cons to Older Adults ; Availability and Cost ; Policy Considerations ; FUTURE WORK ; CONCLUSION ; REFERENCES ; THE GLOBALED 2 GAME: DEVELOPING SCIENTIFIC LITERACY SKILLS THROUGH INTERDISCIPLINARY, TECHNOLOGY-BASED SIMULATIONS ; ABSTRACT ; Theory of Change ; How Globaled 2Works ; Empirical Support for the Intervention ; DISCUSSION ; CONCLUSION ; REFERENCES ; RETHINKING FANTASY AS A CONTRIBUTOR TO INTRINSIC MOTIVATION IN DIGITAL GAMEPLAY; ABSTRACT ; INTRODUCTION ; FANTASY AND INTRINSIC MOTIVATION IN GAMES ; CONSTRUCT OF FANTASY ; METHOD. Initial Item DevelopmentParticipants and Procedures ; Measures ; RESULTS AND INTERPRETATIONS ; Exploratory Factor Analysis of the Fantasy in Gameplay ; CONCLUSION ; REFERENCES ; INDIGENOUS AUSTRALIAN GAMBLERS AND THEIR HELP-SEEKING BEHAVIOR ; ABSTRACT ; INTRODUCTION; Problem Gambling ; Sources of Help for Gambling Problems ; Professional Treatment Services ; Informal Channels of Gambling Help ; Self Help Measures ; Cultural Influences on Help-Seeking for Gambling Problems ; Help-Seeking amongst Indigenous Australian Gamblers ; METHOD ; RESULTS ; Telephone and Face-To-Face Counselling. Game theory Psychological aspects. Games Psychological aspects. Théorie des jeux Aspect psychologique. GAMES Video & Electronic. bisacsh Games Psychological aspects fast Video games Psychological aspects fast Electronic games Psychological aspects fast |
title | Psychology of gaming / |
title_auth | Psychology of gaming / |
title_exact_search | Psychology of gaming / |
title_full | Psychology of gaming / Youngkyun Baek, editor. |
title_fullStr | Psychology of gaming / Youngkyun Baek, editor. |
title_full_unstemmed | Psychology of gaming / Youngkyun Baek, editor. |
title_short | Psychology of gaming / |
title_sort | psychology of gaming |
topic | Game theory Psychological aspects. Games Psychological aspects. Théorie des jeux Aspect psychologique. GAMES Video & Electronic. bisacsh Games Psychological aspects fast Video games Psychological aspects fast Electronic games Psychological aspects fast |
topic_facet | Game theory Psychological aspects. Games Psychological aspects. Théorie des jeux Aspect psychologique. GAMES Video & Electronic. Games Psychological aspects Video games Psychological aspects Electronic games Psychological aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=597370 |
work_keys_str_mv | AT baekyoungkyun psychologyofgaming |