Terms of play :: essays on words that matter in videogame theory /
"This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the curr...
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Jefferson, North Carolina :
McFarland & Company, Inc., Publishers,
[2013]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher. |
Beschreibung: | 1 online resource (v, 238 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781476603520 1476603529 |
Internformat
MARC
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504 | |a Includes bibliographical references and index. | ||
520 | |a "This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher. | ||
588 | 0 | |a Print version record. | |
505 | 0 | 0 | |g Machine generated contents note: |t Ergodic Effort: Dynamism and Auto-Generated Path-Making / |r Jeffrey S. Bryan -- |t To Configure or to Navigate? On Textual Frames / |r Daniel Golding -- |t Rule-Playing: Gamers' Roles in Interacting with the Rules of Play / |r Chris Gerben -- |t Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft / |r Jeff Holmes -- |t From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft / |r Steven Keoni Holmes -- |t After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games / |r Terrence E. Schenold -- |t Seeking the Exotic: Orientalist Agency and Space in Adventure Games / |r Stephanie Scott -- |t QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum / |r Jon Bakos -- |t Using Components to Describe Videogames and Their Players / |r Michael Thomet -- |t Procedurality and the Problem of Defining Game Mechanics / |r Richard Colby. |
650 | 0 | |a Video games |v Terminology. | |
650 | 0 | |a Video games |x Design. | |
650 | 0 | |a Virtual reality |v Terminology. | |
650 | 6 | |a Jeux vidéo |v Terminologie. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Réalité virtuelle |v Terminologie. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Design |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
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adam_text | |
any_adam_object | |
author2 | Waggoner, Zach, 1973- |
author2_role | |
author2_variant | z w zw |
author_GND | http://id.loc.gov/authorities/names/n2009015666 |
author_additional | Jeffrey S. Bryan -- Daniel Golding -- Chris Gerben -- Jeff Holmes -- Steven Keoni Holmes -- Terrence E. Schenold -- Stephanie Scott -- Jon Bakos -- Michael Thomet -- Richard Colby. |
author_facet | Waggoner, Zach, 1973- |
author_sort | Waggoner, Zach, 1973- |
building | Verbundindex |
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callnumber-search | GV1469.3 .T445 2013eb |
callnumber-sort | GV 41469.3 T445 42013EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Ergodic Effort: Dynamism and Auto-Generated Path-Making / To Configure or to Navigate? On Textual Frames / Rule-Playing: Gamers' Roles in Interacting with the Rules of Play / Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft / From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft / After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games / Seeking the Exotic: Orientalist Agency and Space in Adventure Games / QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum / Using Components to Describe Videogames and Their Players / Procedurality and the Problem of Defining Game Mechanics / |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Terminology fast |
genre_facet | Terminology |
id | ZDB-4-EBA-ocn846494986 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:22Z |
institution | BVB |
isbn | 9781476603520 1476603529 |
language | English |
oclc_num | 846494986 |
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physical | 1 online resource (v, 238 pages) : illustrations |
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publishDate | 2013 |
publishDateSearch | 2013 |
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publisher | McFarland & Company, Inc., Publishers, |
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spelling | Terms of play : essays on words that matter in videogame theory / edited by Zach Waggoner. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013] 1 online resource (v, 238 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. "This edited collection of essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory"--Provided by publisher. Print version record. Machine generated contents note: Ergodic Effort: Dynamism and Auto-Generated Path-Making / Jeffrey S. Bryan -- To Configure or to Navigate? On Textual Frames / Daniel Golding -- Rule-Playing: Gamers' Roles in Interacting with the Rules of Play / Chris Gerben -- Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft / Jeff Holmes -- From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft / Steven Keoni Holmes -- After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games / Terrence E. Schenold -- Seeking the Exotic: Orientalist Agency and Space in Adventure Games / Stephanie Scott -- QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum / Jon Bakos -- Using Components to Describe Videogames and Their Players / Michael Thomet -- Procedurality and the Problem of Defining Game Mechanics / Richard Colby. Video games Terminology. Video games Design. Virtual reality Terminology. Jeux vidéo Terminologie. Jeux vidéo Conception. Réalité virtuelle Terminologie. GAMES Video & Electronic. bisacsh Video games fast Video games Design fast Virtual reality fast Terminology fast Waggoner, Zach, 1973- https://id.oclc.org/worldcat/entity/E39PBJgRRM7qKmt7QBvgJxmfMP http://id.loc.gov/authorities/names/n2009015666 has work: Terms of play (Text) https://id.oclc.org/worldcat/entity/E39PCFKvj7tjJBVWQ4p37mfK3P https://id.oclc.org/worldcat/ontology/hasWork Print version: Terms of play. Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2013] 9780786469703 (DLC) 2013015643 (OCoLC)823897582 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=589515 Volltext |
spellingShingle | Terms of play : essays on words that matter in videogame theory / Ergodic Effort: Dynamism and Auto-Generated Path-Making / To Configure or to Navigate? On Textual Frames / Rule-Playing: Gamers' Roles in Interacting with the Rules of Play / Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft / From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft / After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games / Seeking the Exotic: Orientalist Agency and Space in Adventure Games / QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum / Using Components to Describe Videogames and Their Players / Procedurality and the Problem of Defining Game Mechanics / Video games Terminology. Video games Design. Virtual reality Terminology. Jeux vidéo Terminologie. Jeux vidéo Conception. Réalité virtuelle Terminologie. GAMES Video & Electronic. bisacsh Video games fast Video games Design fast Virtual reality fast |
title | Terms of play : essays on words that matter in videogame theory / |
title_alt | Ergodic Effort: Dynamism and Auto-Generated Path-Making / To Configure or to Navigate? On Textual Frames / Rule-Playing: Gamers' Roles in Interacting with the Rules of Play / Hunting for Identity: Community, Performance and the Curious Case of the "Huntard" in World of Warcraft / From Social Realism to Allegorithms of Assemblage as Gaming Activism in Minecraft / After Ergodics: Noematic Work and the Function of Diegetic Information in Computer Roleplaying Games / Seeking the Exotic: Orientalist Agency and Space in Adventure Games / QQMore: An Examination of the Origins and Modern Usage of QQ in an Online Game Forum / Using Components to Describe Videogames and Their Players / Procedurality and the Problem of Defining Game Mechanics / |
title_auth | Terms of play : essays on words that matter in videogame theory / |
title_exact_search | Terms of play : essays on words that matter in videogame theory / |
title_full | Terms of play : essays on words that matter in videogame theory / edited by Zach Waggoner. |
title_fullStr | Terms of play : essays on words that matter in videogame theory / edited by Zach Waggoner. |
title_full_unstemmed | Terms of play : essays on words that matter in videogame theory / edited by Zach Waggoner. |
title_short | Terms of play : |
title_sort | terms of play essays on words that matter in videogame theory |
title_sub | essays on words that matter in videogame theory / |
topic | Video games Terminology. Video games Design. Virtual reality Terminology. Jeux vidéo Terminologie. Jeux vidéo Conception. Réalité virtuelle Terminologie. GAMES Video & Electronic. bisacsh Video games fast Video games Design fast Virtual reality fast |
topic_facet | Video games Terminology. Video games Design. Virtual reality Terminology. Jeux vidéo Terminologie. Jeux vidéo Conception. Réalité virtuelle Terminologie. GAMES Video & Electronic. Video games Video games Design Virtual reality Terminology |
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