Building your first mobile game using XNA 4.0 :: a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 /
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the a...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Pub.,
2012.
|
Schriftenreihe: | Professional expertise distilled.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Window. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (vi, 140 pages) : illustrations. |
ISBN: | 9781849687751 1849687757 1299198465 9781299198463 |
Internformat
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100 | 1 | |a Kets, Brecht. | |
245 | 1 | 0 | |a Building your first mobile game using XNA 4.0 : |b a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / |c Brecht Kets, Thomas Goussaert. |
260 | |a Birmingham : |b Packt Pub., |c 2012. | ||
300 | |a 1 online resource (vi, 140 pages) : |b illustrations. | ||
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337 | |a computer |b c |2 rdamedia | ||
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490 | 1 | |a Professional expertise distilled | |
500 | |a Includes index. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Developing for Windows Phone; Installing the Windows Phone SDK; Registering your Windows Phone; Getting started with your first application; The Game class; Fields; Constructor; Initialize; LoadContent; UnloadContent; Update; Draw; Summary; Chapter 2: 2D Graphics; 2D coordinate system; Adding content; Drawing sprites; Adding fields; Loading textures; Drawing textures; Refactoring our code; Render context; The base class; Properties | |
505 | 8 | |a ConstructorMethods; Building the GameSprite class; Fields; Properties; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent; Update; Draw; Result; Adding movement to the hero; The Hero2D class; Fields; Initialize; LoadContent; Update; Draw; Updating the game class; Result; Adding animation to our hero; Sprite sheets; The GameAnimatedSprite class; Fields; Properties; Constructors; Play, pause, and stop; Update; Updating Hero2D; Fields; Initialize; Update; Result; Summary; Chapter 3: 3D Graphics; 3D coordinate system; Using matrices; Drawing models; Adding fields; Initialize | |
505 | 8 | |a Loading modelsDrawing models; Result; Mixing 2D and 3D; Refactoring our code; The base class; Properties; Constructor; Methods; The camera; Updating RenderContext; The GameModel; Fields; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent, Update, and Draw; Result; Adding movement to the hero; The Hero3D class; Fields; Initialize; LoadContent and Draw; Update; Updating the Game class; Result; Adding animation to our hero; The GameAnimatedModel class; Fields; LoadContent; Update; Controlling animations; Draw; Updating Hero3D; Result; Exercise: adding enemies; Summary | |
505 | 8 | |a Chapter 4: InputUsing keyboard; Using the accelerometer; Using touch; Gestures; Enabling gestures; Reading gestures; Summary; Chapter 5: Sound; Before we start; Playing sound; SoundEffect; Setting volume, pitch, and pan; SoundEffectInstance; Fields; LoadContent; Playing 3D sound; Fields; LoadContent; Update; Result; Playing a song; Summary; Chapter 6: Building a Basic Framework; Scene graph; Implementation; Fields; Constructor; Methods; Using the code; Scene manager; The GameScene; Properties; Constructor; Methods; The SceneManager; Properties; Constructor; Managing the scenes | |
505 | 8 | |a Initialize and LoadContentUpdate and Draw; Creating scenes; Updating the main game; Initialize; LoadContent; Update and Draw; Result; Collision; The extension method; Updating GameObject2D; Updating Hero2D; Testing for collisions; Result; Menus; The button; Fields and events; Constructor; LoadContent; Update; The menu scene; Result; Summary; Chapter 7: Building a Game; Game concept; Menu scene; Fields; Constructor; Initialize; LoadContent; Level Scene; Prerequisites; Level Scene; Background; Fields; Initialize; Update; Scene Implementation; Path; Fields; Initialize; Update | |
520 | |a This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Window. | ||
546 | |a English. | ||
630 | 0 | 0 | |a Microsoft XNA (Computer file) |0 http://id.loc.gov/authorities/names/n2007011843 |
630 | 0 | 7 | |a Microsoft XNA (Computer file) |2 fast |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 7 | |a GAMES |x Board. |2 bisacsh | |
650 | 7 | |a Video games |x Programming |2 fast | |
700 | 1 | |a Goussaert, Thomas. | |
758 | |i has work: |a Building your first mobile game using XNA 4.0 (Text) |1 https://id.oclc.org/worldcat/entity/E39PCYgkPrRjCMgrb6dWbPYQdP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn834589657 |
---|---|
_version_ | 1816882227401719809 |
adam_text | |
any_adam_object | |
author | Kets, Brecht |
author2 | Goussaert, Thomas |
author2_role | |
author2_variant | t g tg |
author_facet | Kets, Brecht Goussaert, Thomas |
author_role | |
author_sort | Kets, Brecht |
author_variant | b k bk |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 K48 2012eb |
callnumber-search | QA76.76.C672 K48 2012eb |
callnumber-sort | QA 276.76 C672 K48 42012EB |
callnumber-subject | QA - Mathematics |
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contents | Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Developing for Windows Phone; Installing the Windows Phone SDK; Registering your Windows Phone; Getting started with your first application; The Game class; Fields; Constructor; Initialize; LoadContent; UnloadContent; Update; Draw; Summary; Chapter 2: 2D Graphics; 2D coordinate system; Adding content; Drawing sprites; Adding fields; Loading textures; Drawing textures; Refactoring our code; Render context; The base class; Properties ConstructorMethods; Building the GameSprite class; Fields; Properties; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent; Update; Draw; Result; Adding movement to the hero; The Hero2D class; Fields; Initialize; LoadContent; Update; Draw; Updating the game class; Result; Adding animation to our hero; Sprite sheets; The GameAnimatedSprite class; Fields; Properties; Constructors; Play, pause, and stop; Update; Updating Hero2D; Fields; Initialize; Update; Result; Summary; Chapter 3: 3D Graphics; 3D coordinate system; Using matrices; Drawing models; Adding fields; Initialize Loading modelsDrawing models; Result; Mixing 2D and 3D; Refactoring our code; The base class; Properties; Constructor; Methods; The camera; Updating RenderContext; The GameModel; Fields; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent, Update, and Draw; Result; Adding movement to the hero; The Hero3D class; Fields; Initialize; LoadContent and Draw; Update; Updating the Game class; Result; Adding animation to our hero; The GameAnimatedModel class; Fields; LoadContent; Update; Controlling animations; Draw; Updating Hero3D; Result; Exercise: adding enemies; Summary Chapter 4: InputUsing keyboard; Using the accelerometer; Using touch; Gestures; Enabling gestures; Reading gestures; Summary; Chapter 5: Sound; Before we start; Playing sound; SoundEffect; Setting volume, pitch, and pan; SoundEffectInstance; Fields; LoadContent; Playing 3D sound; Fields; LoadContent; Update; Result; Playing a song; Summary; Chapter 6: Building a Basic Framework; Scene graph; Implementation; Fields; Constructor; Methods; Using the code; Scene manager; The GameScene; Properties; Constructor; Methods; The SceneManager; Properties; Constructor; Managing the scenes Initialize and LoadContentUpdate and Draw; Creating scenes; Updating the main game; Initialize; LoadContent; Update and Draw; Result; Collision; The extension method; Updating GameObject2D; Updating Hero2D; Testing for collisions; Result; Menus; The button; Fields and events; Constructor; LoadContent; Update; The menu scene; Result; Summary; Chapter 7: Building a Game; Game concept; Menu scene; Fields; Constructor; Initialize; LoadContent; Level Scene; Prerequisites; Level Scene; Background; Fields; Initialize; Update; Scene Implementation; Path; Fields; Initialize; Update |
ctrlnum | (OCoLC)834589657 |
dewey-full | 794.81526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.81526 |
dewey-search | 794.81526 |
dewey-sort | 3794.81526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn834589657 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:16Z |
institution | BVB |
isbn | 9781849687751 1849687757 1299198465 9781299198463 |
language | English |
oclc_num | 834589657 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (vi, 140 pages) : illustrations. |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Packt Pub., |
record_format | marc |
series | Professional expertise distilled. |
series2 | Professional expertise distilled |
spelling | Kets, Brecht. Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. Birmingham : Packt Pub., 2012. 1 online resource (vi, 140 pages) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier Professional expertise distilled Includes index. Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Developing for Windows Phone; Installing the Windows Phone SDK; Registering your Windows Phone; Getting started with your first application; The Game class; Fields; Constructor; Initialize; LoadContent; UnloadContent; Update; Draw; Summary; Chapter 2: 2D Graphics; 2D coordinate system; Adding content; Drawing sprites; Adding fields; Loading textures; Drawing textures; Refactoring our code; Render context; The base class; Properties ConstructorMethods; Building the GameSprite class; Fields; Properties; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent; Update; Draw; Result; Adding movement to the hero; The Hero2D class; Fields; Initialize; LoadContent; Update; Draw; Updating the game class; Result; Adding animation to our hero; Sprite sheets; The GameAnimatedSprite class; Fields; Properties; Constructors; Play, pause, and stop; Update; Updating Hero2D; Fields; Initialize; Update; Result; Summary; Chapter 3: 3D Graphics; 3D coordinate system; Using matrices; Drawing models; Adding fields; Initialize Loading modelsDrawing models; Result; Mixing 2D and 3D; Refactoring our code; The base class; Properties; Constructor; Methods; The camera; Updating RenderContext; The GameModel; Fields; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent, Update, and Draw; Result; Adding movement to the hero; The Hero3D class; Fields; Initialize; LoadContent and Draw; Update; Updating the Game class; Result; Adding animation to our hero; The GameAnimatedModel class; Fields; LoadContent; Update; Controlling animations; Draw; Updating Hero3D; Result; Exercise: adding enemies; Summary Chapter 4: InputUsing keyboard; Using the accelerometer; Using touch; Gestures; Enabling gestures; Reading gestures; Summary; Chapter 5: Sound; Before we start; Playing sound; SoundEffect; Setting volume, pitch, and pan; SoundEffectInstance; Fields; LoadContent; Playing 3D sound; Fields; LoadContent; Update; Result; Playing a song; Summary; Chapter 6: Building a Basic Framework; Scene graph; Implementation; Fields; Constructor; Methods; Using the code; Scene manager; The GameScene; Properties; Constructor; Methods; The SceneManager; Properties; Constructor; Managing the scenes Initialize and LoadContentUpdate and Draw; Creating scenes; Updating the main game; Initialize; LoadContent; Update and Draw; Result; Collision; The extension method; Updating GameObject2D; Updating Hero2D; Testing for collisions; Result; Menus; The button; Fields and events; Constructor; LoadContent; Update; The menu scene; Result; Summary; Chapter 7: Building a Game; Game concept; Menu scene; Fields; Constructor; Initialize; LoadContent; Level Scene; Prerequisites; Level Scene; Background; Fields; Initialize; Update; Scene Implementation; Path; Fields; Initialize; Update This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Window. English. Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast Goussaert, Thomas. has work: Building your first mobile game using XNA 4.0 (Text) https://id.oclc.org/worldcat/entity/E39PCYgkPrRjCMgrb6dWbPYQdP https://id.oclc.org/worldcat/ontology/hasWork 1-84968-774-9 Professional expertise distilled. http://id.loc.gov/authorities/names/no2015143013 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=533227 Volltext |
spellingShingle | Kets, Brecht Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Professional expertise distilled. Cover; Copyright; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started; Developing for Windows Phone; Installing the Windows Phone SDK; Registering your Windows Phone; Getting started with your first application; The Game class; Fields; Constructor; Initialize; LoadContent; UnloadContent; Update; Draw; Summary; Chapter 2: 2D Graphics; 2D coordinate system; Adding content; Drawing sprites; Adding fields; Loading textures; Drawing textures; Refactoring our code; Render context; The base class; Properties ConstructorMethods; Building the GameSprite class; Fields; Properties; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent; Update; Draw; Result; Adding movement to the hero; The Hero2D class; Fields; Initialize; LoadContent; Update; Draw; Updating the game class; Result; Adding animation to our hero; Sprite sheets; The GameAnimatedSprite class; Fields; Properties; Constructors; Play, pause, and stop; Update; Updating Hero2D; Fields; Initialize; Update; Result; Summary; Chapter 3: 3D Graphics; 3D coordinate system; Using matrices; Drawing models; Adding fields; Initialize Loading modelsDrawing models; Result; Mixing 2D and 3D; Refactoring our code; The base class; Properties; Constructor; Methods; The camera; Updating RenderContext; The GameModel; Fields; Constructor; Methods; Updating MainGame; Fields; Initialize; LoadContent, Update, and Draw; Result; Adding movement to the hero; The Hero3D class; Fields; Initialize; LoadContent and Draw; Update; Updating the Game class; Result; Adding animation to our hero; The GameAnimatedModel class; Fields; LoadContent; Update; Controlling animations; Draw; Updating Hero3D; Result; Exercise: adding enemies; Summary Chapter 4: InputUsing keyboard; Using the accelerometer; Using touch; Gestures; Enabling gestures; Reading gestures; Summary; Chapter 5: Sound; Before we start; Playing sound; SoundEffect; Setting volume, pitch, and pan; SoundEffectInstance; Fields; LoadContent; Playing 3D sound; Fields; LoadContent; Update; Result; Playing a song; Summary; Chapter 6: Building a Basic Framework; Scene graph; Implementation; Fields; Constructor; Methods; Using the code; Scene manager; The GameScene; Properties; Constructor; Methods; The SceneManager; Properties; Constructor; Managing the scenes Initialize and LoadContentUpdate and Draw; Creating scenes; Updating the main game; Initialize; LoadContent; Update and Draw; Result; Collision; The extension method; Updating GameObject2D; Updating Hero2D; Testing for collisions; Result; Menus; The button; Fields and events; Constructor; LoadContent; Update; The menu scene; Result; Summary; Chapter 7: Building a Game; Game concept; Menu scene; Fields; Constructor; Initialize; LoadContent; Level Scene; Prerequisites; Level Scene; Background; Fields; Initialize; Update; Scene Implementation; Path; Fields; Initialize; Update Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2007011843 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / |
title_auth | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / |
title_exact_search | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / |
title_full | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. |
title_fullStr | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. |
title_full_unstemmed | Building your first mobile game using XNA 4.0 : a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / Brecht Kets, Thomas Goussaert. |
title_short | Building your first mobile game using XNA 4.0 : |
title_sort | building your first mobile game using xna 4 0 a fast paced hands on guide to building a 3d game for the windows phone 7 platform using xna 4 0 |
title_sub | a fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0 / |
topic | Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Jeux vidéo Programmation. GAMES Board. bisacsh Video games Programming fast |
topic_facet | Microsoft XNA (Computer file) Video games Programming. Jeux vidéo Programmation. GAMES Board. Video games Programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=533227 |
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