Video game play and consciousness /:
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Hauppauge, N.Y. :
Nova Science Publishers, Inc.,
[2012]
|
Schriftenreihe: | Perspectives on cognitive psychology.
Computer science, technology and applications. |
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781620811276 1620811278 |
Internformat
MARC
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245 | 0 | 0 | |a Video game play and consciousness / |c Jayne Gackenbach, editor. |
264 | 1 | |a Hauppauge, N.Y. : |b Nova Science Publishers, Inc., |c [2012] | |
300 | |a 1 online resource | ||
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490 | 1 | |a Perspectives on cognitive psychology | |
490 | 1 | |a Computer science, technology and applications | |
504 | |a Includes bibliographical references and index. | ||
588 | |a Description based on print version record. | ||
505 | 0 | |a Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber. | |
505 | 0 | |a Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz. | |
650 | 0 | |a Video games |x Psychological aspects. | |
650 | 6 | |a Jeux vidéo |x Aspect psychologique. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Video games |x Psychological aspects |2 fast | |
700 | 1 | |a Gackenbach, Jayne, |d 1946- |1 https://id.oclc.org/worldcat/entity/E39PBJw8V4qwJdbPRGMdXQv8md |0 http://id.loc.gov/authorities/names/n86137572 | |
758 | |i has work: |a Video game play and consciousness (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFyYQjVvFm7RFD8XQdq84q |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Video game play and consciousness |d Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012] |z 9781620811139 (hardcover) |w (DLC) 2012004474 |
830 | 0 | |a Perspectives on cognitive psychology. |0 http://id.loc.gov/authorities/names/no2010155144 | |
830 | 0 | |a Computer science, technology and applications. | |
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author2 | Gackenbach, Jayne, 1946- |
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author_GND | http://id.loc.gov/authorities/names/n86137572 |
author_facet | Gackenbach, Jayne, 1946- |
author_sort | Gackenbach, Jayne, 1946- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 |
callnumber-search | GV1469.3 |
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contents | Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber. Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz. |
ctrlnum | (OCoLC)831664270 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2025-03-18T14:21:07Z |
institution | BVB |
isbn | 9781620811276 1620811278 |
language | English |
lccn | 2020679490 |
oclc_num | 831664270 |
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series | Perspectives on cognitive psychology. Computer science, technology and applications. |
series2 | Perspectives on cognitive psychology Computer science, technology and applications |
spelling | Video game play and consciousness / Jayne Gackenbach, editor. Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012] 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Perspectives on cognitive psychology Computer science, technology and applications Includes bibliographical references and index. Description based on print version record. Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber. Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz. Video games Psychological aspects. Jeux vidéo Aspect psychologique. GAMES Video & Electronic. bisacsh Video games Psychological aspects fast Gackenbach, Jayne, 1946- https://id.oclc.org/worldcat/entity/E39PBJw8V4qwJdbPRGMdXQv8md http://id.loc.gov/authorities/names/n86137572 has work: Video game play and consciousness (Text) https://id.oclc.org/worldcat/entity/E39PCFyYQjVvFm7RFD8XQdq84q https://id.oclc.org/worldcat/ontology/hasWork Print version: Video game play and consciousness Hauppauge, N.Y. : Nova Science Publishers, Inc., [2012] 9781620811139 (hardcover) (DLC) 2012004474 Perspectives on cognitive psychology. http://id.loc.gov/authorities/names/no2010155144 Computer science, technology and applications. |
spellingShingle | Video game play and consciousness / Perspectives on cognitive psychology. Computer science, technology and applications. Machine generated contents note: ch. 1 Breaking Realities: A Subjective Account of Gaming as a Catalyst for the Development of Consciousness -- ch. 2 Experiencing Digital Games / Michael Highland -- ch. 3 Psychological Consequences of Video Gaming, as Structured by Players / Jyrki Kaistinen / Göte Nynzan / Jukka Häkkinen / Juhani Manus / Jari Takatalo -- ch. 4 The Effects of Action Video Game Play on Vision and Attention / Olga Mitina / Anastasiya Avetisova / Alexander Voiskounsky -- ch. 5 Absorption, Immersion, and Consciousness / Walter R. Boot / Daniel P. Blakely / Timothy Wright -- ch. 6 The Effect of Self-Consciousness on Immersion and Flow during Video Game Play / Aviva Berkovich-Ohana / Joseph Glicksohn -- ch. 7 The Synchronization Theory of Flow Consequences of a Limited Capacity for Attention and Consciousness / Barry P. Smith -- ch. 8 Absorbed in Video Game Play: From Immersion to the Development of Consciousness / Amber Westcott-Baker / René Weber. Note continued: ch. 9 Video Game Play and Dreams / Joan M. Preston -- ch. 10 Incorporation of Game Elements in Dreams: Exploratory Research into World of Warcraft Dreaming / Jayne Gackenbach -- ch. 11 An Introduction to Game Transfer Phenomena in Video Game Playing / Eva Murzyn -- ch. 12 Transitional Spaces: Consciousness, the Imagination and the Avatar-Mediated Experience / Mark D. Griffiths / Angelica B. Ortiz de Gortari -- ch. 13 The Boundaries and Borders of Dissociation in Virtual Worlds and Games / Denise Doyle -- ch. 14 Optimizing Cognitive Coherence, Learning, and Psychological Healing with Drama-Based Video Games / Gregory Patrick Garvey -- ch. 15 Enhancing Game Play Experience Using Machine Consciousness / Stephen Brock Schafer -- ch. 16 Shifting Worldview Using Video Game Technologies / Raúl Arrabales / Jorge Muñoz. Video games Psychological aspects. Jeux vidéo Aspect psychologique. GAMES Video & Electronic. bisacsh Video games Psychological aspects fast |
title | Video game play and consciousness / |
title_auth | Video game play and consciousness / |
title_exact_search | Video game play and consciousness / |
title_full | Video game play and consciousness / Jayne Gackenbach, editor. |
title_fullStr | Video game play and consciousness / Jayne Gackenbach, editor. |
title_full_unstemmed | Video game play and consciousness / Jayne Gackenbach, editor. |
title_short | Video game play and consciousness / |
title_sort | video game play and consciousness |
topic | Video games Psychological aspects. Jeux vidéo Aspect psychologique. GAMES Video & Electronic. bisacsh Video games Psychological aspects fast |
topic_facet | Video games Psychological aspects. Jeux vidéo Aspect psychologique. GAMES Video & Electronic. Video games Psychological aspects |
work_keys_str_mv | AT gackenbachjayne videogameplayandconsciousness |