Interactive design :: an introduction to the theory and application of user-centered design /
User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people--the users. This means putting the user at the center of the design process. This innovative, comprehe...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Beverly, Mass. :
Rockport Publishers,
2012.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people--the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide. |
Beschreibung: | 1 online resource (223 pages) : illustrations |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781610586375 1610586379 |
Internformat
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245 | 1 | 0 | |a Interactive design : |b an introduction to the theory and application of user-centered design / |c Andy Pratt & Jason Nunes. |
260 | |a Beverly, Mass. : |b Rockport Publishers, |c 2012. | ||
300 | |a 1 online resource (223 pages) : |b illustrations | ||
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588 | 0 | |a Print version record. | |
504 | |a Includes bibliographical references. | ||
505 | 0 | |a What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come -- marketing the experience -- Watch, learn, and adapt -- how can you apply UCD after a design has been -- Completed -- Looking into the future -- What's next for user experience? | |
520 | |a User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people--the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide. | ||
546 | |a English. | ||
650 | 0 | |a User interfaces (Computer systems) |0 http://id.loc.gov/authorities/subjects/sh88001679 | |
650 | 0 | |a Interactive multimedia. |0 http://id.loc.gov/authorities/subjects/sh90004922 | |
650 | 0 | |a System design. |0 http://id.loc.gov/authorities/subjects/sh85131736 | |
650 | 0 | |a Industrial design. |0 http://id.loc.gov/authorities/subjects/sh85037199 | |
650 | 0 | |a Graphic arts. |0 http://id.loc.gov/authorities/subjects/sh85056474 | |
650 | 0 | |a Design. |0 http://id.loc.gov/authorities/subjects/sh85037197 | |
650 | 0 | |a Graphic design (Typography) |0 http://id.loc.gov/authorities/subjects/sh97005138 | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
650 | 6 | |a Multimédias interactifs. | |
650 | 6 | |a Conception de systèmes. | |
650 | 6 | |a Design. | |
650 | 6 | |a Arts graphiques. | |
650 | 7 | |a industrial design. |2 aat | |
650 | 7 | |a design (discipline) |2 aat | |
650 | 7 | |a graphic arts. |2 aat | |
650 | 7 | |a graphic design. |2 aat | |
650 | 7 | |a COMPUTERS |x User Interfaces. |2 bisacsh | |
650 | 7 | |a Graphic design (Typography) |2 fast | |
650 | 7 | |a Design |2 fast | |
650 | 7 | |a Graphic arts |2 fast | |
650 | 7 | |a Industrial design |2 fast | |
650 | 7 | |a Interactive multimedia |2 fast | |
650 | 7 | |a System design |2 fast | |
650 | 7 | |a User interfaces (Computer systems) |2 fast | |
650 | 7 | |a Systemutveckling. |2 sao | |
650 | 7 | |a Användargränssnitt. |2 sao | |
650 | 7 | |a Grafisk formgivning. |2 sao | |
700 | 1 | |a Nunes, Jason. |0 http://id.loc.gov/authorities/names/n2012025573 | |
758 | |i has work: |a Interactive design (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFRcd4HVyTXxWjFbGMF4mb |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Pratt, Andy, 1977- |t Interactive design. |d Beverly, MA : Rockport Publishers, 2012 |z 9781592537808 |w (DLC) 2012007628 |w (OCoLC)781679561 |
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adam_text | |
any_adam_object | |
author | Pratt, Andy, 1977- |
author2 | Nunes, Jason |
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author_facet | Pratt, Andy, 1977- Nunes, Jason |
author_role | |
author_sort | Pratt, Andy, 1977- |
author_variant | a p ap |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
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contents | What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come -- marketing the experience -- Watch, learn, and adapt -- how can you apply UCD after a design has been -- Completed -- Looking into the future -- What's next for user experience? |
ctrlnum | (OCoLC)824752428 |
dewey-full | 005.4/37 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 005 - Computer programming, programs, data, security |
dewey-raw | 005.4/37 |
dewey-search | 005.4/37 |
dewey-sort | 15.4 237 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn824752428 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:09Z |
institution | BVB |
isbn | 9781610586375 1610586379 |
language | English |
lccn | 2012007628 |
oclc_num | 824752428 |
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physical | 1 online resource (223 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2012 |
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publisher | Rockport Publishers, |
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spelling | Pratt, Andy, 1977- https://id.oclc.org/worldcat/entity/E39PCjBXQGY46PFbmdPVrmMGjK http://id.loc.gov/authorities/names/n2012025572 Interactive design : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. Beverly, Mass. : Rockport Publishers, 2012. 1 online resource (223 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Print version record. Includes bibliographical references. What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come -- marketing the experience -- Watch, learn, and adapt -- how can you apply UCD after a design has been -- Completed -- Looking into the future -- What's next for user experience? User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people--the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide. English. User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 System design. http://id.loc.gov/authorities/subjects/sh85131736 Industrial design. http://id.loc.gov/authorities/subjects/sh85037199 Graphic arts. http://id.loc.gov/authorities/subjects/sh85056474 Design. http://id.loc.gov/authorities/subjects/sh85037197 Graphic design (Typography) http://id.loc.gov/authorities/subjects/sh97005138 Interfaces utilisateurs (Informatique) Multimédias interactifs. Conception de systèmes. Design. Arts graphiques. industrial design. aat design (discipline) aat graphic arts. aat graphic design. aat COMPUTERS User Interfaces. bisacsh Graphic design (Typography) fast Design fast Graphic arts fast Industrial design fast Interactive multimedia fast System design fast User interfaces (Computer systems) fast Systemutveckling. sao Användargränssnitt. sao Grafisk formgivning. sao Nunes, Jason. http://id.loc.gov/authorities/names/n2012025573 has work: Interactive design (Text) https://id.oclc.org/worldcat/entity/E39PCFRcd4HVyTXxWjFbGMF4mb https://id.oclc.org/worldcat/ontology/hasWork Print version: Pratt, Andy, 1977- Interactive design. Beverly, MA : Rockport Publishers, 2012 9781592537808 (DLC) 2012007628 (OCoLC)781679561 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=576512 Volltext |
spellingShingle | Pratt, Andy, 1977- Interactive design : an introduction to the theory and application of user-centered design / What is user-centered design (UCD) and why do we need it? -- Collaborating with your team and your client -- Goals, users, and success criteria -- Getting to know your users -- Know your competitors -- Content is king -- Guide, motivate, and engage the user -- Building sitemaps and wireframes -- Branding the experience -- What can you learn from usability testing? -- If you build it, they won't always come -- marketing the experience -- Watch, learn, and adapt -- how can you apply UCD after a design has been -- Completed -- Looking into the future -- What's next for user experience? User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 System design. http://id.loc.gov/authorities/subjects/sh85131736 Industrial design. http://id.loc.gov/authorities/subjects/sh85037199 Graphic arts. http://id.loc.gov/authorities/subjects/sh85056474 Design. http://id.loc.gov/authorities/subjects/sh85037197 Graphic design (Typography) http://id.loc.gov/authorities/subjects/sh97005138 Interfaces utilisateurs (Informatique) Multimédias interactifs. Conception de systèmes. Design. Arts graphiques. industrial design. aat design (discipline) aat graphic arts. aat graphic design. aat COMPUTERS User Interfaces. bisacsh Graphic design (Typography) fast Design fast Graphic arts fast Industrial design fast Interactive multimedia fast System design fast User interfaces (Computer systems) fast Systemutveckling. sao Användargränssnitt. sao Grafisk formgivning. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh88001679 http://id.loc.gov/authorities/subjects/sh90004922 http://id.loc.gov/authorities/subjects/sh85131736 http://id.loc.gov/authorities/subjects/sh85037199 http://id.loc.gov/authorities/subjects/sh85056474 http://id.loc.gov/authorities/subjects/sh85037197 http://id.loc.gov/authorities/subjects/sh97005138 |
title | Interactive design : an introduction to the theory and application of user-centered design / |
title_auth | Interactive design : an introduction to the theory and application of user-centered design / |
title_exact_search | Interactive design : an introduction to the theory and application of user-centered design / |
title_full | Interactive design : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_fullStr | Interactive design : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_full_unstemmed | Interactive design : an introduction to the theory and application of user-centered design / Andy Pratt & Jason Nunes. |
title_short | Interactive design : |
title_sort | interactive design an introduction to the theory and application of user centered design |
title_sub | an introduction to the theory and application of user-centered design / |
topic | User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 System design. http://id.loc.gov/authorities/subjects/sh85131736 Industrial design. http://id.loc.gov/authorities/subjects/sh85037199 Graphic arts. http://id.loc.gov/authorities/subjects/sh85056474 Design. http://id.loc.gov/authorities/subjects/sh85037197 Graphic design (Typography) http://id.loc.gov/authorities/subjects/sh97005138 Interfaces utilisateurs (Informatique) Multimédias interactifs. Conception de systèmes. Design. Arts graphiques. industrial design. aat design (discipline) aat graphic arts. aat graphic design. aat COMPUTERS User Interfaces. bisacsh Graphic design (Typography) fast Design fast Graphic arts fast Industrial design fast Interactive multimedia fast System design fast User interfaces (Computer systems) fast Systemutveckling. sao Användargränssnitt. sao Grafisk formgivning. sao |
topic_facet | User interfaces (Computer systems) Interactive multimedia. System design. Industrial design. Graphic arts. Design. Graphic design (Typography) Interfaces utilisateurs (Informatique) Multimédias interactifs. Conception de systèmes. Arts graphiques. industrial design. design (discipline) graphic arts. graphic design. COMPUTERS User Interfaces. Design Graphic arts Industrial design Interactive multimedia System design Systemutveckling. Användargränssnitt. Grafisk formgivning. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=576512 |
work_keys_str_mv | AT prattandy interactivedesignanintroductiontothetheoryandapplicationofusercentereddesign AT nunesjason interactivedesignanintroductiontothetheoryandapplicationofusercentereddesign |