Playing with sound :: a theory of interacting with sound and music in video games /
"In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Massachusetts :
The MIT Press,
[2013]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket. |
Beschreibung: | 1 online resource (xii, 185 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 155-178) and index. |
ISBN: | 0262312298 9780262312295 |
Internformat
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100 | 1 | |a Collins, Karen, |d 1973- |1 https://id.oclc.org/worldcat/entity/E39PCjCxT6DVPyfyxHfcqyD6Xb |0 http://id.loc.gov/authorities/names/n2007057357 | |
245 | 1 | 0 | |a Playing with sound : |b a theory of interacting with sound and music in video games / |c Karen Collins. |
264 | 1 | |a Cambridge, Massachusetts : |b The MIT Press, |c [2013] | |
300 | |a 1 online resource (xii, 185 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references (pages 155-178) and index. | ||
505 | 0 | |a Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions. | |
588 | 0 | |a Print version record. | |
520 | |a "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket. | ||
650 | 0 | |a Interactive multimedia. |0 http://id.loc.gov/authorities/subjects/sh90004922 | |
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 6 | |a Multimédias interactifs. | |
650 | 6 | |a Jeux vidéo. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a COMPUTERS |x Digital Media |x General. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Interactive & Multimedia. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Web |x Site Design. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Web |x User Generated Content. |2 bisacsh | |
650 | 7 | |a Interactive multimedia |2 fast | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Videospiel |2 gnd |0 http://d-nb.info/gnd/4063465-6 | |
650 | 7 | |a Computerspiel |2 gnd |0 http://d-nb.info/gnd/4010457-6 | |
650 | 7 | |a Musik |2 gnd |0 http://d-nb.info/gnd/4040802-4 | |
650 | 7 | |a Ton |g Akustik |2 gnd |0 http://d-nb.info/gnd/4185645-4 | |
650 | 7 | |a Datorspel |x musik. |2 sao | |
650 | 7 | |a Interaktiv multimedia. |2 sao | |
653 | |a GAME STUDIES/General | ||
653 | |a COMPUTER SCIENCE/Computer Music | ||
653 | |a DESIGN/Interactive Design | ||
655 | 7 | |a Interactive multimedia |2 fast | |
655 | 7 | |a Video games |2 fast | |
655 | 7 | |a Interactive multimedia. |2 lcgft | |
655 | 7 | |a Video games. |2 lcgft |0 http://id.loc.gov/authorities/genreForms/gf2022026104 | |
758 | |i has work: |a Playing with sound (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFFMrfGQRCJYFcGrDbGktC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |z 9780262018678 |z 0262018675 |w (DLC) 2012025349 |
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938 | |a Internet Archive |b INAR |n playingwithsound0000coll | ||
938 | |a IEEE |b IEEE |n 6451326 | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn824734256 |
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adam_text | |
any_adam_object | |
author | Collins, Karen, 1973- |
author_GND | http://id.loc.gov/authorities/names/n2007057357 |
author_facet | Collins, Karen, 1973- |
author_role | |
author_sort | Collins, Karen, 1973- |
author_variant | k c kc |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.I59 C653 2013 |
callnumber-search | QA76.76.I59 C653 2013 |
callnumber-sort | QA 276.76 I59 C653 42013 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions. |
ctrlnum | (OCoLC)824734256 |
dewey-full | 006.7 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.7 |
dewey-search | 006.7 |
dewey-sort | 16.7 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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genre | Interactive multimedia fast Video games fast Interactive multimedia. lcgft Video games. lcgft http://id.loc.gov/authorities/genreForms/gf2022026104 |
genre_facet | Interactive multimedia Video games Interactive multimedia. Video games. |
id | ZDB-4-EBA-ocn824734256 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:25:09Z |
institution | BVB |
isbn | 0262312298 9780262312295 |
language | English |
oclc_num | 824734256 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xii, 185 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2013 |
publishDateSearch | 2013 |
publishDateSort | 2013 |
publisher | The MIT Press, |
record_format | marc |
spelling | Collins, Karen, 1973- https://id.oclc.org/worldcat/entity/E39PCjCxT6DVPyfyxHfcqyD6Xb http://id.loc.gov/authorities/names/n2007057357 Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. Cambridge, Massachusetts : The MIT Press, [2013] 1 online resource (xii, 185 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references (pages 155-178) and index. Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions. Print version record. "In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is in part shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances."--Jacket. Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Multimédias interactifs. Jeux vidéo. video games. aat COMPUTERS Digital Media General. bisacsh COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Web Site Design. bisacsh COMPUTERS Web User Generated Content. bisacsh Interactive multimedia fast Video games fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Ton Akustik gnd http://d-nb.info/gnd/4185645-4 Datorspel musik. sao Interaktiv multimedia. sao GAME STUDIES/General COMPUTER SCIENCE/Computer Music DESIGN/Interactive Design Interactive multimedia. lcgft Video games. lcgft http://id.loc.gov/authorities/genreForms/gf2022026104 has work: Playing with sound (Text) https://id.oclc.org/worldcat/entity/E39PCFFMrfGQRCJYFcGrDbGktC https://id.oclc.org/worldcat/ontology/hasWork Print version: 9780262018678 0262018675 (DLC) 2012025349 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=529096 Volltext |
spellingShingle | Collins, Karen, 1973- Playing with sound : a theory of interacting with sound and music in video games / Introduction -- Interacting with sound: a theory of action, image, and sound -- Being in the game: a sonic approach -- Sound at the borders: enacting game sound -- Embodying game sound in performance: the real and the virtual -- The second life of game sound: playing with the game -- Conclusions. Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Multimédias interactifs. Jeux vidéo. video games. aat COMPUTERS Digital Media General. bisacsh COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Web Site Design. bisacsh COMPUTERS Web User Generated Content. bisacsh Interactive multimedia fast Video games fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Ton Akustik gnd http://d-nb.info/gnd/4185645-4 Datorspel musik. sao Interaktiv multimedia. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh90004922 http://id.loc.gov/authorities/subjects/sh85143202 http://d-nb.info/gnd/4063465-6 http://d-nb.info/gnd/4010457-6 http://d-nb.info/gnd/4040802-4 http://d-nb.info/gnd/4185645-4 http://id.loc.gov/authorities/genreForms/gf2022026104 |
title | Playing with sound : a theory of interacting with sound and music in video games / |
title_auth | Playing with sound : a theory of interacting with sound and music in video games / |
title_exact_search | Playing with sound : a theory of interacting with sound and music in video games / |
title_full | Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. |
title_fullStr | Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. |
title_full_unstemmed | Playing with sound : a theory of interacting with sound and music in video games / Karen Collins. |
title_short | Playing with sound : |
title_sort | playing with sound a theory of interacting with sound and music in video games |
title_sub | a theory of interacting with sound and music in video games / |
topic | Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Video games. http://id.loc.gov/authorities/subjects/sh85143202 Multimédias interactifs. Jeux vidéo. video games. aat COMPUTERS Digital Media General. bisacsh COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Web Site Design. bisacsh COMPUTERS Web User Generated Content. bisacsh Interactive multimedia fast Video games fast Videospiel gnd http://d-nb.info/gnd/4063465-6 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Musik gnd http://d-nb.info/gnd/4040802-4 Ton Akustik gnd http://d-nb.info/gnd/4185645-4 Datorspel musik. sao Interaktiv multimedia. sao |
topic_facet | Interactive multimedia. Video games. Multimédias interactifs. Jeux vidéo. video games. COMPUTERS Digital Media General. COMPUTERS Interactive & Multimedia. COMPUTERS Web Site Design. COMPUTERS Web User Generated Content. Interactive multimedia Video games Videospiel Computerspiel Musik Ton Akustik Datorspel musik. Interaktiv multimedia. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=529096 |
work_keys_str_mv | AT collinskaren playingwithsoundatheoryofinteractingwithsoundandmusicinvideogames |