Computer animation :: algorithms and techniques /
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation progra...
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Main Author: | |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
San Francisco, Calif. :
Morgan Kaufmann,
©2012.
|
Edition: | 3rd ed. |
Series: | The Morgan Kaufmann Series in Computer Graphics.
|
Subjects: | |
Online Access: | DE-862 DE-863 DE-862 DE-863 |
Summary: | Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more. |
Physical Description: | 1 online resource : illustrations |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9780124159730 0124159737 |
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504 | |a Includes bibliographical references and index. | ||
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Record in the Search Index
DE-BY-FWS_katkey | ZDB-4-EBA-ocn809249105 |
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adam_text | |
any_adam_object | |
author | Parent, Rick |
author_GND | http://id.loc.gov/authorities/names/n2001015223 |
author_facet | Parent, Rick |
author_role | |
author_sort | Parent, Rick |
author_variant | r p rp |
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bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.7 .P37 2012 |
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callnumber-subject | TR - Photography |
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contents | Introduction -- Technical background -- Interpolating values -- Interpolation-based animation -- Kinematic linkages -- Motion capture -- Physically based animation -- Fluids: liquids and gases -- Modeling and animating human figures -- Facial animation -- Behavioral animation -- Special models for animation. |
ctrlnum | (OCoLC)809249105 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 3rd ed. |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn809249105 |
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indexdate | 2025-04-11T08:41:01Z |
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owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource : illustrations |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Morgan Kaufmann, |
record_format | marc |
series | The Morgan Kaufmann Series in Computer Graphics. |
series2 | The Morgan Kaufmann Series in Computer Graphics |
spelling | Parent, Rick. https://id.oclc.org/worldcat/entity/E39PCjvcBwd9P68Rwy7tf6vGVy http://id.loc.gov/authorities/names/n2001015223 Computer animation : algorithms and techniques / Rick Parent. 3rd ed. San Francisco, Calif. : Morgan Kaufmann, ©2012. 1 online resource : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file The Morgan Kaufmann Series in Computer Graphics Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. * Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code * Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique * Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation * Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more. Includes bibliographical references and index. Introduction -- Technical background -- Interpolating values -- Interpolation-based animation -- Kinematic linkages -- Motion capture -- Physically based animation -- Fluids: liquids and gases -- Modeling and animating human figures -- Facial animation -- Behavioral animation -- Special models for animation. English. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast has work: Computer animation (Text) https://id.oclc.org/worldcat/entity/E39PCH9pHq8MV3tkchRVfrQdHC https://id.oclc.org/worldcat/ontology/hasWork Print version: Parent, Rick. Computer animation. 3rd ed. Waltham, MA : Morgan Kaufmann, ©2012 9780124158429 (OCoLC)784574583 The Morgan Kaufmann Series in Computer Graphics. |
spellingShingle | Parent, Rick Computer animation : algorithms and techniques / The Morgan Kaufmann Series in Computer Graphics. Introduction -- Technical background -- Interpolating values -- Interpolation-based animation -- Kinematic linkages -- Motion capture -- Physically based animation -- Fluids: liquids and gases -- Modeling and animating human figures -- Facial animation -- Behavioral animation -- Special models for animation. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029478 |
title | Computer animation : algorithms and techniques / |
title_auth | Computer animation : algorithms and techniques / |
title_exact_search | Computer animation : algorithms and techniques / |
title_full | Computer animation : algorithms and techniques / Rick Parent. |
title_fullStr | Computer animation : algorithms and techniques / Rick Parent. |
title_full_unstemmed | Computer animation : algorithms and techniques / Rick Parent. |
title_short | Computer animation : |
title_sort | computer animation algorithms and techniques |
title_sub | algorithms and techniques / |
topic | Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast |
topic_facet | Computer animation. Animation par ordinateur. computer animation. COMPUTERS Digital Media Video & Animation. Computer animation |
work_keys_str_mv | AT parentrick computeranimationalgorithmsandtechniques |