Emerging ethical issues of life in virtual worlds /:
Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emergin...
Gespeichert in:
Weitere Verfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Charlotte, N.C. :
Information Age Pub.,
©2010.
|
Schriftenreihe: | Research in management education and development.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. |
Beschreibung: | 1 online resource : illustrations. |
Bibliographie: | Includes bibliographical references. |
ISBN: | 9781607523796 1607523795 |
Internformat
MARC
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245 | 0 | 0 | |a Emerging ethical issues of life in virtual worlds / |c edited by Charles Wankel and Shaun Malleck. |
260 | |a Charlotte, N.C. : |b Information Age Pub., |c ©2010. | ||
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505 | 0 | 0 | |t Exploring new ethical issues in the virtual worlds of the twenty-first century / |r Charles Wankel and Shaun Malleck -- |t The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / |r Johnny Hartz Søraker -- |t Copyright and paratext in computer gaming / |r Dan L. Burk -- |t Virtual sex with child avatars / |r Andrew A. Adams -- |t Research ethics and virtual worlds / |r Justin M. Grimes, Kenneth R. Fleischmann, & Paul T. Jaeger -- |t Preparing for practice : issues in virtual medical education / |r Rachel H. Ellaway & David Topps -- |t What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / |r Robin Teigland -- |t Cosmopolitan online : a manual for the construction of a virtual cosmopolis / |r Edward Howlett & Adam Briggle -- |t Ethics in Second Life : difference, desire, and the production of subjectivity / |r Anna Hickey-Moody & Denise Wood -- |t This war is a lie : ethical implications of massively multiplayer online game design / |r Miguel Sicart -- |t The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / |r Elena Pasquinelli. |
520 | |a Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. | ||
588 | 0 | |a Print version record. | |
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650 | 0 | |a Virtual reality |x Moral and ethical aspects. | |
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650 | 7 | |a BUSINESS & ECONOMICS |x Business Ethics. |2 bisacsh | |
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700 | 1 | |a Wankel, Charles. | |
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adam_text | |
any_adam_object | |
author2 | Wankel, Charles Malleck, Shaun K. |
author2_role | |
author2_variant | c w cw s k m sk skm |
author_additional | Charles Wankel and Shaun Malleck -- Johnny Hartz Søraker -- Dan L. Burk -- Andrew A. Adams -- Justin M. Grimes, Kenneth R. Fleischmann, & Paul T. Jaeger -- Rachel H. Ellaway & David Topps -- Robin Teigland -- Edward Howlett & Adam Briggle -- Anna Hickey-Moody & Denise Wood -- Miguel Sicart -- Elena Pasquinelli. |
author_facet | Wankel, Charles Malleck, Shaun K. |
author_sort | Wankel, Charles |
building | Verbundindex |
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callnumber-first | H - Social Science |
callnumber-label | HM851 |
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contents | Exploring new ethical issues in the virtual worlds of the twenty-first century / The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / Copyright and paratext in computer gaming / Virtual sex with child avatars / Research ethics and virtual worlds / Preparing for practice : issues in virtual medical education / What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / Cosmopolitan online : a manual for the construction of a virtual cosmopolis / Ethics in Second Life : difference, desire, and the production of subjectivity / This war is a lie : ethical implications of massively multiplayer online game design / The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / |
ctrlnum | (OCoLC)798818645 |
dewey-full | 174/.90068 |
dewey-hundreds | 100 - Philosophy & psychology |
dewey-ones | 174 - Occupational ethics |
dewey-raw | 174/.90068 |
dewey-search | 174/.90068 |
dewey-sort | 3174 590068 |
dewey-tens | 170 - Ethics (Moral philosophy) |
discipline | Philosophie |
format | Electronic eBook |
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indexdate | 2024-11-27T13:24:50Z |
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language | English |
oclc_num | 798818645 |
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spelling | Emerging ethical issues of life in virtual worlds / edited by Charles Wankel and Shaun Malleck. Charlotte, N.C. : Information Age Pub., ©2010. 1 online resource : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier Research in management education and development Includes bibliographical references. Exploring new ethical issues in the virtual worlds of the twenty-first century / Charles Wankel and Shaun Malleck -- The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / Johnny Hartz Søraker -- Copyright and paratext in computer gaming / Dan L. Burk -- Virtual sex with child avatars / Andrew A. Adams -- Research ethics and virtual worlds / Justin M. Grimes, Kenneth R. Fleischmann, & Paul T. Jaeger -- Preparing for practice : issues in virtual medical education / Rachel H. Ellaway & David Topps -- What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / Robin Teigland -- Cosmopolitan online : a manual for the construction of a virtual cosmopolis / Edward Howlett & Adam Briggle -- Ethics in Second Life : difference, desire, and the production of subjectivity / Anna Hickey-Moody & Denise Wood -- This war is a lie : ethical implications of massively multiplayer online game design / Miguel Sicart -- The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / Elena Pasquinelli. Virtual Worlds are being increasingly used in business and education. With each day more people are venturing into computer generated online persistent worlds such as Second Life for increasingly diverse reasons such as commerce, education, research, and entertainment. This book explores the emerging ethical issues associated with these novel environments for human interaction and cutting-edge approaches to these new ethical problems. Print version record. Virtual reality Social aspects. Virtual reality Moral and ethical aspects. Information technology Moral and ethical aspects. http://id.loc.gov/authorities/subjects/sh2007004128 Réalité virtuelle Aspect social. Réalité virtuelle Aspect moral. BUSINESS & ECONOMICS Business Ethics. bisacsh Information technology Moral and ethical aspects fast Virtual reality Social aspects fast Wankel, Charles. Malleck, Shaun K. has work: Emerging ethical issues of life in virtual worlds (Text) https://id.oclc.org/worldcat/entity/E39PCGGYXPxWRyDR4HK88xqyBd https://id.oclc.org/worldcat/ontology/hasWork Print version: Emerging ethical issues of life in virtual worlds. Charlotte, N.C. : Information Age Pub., ©2010 9781607523772 (DLC) 2009047563 (OCoLC)469915707 Research in management education and development. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=521877 Volltext |
spellingShingle | Emerging ethical issues of life in virtual worlds / Research in management education and development. Exploring new ethical issues in the virtual worlds of the twenty-first century / The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / Copyright and paratext in computer gaming / Virtual sex with child avatars / Research ethics and virtual worlds / Preparing for practice : issues in virtual medical education / What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / Cosmopolitan online : a manual for the construction of a virtual cosmopolis / Ethics in Second Life : difference, desire, and the production of subjectivity / This war is a lie : ethical implications of massively multiplayer online game design / The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / Virtual reality Social aspects. Virtual reality Moral and ethical aspects. Information technology Moral and ethical aspects. http://id.loc.gov/authorities/subjects/sh2007004128 Réalité virtuelle Aspect social. Réalité virtuelle Aspect moral. BUSINESS & ECONOMICS Business Ethics. bisacsh Information technology Moral and ethical aspects fast Virtual reality Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2007004128 |
title | Emerging ethical issues of life in virtual worlds / |
title_alt | Exploring new ethical issues in the virtual worlds of the twenty-first century / The neglect of reason : a plea for rationalist accounts of the effects of virtual violence / Copyright and paratext in computer gaming / Virtual sex with child avatars / Research ethics and virtual worlds / Preparing for practice : issues in virtual medical education / What benefits do virtual worlds provide charitable organizations? : a case study of Peace Train, a charitable organization in Second Life / Cosmopolitan online : a manual for the construction of a virtual cosmopolis / Ethics in Second Life : difference, desire, and the production of subjectivity / This war is a lie : ethical implications of massively multiplayer online game design / The illusion of reality : cognitive aspects and ethical drawbacks : the case of Second Life / |
title_auth | Emerging ethical issues of life in virtual worlds / |
title_exact_search | Emerging ethical issues of life in virtual worlds / |
title_full | Emerging ethical issues of life in virtual worlds / edited by Charles Wankel and Shaun Malleck. |
title_fullStr | Emerging ethical issues of life in virtual worlds / edited by Charles Wankel and Shaun Malleck. |
title_full_unstemmed | Emerging ethical issues of life in virtual worlds / edited by Charles Wankel and Shaun Malleck. |
title_short | Emerging ethical issues of life in virtual worlds / |
title_sort | emerging ethical issues of life in virtual worlds |
topic | Virtual reality Social aspects. Virtual reality Moral and ethical aspects. Information technology Moral and ethical aspects. http://id.loc.gov/authorities/subjects/sh2007004128 Réalité virtuelle Aspect social. Réalité virtuelle Aspect moral. BUSINESS & ECONOMICS Business Ethics. bisacsh Information technology Moral and ethical aspects fast Virtual reality Social aspects fast |
topic_facet | Virtual reality Social aspects. Virtual reality Moral and ethical aspects. Information technology Moral and ethical aspects. Réalité virtuelle Aspect social. Réalité virtuelle Aspect moral. BUSINESS & ECONOMICS Business Ethics. Information technology Moral and ethical aspects Virtual reality Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=521877 |
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