Before the crash :: early video game history /
Gespeichert in:
Weitere Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Detroit :
Wayne State University Press,
©2012.
|
Schriftenreihe: | Contemporary approaches to film and media series.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Beschreibung: | 1 online resource (xi, 255 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780814337226 0814337228 |
Internformat
MARC
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245 | 0 | 0 | |a Before the crash : |b early video game history / |c edited by Mark J.P. Wolf. |
260 | |a Detroit : |b Wayne State University Press, |c ©2012. | ||
300 | |a 1 online resource (xi, 255 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file | ||
490 | 1 | |a Contemporary approaches to film and media series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | 0 | |t Introduction / |r Mark J.P. Wolf -- |t Video games caught up in history: accessibility, teleological distortion, and other methodological issues / |r Carl Therrien -- |t What's Victoria got to do with it? Toward an archaeology of domestic video gaming / |r Erkki Huhtamo -- |t Ball-and-paddle consoles / |r Leonard Herman -- |t Channel F for forgotten: The Fairchild video entertainment system / |r Zach Whalen -- |t The video game industry crash of 1977 / |r Mark J.P. Wolf -- |t A question of character: transmediation, abstraction, and identification in early games licensed from movies / |r Jessica Aldred -- |t Every which way but: reading the Atari catalog / |r Sheila C. Murphy -- |t One-bit wonders: video game sound before the crash / |r Karen Collins -- |t The rise and fall of cinematronics / |r Tim Skelly -- |t Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / |r Brett Camper -- |t Coin-drop capitalism: economic lessons from the video game Arcade / |r Carly A. Kocurek -- |t Early online gaming: BBSs and MUDs / |r Staci Tucker -- |t Appendix A. Video Game history: getting things straight / |r Ralph H. Baer -- |t Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / |r Ross A. Dannenberg. |
588 | 0 | |a Print version record. | |
546 | |a English. | ||
650 | 0 | |a Video games |x History. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 6 | |a Jeux vidéo |x Histoire. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
650 | 7 | |a Tv-spel |x historia. |2 sao | |
650 | 7 | |a Datorspel |x historia. |2 sao | |
655 | 0 | |a Electronic books. | |
655 | 7 | |a History |2 fast | |
700 | 1 | |a Wolf, Mark J. P. |0 http://id.loc.gov/authorities/names/n00000304 | |
758 | |i has work: |a Before the crash (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGHY3dj3yyXxPr7fYXG6YX |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Before the crash. |d Detroit : Wayne State University Press, ©2012 |z 9780814334508 |w (DLC) 2012001474 |w (OCoLC)755704744 |
830 | 0 | |a Contemporary approaches to film and media series. |0 http://id.loc.gov/authorities/names/no2012079143 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn794667914 |
---|---|
_version_ | 1816881796968611840 |
adam_text | |
any_adam_object | |
author2 | Wolf, Mark J. P. |
author2_role | |
author2_variant | m j p w mjp mjpw |
author_GND | http://id.loc.gov/authorities/names/n00000304 |
author_additional | Mark J.P. Wolf -- Carl Therrien -- Erkki Huhtamo -- Leonard Herman -- Zach Whalen -- Jessica Aldred -- Sheila C. Murphy -- Karen Collins -- Tim Skelly -- Brett Camper -- Carly A. Kocurek -- Staci Tucker -- Ralph H. Baer -- Ross A. Dannenberg. |
author_facet | Wolf, Mark J. P. |
author_sort | Wolf, Mark J. P. |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 B44 2012eb |
callnumber-search | GV1469.3 B44 2012eb |
callnumber-sort | GV 41469.3 B44 42012EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Introduction / Video games caught up in history: accessibility, teleological distortion, and other methodological issues / What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Ball-and-paddle consoles / Channel F for forgotten: The Fairchild video entertainment system / The video game industry crash of 1977 / A question of character: transmediation, abstraction, and identification in early games licensed from movies / Every which way but: reading the Atari catalog / One-bit wonders: video game sound before the crash / The rise and fall of cinematronics / Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Coin-drop capitalism: economic lessons from the video game Arcade / Early online gaming: BBSs and MUDs / Appendix A. Video Game history: getting things straight / Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / |
ctrlnum | (OCoLC)794667914 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Electronic books. History fast |
genre_facet | Electronic books. History |
id | ZDB-4-EBA-ocn794667914 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:18:25Z |
institution | BVB |
isbn | 9780814337226 0814337228 |
language | English |
oclc_num | 794667914 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xi, 255 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Wayne State University Press, |
record_format | marc |
series | Contemporary approaches to film and media series. |
series2 | Contemporary approaches to film and media series |
spelling | Before the crash : early video game history / edited by Mark J.P. Wolf. Detroit : Wayne State University Press, ©2012. 1 online resource (xi, 255 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Contemporary approaches to film and media series Includes bibliographical references and index. Introduction / Mark J.P. Wolf -- Video games caught up in history: accessibility, teleological distortion, and other methodological issues / Carl Therrien -- What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Erkki Huhtamo -- Ball-and-paddle consoles / Leonard Herman -- Channel F for forgotten: The Fairchild video entertainment system / Zach Whalen -- The video game industry crash of 1977 / Mark J.P. Wolf -- A question of character: transmediation, abstraction, and identification in early games licensed from movies / Jessica Aldred -- Every which way but: reading the Atari catalog / Sheila C. Murphy -- One-bit wonders: video game sound before the crash / Karen Collins -- The rise and fall of cinematronics / Tim Skelly -- Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Brett Camper -- Coin-drop capitalism: economic lessons from the video game Arcade / Carly A. Kocurek -- Early online gaming: BBSs and MUDs / Staci Tucker -- Appendix A. Video Game history: getting things straight / Ralph H. Baer -- Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / Ross A. Dannenberg. Print version record. English. Video games History. Video games Social aspects. Jeux vidéo Histoire. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast Tv-spel historia. sao Datorspel historia. sao Electronic books. History fast Wolf, Mark J. P. http://id.loc.gov/authorities/names/n00000304 has work: Before the crash (Text) https://id.oclc.org/worldcat/entity/E39PCGHY3dj3yyXxPr7fYXG6YX https://id.oclc.org/worldcat/ontology/hasWork Print version: Before the crash. Detroit : Wayne State University Press, ©2012 9780814334508 (DLC) 2012001474 (OCoLC)755704744 Contemporary approaches to film and media series. http://id.loc.gov/authorities/names/no2012079143 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=454083 Volltext |
spellingShingle | Before the crash : early video game history / Contemporary approaches to film and media series. Introduction / Video games caught up in history: accessibility, teleological distortion, and other methodological issues / What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Ball-and-paddle consoles / Channel F for forgotten: The Fairchild video entertainment system / The video game industry crash of 1977 / A question of character: transmediation, abstraction, and identification in early games licensed from movies / Every which way but: reading the Atari catalog / One-bit wonders: video game sound before the crash / The rise and fall of cinematronics / Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Coin-drop capitalism: economic lessons from the video game Arcade / Early online gaming: BBSs and MUDs / Appendix A. Video Game history: getting things straight / Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / Video games History. Video games Social aspects. Jeux vidéo Histoire. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast Tv-spel historia. sao Datorspel historia. sao |
title | Before the crash : early video game history / |
title_alt | Introduction / Video games caught up in history: accessibility, teleological distortion, and other methodological issues / What's Victoria got to do with it? Toward an archaeology of domestic video gaming / Ball-and-paddle consoles / Channel F for forgotten: The Fairchild video entertainment system / The video game industry crash of 1977 / A question of character: transmediation, abstraction, and identification in early games licensed from movies / Every which way but: reading the Atari catalog / One-bit wonders: video game sound before the crash / The rise and fall of cinematronics / Color-cycled space fumes in the pixel particle shockwave: the technical aesthetics of defender and the Williams arcade platform, 1980-82 / Coin-drop capitalism: economic lessons from the video game Arcade / Early online gaming: BBSs and MUDs / Appendix A. Video Game history: getting things straight / Appendix B The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) / |
title_auth | Before the crash : early video game history / |
title_exact_search | Before the crash : early video game history / |
title_full | Before the crash : early video game history / edited by Mark J.P. Wolf. |
title_fullStr | Before the crash : early video game history / edited by Mark J.P. Wolf. |
title_full_unstemmed | Before the crash : early video game history / edited by Mark J.P. Wolf. |
title_short | Before the crash : |
title_sort | before the crash early video game history |
title_sub | early video game history / |
topic | Video games History. Video games Social aspects. Jeux vidéo Histoire. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast Tv-spel historia. sao Datorspel historia. sao |
topic_facet | Video games History. Video games Social aspects. Jeux vidéo Histoire. Jeux vidéo Aspect social. GAMES Video & Electronic. Video games Video games Social aspects Tv-spel historia. Datorspel historia. Electronic books. History |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=454083 |
work_keys_str_mv | AT wolfmarkjp beforethecrashearlyvideogamehistory |