Monkey game development :: beginner's guide : create monetized 2D games deployable to almost any platform /
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the ap...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham [England] :
Packt Pub.,
2012.
|
Schriftenreihe: | Learn by doing : less theory, more results.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i. |
Beschreibung: | 1 online resource (xvi, 373 pages) : illustrations (some color) |
ISBN: | 9781849692090 1849692092 1849692033 9781849692038 |
Internformat
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245 | 1 | 0 | |a Monkey game development : |b beginner's guide : create monetized 2D games deployable to almost any platform / |c Michael Hartlef. |
260 | |a Birmingham [England] : |b Packt Pub., |c 2012. | ||
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520 | |a The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i. | ||
650 | 0 | |a Video games |x Design |v Handbooks, manuals, etc. | |
650 | 6 | |a Jeux vidéo |x Conception |v Guides, manuels, etc. | |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn794492035 |
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adam_text | |
any_adam_object | |
author | Hartlef, Michael |
author_facet | Hartlef, Michael |
author_role | |
author_sort | Hartlef, Michael |
author_variant | m h mh |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .H37 2012eb |
callnumber-search | GV1469.3 .H37 2012eb |
callnumber-sort | GV 41469.3 H37 42012EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Monkey Game Development; Monkey Game Development; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Time for action -- heading; What just happened?; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox. |
ctrlnum | (OCoLC)794492035 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre_facet | Handbooks and manuals |
id | ZDB-4-EBA-ocn794492035 |
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indexdate | 2024-11-27T13:18:25Z |
institution | BVB |
isbn | 9781849692090 1849692092 1849692033 9781849692038 |
language | English |
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physical | 1 online resource (xvi, 373 pages) : illustrations (some color) |
psigel | ZDB-4-EBA |
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publisher | Packt Pub., |
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series | Learn by doing : less theory, more results. |
series2 | Learn by doing : less theory, more results |
spelling | Hartlef, Michael. Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. Birmingham [England] : Packt Pub., 2012. 1 online resource (xvi, 373 pages) : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Handbook Learn by doing : less theory, more results Monkey Game Development; Monkey Game Development; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Time for action -- heading; What just happened?; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox. The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i. Video games Design Handbooks, manuals, etc. Jeux vidéo Conception Guides, manuels, etc. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Design fast Handbooks and manuals fast has work: Monkey game development (Text) https://id.oclc.org/worldcat/entity/E39PCFGgx7XV9WXFD8WgJq98kC https://id.oclc.org/worldcat/ontology/hasWork Learn by doing : less theory, more results. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=450206 Volltext |
spellingShingle | Hartlef, Michael Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / Learn by doing : less theory, more results. Monkey Game Development; Monkey Game Development; Credits; About the Author; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Preface; What this book covers; Who this book is for; Conventions; Time for action -- heading; What just happened?; Have a go hero -- heading; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox. Video games Design Handbooks, manuals, etc. Jeux vidéo Conception Guides, manuels, etc. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Design fast |
title | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / |
title_auth | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / |
title_exact_search | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / |
title_full | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. |
title_fullStr | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. |
title_full_unstemmed | Monkey game development : beginner's guide : create monetized 2D games deployable to almost any platform / Michael Hartlef. |
title_short | Monkey game development : |
title_sort | monkey game development beginner s guide create monetized 2d games deployable to almost any platform |
title_sub | beginner's guide : create monetized 2D games deployable to almost any platform / |
topic | Video games Design Handbooks, manuals, etc. Jeux vidéo Conception Guides, manuels, etc. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Design fast |
topic_facet | Video games Design Handbooks, manuals, etc. Jeux vidéo Conception Guides, manuels, etc. GAMES Video & Electronic. Computer games Design Video games Design Handbooks and manuals |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=450206 |
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