Chases and escapes :: the mathematics of pursuit and evasion /
We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard,...
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1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Princeton :
Princeton University Press,
2012, ©2007.
|
Schriftenreihe: | Princeton puzzlers.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In Chases and Escapes, Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day. Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin a. |
Beschreibung: | "Third printing, and first paperback printing, with a new preface, for the Princeton Puzzlers series, 2012." |
Beschreibung: | 1 online resource (xxviii, 253 pages) : illustrations. |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781400842063 1400842069 |
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245 | 1 | 0 | |a Chases and escapes : |b the mathematics of pursuit and evasion / |c Paul J. Nahin, with a new preface by the author. |
260 | |a Princeton : |b Princeton University Press, |c 2012, ©2007. | ||
300 | |a 1 online resource (xxviii, 253 pages) : |b illustrations. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
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490 | 1 | |a Princeton Puzzlers | |
500 | |a "Third printing, and first paperback printing, with a new preface, for the Princeton Puzzlers series, 2012." | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Cover; Introduction; Title Page; Copyright Page; Dedication Page; Table of Contents; Preface to the Paperback Edition; What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It); Chapter 1. The Classic Pursuit Problem; 1.1 Pierre Bouguer's Pirate Ship Analysis; 1.2 A Modern Twist on Bouguer; 1.3 Before Bouguer: The Tractrix; 1.4 The Myth of Leonardo da Vinci; 1.5 Apollonius Pursuit and Ramchundra's Intercept Problem; Chapter 2. Pursuit of (Mostly) Maneuvering Targets; 2.1 Hathaway's Dog-and-Duck Circular Pursuit Problem. | |
505 | 8 | |a 2.2 Computer Solution of Hathaway's Pursuit Problem2.3 Velocity and Acceleration Calculations for a Moving Body; 2.4 Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form; 2.5 Pursuit of Invisible Targets; 2.6 Proportional Navigation; Chapter 3. Cyclic Pursuit; 3.1 A Brief History of the n-Bug Problem, and Why It Is of Practical Interest; 3.2 The Symmetrical n-Bug Problem; 3.3 Morley's Nonsymmetrical 3-Bug Problem; Chapter 4. Seven Classic Evasion Problems; 4.1 The Lady-in-the-Lake Problem; 4.2 Isaacs's Guarding-the-Target Problem; 4.3 The Hiding Path Problem. | |
505 | 8 | |a 4.4 The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend4.5 The Discrete Search Game for a Stationary Evader -- Hunting for Hiding Submarines; 4.6 A Discrete Search Game with a Mobile Evader -- Isaacs's Princess-and-Monster Problem; 4.7 Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution; Appendix A: Solution to the Challenge Problems of Section 1.1; Appendix B: Solutions to the Challenge Problems of Section 1.2; Appendix C: Solution to the Challenge Problem of Section 1.5. | |
505 | 8 | |a Appendix D: Solution to the Challenge Problem of Section 2.2Appendix E: Solution to the Challenge Problem of Section 2.3; Appendix F: Solution to the Challenge Problem of Section 2.5; Appendix G: Solution to the Challenge Problem of Section 3.2; Appendix H: Solution to the Challenge Problem of Section 4.3; Appendix I: Solution to the Challenge Problem of Section 4.4; Appendix J: Solution to the Challenge Problem of Section 4.7; Appendix K: Guelman's Proof; Notes; Bibliography; Acknowledgments; Index. | |
520 | |a We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In Chases and Escapes, Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day. Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin a. | ||
650 | 0 | |a Differential games. |0 http://id.loc.gov/authorities/subjects/sh85037917 | |
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758 | |i has work: |a Chases and escapes (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFxp8R4fBrYH4YFdhjKY4C |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Nahin, Paul J. |t Chases and escapes. |d Princeton : Princeton University Press, 2012, ©2007 |w (DLC) 2006051392 |
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DE-BY-FWS_katkey | ZDB-4-EBA-ocn794491909 |
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author | Nahin, Paul J. |
author_facet | Nahin, Paul J. |
author_role | |
author_sort | Nahin, Paul J. |
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building | Verbundindex |
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callnumber-first | Q - Science |
callnumber-label | QA272 |
callnumber-raw | QA272 .N34 2012eb |
callnumber-search | QA272 .N34 2012eb |
callnumber-sort | QA 3272 N34 42012EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Introduction; Title Page; Copyright Page; Dedication Page; Table of Contents; Preface to the Paperback Edition; What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It); Chapter 1. The Classic Pursuit Problem; 1.1 Pierre Bouguer's Pirate Ship Analysis; 1.2 A Modern Twist on Bouguer; 1.3 Before Bouguer: The Tractrix; 1.4 The Myth of Leonardo da Vinci; 1.5 Apollonius Pursuit and Ramchundra's Intercept Problem; Chapter 2. Pursuit of (Mostly) Maneuvering Targets; 2.1 Hathaway's Dog-and-Duck Circular Pursuit Problem. 2.2 Computer Solution of Hathaway's Pursuit Problem2.3 Velocity and Acceleration Calculations for a Moving Body; 2.4 Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form; 2.5 Pursuit of Invisible Targets; 2.6 Proportional Navigation; Chapter 3. Cyclic Pursuit; 3.1 A Brief History of the n-Bug Problem, and Why It Is of Practical Interest; 3.2 The Symmetrical n-Bug Problem; 3.3 Morley's Nonsymmetrical 3-Bug Problem; Chapter 4. Seven Classic Evasion Problems; 4.1 The Lady-in-the-Lake Problem; 4.2 Isaacs's Guarding-the-Target Problem; 4.3 The Hiding Path Problem. 4.4 The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend4.5 The Discrete Search Game for a Stationary Evader -- Hunting for Hiding Submarines; 4.6 A Discrete Search Game with a Mobile Evader -- Isaacs's Princess-and-Monster Problem; 4.7 Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution; Appendix A: Solution to the Challenge Problems of Section 1.1; Appendix B: Solutions to the Challenge Problems of Section 1.2; Appendix C: Solution to the Challenge Problem of Section 1.5. Appendix D: Solution to the Challenge Problem of Section 2.2Appendix E: Solution to the Challenge Problem of Section 2.3; Appendix F: Solution to the Challenge Problem of Section 2.5; Appendix G: Solution to the Challenge Problem of Section 3.2; Appendix H: Solution to the Challenge Problem of Section 4.3; Appendix I: Solution to the Challenge Problem of Section 4.4; Appendix J: Solution to the Challenge Problem of Section 4.7; Appendix K: Guelman's Proof; Notes; Bibliography; Acknowledgments; Index. |
ctrlnum | (OCoLC)794491909 |
dewey-full | 519.3/2 |
dewey-hundreds | 500 - Natural sciences and mathematics |
dewey-ones | 519 - Probabilities and applied mathematics |
dewey-raw | 519.3/2 |
dewey-search | 519.3/2 |
dewey-sort | 3519.3 12 |
dewey-tens | 510 - Mathematics |
discipline | Mathematik |
format | Electronic eBook |
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The Classic Pursuit Problem; 1.1 Pierre Bouguer's Pirate Ship Analysis; 1.2 A Modern Twist on Bouguer; 1.3 Before Bouguer: The Tractrix; 1.4 The Myth of Leonardo da Vinci; 1.5 Apollonius Pursuit and Ramchundra's Intercept Problem; Chapter 2. Pursuit of (Mostly) Maneuvering Targets; 2.1 Hathaway's Dog-and-Duck Circular Pursuit Problem.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">2.2 Computer Solution of Hathaway's Pursuit Problem2.3 Velocity and Acceleration Calculations for a Moving Body; 2.4 Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form; 2.5 Pursuit of Invisible Targets; 2.6 Proportional Navigation; Chapter 3. Cyclic Pursuit; 3.1 A Brief History of the n-Bug Problem, and Why It Is of Practical Interest; 3.2 The Symmetrical n-Bug Problem; 3.3 Morley's Nonsymmetrical 3-Bug Problem; Chapter 4. Seven Classic Evasion Problems; 4.1 The Lady-in-the-Lake Problem; 4.2 Isaacs's Guarding-the-Target Problem; 4.3 The Hiding Path Problem.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">4.4 The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend4.5 The Discrete Search Game for a Stationary Evader -- Hunting for Hiding Submarines; 4.6 A Discrete Search Game with a Mobile Evader -- Isaacs's Princess-and-Monster Problem; 4.7 Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution; Appendix A: Solution to the Challenge Problems of Section 1.1; Appendix B: Solutions to the Challenge Problems of Section 1.2; Appendix C: Solution to the Challenge Problem of Section 1.5.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Appendix D: Solution to the Challenge Problem of Section 2.2Appendix E: Solution to the Challenge Problem of Section 2.3; Appendix F: Solution to the Challenge Problem of Section 2.5; Appendix G: Solution to the Challenge Problem of Section 3.2; Appendix H: Solution to the Challenge Problem of Section 4.3; Appendix I: Solution to the Challenge Problem of Section 4.4; Appendix J: Solution to the Challenge Problem of Section 4.7; Appendix K: Guelman's Proof; Notes; Bibliography; Acknowledgments; Index.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In Chases and Escapes, Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day. 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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-4-EBA-ocn794491909 |
illustrated | Illustrated |
indexdate | 2025-04-11T08:37:43Z |
institution | BVB |
isbn | 9781400842063 1400842069 |
language | English |
oclc_num | 794491909 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (xxviii, 253 pages) : illustrations. |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2012 |
publishDateSearch | 2012 |
publishDateSort | 2012 |
publisher | Princeton University Press, |
record_format | marc |
series | Princeton puzzlers. |
series2 | Princeton Puzzlers |
spelling | Nahin, Paul J. Chases and escapes : the mathematics of pursuit and evasion / Paul J. Nahin, with a new preface by the author. Princeton : Princeton University Press, 2012, ©2007. 1 online resource (xxviii, 253 pages) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Bibliography Princeton Puzzlers "Third printing, and first paperback printing, with a new preface, for the Princeton Puzzlers series, 2012." Includes bibliographical references and index. Cover; Introduction; Title Page; Copyright Page; Dedication Page; Table of Contents; Preface to the Paperback Edition; What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It); Chapter 1. The Classic Pursuit Problem; 1.1 Pierre Bouguer's Pirate Ship Analysis; 1.2 A Modern Twist on Bouguer; 1.3 Before Bouguer: The Tractrix; 1.4 The Myth of Leonardo da Vinci; 1.5 Apollonius Pursuit and Ramchundra's Intercept Problem; Chapter 2. Pursuit of (Mostly) Maneuvering Targets; 2.1 Hathaway's Dog-and-Duck Circular Pursuit Problem. 2.2 Computer Solution of Hathaway's Pursuit Problem2.3 Velocity and Acceleration Calculations for a Moving Body; 2.4 Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form; 2.5 Pursuit of Invisible Targets; 2.6 Proportional Navigation; Chapter 3. Cyclic Pursuit; 3.1 A Brief History of the n-Bug Problem, and Why It Is of Practical Interest; 3.2 The Symmetrical n-Bug Problem; 3.3 Morley's Nonsymmetrical 3-Bug Problem; Chapter 4. Seven Classic Evasion Problems; 4.1 The Lady-in-the-Lake Problem; 4.2 Isaacs's Guarding-the-Target Problem; 4.3 The Hiding Path Problem. 4.4 The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend4.5 The Discrete Search Game for a Stationary Evader -- Hunting for Hiding Submarines; 4.6 A Discrete Search Game with a Mobile Evader -- Isaacs's Princess-and-Monster Problem; 4.7 Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution; Appendix A: Solution to the Challenge Problems of Section 1.1; Appendix B: Solutions to the Challenge Problems of Section 1.2; Appendix C: Solution to the Challenge Problem of Section 1.5. Appendix D: Solution to the Challenge Problem of Section 2.2Appendix E: Solution to the Challenge Problem of Section 2.3; Appendix F: Solution to the Challenge Problem of Section 2.5; Appendix G: Solution to the Challenge Problem of Section 3.2; Appendix H: Solution to the Challenge Problem of Section 4.3; Appendix I: Solution to the Challenge Problem of Section 4.4; Appendix J: Solution to the Challenge Problem of Section 4.7; Appendix K: Guelman's Proof; Notes; Bibliography; Acknowledgments; Index. We all played tag when we were kids. What most of us don't realize is that this simple chase game is in fact an application of pursuit theory, and that the same principles of games like tag, dodgeball, and hide-and-seek are also at play in military strategy, high-seas chases by the Coast Guard, and even romantic pursuits. In Chases and Escapes, Paul Nahin gives us the first complete history of this fascinating area of mathematics, from its classical analytical beginnings to the present day. Drawing on game theory, geometry, linear algebra, target-tracking algorithms, and much more, Nahin a. Differential games. http://id.loc.gov/authorities/subjects/sh85037917 Jeux différentiels. MATHEMATICS Game Theory. bisacsh MATHEMATICS Applied. bisacsh Differential games fast Electronic books. has work: Chases and escapes (Text) https://id.oclc.org/worldcat/entity/E39PCFxp8R4fBrYH4YFdhjKY4C https://id.oclc.org/worldcat/ontology/hasWork Print version: Nahin, Paul J. Chases and escapes. Princeton : Princeton University Press, 2012, ©2007 (DLC) 2006051392 Princeton puzzlers. http://id.loc.gov/authorities/names/no2012118677 |
spellingShingle | Nahin, Paul J. Chases and escapes : the mathematics of pursuit and evasion / Princeton puzzlers. Cover; Introduction; Title Page; Copyright Page; Dedication Page; Table of Contents; Preface to the Paperback Edition; What You Need to Know to Read This Book (and How I Learned What I Needed to Know to Write It); Chapter 1. The Classic Pursuit Problem; 1.1 Pierre Bouguer's Pirate Ship Analysis; 1.2 A Modern Twist on Bouguer; 1.3 Before Bouguer: The Tractrix; 1.4 The Myth of Leonardo da Vinci; 1.5 Apollonius Pursuit and Ramchundra's Intercept Problem; Chapter 2. Pursuit of (Mostly) Maneuvering Targets; 2.1 Hathaway's Dog-and-Duck Circular Pursuit Problem. 2.2 Computer Solution of Hathaway's Pursuit Problem2.3 Velocity and Acceleration Calculations for a Moving Body; 2.4 Houghton's Problem: A Circular Pursuit That Is Solvable in Closed Form; 2.5 Pursuit of Invisible Targets; 2.6 Proportional Navigation; Chapter 3. Cyclic Pursuit; 3.1 A Brief History of the n-Bug Problem, and Why It Is of Practical Interest; 3.2 The Symmetrical n-Bug Problem; 3.3 Morley's Nonsymmetrical 3-Bug Problem; Chapter 4. Seven Classic Evasion Problems; 4.1 The Lady-in-the-Lake Problem; 4.2 Isaacs's Guarding-the-Target Problem; 4.3 The Hiding Path Problem. 4.4 The Hidden Object Problem: Pursuit and Evasion as a Simple Two-Person, Zero-Sum Game of Attack-and-Defend4.5 The Discrete Search Game for a Stationary Evader -- Hunting for Hiding Submarines; 4.6 A Discrete Search Game with a Mobile Evader -- Isaacs's Princess-and-Monster Problem; 4.7 Rado's Lion-and-Man Problem and Besicovitch's Astonishing Solution; Appendix A: Solution to the Challenge Problems of Section 1.1; Appendix B: Solutions to the Challenge Problems of Section 1.2; Appendix C: Solution to the Challenge Problem of Section 1.5. Appendix D: Solution to the Challenge Problem of Section 2.2Appendix E: Solution to the Challenge Problem of Section 2.3; Appendix F: Solution to the Challenge Problem of Section 2.5; Appendix G: Solution to the Challenge Problem of Section 3.2; Appendix H: Solution to the Challenge Problem of Section 4.3; Appendix I: Solution to the Challenge Problem of Section 4.4; Appendix J: Solution to the Challenge Problem of Section 4.7; Appendix K: Guelman's Proof; Notes; Bibliography; Acknowledgments; Index. Differential games. http://id.loc.gov/authorities/subjects/sh85037917 Jeux différentiels. MATHEMATICS Game Theory. bisacsh MATHEMATICS Applied. bisacsh Differential games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85037917 |
title | Chases and escapes : the mathematics of pursuit and evasion / |
title_auth | Chases and escapes : the mathematics of pursuit and evasion / |
title_exact_search | Chases and escapes : the mathematics of pursuit and evasion / |
title_full | Chases and escapes : the mathematics of pursuit and evasion / Paul J. Nahin, with a new preface by the author. |
title_fullStr | Chases and escapes : the mathematics of pursuit and evasion / Paul J. Nahin, with a new preface by the author. |
title_full_unstemmed | Chases and escapes : the mathematics of pursuit and evasion / Paul J. Nahin, with a new preface by the author. |
title_short | Chases and escapes : |
title_sort | chases and escapes the mathematics of pursuit and evasion |
title_sub | the mathematics of pursuit and evasion / |
topic | Differential games. http://id.loc.gov/authorities/subjects/sh85037917 Jeux différentiels. MATHEMATICS Game Theory. bisacsh MATHEMATICS Applied. bisacsh Differential games fast |
topic_facet | Differential games. Jeux différentiels. MATHEMATICS Game Theory. MATHEMATICS Applied. Differential games Electronic books. |
work_keys_str_mv | AT nahinpaulj chasesandescapesthemathematicsofpursuitandevasion |