Windows phone 7 XNA cookbook /:
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.
Gespeichert in:
1. Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham :
Packt Pub.,
2012.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (450 pages) |
ISBN: | 9781849691215 1849691215 1849691207 9781849691208 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
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049 | |a MAIN | ||
100 | 1 | |a Yang, Zheng. | |
245 | 1 | 0 | |a Windows phone 7 XNA cookbook / |c Zheng Yang. |
260 | |a Birmingham : |b Packt Pub., |c 2012. | ||
300 | |a 1 online resource (450 pages) | ||
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338 | |a online resource |b cr |2 rdacarrier | ||
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520 | |a This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. | ||
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using DrawableComponent and GameServices; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level. | |
505 | 8 | |a Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera. | |
505 | 8 | |a Using culling to remove the unseen parts and texture mappingChapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game. | |
505 | 8 | |a Creating a listbox to speed up your information management in a gameCreating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting BoundingSphere and BoundingBox information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation. | |
505 | 8 | |a Translating the model in world coordinatesScaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing BoundingBox collision detection in a 3D game. | |
546 | |a English. | ||
630 | 0 | 0 | |a Windows phone (Computer file) |0 http://id.loc.gov/authorities/names/n2010077421 |
630 | 0 | 0 | |a Microsoft XNA (Computer file) |0 http://id.loc.gov/authorities/names/n2007011843 |
630 | 0 | 7 | |a Microsoft XNA (Computer file) |2 fast |
630 | 0 | 7 | |a Windows phone (Computer file) |2 fast |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Video games |x Design. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
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650 | 7 | |a Video games |x Programming |2 fast | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn780137609 |
---|---|
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adam_text | |
any_adam_object | |
author | Yang, Zheng |
author_facet | Yang, Zheng |
author_role | |
author_sort | Yang, Zheng |
author_variant | z y zy |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 Y36 2012eb |
callnumber-search | QA76.76.C672 Y36 2012eb |
callnumber-sort | QA 276.76 C672 Y36 42012EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using DrawableComponent and GameServices; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level. Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera. Using culling to remove the unseen parts and texture mappingChapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game. Creating a listbox to speed up your information management in a gameCreating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting BoundingSphere and BoundingBox information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation. Translating the model in world coordinatesScaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing BoundingBox collision detection in a 3D game. |
ctrlnum | (OCoLC)780137609 |
dewey-full | 794.8/1 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1 |
dewey-search | 794.8/1 |
dewey-sort | 3794.8 11 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn780137609 |
illustrated | Not Illustrated |
indexdate | 2025-04-11T08:37:37Z |
institution | BVB |
isbn | 9781849691215 1849691215 1849691207 9781849691208 |
language | English |
oclc_num | 780137609 |
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physical | 1 online resource (450 pages) |
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publishDate | 2012 |
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publisher | Packt Pub., |
record_format | marc |
spelling | Yang, Zheng. Windows phone 7 XNA cookbook / Zheng Yang. Birmingham : Packt Pub., 2012. 1 online resource (450 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Includes index. This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using DrawableComponent and GameServices; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level. Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera. Using culling to remove the unseen parts and texture mappingChapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game. Creating a listbox to speed up your information management in a gameCreating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting BoundingSphere and BoundingBox information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation. Translating the model in world coordinatesScaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing BoundingBox collision detection in a 3D game. English. Windows phone (Computer file) http://id.loc.gov/authorities/names/n2010077421 Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Windows phone (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Programming fast has work: Windows phone 7 XNA cookbook (Text) https://id.oclc.org/worldcat/entity/E39PCXDTdJwbhrMY3BcjjVvMpq https://id.oclc.org/worldcat/ontology/hasWork |
spellingShingle | Yang, Zheng Windows phone 7 XNA cookbook / Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Jump into Windows Phone Developer Tools and XNA Game Studio 4.0; Introduction; Installing Windows Phone Developer Tools; Creating your first Windows Phone XNA application; Deploying your game on an emulator or device; Getting familiar with orientation; Using DrawableComponent and GameServices; Chapter 2: Playing with Windows Phone Touch and Sensors; Introduction; Creating your first touch application/game; Taking your touch application to the next level. Creating a Touch Directional Pad (D-pad)Dragging and swiping objects; Controlling images with Multi-Touch control; Using accelerometer to make a ball move on your phone; Chapter 3: Coordinates and View-Your First Step into XNA Game Development on Windows Phone 7; Introduction; Drawing the axes for a 2D game; Setting up the position, direction, and field of view of a fixed camera; Drawing the axes for a 3D game; Implementing a first-person shooter (FPS) camera in your game; Implementing a round rotating camera in a 3D game; Implementing a chase camera. Using culling to remove the unseen parts and texture mappingChapter 4: Heads Up Display (HUD)-Your Phone Game User Interface; Introduction; Scaling an image; Creating a Simple Sprite Sheet animation in a 2D game; Creating a Complex Sprite Sheet animation in a 2D game; Creating a text animation in Adventure Genre (AVG) game; Creating a text-based menu-the easiest menu to create; Creating an image-based menu; Creating a 3D model-based menu; Creating a progress bar for game content loading and value status; Creating buttons in your game. Creating a listbox to speed up your information management in a gameCreating a text input control to communicate with others in a game; Chapter 5: Content Processing; Introduction; The architecture and flow of content processing; Creating a custom importer and processor for your text; Processing XML files; Manipulating the extracted information from an image in the content pipeline; Extracting BoundingSphere and BoundingBox information from models; Chapter 6: Entering the Exciting World of 3D Models; Introduction; Controlling a model with the help of trackball rotation. Translating the model in world coordinatesScaling a model; Viewing the model hierarchy information; Highlighting individual meshes of a model; Implementing a rigid model animation; Creating a terrain with texture mapping; Customizing vertex formats; Calculating the normal vectors from a model vertex; Simulating an ocean on your CPU; Chapter 7: Collision Detection; Introduction; Detecting the intersection of line segments; Implementing per pixel collision detection in a 2D game; Implementing BoundingBox collision detection in a 3D game. Windows phone (Computer file) http://id.loc.gov/authorities/names/n2010077421 Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Windows phone (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2010077421 http://id.loc.gov/authorities/names/n2007011843 http://id.loc.gov/authorities/subjects/sh95003476 |
title | Windows phone 7 XNA cookbook / |
title_auth | Windows phone 7 XNA cookbook / |
title_exact_search | Windows phone 7 XNA cookbook / |
title_full | Windows phone 7 XNA cookbook / Zheng Yang. |
title_fullStr | Windows phone 7 XNA cookbook / Zheng Yang. |
title_full_unstemmed | Windows phone 7 XNA cookbook / Zheng Yang. |
title_short | Windows phone 7 XNA cookbook / |
title_sort | windows phone 7 xna cookbook |
topic | Windows phone (Computer file) http://id.loc.gov/authorities/names/n2010077421 Microsoft XNA (Computer file) http://id.loc.gov/authorities/names/n2007011843 Microsoft XNA (Computer file) fast Windows phone (Computer file) fast Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Video & Electronic. bisacsh Computer games Design fast Video games Programming fast |
topic_facet | Windows phone (Computer file) Microsoft XNA (Computer file) Video games Programming. Video games Design. Jeux vidéo Programmation. Jeux vidéo Conception. GAMES Video & Electronic. Computer games Design Video games Programming |
work_keys_str_mv | AT yangzheng windowsphone7xnacookbook |