Video Game Worlds :: Working at Play in the Culture of Everquest.
As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Walnut Creek :
Left Coast Press,
2012.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr. |
Beschreibung: | 1 online resource (203 pages) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781611320695 1611320690 1611320682 9781611320688 1611320674 9781611320671 |
Internformat
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245 | 1 | 0 | |a Video Game Worlds : |b Working at Play in the Culture of Everquest. |
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300 | |a 1 online resource (203 pages) | ||
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505 | 0 | |a 1. Introduction; 2. The Emergence of the Dominant Strategy; 3. The Holy Trinity Camp Group; 4. A Textual Reality; 5. The Membership Career; 6. Playing at Empire; 7. Whither Open Space?; 8. Conclusion; Glossary; References; Index; About the Author. | |
520 | |a As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr. | ||
504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
546 | |a English. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
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adam_text | |
any_adam_object | |
author | Rowlands, Timothy |
author_facet | Rowlands, Timothy |
author_role | |
author_sort | Rowlands, Timothy |
author_variant | t r tr |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.37.R69 2011 |
callnumber-search | GV1469.37.R69 2011 |
callnumber-sort | GV 41469.37 R69 42011 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | 1. Introduction; 2. The Emergence of the Dominant Strategy; 3. The Holy Trinity Camp Group; 4. A Textual Reality; 5. The Membership Career; 6. Playing at Empire; 7. Whither Open Space?; 8. Conclusion; Glossary; References; Index; About the Author. |
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dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Rowlands, Timothy. Video Game Worlds : Working at Play in the Culture of Everquest. Walnut Creek : Left Coast Press, 2012. 1 online resource (203 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier 1. Introduction; 2. The Emergence of the Dominant Strategy; 3. The Holy Trinity Camp Group; 4. A Textual Reality; 5. The Membership Career; 6. Playing at Empire; 7. Whither Open Space?; 8. Conclusion; Glossary; References; Index; About the Author. As massively multiplayer online (MMO) games grow in scope and popularity, what are the characteristics of their emerging gaming culture? How is this culture shaped by the decisions made by game designers and the collective interpretations of a game's player base? In this book, Timothy Rowlands brings a diverse mix of ethnographic, semiotic, and analytical approaches to the virtual world of EverQuest. Through first-hand player experiences and interviews of other gamers, Rowlands analyzes a gaming environment that, as time goes on, looks less like leisure and more like a workspace. This gr. Includes bibliographical references and index. Print version record. English. Video games Social aspects. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games Social aspects fast has work: Video game worlds (Text) https://id.oclc.org/worldcat/entity/E39PCYPmrqR7PJ4pDGgd8GyjYd https://id.oclc.org/worldcat/ontology/hasWork Print version: Rowlands, Timothy. Video Game Worlds : Working at Play in the Culture of Everquest. Walnut Creek : Left Coast Press, ©2012 9781611320671 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=431990 Volltext |
spellingShingle | Rowlands, Timothy Video Game Worlds : Working at Play in the Culture of Everquest. 1. Introduction; 2. The Emergence of the Dominant Strategy; 3. The Holy Trinity Camp Group; 4. A Textual Reality; 5. The Membership Career; 6. Playing at Empire; 7. Whither Open Space?; 8. Conclusion; Glossary; References; Index; About the Author. Video games Social aspects. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games Social aspects fast |
title | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_auth | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_exact_search | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_full | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_fullStr | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_full_unstemmed | Video Game Worlds : Working at Play in the Culture of Everquest. |
title_short | Video Game Worlds : |
title_sort | video game worlds working at play in the culture of everquest |
title_sub | Working at Play in the Culture of Everquest. |
topic | Video games Social aspects. Jeux vidéo Aspect social. GAMES Video & Electronic. bisacsh Video games Social aspects fast |
topic_facet | Video games Social aspects. Jeux vidéo Aspect social. GAMES Video & Electronic. Video games Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=431990 |
work_keys_str_mv | AT rowlandstimothy videogameworldsworkingatplayinthecultureofeverquest |