Gaming matters :: art, science, magic, and the computer game medium /
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and...
Gespeichert in:
Hauptverfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Tuscaloosa :
The University of Alabama Press,
[2011]
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. |
Beschreibung: | 1 online resource (ix, 155 pages) |
Bibliographie: | Includes bibliographical references and index. Includes "gameography." |
ISBN: | 9780817385590 0817385592 |
Internformat
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505 | 0 | |a Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. | |
520 | |a In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. | ||
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650 | 0 | |a Video games |x Study and teaching. | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Étude et enseignement. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
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author | Ruggill, Judd Ethan McAllister, Ken S., 1966- |
author_GND | http://id.loc.gov/authorities/names/no2009177700 http://id.loc.gov/authorities/names/n2004100161 |
author_facet | Ruggill, Judd Ethan McAllister, Ken S., 1966- |
author_role | aut aut |
author_sort | Ruggill, Judd Ethan |
author_variant | j e r je jer k s m ks ksm |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .R84 2011 |
callnumber-search | GV1469.3 .R84 2011 |
callnumber-sort | GV 41469.3 R84 42011 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. |
ctrlnum | (OCoLC)772845328 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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spelling | Ruggill, Judd Ethan, author. http://id.loc.gov/authorities/names/no2009177700 Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. Tuscaloosa : The University of Alabama Press, [2011] 1 online resource (ix, 155 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Includes bibliographical references and index. Includes "gameography." Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training. Online resource; title from digital title page (viewed on November 05, 2018). Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Study and teaching. Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Étude et enseignement. Jeux vidéo Aspect social. video games. aat GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast McAllister, Ken S., 1966- author. https://id.oclc.org/worldcat/entity/E39PCjqFjPghMrYrC6cqBbv6qP http://id.loc.gov/authorities/names/n2004100161 has work: Gaming matters (Text) https://id.oclc.org/worldcat/entity/E39PCFQV7qKfMj6WtWQQVWx4FX https://id.oclc.org/worldcat/ontology/hasWork Print version: Ruggill, Judd Ethan. Gaming matters. Tuscaloosa : The University of Alabama Press, ©2011 9780817317379 (DLC) 2010043922 (OCoLC)674932291 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=420288 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=420288 Volltext |
spellingShingle | Ruggill, Judd Ethan McAllister, Ken S., 1966- Gaming matters : art, science, magic, and the computer game medium / Idiosyncrasy -- Irreconcilability -- Aimlessness -- Anachronism -- Duplicity -- Work -- Alchemy. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Study and teaching. Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Étude et enseignement. Jeux vidéo Aspect social. video games. aat GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 https://id.nlm.nih.gov/mesh/D018910 |
title | Gaming matters : art, science, magic, and the computer game medium / |
title_auth | Gaming matters : art, science, magic, and the computer game medium / |
title_exact_search | Gaming matters : art, science, magic, and the computer game medium / |
title_full | Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. |
title_fullStr | Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. |
title_full_unstemmed | Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. McAllister. |
title_short | Gaming matters : |
title_sort | gaming matters art science magic and the computer game medium |
title_sub | art, science, magic, and the computer game medium / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Study and teaching. Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Étude et enseignement. Jeux vidéo Aspect social. video games. aat GAMES Video & Electronic. bisacsh Video games fast Video games Social aspects fast |
topic_facet | Video games. Video games Study and teaching. Video games Social aspects. Video Games Jeux vidéo. Jeux vidéo Étude et enseignement. Jeux vidéo Aspect social. video games. GAMES Video & Electronic. Video games Video games Social aspects |
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