Gaming matters :: art, science, magic, and the computer game medium /

In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and...

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Bibliographische Detailangaben
Hauptverfasser: Ruggill, Judd Ethan (VerfasserIn), McAllister, Ken S., 1966- (VerfasserIn)
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Tuscaloosa : The University of Alabama Press, [2011]
Schriftenreihe:Book collections on Project MUSE.
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Online-Zugang:Volltext
Zusammenfassung:In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.
Beschreibung:1 online resource (ix, 155 pages)
Bibliographie:Includes bibliographical references and index.
Includes "gameography."
ISBN:9780817385590
0817385592

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