Playing Along :: Digital Games, YouTube, and Virtual Performance.
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and p...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Oxford :
Oxford University Press, USA,
2011.
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Schriftenreihe: | Oxford music/media series.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to be. |
Beschreibung: | Wy. |
Beschreibung: | 1 online resource (273 pages). |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780199921249 0199921245 1283428105 9781283428101 9786613428103 6613428108 0199929912 9780199929917 |
Internformat
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100 | 1 | |a Miller, Kiri. | |
245 | 1 | 0 | |a Playing Along : |b Digital Games, YouTube, and Virtual Performance. |
260 | |a Oxford : |b Oxford University Press, USA, |c 2011. | ||
300 | |a 1 online resource (273 pages). | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Oxford Music/Media Series | |
505 | 0 | |a Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V. | |
500 | |a Wy. | ||
520 | |a Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to be. | ||
588 | 0 | |a Print version record. | |
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Interactive videos. |0 http://id.loc.gov/authorities/subjects/sh85067207 | |
650 | 0 | |a Video game music. |0 http://id.loc.gov/authorities/subjects/sh2005000417 | |
650 | 0 | |a Popular music. |0 http://id.loc.gov/authorities/subjects/sh85088865 | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 6 | |a Vidéos interactives. | |
650 | 6 | |a Jeux vidéo, Musique de. | |
650 | 6 | |a Musique populaire. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Interactive videos |2 fast | |
650 | 7 | |a Popular music |2 fast | |
650 | 7 | |a Video game music |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
650 | 7 | |a Musik |2 gnd | |
650 | 7 | |a Videospiel |2 gnd |0 http://d-nb.info/gnd/4063465-6 | |
650 | 7 | |a Social Media |2 gnd | |
758 | |i has work: |a Playing along (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGbcwP7HGvWm6XfYtwmq8K |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Miller, Kiri. |t Playing Along : Digital Games, YouTube, and Virtual Performance. |d Oxford : Oxford University Press, USA, ©2011 |z 9780199753468 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn772845064 |
---|---|
_version_ | 1816881782584246272 |
adam_text | |
any_adam_object | |
author | Miller, Kiri |
author_facet | Miller, Kiri |
author_role | |
author_sort | Miller, Kiri |
author_variant | k m km |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .M55 2011 |
callnumber-search | GV1469.3 .M55 2011 |
callnumber-sort | GV 41469.3 M55 42011 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V. |
ctrlnum | (OCoLC)772845064 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn772845064 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:18:11Z |
institution | BVB |
isbn | 9780199921249 0199921245 1283428105 9781283428101 9786613428103 6613428108 0199929912 9780199929917 |
language | English |
oclc_num | 772845064 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (273 pages). |
psigel | ZDB-4-EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Oxford University Press, USA, |
record_format | marc |
series | Oxford music/media series. |
series2 | Oxford Music/Media Series |
spelling | Miller, Kiri. Playing Along : Digital Games, YouTube, and Virtual Performance. Oxford : Oxford University Press, USA, 2011. 1 online resource (273 pages). text txt rdacontent computer c rdamedia online resource cr rdacarrier Oxford Music/Media Series Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V. Wy. Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to be. Print version record. Includes bibliographical references and index. Video games Social aspects. Interactive videos. http://id.loc.gov/authorities/subjects/sh85067207 Video game music. http://id.loc.gov/authorities/subjects/sh2005000417 Popular music. http://id.loc.gov/authorities/subjects/sh85088865 Jeux vidéo Aspect social. Vidéos interactives. Jeux vidéo, Musique de. Musique populaire. GAMES Video & Electronic. bisacsh Interactive videos fast Popular music fast Video game music fast Video games Social aspects fast Musik gnd Videospiel gnd http://d-nb.info/gnd/4063465-6 Social Media gnd has work: Playing along (Text) https://id.oclc.org/worldcat/entity/E39PCGbcwP7HGvWm6XfYtwmq8K https://id.oclc.org/worldcat/ontology/hasWork Print version: Miller, Kiri. Playing Along : Digital Games, YouTube, and Virtual Performance. Oxford : Oxford University Press, USA, ©2011 9780199753468 Oxford music/media series. http://id.loc.gov/authorities/names/no2009184448 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=420442 Volltext |
spellingShingle | Miller, Kiri Playing Along : Digital Games, YouTube, and Virtual Performance. Oxford music/media series. Cover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V. Video games Social aspects. Interactive videos. http://id.loc.gov/authorities/subjects/sh85067207 Video game music. http://id.loc.gov/authorities/subjects/sh2005000417 Popular music. http://id.loc.gov/authorities/subjects/sh85088865 Jeux vidéo Aspect social. Vidéos interactives. Jeux vidéo, Musique de. Musique populaire. GAMES Video & Electronic. bisacsh Interactive videos fast Popular music fast Video game music fast Video games Social aspects fast Musik gnd Videospiel gnd http://d-nb.info/gnd/4063465-6 Social Media gnd |
subject_GND | http://id.loc.gov/authorities/subjects/sh85067207 http://id.loc.gov/authorities/subjects/sh2005000417 http://id.loc.gov/authorities/subjects/sh85088865 http://d-nb.info/gnd/4063465-6 |
title | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_auth | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_exact_search | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_full | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_fullStr | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_full_unstemmed | Playing Along : Digital Games, YouTube, and Virtual Performance. |
title_short | Playing Along : |
title_sort | playing along digital games youtube and virtual performance |
title_sub | Digital Games, YouTube, and Virtual Performance. |
topic | Video games Social aspects. Interactive videos. http://id.loc.gov/authorities/subjects/sh85067207 Video game music. http://id.loc.gov/authorities/subjects/sh2005000417 Popular music. http://id.loc.gov/authorities/subjects/sh85088865 Jeux vidéo Aspect social. Vidéos interactives. Jeux vidéo, Musique de. Musique populaire. GAMES Video & Electronic. bisacsh Interactive videos fast Popular music fast Video game music fast Video games Social aspects fast Musik gnd Videospiel gnd http://d-nb.info/gnd/4063465-6 Social Media gnd |
topic_facet | Video games Social aspects. Interactive videos. Video game music. Popular music. Jeux vidéo Aspect social. Vidéos interactives. Jeux vidéo, Musique de. Musique populaire. GAMES Video & Electronic. Interactive videos Popular music Video game music Video games Social aspects Musik Videospiel Social Media |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=420442 |
work_keys_str_mv | AT millerkiri playingalongdigitalgamesyoutubeandvirtualperformance |