The machinima reader /:
This is a critical overview of the emerging field of machinima the use of computer game engines to create movies.
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
2011.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | This is a critical overview of the emerging field of machinima the use of computer game engines to create movies. |
Beschreibung: | 1 online resource (x, 345 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780262295369 0262295369 1283148064 9781283148061 |
Internformat
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245 | 0 | 4 | |a The machinima reader / |c edited by Henry Lowood and Michael Nitsche. |
260 | |a Cambridge, Mass. : |b MIT Press, |c 2011. | ||
300 | |a 1 online resource (x, 345 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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504 | |a Includes bibliographical references and index. | ||
588 | 0 | |a Print version record. | |
520 | 8 | |a This is a critical overview of the emerging field of machinima the use of computer game engines to create movies. | |
505 | 0 | |a I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. | |
505 | 8 | |a 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. | |
650 | 0 | |a Machinima films. |0 http://id.loc.gov/authorities/subjects/sh2006006924 | |
650 | 0 | |a Digital cinematography. |0 http://id.loc.gov/authorities/subjects/sh2001001797 | |
650 | 6 | |a Machinimas. | |
650 | 6 | |a Cinéma numérique. | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Cinematography & Videography. |2 bisacsh | |
650 | 7 | |a ART |x Film & Video. |2 bisacsh | |
650 | 7 | |a Digital cinematography |2 fast | |
650 | 7 | |a Machinima films |2 fast | |
653 | |a GAME STUDIES/General | ||
653 | |a ARTS/Photography & Film/General | ||
653 | |a SOCIAL SCIENCES/Media Studies | ||
700 | 1 | |a Lowood, Henry. |0 http://id.loc.gov/authorities/names/n79104244 | |
700 | 1 | |a Nitsche, Michael, |d 1968- |1 https://id.oclc.org/worldcat/entity/E39PCjxWKFb4TXHDypV9fXXkym |0 http://id.loc.gov/authorities/names/n2008032680 | |
776 | 0 | 8 | |i Print version: |t Machinima reader. |d Cambridge, Mass. : MIT Press, 2011 |z 9780262015332 |w (DLC) 2010035835 |w (OCoLC)666573461 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn741683775 |
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_version_ | 1816881764946149376 |
adam_text | |
any_adam_object | |
author2 | Lowood, Henry Nitsche, Michael, 1968- |
author2_role | |
author2_variant | h l hl m n mn |
author_GND | http://id.loc.gov/authorities/names/n79104244 http://id.loc.gov/authorities/names/n2008032680 |
author_facet | Lowood, Henry Nitsche, Michael, 1968- |
author_sort | Lowood, Henry |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.74 .M337 2011eb |
callnumber-search | TR897.74 .M337 2011eb |
callnumber-sort | TR 3897.74 M337 42011EB |
callnumber-subject | TR - Photography |
collection | ZDB-4-EBA |
contents | I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. |
ctrlnum | (OCoLC)741683775 |
dewey-full | 778.5/3 |
dewey-hundreds | 700 - The arts |
dewey-ones | 778 - Specific fields & kinds of photography |
dewey-raw | 778.5/3 |
dewey-search | 778.5/3 |
dewey-sort | 3778.5 13 |
dewey-tens | 770 - Photography, computer art, cinematography |
discipline | Kunstgeschichte |
format | Electronic eBook |
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Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. 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id | ZDB-4-EBA-ocn741683775 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:55Z |
institution | BVB |
isbn | 9780262295369 0262295369 1283148064 9781283148061 |
language | English |
lccn | 2010035835 |
oclc_num | 741683775 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (x, 345 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | MIT Press, |
record_format | marc |
spelling | The machinima reader / edited by Henry Lowood and Michael Nitsche. Cambridge, Mass. : MIT Press, 2011. 1 online resource (x, 345 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Print version record. This is a critical overview of the emerging field of machinima the use of computer game engines to create movies. I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. Machinima films. http://id.loc.gov/authorities/subjects/sh2006006924 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Machinimas. Cinéma numérique. PHOTOGRAPHY Techniques Cinematography & Videography. bisacsh ART Film & Video. bisacsh Digital cinematography fast Machinima films fast GAME STUDIES/General ARTS/Photography & Film/General SOCIAL SCIENCES/Media Studies Lowood, Henry. http://id.loc.gov/authorities/names/n79104244 Nitsche, Michael, 1968- https://id.oclc.org/worldcat/entity/E39PCjxWKFb4TXHDypV9fXXkym http://id.loc.gov/authorities/names/n2008032680 Print version: Machinima reader. Cambridge, Mass. : MIT Press, 2011 9780262015332 (DLC) 2010035835 (OCoLC)666573461 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=373293 Volltext |
spellingShingle | The machinima reader / I. Reflections -- 1. Video Capture: Machinima, Documentation, and the History of Virtual Worlds / Henry Lowood -- 2. From Game Mod to Low-Budget Film: The Evolution of Machinima / Matt Kelland -- 3. Arrested Development: Why Machinima Can't (or Shouldn't) Grow Up / Katie Salen -- II. Technology -- 4. Toward a Machinima Studio / Friedrich Kirschner -- 5. Image Future / Lev Manovich -- 6. Tangible Narratives: Emerging Interfaces for Digital Storytelling and Machinima / Ali Mazalek -- III. Performance -- 7. Machinima as Media / Michael Nitsche -- 8. Encoding Liveness: Performance and Real-Time Rendering in Machinima / John Carroll -- 9. Machinima: From Art Object to Cultural Practice / Ricard Gras -- 10. Of Games and Gestures: Machinima and the Suspension of Animation / Peter Krapp -- IV. Machine Cinema -- 11. How Do You Solve a Problem Like Machinima? / Michael Pigott. 12. Machinimatic Realism: Capturing and Presenting the "Real World" of Video Games / Jeffrey Bardzell -- 13. Undefining Machinima / Erik Champion -- V. Pedagogy -- 14. Everything I Need to Know about Filmmaking I Learned from Playing Video Games: The Educational Promise of Machinima / Matthew Thomas Payne -- 15. Machinima and Modding: Pedagogic Means for Enhancing Computer Game Literacy / Danny Kringiel -- VI. Context -- 16. Pink vs. Blue: The Emergence of Women in Machinima / Robert Jones -- 17. Participatory Fan Culture and Half-Life 2 Machinima: A Dialogue among Ethnography, Culture, and Space / Bevin Yeatman -- 18. Don't Mess with The Warriors: The Politics of Machinima / Matteo Bittanti. Machinima films. http://id.loc.gov/authorities/subjects/sh2006006924 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Machinimas. Cinéma numérique. PHOTOGRAPHY Techniques Cinematography & Videography. bisacsh ART Film & Video. bisacsh Digital cinematography fast Machinima films fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh2006006924 http://id.loc.gov/authorities/subjects/sh2001001797 |
title | The machinima reader / |
title_auth | The machinima reader / |
title_exact_search | The machinima reader / |
title_full | The machinima reader / edited by Henry Lowood and Michael Nitsche. |
title_fullStr | The machinima reader / edited by Henry Lowood and Michael Nitsche. |
title_full_unstemmed | The machinima reader / edited by Henry Lowood and Michael Nitsche. |
title_short | The machinima reader / |
title_sort | machinima reader |
topic | Machinima films. http://id.loc.gov/authorities/subjects/sh2006006924 Digital cinematography. http://id.loc.gov/authorities/subjects/sh2001001797 Machinimas. Cinéma numérique. PHOTOGRAPHY Techniques Cinematography & Videography. bisacsh ART Film & Video. bisacsh Digital cinematography fast Machinima films fast |
topic_facet | Machinima films. Digital cinematography. Machinimas. Cinéma numérique. PHOTOGRAPHY Techniques Cinematography & Videography. ART Film & Video. Digital cinematography Machinima films |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=373293 |
work_keys_str_mv | AT lowoodhenry themachinimareader AT nitschemichael themachinimareader AT lowoodhenry machinimareader AT nitschemichael machinimareader |