Ethnographies of the videogame :: gender, narrative and praxis /
Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between per...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Farnham, Surrey, England ; Burlington, Vt. :
Ashgate,
©2011.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice. |
Beschreibung: | 1 online resource (207 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780754699408 0754699404 9781315580562 131558056X 1317140648 9781317140641 1283128705 9781283128704 9786613128706 6613128708 |
Internformat
MARC
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100 | 1 | |a Thornham, Helen. | |
245 | 1 | 0 | |a Ethnographies of the videogame : |b gender, narrative and praxis / |c Helen Thornham. |
260 | |a Farnham, Surrey, England ; |a Burlington, Vt. : |b Ashgate, |c ©2011. | ||
300 | |a 1 online resource (207 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
504 | |a Includes bibliographical references and index. | ||
520 | |a Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice. | ||
505 | 0 | |a Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index. | |
588 | 0 | |a Print version record. | |
546 | |a English. | ||
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 0 | |a Video games |x Social aspects. | |
650 | 2 | |a Video Games |0 https://id.nlm.nih.gov/mesh/D018910 | |
650 | 6 | |a Jeux vidéo. | |
650 | 6 | |a Jeux vidéo |x Aspect social. | |
650 | 7 | |a video games. |2 aat | |
650 | 7 | |a POLITICAL SCIENCE |x Public Policy |x Cultural Policy. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Anthropology |x Cultural. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Popular Culture. |2 bisacsh | |
650 | 7 | |a Video games |2 fast | |
650 | 7 | |a Video games |x Social aspects |2 fast | |
758 | |i has work: |a Ethnographies of the videogame (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFH7ymxfYrdRwbBj3X7gVd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Thornham, Helen. |t Ethnographies of the videogame. |d Farnham, Surrey, England ; Burlington, Vt. : Ashgate, ©2011 |w (DLC) 2011013274 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn732959036 |
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adam_text | |
any_adam_object | |
author | Thornham, Helen |
author_facet | Thornham, Helen |
author_role | |
author_sort | Thornham, Helen |
author_variant | h t ht |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.17.S63 T46 2011eb |
callnumber-search | GV1469.17.S63 T46 2011eb |
callnumber-sort | GV 41469.17 S63 T46 42011EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index. |
ctrlnum | (OCoLC)732959036 |
dewey-full | 306.4/87 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 306 - Culture and institutions |
dewey-raw | 306.4/87 |
dewey-search | 306.4/87 |
dewey-sort | 3306.4 287 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn732959036 |
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indexdate | 2024-11-27T13:17:53Z |
institution | BVB |
isbn | 9780754699408 0754699404 9781315580562 131558056X 1317140648 9781317140641 1283128705 9781283128704 9786613128706 6613128708 |
language | English |
oclc_num | 732959036 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (207 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Ashgate, |
record_format | marc |
spelling | Thornham, Helen. Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham. Farnham, Surrey, England ; Burlington, Vt. : Ashgate, ©2011. 1 online resource (207 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Includes bibliographical references and index. Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established power relationships within households. Thornham provides pertinent and reflexive commentary highlighting the relationships of gender and power in gaming practice. Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index. Print version record. English. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Aspect social. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Video games fast Video games Social aspects fast has work: Ethnographies of the videogame (Text) https://id.oclc.org/worldcat/entity/E39PCFH7ymxfYrdRwbBj3X7gVd https://id.oclc.org/worldcat/ontology/hasWork Print version: Thornham, Helen. Ethnographies of the videogame. Farnham, Surrey, England ; Burlington, Vt. : Ashgate, ©2011 (DLC) 2011013274 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=398218 Volltext |
spellingShingle | Thornham, Helen Ethnographies of the videogame : gender, narrative and praxis / Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Aspect social. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Video games fast Video games Social aspects fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 https://id.nlm.nih.gov/mesh/D018910 |
title | Ethnographies of the videogame : gender, narrative and praxis / |
title_auth | Ethnographies of the videogame : gender, narrative and praxis / |
title_exact_search | Ethnographies of the videogame : gender, narrative and praxis / |
title_full | Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham. |
title_fullStr | Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham. |
title_full_unstemmed | Ethnographies of the videogame : gender, narrative and praxis / Helen Thornham. |
title_short | Ethnographies of the videogame : |
title_sort | ethnographies of the videogame gender narrative and praxis |
title_sub | gender, narrative and praxis / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video games Social aspects. Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. Jeux vidéo Aspect social. video games. aat POLITICAL SCIENCE Public Policy Cultural Policy. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh SOCIAL SCIENCE Popular Culture. bisacsh Video games fast Video games Social aspects fast |
topic_facet | Video games. Video games Social aspects. Video Games Jeux vidéo. Jeux vidéo Aspect social. video games. POLITICAL SCIENCE Public Policy Cultural Policy. SOCIAL SCIENCE Anthropology Cultural. SOCIAL SCIENCE Popular Culture. Video games Video games Social aspects |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=398218 |
work_keys_str_mv | AT thornhamhelen ethnographiesofthevideogamegendernarrativeandpraxis |