Lectures in game theory for computer scientists /:
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This co...
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Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge ; New York :
Cambridge University Press,
©2011.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. |
Beschreibung: | 1 online resource (xii, 295 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781139010276 1139010271 9780511973468 0511973462 |
Internformat
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245 | 0 | 0 | |a Lectures in game theory for computer scientists / |c edited by Krzysztof R. Apt and Erich Grädel. |
260 | |a Cambridge ; |a New York : |b Cambridge University Press, |c ©2011. | ||
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520 | |a Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. | ||
505 | 0 | 0 | |g Machine generated contents note: |g 1. |t A Primer on Strategic Games / |r Krzysztof R. Apt -- |g 1.1. |t Introduction -- |g 1.2. |t Basic concepts -- |g 1.3. |t Iterated elimination of strategies I -- |g 1.4. |t Mixed extension -- |g 1.5. |t Iterated elimination of strategies II -- |g 1.6. |t Variations on the definition of strategic games -- |g 1.7. |t Mechanism design -- |g 1.8. |t Pre-Bayesian games -- |g 1.9. |t Conclusions -- |g 2. |t Infinite Games and Automata Theory / |r Christof Loding -- |g 2.1. |t Introduction -- |g 2.2. |t Basic notations and definitions -- |g 2.3. |t Transformation of winning conditions -- |g 2.4. |t Tree automata -- |g 2.5. |t Beyond finite automata -- |g 2.6. |t Conclusion -- |g 3. |t Algorithms for Solving Parity Games / |r Marcin Jurdzinski -- |g 3.1. |t Games on graphs -- |g 3.2. |t Solving repeated reachability and eventual safety games. |
505 | 0 | 0 | |g 3.3. |t Solving parity games -- |g 3.4. |t Related work -- |g 4. |t Back and Forth Between Logic and Games / |r Erich Gradel -- |g 4.1. |t Introduction -- |g 4.2. |t Reachability games and parity games -- |g 4.3. |t Reachability games and logic -- |g 4.4. |t Logics with least and greatest fixed-points -- |g 4.5. |t Definability of winning regions in parity games -- |g 4.6. |t Inflationary fixed-point logic and backtracking games -- |g 4.7. |t Logic and games in a quantitative setting -- |g 5. |t Turn-Based Stochastic Games / |r Antonin Kucera -- |g 5.1. |t Introduction -- |g 5.2. |t Winning objectives in stochastic games -- |g 5.3. |t Reachability objectives in games with finitely and infinitely many vertices -- |g 5.4. |t Some directions of future research -- |g 6. |t Games with Imperfect Information: Theory and Algorithms / |r Jean-Francois Raskin -- |g 6.1. |t Introduction -- |g 6.2. |t Games with perfect information. |
505 | 0 | 0 | |g 6.3. |t Games with imperfect information: surely-winning -- |g 6.4. |t Games with imperfect information: almost-surely-winning -- |g 7. |t Graph Searching Games / |r Stephan Kreuizer -- |g 7.1. |t Introduction -- |g 7.2. |t Classifying graph searching games -- |g 7.3. |t Variants of graph searching games -- |g 7.4. |t Monotonicity of graph searching -- |g 7.5. |t Obstructions -- |g 7.6. |t An application to graph-decompositions -- |g 7.7. |t Complexity of graph searching -- |g 7.8. |t Conclusion -- |g 8. |t Beyond Nash Equilibrium: Solution Concepts for the 21st Century / |r Joseph Y. Halpern -- |g 8.1. |t Introduction -- |g 8.2. |t Robust and resilient equilibrium -- |g 8.3. |t Taking computation into account -- |g 8.4. |t Taking (lack of) awareness into account -- |g 8.5. |t Iterated regret minimisation -- |g 8.6. |t Conclusions. |
650 | 0 | |a Game theory. |0 http://id.loc.gov/authorities/subjects/sh85052941 | |
650 | 0 | |a Computer science |x Mathematics. |0 http://id.loc.gov/authorities/subjects/sh85042295 | |
650 | 6 | |a Théorie des jeux. | |
650 | 6 | |a Informatique |x Mathématiques. | |
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650 | 7 | |a COMPUTERS |x Machine Theory. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Computer Literacy. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Information Technology. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Data Processing. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Computer Science. |2 bisacsh | |
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655 | 0 | |a Electronic books. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn721938038 |
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adam_text | |
any_adam_object | |
author2 | Apt, Krzysztof R., 1949- Grädel, Erich, 1958- |
author2_role | |
author2_variant | k r a kr kra e g eg |
author_GND | http://id.loc.gov/authorities/names/n77005986 http://id.loc.gov/authorities/names/n96097127 |
author_additional | Krzysztof R. Apt -- Christof Loding -- Marcin Jurdzinski -- Erich Gradel -- Antonin Kucera -- Jean-Francois Raskin -- Stephan Kreuizer -- Joseph Y. Halpern -- |
author_facet | Apt, Krzysztof R., 1949- Grädel, Erich, 1958- |
author_sort | Apt, Krzysztof R., 1949- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA269 |
callnumber-raw | QA269 .L33 2011eb |
callnumber-search | QA269 .L33 2011eb |
callnumber-sort | QA 3269 L33 42011EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | A Primer on Strategic Games / Introduction -- Basic concepts -- Iterated elimination of strategies I -- Mixed extension -- Iterated elimination of strategies II -- Variations on the definition of strategic games -- Mechanism design -- Pre-Bayesian games -- Conclusions -- Infinite Games and Automata Theory / Basic notations and definitions -- Transformation of winning conditions -- Tree automata -- Beyond finite automata -- Conclusion -- Algorithms for Solving Parity Games / Games on graphs -- Solving repeated reachability and eventual safety games. Solving parity games -- Related work -- Back and Forth Between Logic and Games / Reachability games and parity games -- Reachability games and logic -- Logics with least and greatest fixed-points -- Definability of winning regions in parity games -- Inflationary fixed-point logic and backtracking games -- Logic and games in a quantitative setting -- Turn-Based Stochastic Games / Winning objectives in stochastic games -- Reachability objectives in games with finitely and infinitely many vertices -- Some directions of future research -- Games with Imperfect Information: Theory and Algorithms / Games with perfect information. Games with imperfect information: surely-winning -- Games with imperfect information: almost-surely-winning -- Graph Searching Games / Classifying graph searching games -- Variants of graph searching games -- Monotonicity of graph searching -- Obstructions -- An application to graph-decompositions -- Complexity of graph searching -- Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Robust and resilient equilibrium -- Taking computation into account -- Taking (lack of) awareness into account -- Iterated regret minimisation -- Conclusions. |
ctrlnum | (OCoLC)721938038 |
dewey-full | 004.015193 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 004 - Computer science |
dewey-raw | 004.015193 |
dewey-search | 004.015193 |
dewey-sort | 14.015193 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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genre | Electronic books. |
genre_facet | Electronic books. |
id | ZDB-4-EBA-ocn721938038 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:49Z |
institution | BVB |
isbn | 9781139010276 1139010271 9780511973468 0511973462 |
language | English |
oclc_num | 721938038 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xii, 295 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2011 |
publishDateSearch | 2011 |
publishDateSort | 2011 |
publisher | Cambridge University Press, |
record_format | marc |
spelling | Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel. Cambridge ; New York : Cambridge University Press, ©2011. 1 online resource (xii, 295 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Print version record. Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory. Machine generated contents note: 1. A Primer on Strategic Games / Krzysztof R. Apt -- 1.1. Introduction -- 1.2. Basic concepts -- 1.3. Iterated elimination of strategies I -- 1.4. Mixed extension -- 1.5. Iterated elimination of strategies II -- 1.6. Variations on the definition of strategic games -- 1.7. Mechanism design -- 1.8. Pre-Bayesian games -- 1.9. Conclusions -- 2. Infinite Games and Automata Theory / Christof Loding -- 2.1. Introduction -- 2.2. Basic notations and definitions -- 2.3. Transformation of winning conditions -- 2.4. Tree automata -- 2.5. Beyond finite automata -- 2.6. Conclusion -- 3. Algorithms for Solving Parity Games / Marcin Jurdzinski -- 3.1. Games on graphs -- 3.2. Solving repeated reachability and eventual safety games. 3.3. Solving parity games -- 3.4. Related work -- 4. Back and Forth Between Logic and Games / Erich Gradel -- 4.1. Introduction -- 4.2. Reachability games and parity games -- 4.3. Reachability games and logic -- 4.4. Logics with least and greatest fixed-points -- 4.5. Definability of winning regions in parity games -- 4.6. Inflationary fixed-point logic and backtracking games -- 4.7. Logic and games in a quantitative setting -- 5. Turn-Based Stochastic Games / Antonin Kucera -- 5.1. Introduction -- 5.2. Winning objectives in stochastic games -- 5.3. Reachability objectives in games with finitely and infinitely many vertices -- 5.4. Some directions of future research -- 6. Games with Imperfect Information: Theory and Algorithms / Jean-Francois Raskin -- 6.1. Introduction -- 6.2. Games with perfect information. 6.3. Games with imperfect information: surely-winning -- 6.4. Games with imperfect information: almost-surely-winning -- 7. Graph Searching Games / Stephan Kreuizer -- 7.1. Introduction -- 7.2. Classifying graph searching games -- 7.3. Variants of graph searching games -- 7.4. Monotonicity of graph searching -- 7.5. Obstructions -- 7.6. An application to graph-decompositions -- 7.7. Complexity of graph searching -- 7.8. Conclusion -- 8. Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Joseph Y. Halpern -- 8.1. Introduction -- 8.2. Robust and resilient equilibrium -- 8.3. Taking computation into account -- 8.4. Taking (lack of) awareness into account -- 8.5. Iterated regret minimisation -- 8.6. Conclusions. Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Computer science Mathematics. http://id.loc.gov/authorities/subjects/sh85042295 Théorie des jeux. Informatique Mathématiques. COMPUTERS Reference. bisacsh COMPUTERS Machine Theory. bisacsh COMPUTERS Computer Literacy. bisacsh COMPUTERS Information Technology. bisacsh COMPUTERS Data Processing. bisacsh COMPUTERS Computer Science. bisacsh COMPUTERS Hardware General. bisacsh Computer science Mathematics fast Game theory fast Electronic books. Apt, Krzysztof R., 1949- https://id.oclc.org/worldcat/entity/E39PBJrGyD69pW3yyQF8CdbmVC http://id.loc.gov/authorities/names/n77005986 Grädel, Erich, 1958- https://id.oclc.org/worldcat/entity/E39PBJgd9K8rypyQ6QFH6GcdcP http://id.loc.gov/authorities/names/n96097127 Print version: Lectures in game theory for computer scientists. Cambridge : Cambridge University Press, ©2011 9780521198660 (OCoLC)664324519 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=357388 Volltext |
spellingShingle | Lectures in game theory for computer scientists / A Primer on Strategic Games / Introduction -- Basic concepts -- Iterated elimination of strategies I -- Mixed extension -- Iterated elimination of strategies II -- Variations on the definition of strategic games -- Mechanism design -- Pre-Bayesian games -- Conclusions -- Infinite Games and Automata Theory / Basic notations and definitions -- Transformation of winning conditions -- Tree automata -- Beyond finite automata -- Conclusion -- Algorithms for Solving Parity Games / Games on graphs -- Solving repeated reachability and eventual safety games. Solving parity games -- Related work -- Back and Forth Between Logic and Games / Reachability games and parity games -- Reachability games and logic -- Logics with least and greatest fixed-points -- Definability of winning regions in parity games -- Inflationary fixed-point logic and backtracking games -- Logic and games in a quantitative setting -- Turn-Based Stochastic Games / Winning objectives in stochastic games -- Reachability objectives in games with finitely and infinitely many vertices -- Some directions of future research -- Games with Imperfect Information: Theory and Algorithms / Games with perfect information. Games with imperfect information: surely-winning -- Games with imperfect information: almost-surely-winning -- Graph Searching Games / Classifying graph searching games -- Variants of graph searching games -- Monotonicity of graph searching -- Obstructions -- An application to graph-decompositions -- Complexity of graph searching -- Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Robust and resilient equilibrium -- Taking computation into account -- Taking (lack of) awareness into account -- Iterated regret minimisation -- Conclusions. Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Computer science Mathematics. http://id.loc.gov/authorities/subjects/sh85042295 Théorie des jeux. Informatique Mathématiques. COMPUTERS Reference. bisacsh COMPUTERS Machine Theory. bisacsh COMPUTERS Computer Literacy. bisacsh COMPUTERS Information Technology. bisacsh COMPUTERS Data Processing. bisacsh COMPUTERS Computer Science. bisacsh COMPUTERS Hardware General. bisacsh Computer science Mathematics fast Game theory fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85052941 http://id.loc.gov/authorities/subjects/sh85042295 |
title | Lectures in game theory for computer scientists / |
title_alt | A Primer on Strategic Games / Introduction -- Basic concepts -- Iterated elimination of strategies I -- Mixed extension -- Iterated elimination of strategies II -- Variations on the definition of strategic games -- Mechanism design -- Pre-Bayesian games -- Conclusions -- Infinite Games and Automata Theory / Basic notations and definitions -- Transformation of winning conditions -- Tree automata -- Beyond finite automata -- Conclusion -- Algorithms for Solving Parity Games / Games on graphs -- Solving repeated reachability and eventual safety games. Solving parity games -- Related work -- Back and Forth Between Logic and Games / Reachability games and parity games -- Reachability games and logic -- Logics with least and greatest fixed-points -- Definability of winning regions in parity games -- Inflationary fixed-point logic and backtracking games -- Logic and games in a quantitative setting -- Turn-Based Stochastic Games / Winning objectives in stochastic games -- Reachability objectives in games with finitely and infinitely many vertices -- Some directions of future research -- Games with Imperfect Information: Theory and Algorithms / Games with perfect information. Games with imperfect information: surely-winning -- Games with imperfect information: almost-surely-winning -- Graph Searching Games / Classifying graph searching games -- Variants of graph searching games -- Monotonicity of graph searching -- Obstructions -- An application to graph-decompositions -- Complexity of graph searching -- Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Robust and resilient equilibrium -- Taking computation into account -- Taking (lack of) awareness into account -- Iterated regret minimisation -- Conclusions. |
title_auth | Lectures in game theory for computer scientists / |
title_exact_search | Lectures in game theory for computer scientists / |
title_full | Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel. |
title_fullStr | Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel. |
title_full_unstemmed | Lectures in game theory for computer scientists / edited by Krzysztof R. Apt and Erich Grädel. |
title_short | Lectures in game theory for computer scientists / |
title_sort | lectures in game theory for computer scientists |
topic | Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Computer science Mathematics. http://id.loc.gov/authorities/subjects/sh85042295 Théorie des jeux. Informatique Mathématiques. COMPUTERS Reference. bisacsh COMPUTERS Machine Theory. bisacsh COMPUTERS Computer Literacy. bisacsh COMPUTERS Information Technology. bisacsh COMPUTERS Data Processing. bisacsh COMPUTERS Computer Science. bisacsh COMPUTERS Hardware General. bisacsh Computer science Mathematics fast Game theory fast |
topic_facet | Game theory. Computer science Mathematics. Théorie des jeux. Informatique Mathématiques. COMPUTERS Reference. COMPUTERS Machine Theory. COMPUTERS Computer Literacy. COMPUTERS Information Technology. COMPUTERS Data Processing. COMPUTERS Computer Science. COMPUTERS Hardware General. Computer science Mathematics Game theory Electronic books. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=357388 |
work_keys_str_mv | AT aptkrzysztofr lecturesingametheoryforcomputerscientists AT gradelerich lecturesingametheoryforcomputerscientists |