Flash multiplayer virtual worlds :: build immersive, full featured interactive worlds for games, online communities, and more /
Annotation
Gespeichert in:
1. Verfasser: | |
---|---|
Weitere Verfasser: | , , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, U.K. :
Packt Pub.,
2010.
|
Schlagworte: | |
Online-Zugang: | DE-862 DE-863 |
Zusammenfassung: | Annotation |
Beschreibung: | 1 online resource (x, 393 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781849690379 1849690375 |
Internformat
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100 | 1 | |a Makzan. | |
245 | 1 | 0 | |a Flash multiplayer virtual worlds : |b build immersive, full featured interactive worlds for games, online communities, and more / |c Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. |
260 | |a Birmingham, U.K. : |b Packt Pub., |c 2010. | ||
300 | |a 1 online resource (x, 393 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
504 | |a Includes bibliographical references and index. | ||
520 | 8 | |a Annotation |b Flash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non-playing characters, and interaction between them. A hands-on guide to building multiplayer virtual worlds in Flash. | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5 | |
505 | 8 | |a Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol | |
505 | 8 | |a Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux | |
505 | 8 | |a Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL | |
505 | 8 | |a Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections | |
630 | 0 | 0 | |a Flash (Computer file) |0 http://id.loc.gov/authorities/names/n97107235 |
630 | 0 | 7 | |a Flash (Computer file) |2 blmlsh |
630 | 0 | 7 | |a Flash (Computer file) |2 fast |
650 | 0 | |a Video games |x Design. |0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
650 | 0 | |a Video games |x Programming. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
650 | 0 | |a Shared virtual environments. |0 http://id.loc.gov/authorities/subjects/sh2006004463 | |
650 | 0 | |a Interactive multimedia. |0 http://id.loc.gov/authorities/subjects/sh90004922 | |
650 | 6 | |a Jeux vidéo |x Conception. | |
650 | 6 | |a Jeux vidéo |x Programmation. | |
650 | 6 | |a Environnements virtuels partagés. | |
650 | 6 | |a Multimédias interactifs. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Information Technology. |2 bisacsh/2013 | |
650 | 7 | |a Computer Graphics. |2 bisacsh/2013 | |
650 | 7 | |a COMPUTERS. |2 bisacsh/2013 | |
650 | 7 | |a Interactive & Multimedia. |2 bisacsh/2013 | |
650 | 7 | |a Computer games |x Design |2 fast | |
650 | 7 | |a Video games |x Programming |2 fast | |
650 | 7 | |a Interactive multimedia |2 fast | |
650 | 7 | |a Shared virtual environments |2 fast | |
655 | 0 | |a Electronic books. | |
700 | 1 | |a Crebbin, David. | |
700 | 1 | |a Hirematada, Prashanth. | |
700 | 1 | |a Suchok, Sergey. | |
758 | |i has work: |a Flash Multiplayer Virtual Worlds (Text) |1 https://id.oclc.org/worldcat/entity/E39PCXxdWTtGfCW7wd6W8G4QMd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Makzan. |t Flash multiplayer virtual worlds. |d Birmingham, U.K. : Packt, 2010 |z 9781849690362 |w (OCoLC)727083321 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn711610199 |
---|---|
_version_ | 1829094693042913280 |
adam_text | |
any_adam_object | |
author | Makzan |
author2 | Crebbin, David Hirematada, Prashanth Suchok, Sergey |
author2_role | |
author2_variant | d c dc p h ph s s ss |
author_facet | Makzan Crebbin, David Hirematada, Prashanth Suchok, Sergey |
author_role | |
author_sort | Makzan |
author_variant | m |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.76.C672 M35 2010eb |
callnumber-search | QA76.76.C672 M35 2010eb |
callnumber-sort | QA 276.76 C672 M35 42010EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5 Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections |
ctrlnum | (OCoLC)711610199 |
dewey-full | 794.8/1526 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8/1526 |
dewey-search | 794.8/1526 |
dewey-sort | 3794.8 41526 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. 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A hands-on guide to building multiplayer virtual worlds in Flash.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; 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genre_facet | Electronic books. |
id | ZDB-4-EBA-ocn711610199 |
illustrated | Illustrated |
indexdate | 2025-04-11T08:37:10Z |
institution | BVB |
isbn | 9781849690379 1849690375 |
language | English |
oclc_num | 711610199 |
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physical | 1 online resource (x, 393 pages) : illustrations |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2010 |
publishDateSearch | 2010 |
publishDateSort | 2010 |
publisher | Packt Pub., |
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spelling | Makzan. Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. Birmingham, U.K. : Packt Pub., 2010. 1 online resource (x, 393 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. Annotation Flash virtual worlds are some of the most exciting_and profitable_online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world_the platform, the environment, quests, avatars, non-playing characters, and interaction between them. A hands-on guide to building multiplayer virtual worlds in Flash. Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5 Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Jeux vidéo Conception. Jeux vidéo Programmation. Environnements virtuels partagés. Multimédias interactifs. GAMES Video & Electronic. bisacsh Information Technology. bisacsh/2013 Computer Graphics. bisacsh/2013 COMPUTERS. bisacsh/2013 Interactive & Multimedia. bisacsh/2013 Computer games Design fast Video games Programming fast Interactive multimedia fast Shared virtual environments fast Electronic books. Crebbin, David. Hirematada, Prashanth. Suchok, Sergey. has work: Flash Multiplayer Virtual Worlds (Text) https://id.oclc.org/worldcat/entity/E39PCXxdWTtGfCW7wd6W8G4QMd https://id.oclc.org/worldcat/ontology/hasWork Print version: Makzan. Flash multiplayer virtual worlds. Birmingham, U.K. : Packt, 2010 9781849690362 (OCoLC)727083321 |
spellingShingle | Makzan Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / Cover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Developing Flash Virtual World; What is a virtual world?; Using virtual world for business; Using virtual world for education; Using virtual world for game; Background; Benefit of using Flash to build virtual world; Connecting players in a virtual world; A brief introduction to transport protocols; Peer-to-peer; Client-server network; Polling; Socket-based connection; Socket server; Available socket servers for Flash; SmartFoxServer; ElectroServer; Flash Media Interactive Server; Red5 Writing your own socket serverChoosing the right server; Application architecture of a virtual world; The whole picture of virtual worlds; Common features in virtual world; Avatar; World to explore; Home; Items; Quests; Non-player characters; Social features; Casual game design versus MMOG; Existing virtual world games; Club Penguin; Mole; Dofus; World of Warcraft; Summary; Chapter 2: Installing the Servers; Comparing SmartFoxServer Lite, Basic, and Pro; SmartFoxServer Lite; SmartFoxServer Basic; SmartFoxServer Pro; Modifying the behavior of server; JSON/Raw data protocol Accessing the database directlyComparing different package options; Developing and deploying virtual world environment; Adjusting server setting for the deployment environment; Hosting SmartFoxServer, web server, and database in one server; Hosting SmartFoxServer in dedicated standalone server; Benefiting from setting up SmartFoxServer, web server, and database in different machines; Setting up the development environment; Installing Java Development Kit; Installing JDK On Windows; Installing JDK on Mac OSX; Installing JDK on Linux; Installing for General Linux; Installing for Ubuntu Linux Downloading SmartFoxServer ProInstalling SmartFoxServer Pro; Installing on Windows; Installing on Mac OSX; Installing on Linux; Running the SmartFoxServer; Starting SmartFoxServer on Windows; Starting SmartFoxServer on Mac OS; Starting SmartFoxServer on Linux; Using embedded web server and database; Running the embedded web server; Running the embedded database server; Downloading third-party HTTP and database server package; Installing WAMP on Windows; Installing MAMP on Mac OSX; Installing LAMP on Linux; Connecting SmartFoxServer and MySQL server; Downloading JDBC Driver for MySQL Setting up the JDBC driverConfiguring the server settings; Configuring MySQL server connection in SmartFoxServer; Restarting the server; Running examples; Loading a simple chat application; Setting up the administration panel; Logging in to administration panel; Locating the Flash Client API; Summary; Chapter 3: Getting Familiar with SmartFoxServer; Configuring a basic SmartFoxServer; Overview of the configuration file structure; Configuring the server; Automatically the binding all available IP addresses to server; Listening port for connections Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Jeux vidéo Conception. Jeux vidéo Programmation. Environnements virtuels partagés. Multimédias interactifs. GAMES Video & Electronic. bisacsh Information Technology. bisacsh/2013 Computer Graphics. bisacsh/2013 COMPUTERS. bisacsh/2013 Interactive & Multimedia. bisacsh/2013 Computer games Design fast Video games Programming fast Interactive multimedia fast Shared virtual environments fast |
subject_GND | http://id.loc.gov/authorities/names/n97107235 http://id.loc.gov/authorities/subjects/sh2006004108 http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh2006004463 http://id.loc.gov/authorities/subjects/sh90004922 |
title | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / |
title_auth | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / |
title_exact_search | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / |
title_full | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. |
title_fullStr | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. |
title_full_unstemmed | Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more / Makzan ; reviewers, David Crebbin, Prashanth Hirematada, Sergey Suchok. |
title_short | Flash multiplayer virtual worlds : |
title_sort | flash multiplayer virtual worlds build immersive full featured interactive worlds for games online communities and more |
title_sub | build immersive, full featured interactive worlds for games, online communities, and more / |
topic | Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Flash (Computer file) blmlsh Flash (Computer file) fast Video games Design. http://id.loc.gov/authorities/subjects/sh2006004108 Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Shared virtual environments. http://id.loc.gov/authorities/subjects/sh2006004463 Interactive multimedia. http://id.loc.gov/authorities/subjects/sh90004922 Jeux vidéo Conception. Jeux vidéo Programmation. Environnements virtuels partagés. Multimédias interactifs. GAMES Video & Electronic. bisacsh Information Technology. bisacsh/2013 Computer Graphics. bisacsh/2013 COMPUTERS. bisacsh/2013 Interactive & Multimedia. bisacsh/2013 Computer games Design fast Video games Programming fast Interactive multimedia fast Shared virtual environments fast |
topic_facet | Flash (Computer file) Video games Design. Video games Programming. Shared virtual environments. Interactive multimedia. Jeux vidéo Conception. Jeux vidéo Programmation. Environnements virtuels partagés. Multimédias interactifs. GAMES Video & Electronic. Information Technology. Computer Graphics. COMPUTERS. Interactive & Multimedia. Computer games Design Video games Programming Interactive multimedia Shared virtual environments Electronic books. |
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