Facebook Graph API development with Flash :: beginner's guide : build social Flash applications fully integrated with the Facebook Graph API /
Build social Flash applications fully integrated with the Facebook Graph API.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham UK :
Packt Pub.,
2010.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Build social Flash applications fully integrated with the Facebook Graph API. |
Beschreibung: | 1 online resource (vi, 305 pages) : color illustrations |
ISBN: | 9781849690751 1849690758 |
Internformat
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245 | 1 | 0 | |a Facebook Graph API development with Flash : |b beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / |c Michael James Williams. |
260 | |a Birmingham UK : |b Packt Pub., |c 2010. | ||
300 | |a 1 online resource (vi, 305 pages) : |b color illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by ... ; Debugging; Watch out for caching; A final note ... ; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action -- loading a Page | |
505 | 8 | |a Accessing the Graph API through AS3Time for action -- retrieving a Page's information in AS3; Time for action -- deserializing a JSON object; Time for action -- visualizing the info; Understanding connections; Time for action -- finding connections in a browser; Rendering Lists; Time for action -- rendering Lists of Posts; Rendering connections; Time for action -- displaying a Graph Object's connections; Introducing the Requestor; Time for action -- creating an HTTP Requestor; Understanding Connections of Connections; Time for action -- loading photos from an album; Putting it all together | |
505 | 8 | |a Time for action -- traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action -- snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action -- registering an application with Facebook; Application ID + logged-in user = access token; Time for action -- requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 | |
505 | 8 | |a Time for action -- Using an access token in our Graph visualizerThat's cheating!; Time for action -- authenticating through the application; A different approach; Time for action -- authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action -- obtaining extended permissions; Time for action -- requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary | |
505 | 8 | |a Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action -- displaying the number of objects in a list; Time for action -- requesting more Objects; Time for action -- requesting more Objects at once; Paging; Time for action -- obtaining data in pages; Time for action -- adding limit and offset to GraphRequest; instances; Time for action -- requesting data based on date; Time for action -- adding since and until to GraphRequest; instances; Time for action -- filtering by date using the UI; We gon' party like it's yo' birthday | |
505 | 8 | |a Time for action -- using the ids parameter in a Graph URL | |
520 | |a Build social Flash applications fully integrated with the Facebook Graph API. | ||
630 | 0 | 0 | |a Facebook (Electronic resource) |0 http://id.loc.gov/authorities/names/n2007076967 |
630 | 0 | 0 | |a Flash (Computer file) |0 http://id.loc.gov/authorities/names/n97107235 |
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650 | 7 | |a Application software |x Development |2 fast | |
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adam_text | |
any_adam_object | |
author | Williams, Michael James, 1966- |
author_GND | http://id.loc.gov/authorities/names/no2013023132 |
author_facet | Williams, Michael James, 1966- |
author_role | |
author_sort | Williams, Michael James, 1966- |
author_variant | m j w mj mjw |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | H - Social Science |
callnumber-label | HM743 |
callnumber-raw | HM743.F33 W55 2010eb |
callnumber-search | HM743.F33 W55 2010eb |
callnumber-sort | HM 3743 F33 W55 42010EB |
callnumber-subject | HM - Sociology |
collection | ZDB-4-EBA |
contents | Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by ... ; Debugging; Watch out for caching; A final note ... ; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action -- loading a Page Accessing the Graph API through AS3Time for action -- retrieving a Page's information in AS3; Time for action -- deserializing a JSON object; Time for action -- visualizing the info; Understanding connections; Time for action -- finding connections in a browser; Rendering Lists; Time for action -- rendering Lists of Posts; Rendering connections; Time for action -- displaying a Graph Object's connections; Introducing the Requestor; Time for action -- creating an HTTP Requestor; Understanding Connections of Connections; Time for action -- loading photos from an album; Putting it all together Time for action -- traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action -- snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action -- registering an application with Facebook; Application ID + logged-in user = access token; Time for action -- requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action -- Using an access token in our Graph visualizerThat's cheating!; Time for action -- authenticating through the application; A different approach; Time for action -- authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action -- obtaining extended permissions; Time for action -- requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action -- displaying the number of objects in a list; Time for action -- requesting more Objects; Time for action -- requesting more Objects at once; Paging; Time for action -- obtaining data in pages; Time for action -- adding limit and offset to GraphRequest; instances; Time for action -- requesting data based on date; Time for action -- adding since and until to GraphRequest; instances; Time for action -- filtering by date using the UI; We gon' party like it's yo' birthday Time for action -- using the ids parameter in a Graph URL |
ctrlnum | (OCoLC)702115980 |
dewey-full | 302.30285 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 302 - Social interaction |
dewey-raw | 302.30285 |
dewey-search | 302.30285 |
dewey-sort | 3302.30285 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn702115980 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:42Z |
institution | BVB |
isbn | 9781849690751 1849690758 |
language | English |
oclc_num | 702115980 |
open_access_boolean | |
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physical | 1 online resource (vi, 305 pages) : color illustrations |
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publisher | Packt Pub., |
record_format | marc |
spelling | Williams, Michael James, 1966- https://id.oclc.org/worldcat/entity/E39PCjK94Xtchp9h4FbtP4Jx6q http://id.loc.gov/authorities/names/no2013023132 Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Michael James Williams. Birmingham UK : Packt Pub., 2010. 1 online resource (vi, 305 pages) : color illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Print version record. Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by ... ; Debugging; Watch out for caching; A final note ... ; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action -- loading a Page Accessing the Graph API through AS3Time for action -- retrieving a Page's information in AS3; Time for action -- deserializing a JSON object; Time for action -- visualizing the info; Understanding connections; Time for action -- finding connections in a browser; Rendering Lists; Time for action -- rendering Lists of Posts; Rendering connections; Time for action -- displaying a Graph Object's connections; Introducing the Requestor; Time for action -- creating an HTTP Requestor; Understanding Connections of Connections; Time for action -- loading photos from an album; Putting it all together Time for action -- traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action -- snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action -- registering an application with Facebook; Application ID + logged-in user = access token; Time for action -- requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action -- Using an access token in our Graph visualizerThat's cheating!; Time for action -- authenticating through the application; A different approach; Time for action -- authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action -- obtaining extended permissions; Time for action -- requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action -- displaying the number of objects in a list; Time for action -- requesting more Objects; Time for action -- requesting more Objects at once; Paging; Time for action -- obtaining data in pages; Time for action -- adding limit and offset to GraphRequest; instances; Time for action -- requesting data based on date; Time for action -- adding since and until to GraphRequest; instances; Time for action -- filtering by date using the UI; We gon' party like it's yo' birthday Time for action -- using the ids parameter in a Graph URL Build social Flash applications fully integrated with the Facebook Graph API. Facebook (Electronic resource) http://id.loc.gov/authorities/names/n2007076967 Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Facebook (Electronic resource) blmlsh Flash (Computer file) blmlsh Facebook (Electronic resource) fast Flash (Computer file) fast Internet programming. http://id.loc.gov/authorities/subjects/sh96009904 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Programmation Internet. Logiciels d'application Développement. BUSINESS & ECONOMICS Negotiating. bisacsh Application software Development fast Internet programming fast Print version: Flash and Facebook Graph Api Development: Beginner's Guide. Gardners Books 2011 9781849690744 (OCoLC)694393376 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=350533 Volltext |
spellingShingle | Williams, Michael James, 1966- Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Table of Contents; Preface; Chapter 1:Introduction; What's so great about Facebook?; It's popular; Numbers; It's everywhere; It's interesting to develop for; Web hosts; What's a web host?; Why do you need one?; How do you choose one?; Useful software; What about domain names?; How much AS3 knowledge is required?; The source code; Powered by ... ; Debugging; Watch out for caching; A final note ... ; Chapter 2:Welcome to the Graph; Accessing the Graph API through a Browser; Time for action -- loading a Page Accessing the Graph API through AS3Time for action -- retrieving a Page's information in AS3; Time for action -- deserializing a JSON object; Time for action -- visualizing the info; Understanding connections; Time for action -- finding connections in a browser; Rendering Lists; Time for action -- rendering Lists of Posts; Rendering connections; Time for action -- displaying a Graph Object's connections; Introducing the Requestor; Time for action -- creating an HTTP Requestor; Understanding Connections of Connections; Time for action -- loading photos from an album; Putting it all together Time for action -- traversing the GraphSummary; Chapter 3:Let Me In!; What can you see?; Time for action -- snooping through other people's accounts; What's that got to do with the Graph API?; Access tokens are proof of authorization; User/Application authorization; Time for action -- registering an application with Facebook; Application ID + logged-in user = access token; Time for action -- requesting an access token with the browser; Registering a redirect URI with our application; Using the Access Token; Me, me, me; Keeping secrets; What did Facebook give us?; Authenticating with AS3 Time for action -- Using an access token in our Graph visualizerThat's cheating!; Time for action -- authenticating through the application; A different approach; Time for action -- authenticating via JavaScript; Creating a callback webpage; Receiving the access token; What about users who haven't used the application before?; Extended permissions; Time for action -- obtaining extended permissions; Time for action -- requesting extended permissions; I want it all, and I want it now; Using the Adobe ActionScript 3 SDK for Facebook platform; Time for action -implementing the SDK; Summary Chapter 4:Digging Deeper into the GraphGetting more results with paging; Time for action -- displaying the number of objects in a list; Time for action -- requesting more Objects; Time for action -- requesting more Objects at once; Paging; Time for action -- obtaining data in pages; Time for action -- adding limit and offset to GraphRequest; instances; Time for action -- requesting data based on date; Time for action -- adding since and until to GraphRequest; instances; Time for action -- filtering by date using the UI; We gon' party like it's yo' birthday Time for action -- using the ids parameter in a Graph URL Facebook (Electronic resource) http://id.loc.gov/authorities/names/n2007076967 Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Facebook (Electronic resource) blmlsh Flash (Computer file) blmlsh Facebook (Electronic resource) fast Flash (Computer file) fast Internet programming. http://id.loc.gov/authorities/subjects/sh96009904 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Programmation Internet. Logiciels d'application Développement. BUSINESS & ECONOMICS Negotiating. bisacsh Application software Development fast Internet programming fast |
subject_GND | http://id.loc.gov/authorities/names/n2007076967 http://id.loc.gov/authorities/names/n97107235 http://id.loc.gov/authorities/subjects/sh96009904 http://id.loc.gov/authorities/subjects/sh95009362 |
title | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / |
title_auth | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / |
title_exact_search | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / |
title_full | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Michael James Williams. |
title_fullStr | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Michael James Williams. |
title_full_unstemmed | Facebook Graph API development with Flash : beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / Michael James Williams. |
title_short | Facebook Graph API development with Flash : |
title_sort | facebook graph api development with flash beginner s guide build social flash applications fully integrated with the facebook graph api |
title_sub | beginner's guide : build social Flash applications fully integrated with the Facebook Graph API / |
topic | Facebook (Electronic resource) http://id.loc.gov/authorities/names/n2007076967 Flash (Computer file) http://id.loc.gov/authorities/names/n97107235 Facebook (Electronic resource) blmlsh Flash (Computer file) blmlsh Facebook (Electronic resource) fast Flash (Computer file) fast Internet programming. http://id.loc.gov/authorities/subjects/sh96009904 Application software Development. http://id.loc.gov/authorities/subjects/sh95009362 Programmation Internet. Logiciels d'application Développement. BUSINESS & ECONOMICS Negotiating. bisacsh Application software Development fast Internet programming fast |
topic_facet | Facebook (Electronic resource) Flash (Computer file) Internet programming. Application software Development. Programmation Internet. Logiciels d'application Développement. BUSINESS & ECONOMICS Negotiating. Application software Development Internet programming |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=350533 |
work_keys_str_mv | AT williamsmichaeljames facebookgraphapidevelopmentwithflashbeginnersguidebuildsocialflashapplicationsfullyintegratedwiththefacebookgraphapi |