Computer animation :: algorithms and techniques /
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. D...
Saved in:
Main Author: | |
---|---|
Format: | Electronic eBook |
Language: | English |
Published: |
Burlington, MA :
Morgan Kauffman,
©2008.
|
Edition: | 2nd ed. |
Series: | Morgan Kaufmann series in computer graphics.
|
Subjects: | |
Online Access: | DE-862 DE-863 |
Summary: | Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i. |
Physical Description: | 1 online resource (xxii, 593 pages) : illustrations (some color) |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9780080553856 0080553850 |
Staff View
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn669806293 | ||
003 | OCoLC | ||
005 | 20250103110447.0 | ||
006 | m o d | ||
007 | cr cnu---unuuu | ||
008 | 101012s2008 maua ob 001 0 eng d | ||
040 | |a N$T |b eng |e pn |c N$T |d E7B |d OCLCQ |d YDXCP |d EBLCP |d MHW |d OCLCQ |d OCLCF |d OCLCQ |d DEBSZ |d OCLCQ |d AGLDB |d OCLCE |d JBG |d ZCU |d MERUC |d OCLCQ |d VTS |d ICG |d OCLCQ |d STF |d DKC |d OCLCQ |d AJS |d OCLCO |d OCLCQ |d OCLCO |d OCLCQ |d OCLCL | ||
019 | |a 664551965 |a 809318506 |a 898019246 |a 989861014 | ||
020 | |a 9780080553856 |q (electronic bk.) | ||
020 | |a 0080553850 |q (electronic bk.) | ||
020 | |z 9780125320009 | ||
020 | |z 0125320000 | ||
035 | |a (OCoLC)669806293 |z (OCoLC)664551965 |z (OCoLC)809318506 |z (OCoLC)898019246 |z (OCoLC)989861014 | ||
042 | |a dlr | ||
050 | 4 | |a TR897.7 |b .P36 2008eb | |
072 | 7 | |a COM |x 071000 |2 bisacsh | |
082 | 7 | |a 006.6/96 |2 22 | |
084 | |a ST 320 |2 rvk | ||
084 | |a DAT 758f |2 stub | ||
049 | |a MAIN | ||
100 | 1 | |a Parent, Rick. |0 http://id.loc.gov/authorities/names/n2001015223 | |
245 | 1 | 0 | |a Computer animation : |b algorithms and techniques / |c Rick Parent. |
250 | |a 2nd ed. | ||
260 | |a Burlington, MA : |b Morgan Kauffman, |c ©2008. | ||
300 | |a 1 online resource (xxii, 593 pages) : |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a The Morgan Kaufmann series in computer graphics | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior. | |
520 | |a Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i. | ||
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2011. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2011 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 6 | |a Animation par ordinateur. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a COMPUTERS |x Digital Media |x Video & Animation. |2 bisacsh | |
650 | 7 | |a Computer animation |2 fast | |
650 | 7 | |a Computeranimation |2 gnd |0 http://d-nb.info/gnd/4199710-4 | |
758 | |i has work: |a Computer animation (Text) |1 https://id.oclc.org/worldcat/entity/E39PCH9pHq8MV3tkchRVfrQdHC |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Parent, Rick. |t Computer animation. |b 2nd ed. |d San Francisco, Calif. : Morgan Kauffman, 2008 |z 9780125320009 |w (OCoLC)156811805 |
830 | 0 | |a Morgan Kaufmann series in computer graphics. |0 http://id.loc.gov/authorities/names/n2007184441 | |
966 | 4 | 0 | |l DE-862 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=335102 |3 Volltext |
966 | 4 | 0 | |l DE-863 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=335102 |3 Volltext |
938 | |a EBL - Ebook Library |b EBLB |n EBL631859 | ||
938 | |a ebrary |b EBRY |n ebr10404554 | ||
938 | |a EBSCOhost |b EBSC |n 335102 | ||
938 | |a YBP Library Services |b YANK |n 3401778 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-862 | ||
049 | |a DE-863 |
Record in the Search Index
DE-BY-FWS_katkey | ZDB-4-EBA-ocn669806293 |
---|---|
_version_ | 1829094682412449792 |
adam_text | |
any_adam_object | |
author | Parent, Rick |
author_GND | http://id.loc.gov/authorities/names/n2001015223 |
author_facet | Parent, Rick |
author_role | |
author_sort | Parent, Rick |
author_variant | r p rp |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.7 .P36 2008eb |
callnumber-search | TR897.7 .P36 2008eb |
callnumber-sort | TR 3897.7 P36 42008EB |
callnumber-subject | TR - Photography |
classification_rvk | ST 320 |
classification_tum | DAT 758f |
collection | ZDB-4-EBA |
contents | Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior. |
ctrlnum | (OCoLC)669806293 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed. |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04384cam a2200649 a 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn669806293</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20250103110447.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr cnu---unuuu</controlfield><controlfield tag="008">101012s2008 maua ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">N$T</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">N$T</subfield><subfield code="d">E7B</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">YDXCP</subfield><subfield code="d">EBLCP</subfield><subfield code="d">MHW</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">DEBSZ</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AGLDB</subfield><subfield code="d">OCLCE</subfield><subfield code="d">JBG</subfield><subfield code="d">ZCU</subfield><subfield code="d">MERUC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">VTS</subfield><subfield code="d">ICG</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">STF</subfield><subfield code="d">DKC</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AJS</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">664551965</subfield><subfield code="a">809318506</subfield><subfield code="a">898019246</subfield><subfield code="a">989861014</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9780080553856</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">0080553850</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780125320009</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0125320000</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)669806293</subfield><subfield code="z">(OCoLC)664551965</subfield><subfield code="z">(OCoLC)809318506</subfield><subfield code="z">(OCoLC)898019246</subfield><subfield code="z">(OCoLC)989861014</subfield></datafield><datafield tag="042" ind1=" " ind2=" "><subfield code="a">dlr</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">TR897.7</subfield><subfield code="b">.P36 2008eb</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM</subfield><subfield code="x">071000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">006.6/96</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 320</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">DAT 758f</subfield><subfield code="2">stub</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Parent, Rick.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2001015223</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Computer animation :</subfield><subfield code="b">algorithms and techniques /</subfield><subfield code="c">Rick Parent.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">2nd ed.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Burlington, MA :</subfield><subfield code="b">Morgan Kauffman,</subfield><subfield code="c">©2008.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xxii, 593 pages) :</subfield><subfield code="b">illustrations (some color)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">The Morgan Kaufmann series in computer graphics</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior.</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="506" ind1=" " ind2=" "><subfield code="3">Use copy</subfield><subfield code="f">Restrictions unspecified</subfield><subfield code="2">star</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="533" ind1=" " ind2=" "><subfield code="a">Electronic reproduction.</subfield><subfield code="b">[Place of publication not identified] :</subfield><subfield code="c">HathiTrust Digital Library,</subfield><subfield code="d">2011.</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="538" ind1=" " ind2=" "><subfield code="a">Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.</subfield><subfield code="u">http://purl.oclc.org/DLF/benchrepro0212</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="583" ind1="1" ind2=" "><subfield code="a">digitized</subfield><subfield code="c">2011</subfield><subfield code="h">HathiTrust Digital Library</subfield><subfield code="l">committed to preserve</subfield><subfield code="2">pda</subfield><subfield code="5">MiAaHDL</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Computer animation.</subfield><subfield code="0">http://id.loc.gov/authorities/subjects/sh85029478</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Animation par ordinateur.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">computer animation.</subfield><subfield code="2">aat</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">COMPUTERS</subfield><subfield code="x">Digital Media</subfield><subfield code="x">Video & Animation.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computer animation</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computeranimation</subfield><subfield code="2">gnd</subfield><subfield code="0">http://d-nb.info/gnd/4199710-4</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">Computer animation (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCH9pHq8MV3tkchRVfrQdHC</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="a">Parent, Rick.</subfield><subfield code="t">Computer animation.</subfield><subfield code="b">2nd ed.</subfield><subfield code="d">San Francisco, Calif. : Morgan Kauffman, 2008</subfield><subfield code="z">9780125320009</subfield><subfield code="w">(OCoLC)156811805</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Morgan Kaufmann series in computer graphics.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2007184441</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-862</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=335102</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="966" ind1="4" ind2="0"><subfield code="l">DE-863</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=335102</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBL - Ebook Library</subfield><subfield code="b">EBLB</subfield><subfield code="n">EBL631859</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10404554</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">335102</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">3401778</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-862</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
id | ZDB-4-EBA-ocn669806293 |
illustrated | Illustrated |
indexdate | 2025-04-11T08:37:00Z |
institution | BVB |
isbn | 9780080553856 0080553850 |
language | English |
oclc_num | 669806293 |
open_access_boolean | |
owner | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
owner_facet | MAIN DE-862 DE-BY-FWS DE-863 DE-BY-FWS |
physical | 1 online resource (xxii, 593 pages) : illustrations (some color) |
psigel | ZDB-4-EBA FWS_PDA_EBA ZDB-4-EBA |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Morgan Kauffman, |
record_format | marc |
series | Morgan Kaufmann series in computer graphics. |
series2 | The Morgan Kaufmann series in computer graphics |
spelling | Parent, Rick. http://id.loc.gov/authorities/names/n2001015223 Computer animation : algorithms and techniques / Rick Parent. 2nd ed. Burlington, MA : Morgan Kauffman, ©2008. 1 online resource (xxii, 593 pages) : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier The Morgan Kaufmann series in computer graphics Includes bibliographical references and index. Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior. Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established i. Print version record. Use copy Restrictions unspecified star MiAaHDL Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2011. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2011 HathiTrust Digital Library committed to preserve pda MiAaHDL Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast Computeranimation gnd http://d-nb.info/gnd/4199710-4 has work: Computer animation (Text) https://id.oclc.org/worldcat/entity/E39PCH9pHq8MV3tkchRVfrQdHC https://id.oclc.org/worldcat/ontology/hasWork Print version: Parent, Rick. Computer animation. 2nd ed. San Francisco, Calif. : Morgan Kauffman, 2008 9780125320009 (OCoLC)156811805 Morgan Kaufmann series in computer graphics. http://id.loc.gov/authorities/names/n2007184441 |
spellingShingle | Parent, Rick Computer animation : algorithms and techniques / Morgan Kaufmann series in computer graphics. Front Cover; In Praise of Computer Animation: Algorithms and Techniques; The Morgan Kaufmann Series in Computer Graphics; Computer Animation; Copyright; About the Author; Contents; Preface; Chapter 1. Introduction; Chapter 2. Technical Background; Chapter 3. Interpolating Values; Chapter 4. Interpolation-Based Animation; Chapter 5. Kinematic Linkages; Chapter 6. Motion Capture; Chapter 7. Physically Based Animation; Chapter 8. Fluids: Liquids & Gases; Chapter 9. Modeling and Animating Human Figures; Chapter 10. Facial Animation; Chapter 11. Modeling Behavior. Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast Computeranimation gnd http://d-nb.info/gnd/4199710-4 |
subject_GND | http://id.loc.gov/authorities/subjects/sh85029478 http://d-nb.info/gnd/4199710-4 |
title | Computer animation : algorithms and techniques / |
title_auth | Computer animation : algorithms and techniques / |
title_exact_search | Computer animation : algorithms and techniques / |
title_full | Computer animation : algorithms and techniques / Rick Parent. |
title_fullStr | Computer animation : algorithms and techniques / Rick Parent. |
title_full_unstemmed | Computer animation : algorithms and techniques / Rick Parent. |
title_short | Computer animation : |
title_sort | computer animation algorithms and techniques |
title_sub | algorithms and techniques / |
topic | Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Animation par ordinateur. computer animation. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation fast Computeranimation gnd http://d-nb.info/gnd/4199710-4 |
topic_facet | Computer animation. Animation par ordinateur. computer animation. COMPUTERS Digital Media Video & Animation. Computer animation Computeranimation |
work_keys_str_mv | AT parentrick computeranimationalgorithmsandtechniques |