Unity game development essentials /:
In Detail Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can prod...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Birmingham, England :
Packt Pub.,
2009.
|
Schriftenreihe: | From technologies to solutions.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In Detail Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! Get started with game development using the Unity game engine with this hands-on, easy-to-follow guideApproach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. Who this book is for If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (vii, 298 pages) : illustrations |
ISBN: | 9781847198198 1847198198 |
Internformat
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From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! Get started with game development using the Unity game engine with this hands-on, easy-to-follow guideApproach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. Who this book is for If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. 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id | ZDB-4-EBA-ocn666996542 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:32Z |
institution | BVB |
isbn | 9781847198198 1847198198 |
language | English |
oclc_num | 666996542 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (vii, 298 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Packt Pub., |
record_format | marc |
series | From technologies to solutions. |
series2 | From technologies to solutions |
spelling | Goldstone, Will. Unity game development essentials / Will Goldstone. Birmingham, England : Packt Pub., 2009. 1 online resource (vii, 298 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier text file From technologies to solutions Includes index. In Detail Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! Get started with game development using the Unity game engine with this hands-on, easy-to-follow guideApproach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with JavaScript and master the Unity development environment with easy to follow stepwise tasks. The printed version of the book is in black and white, but a full color version of the images is available for download here. The eBook version, available from Packt, is in full color. Who this book is for If you're a designer or animator who wishes to take their first steps into game development, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games. Computer graphics. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Real-time programming. http://id.loc.gov/authorities/subjects/sh86002403 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Jeux vidéo Programmation. Affichage tridimensionnel. Programmation en temps réel. computer graphics. aat three-dimensional. aat COMPUTERS Computer Graphics. bisacsh Video games Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Dreidimensionale Computergrafik gnd http://d-nb.info/gnd/4133691-4 Programmierung gnd Datorgrafik. sao Spelprogrammering. sao has work: Unity game development essentials (Text) https://id.oclc.org/worldcat/entity/E39PCFDPBvd9MWTCXXTFWrPwBX https://id.oclc.org/worldcat/ontology/hasWork Print version: Goldstone, Will. Unity game development essentials. Birmingham, England : Packt Publishing, 2009 9781847198181 (OCoLC)474925615 From technologies to solutions. http://id.loc.gov/authorities/names/no2008038412 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333820 Volltext |
spellingShingle | Goldstone, Will Unity game development essentials / From technologies to solutions. Computer graphics. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Real-time programming. http://id.loc.gov/authorities/subjects/sh86002403 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Jeux vidéo Programmation. Affichage tridimensionnel. Programmation en temps réel. computer graphics. aat three-dimensional. aat COMPUTERS Computer Graphics. bisacsh Video games Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Dreidimensionale Computergrafik gnd http://d-nb.info/gnd/4133691-4 Programmierung gnd Datorgrafik. sao Spelprogrammering. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh95003476 http://id.loc.gov/authorities/subjects/sh85135021 http://id.loc.gov/authorities/subjects/sh86002403 https://id.nlm.nih.gov/mesh/D003196 http://d-nb.info/gnd/4010457-6 http://d-nb.info/gnd/4133691-4 |
title | Unity game development essentials / |
title_auth | Unity game development essentials / |
title_exact_search | Unity game development essentials / |
title_full | Unity game development essentials / Will Goldstone. |
title_fullStr | Unity game development essentials / Will Goldstone. |
title_full_unstemmed | Unity game development essentials / Will Goldstone. |
title_short | Unity game development essentials / |
title_sort | unity game development essentials |
topic | Computer graphics. Video games Programming. http://id.loc.gov/authorities/subjects/sh95003476 Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Real-time programming. http://id.loc.gov/authorities/subjects/sh86002403 Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Infographie. Jeux vidéo Programmation. Affichage tridimensionnel. Programmation en temps réel. computer graphics. aat three-dimensional. aat COMPUTERS Computer Graphics. bisacsh Video games Programming fast Computer graphics fast Real-time programming fast Three-dimensional display systems fast Computerspiel gnd http://d-nb.info/gnd/4010457-6 Dreidimensionale Computergrafik gnd http://d-nb.info/gnd/4133691-4 Programmierung gnd Datorgrafik. sao Spelprogrammering. sao |
topic_facet | Computer graphics. Video games Programming. Three-dimensional display systems. Real-time programming. Computer Graphics Infographie. Jeux vidéo Programmation. Affichage tridimensionnel. Programmation en temps réel. computer graphics. three-dimensional. COMPUTERS Computer Graphics. Video games Programming Computer graphics Real-time programming Three-dimensional display systems Computerspiel Dreidimensionale Computergrafik Programmierung Datorgrafik. Spelprogrammering. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=333820 |
work_keys_str_mv | AT goldstonewill unitygamedevelopmentessentials |