From Pac-Man to pop music :: interactive audio in games and new media /
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history,...
Gespeichert in:
Weitere Verfasser: | |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Aldershot, Hampshire, England ; Burlington, VT :
Ashgate,
©2008.
|
Schriftenreihe: | Ashgate popular and folk music series.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. |
Beschreibung: | 1 online resource (xv, 207 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 189-202) and index. |
ISBN: | 9781409429036 1409429032 9781351217729 1351217720 |
Internformat
MARC
LEADER | 00000cam a2200000 a 4500 | ||
---|---|---|---|
001 | ZDB-4-EBA-ocn654422805 | ||
003 | OCoLC | ||
005 | 20241004212047.0 | ||
006 | m o d | ||
007 | cr un||||a|a|| | ||
008 | 100810s2008 enka ob 001 0 eng d | ||
040 | |a OCLCE |b eng |e pn |c OCLCE |d E7B |d N$T |d OCLCQ |d OCLCF |d OCLCQ |d YDXCP |d OCLCO |d COO |d OCLCO |d OCLCQ |d OCLCO |d OCLCQ |d AZK |d COCUF |d AGLDB |d JAJ |d MERUC |d MOR |d LOA |d PIFAG |d FVL |d VGM |d OCLCQ |d IDEBK |d OCLCQ |d YDX |d OCLCO |d K6U |d M8D |d U3W |d STF |d VTS |d INT |d VT2 |d AU@ |d OCLCQ |d WYU |d OCLCA |d YOU |d OCLCQ |d UKAHL |d OCLCQ |d UKCRE |d AJS |d OCLCQ |d OCLCO |d INARC |d OCLCO |d OCLCQ |d OCLCO |d OCLCL | ||
019 | |a 698590028 |a 754793198 |a 764547530 |a 870412397 |a 961501394 |a 962570170 |a 988427482 |a 989911937 |a 991900670 |a 1003199990 |a 1037920743 |a 1055375928 |a 1058481588 |a 1081289219 |a 1086965011 |a 1148076574 |a 1150940938 |a 1153042419 | ||
020 | |a 9781409429036 |q (electronic bk.) | ||
020 | |a 1409429032 |q (electronic bk.) | ||
020 | |a 9781351217729 |q (electronic bk.) | ||
020 | |a 1351217720 |q (electronic bk.) | ||
020 | |z 9780754662006 |q (alk. paper) | ||
020 | |z 0754662004 |q (alk. paper) | ||
020 | |z 9780754662112 |q (pbk. ; |q alk. paper) | ||
020 | |z 075466211X |q (pbk. ; |q alk. paper) | ||
035 | |a (OCoLC)654422805 |z (OCoLC)698590028 |z (OCoLC)754793198 |z (OCoLC)764547530 |z (OCoLC)870412397 |z (OCoLC)961501394 |z (OCoLC)962570170 |z (OCoLC)988427482 |z (OCoLC)989911937 |z (OCoLC)991900670 |z (OCoLC)1003199990 |z (OCoLC)1037920743 |z (OCoLC)1055375928 |z (OCoLC)1058481588 |z (OCoLC)1081289219 |z (OCoLC)1086965011 |z (OCoLC)1148076574 |z (OCoLC)1150940938 |z (OCoLC)1153042419 | ||
037 | |b 00022531 | ||
050 | 4 | |a ML3540.7 |b .F76 2008 | |
072 | 7 | |a MUS |x 041000 |2 bisacsh | |
082 | 7 | |a 781.5/4 |2 22 | |
082 | 7 | |a 006.5 |2 22 | |
084 | |a 24.85 |2 bcl | ||
084 | |a LR 11370 |2 rvk | ||
084 | |a LR 57790 |2 rvk | ||
084 | |a LS 48000 |2 rvk | ||
084 | |a 9,2 |2 ssgn | ||
049 | |a MAIN | ||
245 | 0 | 0 | |a From Pac-Man to pop music : |b interactive audio in games and new media / |c edited by Karen Collins. |
260 | |a Aldershot, Hampshire, England ; |a Burlington, VT : |b Ashgate, |c ©2008. | ||
300 | |a 1 online resource (xv, 207 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file | ||
490 | 1 | |a Ashgate popular and folk music series | |
504 | |a Includes bibliographical references (pages 189-202) and index. | ||
505 | 0 | |a Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz. | |
588 | 0 | |a Print version record. | |
520 | 8 | |a Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. | |
650 | 0 | |a Video game music |x History and criticism. | |
650 | 0 | |a Popular music |x History and criticism. | |
650 | 6 | |a Jeux vidéo, Musique de |x Histoire et critique. | |
650 | 6 | |a Musique populaire |x Histoire et critique. | |
650 | 7 | |a MUSIC |x Instruction & Study |x Theory. |2 bisacsh | |
650 | 7 | |a Popular music |2 fast | |
650 | 7 | |a Video game music |2 fast | |
650 | 7 | |a Neue Medien |2 gnd |0 http://d-nb.info/gnd/4196910-8 | |
650 | 7 | |a Popmusik |2 gnd |0 http://d-nb.info/gnd/4046781-8 | |
650 | 7 | |a Computerspiel |2 gnd |0 http://d-nb.info/gnd/4010457-6 | |
650 | 7 | |a Videoclip |2 gnd | |
650 | 1 | 7 | |a Computermuziek. |2 gtt |
650 | 1 | 7 | |a Computerspellen. |2 gtt |
650 | 1 | 7 | |a Audiovisuele middelen. |2 gtt |
650 | 7 | |a Datorspel |x musik. |2 sao | |
650 | 7 | |a Datormusik. |2 sao | |
650 | 7 | |a Mobiltelefoner |x musik. |2 sao | |
650 | 7 | |a Interaktiva multimedier |x musik. |2 sao | |
650 | 7 | |a Tv-spel. |2 sao | |
655 | 7 | |a Criticism, interpretation, etc. |2 fast | |
700 | 1 | |a Collins, Karen, |d 1973- |1 https://id.oclc.org/worldcat/entity/E39PCjCxT6DVPyfyxHfcqyD6Xb |0 http://id.loc.gov/authorities/names/n2007057357 | |
758 | |i has work: |a From Pac-Man to pop music (Text) |1 https://id.oclc.org/worldcat/entity/E39PCH6H89rWqyDBTyvvkhXB8y |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t From Pac-Man to pop music. |d Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, ©2008 |w (DLC) 2007033749 |w (OCoLC)171613503 |
830 | 0 | |a Ashgate popular and folk music series. |0 http://id.loc.gov/authorities/names/n2001065264 | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=390034 |3 Volltext |
938 | |a Internet Archive |b INAR |n frompacmantopopm0000unse | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH23053334 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH33525399 | ||
938 | |a Askews and Holts Library Services |b ASKH |n AH33482992 | ||
938 | |a ebrary |b EBRY |n ebr10433677 | ||
938 | |a EBSCOhost |b EBSC |n 390034 | ||
938 | |a ProQuest MyiLibrary Digital eBook Collection |b IDEB |n cis39035369 | ||
938 | |a YBP Library Services |b YANK |n 14932079 | ||
938 | |a YBP Library Services |b YANK |n 3554124 | ||
994 | |a 92 |b GEBAY | ||
912 | |a ZDB-4-EBA | ||
049 | |a DE-863 |
Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn654422805 |
---|---|
_version_ | 1816881734458802176 |
adam_text | |
any_adam_object | |
author2 | Collins, Karen, 1973- |
author2_role | |
author2_variant | k c kc |
author_GND | http://id.loc.gov/authorities/names/n2007057357 |
author_facet | Collins, Karen, 1973- |
author_sort | Collins, Karen, 1973- |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | M - Music |
callnumber-label | ML3540 |
callnumber-raw | ML3540.7 .F76 2008 |
callnumber-search | ML3540.7 .F76 2008 |
callnumber-sort | ML 43540.7 F76 42008 |
callnumber-subject | ML - Literature on Music |
classification_rvk | LR 11370 LR 57790 LS 48000 |
collection | ZDB-4-EBA |
contents | Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz. |
ctrlnum | (OCoLC)654422805 |
dewey-full | 781.5/4 006.5 |
dewey-hundreds | 700 - The arts 000 - Computer science, information, general works |
dewey-ones | 781 - General principles and musical forms 006 - Special computer methods |
dewey-raw | 781.5/4 006.5 |
dewey-search | 781.5/4 006.5 |
dewey-sort | 3781.5 14 |
dewey-tens | 780 - Music 000 - Computer science, information, general works |
discipline | Informatik Musikwissenschaft |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>06673cam a2200925 a 4500</leader><controlfield tag="001">ZDB-4-EBA-ocn654422805</controlfield><controlfield tag="003">OCoLC</controlfield><controlfield tag="005">20241004212047.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr un||||a|a||</controlfield><controlfield tag="008">100810s2008 enka ob 001 0 eng d</controlfield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">OCLCE</subfield><subfield code="b">eng</subfield><subfield code="e">pn</subfield><subfield code="c">OCLCE</subfield><subfield code="d">E7B</subfield><subfield code="d">N$T</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCF</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">YDXCP</subfield><subfield code="d">OCLCO</subfield><subfield code="d">COO</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">AZK</subfield><subfield code="d">COCUF</subfield><subfield code="d">AGLDB</subfield><subfield code="d">JAJ</subfield><subfield code="d">MERUC</subfield><subfield code="d">MOR</subfield><subfield code="d">LOA</subfield><subfield code="d">PIFAG</subfield><subfield code="d">FVL</subfield><subfield code="d">VGM</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">IDEBK</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">YDX</subfield><subfield code="d">OCLCO</subfield><subfield code="d">K6U</subfield><subfield code="d">M8D</subfield><subfield code="d">U3W</subfield><subfield code="d">STF</subfield><subfield code="d">VTS</subfield><subfield code="d">INT</subfield><subfield code="d">VT2</subfield><subfield code="d">AU@</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">WYU</subfield><subfield code="d">OCLCA</subfield><subfield code="d">YOU</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">UKAHL</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">UKCRE</subfield><subfield code="d">AJS</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">INARC</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCQ</subfield><subfield code="d">OCLCO</subfield><subfield code="d">OCLCL</subfield></datafield><datafield tag="019" ind1=" " ind2=" "><subfield code="a">698590028</subfield><subfield code="a">754793198</subfield><subfield code="a">764547530</subfield><subfield code="a">870412397</subfield><subfield code="a">961501394</subfield><subfield code="a">962570170</subfield><subfield code="a">988427482</subfield><subfield code="a">989911937</subfield><subfield code="a">991900670</subfield><subfield code="a">1003199990</subfield><subfield code="a">1037920743</subfield><subfield code="a">1055375928</subfield><subfield code="a">1058481588</subfield><subfield code="a">1081289219</subfield><subfield code="a">1086965011</subfield><subfield code="a">1148076574</subfield><subfield code="a">1150940938</subfield><subfield code="a">1153042419</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781409429036</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1409429032</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781351217729</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1351217720</subfield><subfield code="q">(electronic bk.)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780754662006</subfield><subfield code="q">(alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">0754662004</subfield><subfield code="q">(alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">9780754662112</subfield><subfield code="q">(pbk. ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="020" ind1=" " ind2=" "><subfield code="z">075466211X</subfield><subfield code="q">(pbk. ;</subfield><subfield code="q">alk. paper)</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)654422805</subfield><subfield code="z">(OCoLC)698590028</subfield><subfield code="z">(OCoLC)754793198</subfield><subfield code="z">(OCoLC)764547530</subfield><subfield code="z">(OCoLC)870412397</subfield><subfield code="z">(OCoLC)961501394</subfield><subfield code="z">(OCoLC)962570170</subfield><subfield code="z">(OCoLC)988427482</subfield><subfield code="z">(OCoLC)989911937</subfield><subfield code="z">(OCoLC)991900670</subfield><subfield code="z">(OCoLC)1003199990</subfield><subfield code="z">(OCoLC)1037920743</subfield><subfield code="z">(OCoLC)1055375928</subfield><subfield code="z">(OCoLC)1058481588</subfield><subfield code="z">(OCoLC)1081289219</subfield><subfield code="z">(OCoLC)1086965011</subfield><subfield code="z">(OCoLC)1148076574</subfield><subfield code="z">(OCoLC)1150940938</subfield><subfield code="z">(OCoLC)1153042419</subfield></datafield><datafield tag="037" ind1=" " ind2=" "><subfield code="b">00022531</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">ML3540.7</subfield><subfield code="b">.F76 2008</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">MUS</subfield><subfield code="x">041000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">781.5/4</subfield><subfield code="2">22</subfield></datafield><datafield tag="082" ind1="7" ind2=" "><subfield code="a">006.5</subfield><subfield code="2">22</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">24.85</subfield><subfield code="2">bcl</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LR 11370</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LR 57790</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">LS 48000</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">9,2</subfield><subfield code="2">ssgn</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">MAIN</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">From Pac-Man to pop music :</subfield><subfield code="b">interactive audio in games and new media /</subfield><subfield code="c">edited by Karen Collins.</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Aldershot, Hampshire, England ;</subfield><subfield code="a">Burlington, VT :</subfield><subfield code="b">Ashgate,</subfield><subfield code="c">©2008.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (xv, 207 pages) :</subfield><subfield code="b">illustrations</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">data file</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">Ashgate popular and folk music series</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references (pages 189-202) and index.</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz.</subfield></datafield><datafield tag="588" ind1="0" ind2=" "><subfield code="a">Print version record.</subfield></datafield><datafield tag="520" ind1="8" ind2=" "><subfield code="a">Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Video game music</subfield><subfield code="x">History and criticism.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Popular music</subfield><subfield code="x">History and criticism.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Jeux vidéo, Musique de</subfield><subfield code="x">Histoire et critique.</subfield></datafield><datafield tag="650" ind1=" " ind2="6"><subfield code="a">Musique populaire</subfield><subfield code="x">Histoire et critique.</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">MUSIC</subfield><subfield code="x">Instruction & Study</subfield><subfield code="x">Theory.</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Popular music</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Video game music</subfield><subfield code="2">fast</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Neue Medien</subfield><subfield code="2">gnd</subfield><subfield code="0">http://d-nb.info/gnd/4196910-8</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Popmusik</subfield><subfield code="2">gnd</subfield><subfield code="0">http://d-nb.info/gnd/4046781-8</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Computerspiel</subfield><subfield code="2">gnd</subfield><subfield code="0">http://d-nb.info/gnd/4010457-6</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Videoclip</subfield><subfield code="2">gnd</subfield></datafield><datafield tag="650" ind1="1" ind2="7"><subfield code="a">Computermuziek.</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1="1" ind2="7"><subfield code="a">Computerspellen.</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1="1" ind2="7"><subfield code="a">Audiovisuele middelen.</subfield><subfield code="2">gtt</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Datorspel</subfield><subfield code="x">musik.</subfield><subfield code="2">sao</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Datormusik.</subfield><subfield code="2">sao</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Mobiltelefoner</subfield><subfield code="x">musik.</subfield><subfield code="2">sao</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Interaktiva multimedier</subfield><subfield code="x">musik.</subfield><subfield code="2">sao</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Tv-spel.</subfield><subfield code="2">sao</subfield></datafield><datafield tag="655" ind1=" " ind2="7"><subfield code="a">Criticism, interpretation, etc.</subfield><subfield code="2">fast</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Collins, Karen,</subfield><subfield code="d">1973-</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCjCxT6DVPyfyxHfcqyD6Xb</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2007057357</subfield></datafield><datafield tag="758" ind1=" " ind2=" "><subfield code="i">has work:</subfield><subfield code="a">From Pac-Man to pop music (Text)</subfield><subfield code="1">https://id.oclc.org/worldcat/entity/E39PCH6H89rWqyDBTyvvkhXB8y</subfield><subfield code="4">https://id.oclc.org/worldcat/ontology/hasWork</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Print version:</subfield><subfield code="t">From Pac-Man to pop music.</subfield><subfield code="d">Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, ©2008</subfield><subfield code="w">(DLC) 2007033749</subfield><subfield code="w">(OCoLC)171613503</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">Ashgate popular and folk music series.</subfield><subfield code="0">http://id.loc.gov/authorities/names/n2001065264</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="l">FWS01</subfield><subfield code="p">ZDB-4-EBA</subfield><subfield code="q">FWS_PDA_EBA</subfield><subfield code="u">https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=390034</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Internet Archive</subfield><subfield code="b">INAR</subfield><subfield code="n">frompacmantopopm0000unse</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH23053334</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH33525399</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">Askews and Holts Library Services</subfield><subfield code="b">ASKH</subfield><subfield code="n">AH33482992</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ebrary</subfield><subfield code="b">EBRY</subfield><subfield code="n">ebr10433677</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">EBSCOhost</subfield><subfield code="b">EBSC</subfield><subfield code="n">390034</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">ProQuest MyiLibrary Digital eBook Collection</subfield><subfield code="b">IDEB</subfield><subfield code="n">cis39035369</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">14932079</subfield></datafield><datafield tag="938" ind1=" " ind2=" "><subfield code="a">YBP Library Services</subfield><subfield code="b">YANK</subfield><subfield code="n">3554124</subfield></datafield><datafield tag="994" ind1=" " ind2=" "><subfield code="a">92</subfield><subfield code="b">GEBAY</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-4-EBA</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-863</subfield></datafield></record></collection> |
genre | Criticism, interpretation, etc. fast |
genre_facet | Criticism, interpretation, etc. |
id | ZDB-4-EBA-ocn654422805 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:17:26Z |
institution | BVB |
isbn | 9781409429036 1409429032 9781351217729 1351217720 |
language | English |
oclc_num | 654422805 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xv, 207 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2008 |
publishDateSearch | 2008 |
publishDateSort | 2008 |
publisher | Ashgate, |
record_format | marc |
series | Ashgate popular and folk music series. |
series2 | Ashgate popular and folk music series |
spelling | From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins. Aldershot, Hampshire, England ; Burlington, VT : Ashgate, ©2008. 1 online resource (xv, 207 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Ashgate popular and folk music series Includes bibliographical references (pages 189-202) and index. Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz. Print version record. Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and music programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, semiotic analyses, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music. Video game music History and criticism. Popular music History and criticism. Jeux vidéo, Musique de Histoire et critique. Musique populaire Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Popular music fast Video game music fast Neue Medien gnd http://d-nb.info/gnd/4196910-8 Popmusik gnd http://d-nb.info/gnd/4046781-8 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Videoclip gnd Computermuziek. gtt Computerspellen. gtt Audiovisuele middelen. gtt Datorspel musik. sao Datormusik. sao Mobiltelefoner musik. sao Interaktiva multimedier musik. sao Tv-spel. sao Criticism, interpretation, etc. fast Collins, Karen, 1973- https://id.oclc.org/worldcat/entity/E39PCjCxT6DVPyfyxHfcqyD6Xb http://id.loc.gov/authorities/names/n2007057357 has work: From Pac-Man to pop music (Text) https://id.oclc.org/worldcat/entity/E39PCH6H89rWqyDBTyvvkhXB8y https://id.oclc.org/worldcat/ontology/hasWork Print version: From Pac-Man to pop music. Aldershot, Hampshidre, England ; Burlington, VT : Ashgate, ©2008 (DLC) 2007033749 (OCoLC)171613503 Ashgate popular and folk music series. http://id.loc.gov/authorities/names/n2001065264 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=390034 Volltext |
spellingShingle | From Pac-Man to pop music : interactive audio in games and new media / Ashgate popular and folk music series. Industries and Synergies. The new MTV? Electronic arts and playing music / Holly Tessler ; Marketing music through computer games: the case of Poets of the Fall and Max Payne 2 / Antti-Ville Kärjä -- Ringtones and mobile phones. Could ringtones be more annoying? / Peter Drescher ; Indeterminate adaptive digital audio for games on mobiles / Agnès Guerraz and Jacques Lemordant -- Instruments and interactions. Theoretical approaches to composing dynamic music for video games / Jesper Kaae ; Realising groundbreaking adaptive music / Tim van Geelen ; The composition-instrument: emergence, improvisation, and interaction in games and new media / Norbert Herber -- Techniques and technologies. Dynamic range: subtlety and silence in video game sound / Rob Bridgett ; An introduction to granular synthesis in video games / Leonard Paul -- Audio and audience. Chip music: low-tech data music sharing / Anders Carlsson ; Left in the dark: playing computer games with the sound turned off / Kristine Jørgensen ; Music theory in music games / Peter Shultz. Video game music History and criticism. Popular music History and criticism. Jeux vidéo, Musique de Histoire et critique. Musique populaire Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Popular music fast Video game music fast Neue Medien gnd http://d-nb.info/gnd/4196910-8 Popmusik gnd http://d-nb.info/gnd/4046781-8 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Videoclip gnd Computermuziek. gtt Computerspellen. gtt Audiovisuele middelen. gtt Datorspel musik. sao Datormusik. sao Mobiltelefoner musik. sao Interaktiva multimedier musik. sao Tv-spel. sao |
subject_GND | http://d-nb.info/gnd/4196910-8 http://d-nb.info/gnd/4046781-8 http://d-nb.info/gnd/4010457-6 |
title | From Pac-Man to pop music : interactive audio in games and new media / |
title_auth | From Pac-Man to pop music : interactive audio in games and new media / |
title_exact_search | From Pac-Man to pop music : interactive audio in games and new media / |
title_full | From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins. |
title_fullStr | From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins. |
title_full_unstemmed | From Pac-Man to pop music : interactive audio in games and new media / edited by Karen Collins. |
title_short | From Pac-Man to pop music : |
title_sort | from pac man to pop music interactive audio in games and new media |
title_sub | interactive audio in games and new media / |
topic | Video game music History and criticism. Popular music History and criticism. Jeux vidéo, Musique de Histoire et critique. Musique populaire Histoire et critique. MUSIC Instruction & Study Theory. bisacsh Popular music fast Video game music fast Neue Medien gnd http://d-nb.info/gnd/4196910-8 Popmusik gnd http://d-nb.info/gnd/4046781-8 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Videoclip gnd Computermuziek. gtt Computerspellen. gtt Audiovisuele middelen. gtt Datorspel musik. sao Datormusik. sao Mobiltelefoner musik. sao Interaktiva multimedier musik. sao Tv-spel. sao |
topic_facet | Video game music History and criticism. Popular music History and criticism. Jeux vidéo, Musique de Histoire et critique. Musique populaire Histoire et critique. MUSIC Instruction & Study Theory. Popular music Video game music Neue Medien Popmusik Computerspiel Videoclip Computermuziek. Computerspellen. Audiovisuele middelen. Datorspel musik. Datormusik. Mobiltelefoner musik. Interaktiva multimedier musik. Tv-spel. Criticism, interpretation, etc. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=390034 |
work_keys_str_mv | AT collinskaren frompacmantopopmusicinteractiveaudioingamesandnewmedia |