Smart things :: ubiquitous computing user experience design /
The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and serv...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam ; Boston :
Morgan Kaufmann Publisher,
©2010.
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Online-Zugang: | Volltext Volltext |
Zusammenfassung: | The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes. |
Beschreibung: | 1 online resource |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 0080954081 9780080954080 1282878727 9781282878723 9786612878725 661287872X |
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520 | |a The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes. | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. | |
546 | |a English. | ||
650 | 0 | |a Ubiquitous computing. |0 http://id.loc.gov/authorities/subjects/sh2002000759 | |
650 | 0 | |a User interfaces (Computer systems) |0 http://id.loc.gov/authorities/subjects/sh88001679 | |
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 2 | |a User-Computer Interface |0 https://id.nlm.nih.gov/mesh/D014584 | |
650 | 6 | |a Informatique omniprésente. | |
650 | 6 | |a Interfaces utilisateurs (Informatique) | |
650 | 7 | |a COMPUTERS |x Interactive & Multimedia. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Social Aspects |x Human-Computer Interaction. |2 bisacsh | |
650 | 7 | |a Human-computer interaction |2 fast | |
650 | 7 | |a Ubiquitous computing |2 fast | |
650 | 7 | |a User interfaces (Computer systems) |2 fast | |
650 | 7 | |a Ubiquitous Computing |2 gnd |0 http://d-nb.info/gnd/4657367-7 | |
650 | 7 | |a Benutzeroberfläche |2 gnd |0 http://d-nb.info/gnd/4131424-4 | |
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650 | 7 | |a Ubiquitous Computing. |2 idszbz | |
650 | 7 | |a Mensch-Maschine-Kommunikation. |2 idszbz | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn652754988 |
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adam_text | |
any_adam_object | |
author | Kuniavsky, Mike |
author_facet | Kuniavsky, Mike |
author_role | |
author_sort | Kuniavsky, Mike |
author_variant | m k mk |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.5915 .K86 2010 |
callnumber-search | QA76.5915 .K86 2010 |
callnumber-sort | QA 276.5915 K86 42010 |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. |
ctrlnum | (OCoLC)652754988 |
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dewey-raw | 004.01/9 |
dewey-search | 004.01/9 |
dewey-sort | 14.01 19 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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"><subfield code="a">Amsterdam ;</subfield><subfield code="a">Boston :</subfield><subfield code="b">Morgan Kaufmann Publisher,</subfield><subfield code="c">©2010.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="347" ind1=" " ind2=" "><subfield code="a">text file</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. 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id | ZDB-4-EBA-ocn652754988 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:17:25Z |
institution | BVB |
isbn | 0080954081 9780080954080 1282878727 9781282878723 9786612878725 661287872X |
language | English |
lccn | 2010014712 |
oclc_num | 652754988 |
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owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource |
psigel | ZDB-4-EBA |
publishDate | 2010 |
publishDateSearch | 2010 |
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publisher | Morgan Kaufmann Publisher, |
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spelling | Kuniavsky, Mike. Smart things : ubiquitous computing user experience design / Mike Kuniavsky. Amsterdam ; Boston : Morgan Kaufmann Publisher, ©2010. 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier text file The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the why of this kind of design and the how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices. Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges. Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes. Includes bibliographical references and index. Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. English. Ubiquitous computing. http://id.loc.gov/authorities/subjects/sh2002000759 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Informatique omniprésente. Interfaces utilisateurs (Informatique) COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Ubiquitous Computing gnd http://d-nb.info/gnd/4657367-7 Benutzeroberfläche gnd http://d-nb.info/gnd/4131424-4 Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 Mobile Telekommunikation Mensch-Maschine-Kommunikation. idsbb Mensch-Maschine-Kommunikation Mobile Telekommunikation. idsbb Ubiquitous Computing. idszbz Mensch-Maschine-Kommunikation. idszbz Benutzeroberfläche. idszbz Användargränssnitt design. sao Människa-dator-interaktion. sao Print version: Kuniavsky, Mike. Smart things. Amsterdam ; Boston : Morgan Kaufmann Publisher, ©2010 9780123748997 0123748992 (DLC) 2010014712 (OCoLC)515497069 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=407876 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780123748997 Volltext |
spellingShingle | Kuniavsky, Mike Smart things : ubiquitous computing user experience design / Introduction: the middle of Moore's law -- What is user experience design and who creates it? -- Interaction metaphors -- Information is a material -- The Whirlpool Centralpark refrigerator : the design of an accessory port -- Information shadows -- Clickables : toys and information shadows -- Devices are service avatars -- The iPod : a service avatar -- Applianceness -- Roomwizard : an appliance for office society -- Scales of experience -- Plasma poster : unifying work cultures with a digital poster -- Observation and ideation -- Simulation and sketching -- Nabaztag, an ambiguous avatar -- Augmentations and mashups -- Common design challenges -- From invisible computing to everyware. Ubiquitous computing. http://id.loc.gov/authorities/subjects/sh2002000759 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Informatique omniprésente. Interfaces utilisateurs (Informatique) COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Ubiquitous Computing gnd http://d-nb.info/gnd/4657367-7 Benutzeroberfläche gnd http://d-nb.info/gnd/4131424-4 Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 Mobile Telekommunikation Mensch-Maschine-Kommunikation. idsbb Mensch-Maschine-Kommunikation Mobile Telekommunikation. idsbb Ubiquitous Computing. idszbz Mensch-Maschine-Kommunikation. idszbz Benutzeroberfläche. idszbz Användargränssnitt design. sao Människa-dator-interaktion. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh2002000759 http://id.loc.gov/authorities/subjects/sh88001679 http://id.loc.gov/authorities/subjects/sh88003229 https://id.nlm.nih.gov/mesh/D014584 http://d-nb.info/gnd/4657367-7 http://d-nb.info/gnd/4131424-4 http://d-nb.info/gnd/4125909-9 |
title | Smart things : ubiquitous computing user experience design / |
title_auth | Smart things : ubiquitous computing user experience design / |
title_exact_search | Smart things : ubiquitous computing user experience design / |
title_full | Smart things : ubiquitous computing user experience design / Mike Kuniavsky. |
title_fullStr | Smart things : ubiquitous computing user experience design / Mike Kuniavsky. |
title_full_unstemmed | Smart things : ubiquitous computing user experience design / Mike Kuniavsky. |
title_short | Smart things : |
title_sort | smart things ubiquitous computing user experience design |
title_sub | ubiquitous computing user experience design / |
topic | Ubiquitous computing. http://id.loc.gov/authorities/subjects/sh2002000759 User interfaces (Computer systems) http://id.loc.gov/authorities/subjects/sh88001679 Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 User-Computer Interface https://id.nlm.nih.gov/mesh/D014584 Informatique omniprésente. Interfaces utilisateurs (Informatique) COMPUTERS Interactive & Multimedia. bisacsh COMPUTERS Social Aspects Human-Computer Interaction. bisacsh Human-computer interaction fast Ubiquitous computing fast User interfaces (Computer systems) fast Ubiquitous Computing gnd http://d-nb.info/gnd/4657367-7 Benutzeroberfläche gnd http://d-nb.info/gnd/4131424-4 Mensch-Maschine-Kommunikation gnd http://d-nb.info/gnd/4125909-9 Mobile Telekommunikation Mensch-Maschine-Kommunikation. idsbb Mensch-Maschine-Kommunikation Mobile Telekommunikation. idsbb Ubiquitous Computing. idszbz Mensch-Maschine-Kommunikation. idszbz Benutzeroberfläche. idszbz Användargränssnitt design. sao Människa-dator-interaktion. sao |
topic_facet | Ubiquitous computing. User interfaces (Computer systems) Human-computer interaction. User-Computer Interface Informatique omniprésente. Interfaces utilisateurs (Informatique) COMPUTERS Interactive & Multimedia. COMPUTERS Social Aspects Human-Computer Interaction. Human-computer interaction Ubiquitous computing Ubiquitous Computing Benutzeroberfläche Mensch-Maschine-Kommunikation Mobile Telekommunikation Mensch-Maschine-Kommunikation. Mensch-Maschine-Kommunikation Mobile Telekommunikation. Ubiquitous Computing. Mensch-Maschine-Kommunikation. Benutzeroberfläche. Användargränssnitt design. Människa-dator-interaktion. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=407876 https://www.sciencedirect.com/science/book/9780123748997 |
work_keys_str_mv | AT kuniavskymike smartthingsubiquitouscomputinguserexperiencedesign |