The state of play :: law, games, and virtual worlds /
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind o...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
New York University Press,
©2006.
|
Schriftenreihe: | Ex machina.
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Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital wor. |
Beschreibung: | 1 online resource (viii, 304 pages) |
Bibliographie: | Includes bibliographical references (pages 289-290) and index. |
ISBN: | 9780814739075 0814739075 |
Internformat
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245 | 0 | 4 | |a The state of play : |b law, games, and virtual worlds / |c edited by Jack M. Balkin and Beth Simone Noveck. |
260 | |a New York : |b New York University Press, |c ©2006. | ||
300 | |a 1 online resource (viii, 304 pages) | ||
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337 | |a computer |b c |2 rdamedia | ||
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490 | 1 | |a Ex machina | |
505 | 0 | |a Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. | |
504 | |a Includes bibliographical references (pages 289-290) and index. | ||
588 | 0 | |a Print version record. | |
520 | |a The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital wor. | ||
546 | |a English. | ||
650 | 0 | |a Video games |x Law and legislation. |0 http://id.loc.gov/authorities/subjects/sh85143203 | |
650 | 0 | |a Virtual reality. |0 http://id.loc.gov/authorities/subjects/sh92000880 | |
650 | 6 | |a Réalité virtuelle. | |
650 | 7 | |a virtual reality. |2 aat | |
650 | 7 | |a LAW |x Intellectual Property |x General. |2 bisacsh | |
650 | 7 | |a LAW |x Military. |2 bisacsh | |
650 | 7 | |a Computer games |x Law and legislation |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
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650 | 7 | |a Computerspiel |2 gnd |0 http://d-nb.info/gnd/4010457-6 | |
650 | 7 | |a Juridische aspecten. |2 gtt | |
650 | 7 | |a Virtuele werkelijkheid. |2 gtt | |
650 | 7 | |a Computerspellen. |2 gtt | |
650 | 7 | |a Virtual reality. |2 nli | |
650 | 7 | |a Computer games |x Law and legislation. |2 nli | |
655 | 0 | |a Computer network resources. | |
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700 | 1 | |a Balkin, J. M., |e editor. | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn568076665 |
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adam_text | |
any_adam_object | |
author2 | Balkin, J. M. Noveck, Beth Simone |
author2_role | edt edt |
author2_variant | j m b jm jmb b s n bs bsn |
author_GND | http://id.loc.gov/authorities/names/n2006044195 |
author_facet | Balkin, J. M. Noveck, Beth Simone |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | K - Law |
callnumber-label | K3705 |
callnumber-raw | K3705.V53 S73 2006eb |
callnumber-search | K3705.V53 S73 2006eb |
callnumber-sort | K 43705 V53 S73 42006EB |
callnumber-subject | K - General Law |
collection | ZDB-4-EBA |
contents | Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. |
ctrlnum | (OCoLC)568076665 |
dewey-full | 343.09/944 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 343 - Military, tax, trade & industrial law |
dewey-raw | 343.09/944 |
dewey-search | 343.09/944 |
dewey-sort | 3343.09 3944 |
dewey-tens | 340 - Law |
discipline | Rechtswissenschaft |
format | Electronic eBook |
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genre | Computer network resources. Conference papers and proceedings fast |
genre_facet | Computer network resources. Conference papers and proceedings |
id | ZDB-4-EBA-ocn568076665 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:17:02Z |
institution | BVB |
isbn | 9780814739075 0814739075 |
language | English |
oclc_num | 568076665 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (viii, 304 pages) |
psigel | ZDB-4-EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | New York University Press, |
record_format | marc |
series | Ex machina. |
series2 | Ex machina |
spelling | The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck. New York : New York University Press, ©2006. 1 online resource (viii, 304 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Ex machina Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. Includes bibliographical references (pages 289-290) and index. Print version record. The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital wor. English. Video games Law and legislation. http://id.loc.gov/authorities/subjects/sh85143203 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Réalité virtuelle. virtual reality. aat LAW Intellectual Property General. bisacsh LAW Military. bisacsh Computer games Law and legislation fast Virtual reality fast Recht gnd http://d-nb.info/gnd/4048737-4 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Juridische aspecten. gtt Virtuele werkelijkheid. gtt Computerspellen. gtt Virtual reality. nli Computer games Law and legislation. nli Computer network resources. Conference papers and proceedings fast Balkin, J. M., editor. Noveck, Beth Simone, editor. http://id.loc.gov/authorities/names/n2006044195 has work: The state of play (Text) https://id.oclc.org/worldcat/entity/E39PCFHvwxqvJ8KhRqFmtMq3kP https://id.oclc.org/worldcat/ontology/hasWork Print version: State of play. New York : New York University Press, ©2006 081479971X (DLC) 2006018394 (OCoLC)70176784 Ex machina. http://id.loc.gov/authorities/names/n2004099989 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1046573 Volltext |
spellingShingle | The state of play : law, games, and virtual worlds / Ex machina. Introduction / Jack M. Balkin and Beth Simone Noveck -- Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter -- Virtual worldliness / Richard A. Bartle -- Declaring the rights of players / Raph Koster -- The right to play / Edward Castronova -- Law and liberty in virtual worlds / Jack M. Balkin -- Virtual crime / F. Gregory Lastowka and Dan Hunter -- Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell -- Virtual power politics / James Grimmelmann -- Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka -- There is no spoon / Yochai Benkler -- Who killed Miss Norway? / Tracy Spaight -- Who's in charge of who I am? : identity and law online / Susan P. Crawford -- Privacy and data collection in virtual worlds / Tal Zarsky -- Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin -- The new visual literacy : how the screen affects the law / David R. Johnson -- Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck. Video games Law and legislation. http://id.loc.gov/authorities/subjects/sh85143203 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Réalité virtuelle. virtual reality. aat LAW Intellectual Property General. bisacsh LAW Military. bisacsh Computer games Law and legislation fast Virtual reality fast Recht gnd http://d-nb.info/gnd/4048737-4 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Juridische aspecten. gtt Virtuele werkelijkheid. gtt Computerspellen. gtt Virtual reality. nli Computer games Law and legislation. nli |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143203 http://id.loc.gov/authorities/subjects/sh92000880 http://d-nb.info/gnd/4048737-4 http://d-nb.info/gnd/4010457-6 |
title | The state of play : law, games, and virtual worlds / |
title_auth | The state of play : law, games, and virtual worlds / |
title_exact_search | The state of play : law, games, and virtual worlds / |
title_full | The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck. |
title_fullStr | The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck. |
title_full_unstemmed | The state of play : law, games, and virtual worlds / edited by Jack M. Balkin and Beth Simone Noveck. |
title_short | The state of play : |
title_sort | state of play law games and virtual worlds |
title_sub | law, games, and virtual worlds / |
topic | Video games Law and legislation. http://id.loc.gov/authorities/subjects/sh85143203 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Réalité virtuelle. virtual reality. aat LAW Intellectual Property General. bisacsh LAW Military. bisacsh Computer games Law and legislation fast Virtual reality fast Recht gnd http://d-nb.info/gnd/4048737-4 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Juridische aspecten. gtt Virtuele werkelijkheid. gtt Computerspellen. gtt Virtual reality. nli Computer games Law and legislation. nli |
topic_facet | Video games Law and legislation. Virtual reality. Réalité virtuelle. virtual reality. LAW Intellectual Property General. LAW Military. Computer games Law and legislation Virtual reality Recht Computerspiel Juridische aspecten. Virtuele werkelijkheid. Computerspellen. Computer games Law and legislation. Computer network resources. Conference papers and proceedings |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=1046573 |
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