Vintage games :: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time /
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecesso...
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boston :
Focal Press/Elsevier,
©2009.
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Online-Zugang: | Volltext Volltext |
Zusammenfassung: | Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images. |
Beschreibung: | 1 online resource (x, 395 pages) : color illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780080880136 0080880134 1282034650 9781282034655 9781136137570 1136137572 |
Internformat
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245 | 1 | 0 | |a Vintage games : |b an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / |c Bill Loguidice, Matt Barton. |
260 | |a Boston : |b Focal Press/Elsevier, |c ©2009. | ||
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520 | |a Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images. | ||
505 | 0 | |a Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues. | |
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Video games |x History. | |
650 | 6 | |a Jeux vidéo |x Histoire. | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
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655 | 0 | |a Electronic books. | |
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758 | |i has work: |a Vintage games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCG8cwPjcdd9jgFdBFqD7wP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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adam_text | |
any_adam_object | |
author | Loguidice, Bill |
author2 | Barton, Matt |
author2_role | |
author2_variant | m b mb |
author_GND | http://id.loc.gov/authorities/names/n2008075905 http://id.loc.gov/authorities/names/n2007085553 |
author_facet | Loguidice, Bill Barton, Matt |
author_role | |
author_sort | Loguidice, Bill |
author_variant | b l bl |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .L64 2009 |
callnumber-search | GV1469.3 .L64 2009 |
callnumber-sort | GV 41469.3 L64 42009 |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues. |
ctrlnum | (OCoLC)500575227 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Electronic books. History fast |
genre_facet | Electronic books. History |
id | ZDB-4-EBA-ocn500575227 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:16:55Z |
institution | BVB |
isbn | 9780080880136 0080880134 1282034650 9781282034655 9781136137570 1136137572 |
language | English |
oclc_num | 500575227 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (x, 395 pages) : color illustrations |
psigel | ZDB-4-EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Focal Press/Elsevier, |
record_format | marc |
spelling | Loguidice, Bill. http://id.loc.gov/authorities/names/n2008075905 Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton. Boston : Focal Press/Elsevier, ©2009. 1 online resource (x, 395 pages) : color illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market. *Explores the gameplay, history, development, and influence of the most important videogames of all time *Includes material from interviews, contemporary reviews, manuals, and other primary and secondary sources *Identifies and analyzes the key concepts behind each videogame *Features hundreds of exclusive, full-color images. Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues. Includes bibliographical references and index. Video games History. Jeux vidéo Histoire. GAMES Video & Electronic. bisacsh Video games fast Electronic books. History fast Barton, Matt. http://id.loc.gov/authorities/names/n2007085553 has work: Vintage games (Text) https://id.oclc.org/worldcat/entity/E39PCG8cwPjcdd9jgFdBFqD7wP https://id.oclc.org/worldcat/ontology/hasWork Print version: Loguidice, Bill. Vintage games. Boston : Focal Press/Elsevier, ©2009 9780240811468 0240811461 (DLC) 2008048031 (OCoLC)255903023 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=272255 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780240811468 Volltext |
spellingShingle | Loguidice, Bill Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Alone in the Dark (1992): The Polygons of Fear; Castle Wolfenstein (1981): Achtung! Stealth Gaming Comes out of Hiding; Dance Dance Revolution (1998): The Player Becomes the Star; Diablo (1996): The Rogue Goes to Hell; Doom (1993): The First Person Shooter Takes Control; Dune II: The Building of a Dynasty (1992): Strategy in Real Time; Final Fantasy VII (1997): It's Never Final in the World of Fantasy; Flight Simulator (1980): Digital Reality; Grand Theft Auto III (2001): The Consolejacking Life; John Madden Football (1988): Modern Sports Videogames Kickoff; King's Quest: Quest for the Crown (1984): Perilous Puzzles, Thorny Thrones; Myst (1993): Launching Multimedia Worlds; Pac-Man (1980): Japanese Gumption, American Consumption; Pole Position (1982): Where the Raster Meets the Road; SimCity (1989): Building Blocks for Fun and Profit; Space Invaders (1978): The Japanese Take Over; Street Fighter II (1991): Would you like the Combo?; Super Mario 64/Tomb Raider (1996): The Third Dimension; Super Mario Bros. (1985): How High Can Jumpman Get?; Tetris (1985): Casual Gaming Falls into Place; The Legend of Zelda (1986): Rescuing Zeldas and Uniting Triforces; The Sims (2000): Who Let the Sims Out?; Ultima (1980): The Immaculate Conception of the Computer Role-Playing Game; Ultima Online (1997): Putting the Role-Play back in Computer Role-Playing Games; Zork (1980): Text Imps versus Graphics Grues. Video games History. Jeux vidéo Histoire. GAMES Video & Electronic. bisacsh Video games fast |
title | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / |
title_auth | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / |
title_exact_search | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / |
title_full | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton. |
title_fullStr | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton. |
title_full_unstemmed | Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton. |
title_short | Vintage games : |
title_sort | vintage games an insider look at the history of grand theft auto super mario and the most influential games of all time |
title_sub | an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / |
topic | Video games History. Jeux vidéo Histoire. GAMES Video & Electronic. bisacsh Video games fast |
topic_facet | Video games History. Jeux vidéo Histoire. GAMES Video & Electronic. Video games Electronic books. History |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=272255 https://www.sciencedirect.com/science/book/9780240811468 |
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