Serious games :: mechanisms and effects /
The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."
Gespeichert in:
Weitere Verfasser: | , , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York, NY :
Routledge,
2009.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world." |
Beschreibung: | 1 online resource (xxii, 530 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780415993692 0415993695 9780203891650 0203891651 9780415993708 0415993709 9781135848910 1135848912 9781135848866 1135848866 9781135848903 1135848904 1282284118 9781282284111 9786612284113 6612284110 |
Internformat
MARC
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245 | 0 | 0 | |a Serious games : |b mechanisms and effects / |c edited by Ute Ritterfeld, Michael Cody, Peter Vorderer. |
260 | |a New York, NY : |b Routledge, |c 2009. | ||
300 | |a 1 online resource (xxii, 530 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file |2 rda | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? | |
520 | |a The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world." | ||
588 | 0 | |a Print version record. | |
546 | |a English. | ||
650 | 0 | |a Games |x Psychological aspects. | |
650 | 0 | |a Learning. |0 http://id.loc.gov/authorities/subjects/sh85075520 | |
650 | 0 | |a Games |x Research. | |
650 | 2 | |a Learning |0 https://id.nlm.nih.gov/mesh/D007858 | |
650 | 6 | |a Apprentissage. | |
650 | 7 | |a GAMES |x Travel Games. |2 bisacsh | |
650 | 7 | |a GAMES |x Reference. |2 bisacsh | |
650 | 7 | |a Games |x Psychological aspects |2 fast | |
650 | 7 | |a Learning |2 fast | |
650 | 7 | |a Spel |x psykologiska aspekter. |2 sao | |
650 | 7 | |a Inlärning. |2 sao | |
650 | 7 | |a Forskning. |2 sao | |
650 | 7 | |a Datorspel. |2 sao | |
655 | 4 | |a Electronic book. | |
700 | 1 | |a Ritterfeld, Ute. |0 http://id.loc.gov/authorities/names/n2009001925 | |
700 | 1 | |a Cody, Michael J. |0 http://id.loc.gov/authorities/names/n85372538 | |
700 | 1 | |a Vorderer, Peter. |0 http://id.loc.gov/authorities/names/n88065296 | |
758 | |i has work: |a Serious games: mechanisms and effects (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGCmQrgM8Cqxww4WcHdRcd |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Serious games. |d New York, NY : Routledge, 2009 |w (DLC) 2008054273 |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=289942 |3 Volltext |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn458769353 |
---|---|
_version_ | 1816881700253204480 |
adam_text | |
any_adam_object | |
author2 | Ritterfeld, Ute Cody, Michael J. Vorderer, Peter |
author2_role | |
author2_variant | u r ur m j c mj mjc p v pv |
author_GND | http://id.loc.gov/authorities/names/n2009001925 http://id.loc.gov/authorities/names/n85372538 http://id.loc.gov/authorities/names/n88065296 |
author_facet | Ritterfeld, Ute Cody, Michael J. Vorderer, Peter |
author_sort | Ritterfeld, Ute |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1201 |
callnumber-raw | GV1201.37 .S47 2009eb |
callnumber-search | GV1201.37 .S47 2009eb |
callnumber-sort | GV 41201.37 S47 42009EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? |
ctrlnum | (OCoLC)458769353 |
dewey-full | 793/.01 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793/.01 |
dewey-search | 793/.01 |
dewey-sort | 3793 11 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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genre | Electronic book. |
genre_facet | Electronic book. |
id | ZDB-4-EBA-ocn458769353 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:16:53Z |
institution | BVB |
isbn | 9780415993692 0415993695 9780203891650 0203891651 9780415993708 0415993709 9781135848910 1135848912 9781135848866 1135848866 9781135848903 1135848904 1282284118 9781282284111 9786612284113 6612284110 |
language | English |
oclc_num | 458769353 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xxii, 530 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2009 |
publishDateSearch | 2009 |
publishDateSort | 2009 |
publisher | Routledge, |
record_format | marc |
spelling | Serious games : mechanisms and effects / edited by Ute Ritterfeld, Michael Cody, Peter Vorderer. New York, NY : Routledge, 2009. 1 online resource (xxii, 530 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier data file rda Includes bibliographical references and index. Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world." Print version record. English. Games Psychological aspects. Learning. http://id.loc.gov/authorities/subjects/sh85075520 Games Research. Learning https://id.nlm.nih.gov/mesh/D007858 Apprentissage. GAMES Travel Games. bisacsh GAMES Reference. bisacsh Games Psychological aspects fast Learning fast Spel psykologiska aspekter. sao Inlärning. sao Forskning. sao Datorspel. sao Electronic book. Ritterfeld, Ute. http://id.loc.gov/authorities/names/n2009001925 Cody, Michael J. http://id.loc.gov/authorities/names/n85372538 Vorderer, Peter. http://id.loc.gov/authorities/names/n88065296 has work: Serious games: mechanisms and effects (Text) https://id.oclc.org/worldcat/entity/E39PCGCmQrgM8Cqxww4WcHdRcd https://id.oclc.org/worldcat/ontology/hasWork Print version: Serious games. New York, NY : Routledge, 2009 (DLC) 2008054273 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=289942 Volltext |
spellingShingle | Serious games : mechanisms and effects / Book Cover; Title; Copyright; Contents; Foreword: From Virtual U to Serious Games to Something Bigger; Editors; Contributors; List of Figures and Tables; Part I Serious Games: Explication of an Oxymoron; Chapter 1 Introduction; Chapter 2 Classifying Serious Games; Chapter 3 Enjoyment of Digital Games: What Makes Them "Seriously" Fun?; Chapter 4 Serious Games and Seriously Fun Games: Can They Be One and the Same?; Part II Theories and Mechanisms; Section I Serious Games for Learning; Chapter 5 Deep Learning Properties of Good Digital Games: How Far Can They Go? Games Psychological aspects. Learning. http://id.loc.gov/authorities/subjects/sh85075520 Games Research. Learning https://id.nlm.nih.gov/mesh/D007858 Apprentissage. GAMES Travel Games. bisacsh GAMES Reference. bisacsh Games Psychological aspects fast Learning fast Spel psykologiska aspekter. sao Inlärning. sao Forskning. sao Datorspel. sao |
subject_GND | http://id.loc.gov/authorities/subjects/sh85075520 https://id.nlm.nih.gov/mesh/D007858 |
title | Serious games : mechanisms and effects / |
title_auth | Serious games : mechanisms and effects / |
title_exact_search | Serious games : mechanisms and effects / |
title_full | Serious games : mechanisms and effects / edited by Ute Ritterfeld, Michael Cody, Peter Vorderer. |
title_fullStr | Serious games : mechanisms and effects / edited by Ute Ritterfeld, Michael Cody, Peter Vorderer. |
title_full_unstemmed | Serious games : mechanisms and effects / edited by Ute Ritterfeld, Michael Cody, Peter Vorderer. |
title_short | Serious games : |
title_sort | serious games mechanisms and effects |
title_sub | mechanisms and effects / |
topic | Games Psychological aspects. Learning. http://id.loc.gov/authorities/subjects/sh85075520 Games Research. Learning https://id.nlm.nih.gov/mesh/D007858 Apprentissage. GAMES Travel Games. bisacsh GAMES Reference. bisacsh Games Psychological aspects fast Learning fast Spel psykologiska aspekter. sao Inlärning. sao Forskning. sao Datorspel. sao |
topic_facet | Games Psychological aspects. Learning. Games Research. Learning Apprentissage. GAMES Travel Games. GAMES Reference. Games Psychological aspects Spel psykologiska aspekter. Inlärning. Forskning. Datorspel. Electronic book. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=289942 |
work_keys_str_mv | AT ritterfeldute seriousgamesmechanismsandeffects AT codymichaelj seriousgamesmechanismsandeffects AT vordererpeter seriousgamesmechanismsandeffects |