Video game spaces :: image, play, and structure in 3D game worlds /
Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Cambridge, Mass. :
MIT Press,
©2008.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. |
Beschreibung: | 1 online resource (viii, 305 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 247-292) and index. |
ISBN: | 9780262255110 0262255111 0262293013 9780262293013 1282240560 9781282240568 9786612240560 6612240563 |
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245 | 1 | 0 | |a Video game spaces : |b image, play, and structure in 3D game worlds / |c Michael Nitsche. |
260 | |a Cambridge, Mass. : |b MIT Press, |c ©2008. | ||
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546 | |a English. | ||
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author | Nitsche, Michael, 1968- |
author_GND | http://id.loc.gov/authorities/names/n2008032680 |
author_facet | Nitsche, Michael, 1968- |
author_role | |
author_sort | Nitsche, Michael, 1968- |
author_variant | m n mn |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.3 .N58 2008eb |
callnumber-search | GV1469.3 .N58 2008eb |
callnumber-sort | GV 41469.3 N58 42008EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | Structure -- Presentation -- Functionality. |
ctrlnum | (OCoLC)310961305 |
dewey-full | 794.8 |
dewey-hundreds | 700 - The arts |
dewey-ones | 794 - Indoor games of skill |
dewey-raw | 794.8 |
dewey-search | 794.8 |
dewey-sort | 3794.8 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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illustrated | Illustrated |
indexdate | 2024-11-27T13:16:41Z |
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isbn | 9780262255110 0262255111 0262293013 9780262293013 1282240560 9781282240568 9786612240560 6612240563 |
language | English |
oclc_num | 310961305 |
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spelling | Nitsche, Michael, 1968- https://id.oclc.org/worldcat/entity/E39PCjxWKFb4TXHDypV9fXXkym http://id.loc.gov/authorities/names/n2008032680 Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. Cambridge, Mass. : MIT Press, ©2008. 1 online resource (viii, 305 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references (pages 247-292) and index. Structure -- Presentation -- Functionality. Print version record. Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles. English. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. video games. aat GAMES Video & Electronic. bisacsh Video games fast GAME STUDIES/Game Art GAME STUDIES/General SOCIAL SCIENCES/Media Studies has work: Video game spaces (Text) https://id.oclc.org/worldcat/entity/E39PCGwG3yKKr6DYW7pKccw4hd https://id.oclc.org/worldcat/ontology/hasWork Print version: Nitsche, Michael, 1968- Video game spaces. Cambridge, Mass. : MIT Press, ©2008 9780262141017 0262141019 (DLC) 2008019730 (OCoLC)227205814 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=259268 Volltext |
spellingShingle | Nitsche, Michael, 1968- Video game spaces : image, play, and structure in 3D game worlds / Structure -- Presentation -- Functionality. Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. video games. aat GAMES Video & Electronic. bisacsh Video games fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 https://id.nlm.nih.gov/mesh/D018910 |
title | Video game spaces : image, play, and structure in 3D game worlds / |
title_auth | Video game spaces : image, play, and structure in 3D game worlds / |
title_exact_search | Video game spaces : image, play, and structure in 3D game worlds / |
title_full | Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. |
title_fullStr | Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. |
title_full_unstemmed | Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. |
title_short | Video game spaces : |
title_sort | video game spaces image play and structure in 3d game worlds |
title_sub | image, play, and structure in 3D game worlds / |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 Video Games https://id.nlm.nih.gov/mesh/D018910 Jeux vidéo. video games. aat GAMES Video & Electronic. bisacsh Video games fast |
topic_facet | Video games. Video Games Jeux vidéo. video games. GAMES Video & Electronic. Video games |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=259268 |
work_keys_str_mv | AT nitschemichael videogamespacesimageplayandstructurein3dgameworlds |