Video game spaces :: image, play, and structure in 3D game worlds /

Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.

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Bibliographische Detailangaben
1. Verfasser: Nitsche, Michael, 1968-
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Cambridge, Mass. : MIT Press, ©2008.
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:Here, Nitsche introduces five analytical layers - rule-based space, mediated space, fictional space, play space, and social space - and uses them in the analyses of games that range from early classics to recent titles.
Beschreibung:1 online resource (viii, 305 pages) : illustrations
Bibliographie:Includes bibliographical references (pages 247-292) and index.
ISBN:9780262255110
0262255111
0262293013
9780262293013
1282240560
9781282240568
9786612240560
6612240563

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