Understanding digital games /:
The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these pe...
Gespeichert in:
Weitere Verfasser: | , |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
London ; Thousand Oaks, Calif. :
Sage Publications,
2006.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation. |
Beschreibung: | 1 online resource (xx, 249 pages) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9781847877666 1847877664 9781412900331 1412900336 9781412900348 1412900344 9781446211397 1446211398 1281251569 9781281251565 9781446235966 1446235963 9786611251567 6611251561 |
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300 | |a 1 online resource (xx, 249 pages) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
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504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir. | |
588 | 0 | |a Print version record. | |
520 | |a The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation. | ||
546 | |a English. | ||
650 | 0 | |a Video games. |0 http://id.loc.gov/authorities/subjects/sh85143202 | |
650 | 7 | |a GAMES |x Video & Electronic. |2 bisacsh | |
650 | 7 | |a Computer games |2 fast | |
650 | 1 | 7 | |a Computerspelen. |2 gtt |
655 | 7 | |a Festschriften |2 fast | |
655 | 7 | |a Festschriften. |2 lcgft |0 http://id.loc.gov/authorities/genreForms/gf2016026082 | |
700 | 1 | |a Rutter, Jason. |0 http://id.loc.gov/authorities/names/nr99006969 | |
700 | 1 | |a Bryce, Jo. |0 http://id.loc.gov/authorities/names/nb2007017247 | |
758 | |i has work: |a Understanding digital games (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFWTdDRWYf76Grk9tFpC6X |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |t Understanding digital games. |d London ; Thousand Oaks, Calif. : Sage Publications, 2006 |w (DLC) 2005934504 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn290529969 |
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adam_text | |
any_adam_object | |
author2 | Rutter, Jason Bryce, Jo |
author2_role | |
author2_variant | j r jr j b jb |
author_GND | http://id.loc.gov/authorities/names/nr99006969 http://id.loc.gov/authorities/names/nb2007017247 |
author_facet | Rutter, Jason Bryce, Jo |
author_sort | Rutter, Jason |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GV1469 |
callnumber-raw | GV1469.15 .U53 2006eb |
callnumber-search | GV1469.15 .U53 2006eb |
callnumber-sort | GV 41469.15 U53 42006EB |
callnumber-subject | GV - Leisure and Recreation |
collection | ZDB-4-EBA |
contents | 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir. |
ctrlnum | (OCoLC)290529969 |
dewey-full | 793.93/2 |
dewey-hundreds | 700 - The arts |
dewey-ones | 793 - Indoor games and amusements |
dewey-raw | 793.93/2 |
dewey-search | 793.93/2 |
dewey-sort | 3793.93 12 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Sport |
format | Electronic eBook |
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An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. 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genre_facet | Festschriften Festschriften. |
id | ZDB-4-EBA-ocn290529969 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:16:36Z |
institution | BVB |
isbn | 9781847877666 1847877664 9781412900331 1412900336 9781412900348 1412900344 9781446211397 1446211398 1281251569 9781281251565 9781446235966 1446235963 9786611251567 6611251561 |
language | English |
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physical | 1 online resource (xx, 249 pages) : illustrations |
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spelling | Understanding digital games / edited by Jason Rutter and Jo Bryce. London ; Thousand Oaks, Calif. : Sage Publications, 2006. 1 online resource (xx, 249 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Includes bibliographical references and index. 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir. Print version record. The study of digital games is a lively area of research and theorising which draws upon perspectives from a range of disciplinary perspectives, including sociology, psychology, media and film studies, economics and business, gender studies and computer science. This book brings together all these perspectives to offer a unique survey of this highly multidisciplinary field. Each chapter looks at the key theoretical perspectives and provides a review of the relevant literatures in order to demonstrate their relevance to study of digital games. Each chapter also considers the potential limitation. English. Video games. http://id.loc.gov/authorities/subjects/sh85143202 GAMES Video & Electronic. bisacsh Computer games fast Computerspelen. gtt Festschriften fast Festschriften. lcgft http://id.loc.gov/authorities/genreForms/gf2016026082 Rutter, Jason. http://id.loc.gov/authorities/names/nr99006969 Bryce, Jo. http://id.loc.gov/authorities/names/nb2007017247 has work: Understanding digital games (Text) https://id.oclc.org/worldcat/entity/E39PCFWTdDRWYf76Grk9tFpC6X https://id.oclc.org/worldcat/ontology/hasWork Print version: Understanding digital games. London ; Thousand Oaks, Calif. : Sage Publications, 2006 (DLC) 2005934504 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=251738 Volltext |
spellingShingle | Understanding digital games / 1. An introduction to understanding digital games / Jo Bryce, Jason Rutter -- pt. 1. History and production -- 2. A history of digital games / John Kirriemuir -- 3. The business of making digital games / Aphra Kerr -- 4. The economics of digital games / Alberto Alvisi -- 5. A player-centred approach to digital game design / Jonathan Sykes -- pt. 2. Theories and approaches -- 6. Literary theory and digital games / Julian Kücklich -- 7. Film studies and digital games / Geoff King, Tanya Krzywinska -- 8. Digital games as new media / Seth Giddings, Helen W. Kennedy -- 9. Digital games and cultural studies / Garry Crawford, Jason Rutter -- 10. Community, identity and digital games / Martin Hand, Karenza Moore -- pt. 3. Key debates -- 11. Digital games and gender / Jo Bryce, Jason Rutter, Cath Sullivan -- 12. Digital games and the violence debate / Jo Bryce, Jason Rutter -- 13. Digital games and education / Timothy Dumbleton, John Kirriemuir. Video games. http://id.loc.gov/authorities/subjects/sh85143202 GAMES Video & Electronic. bisacsh Computer games fast Computerspelen. gtt |
subject_GND | http://id.loc.gov/authorities/subjects/sh85143202 http://id.loc.gov/authorities/genreForms/gf2016026082 |
title | Understanding digital games / |
title_auth | Understanding digital games / |
title_exact_search | Understanding digital games / |
title_full | Understanding digital games / edited by Jason Rutter and Jo Bryce. |
title_fullStr | Understanding digital games / edited by Jason Rutter and Jo Bryce. |
title_full_unstemmed | Understanding digital games / edited by Jason Rutter and Jo Bryce. |
title_short | Understanding digital games / |
title_sort | understanding digital games |
topic | Video games. http://id.loc.gov/authorities/subjects/sh85143202 GAMES Video & Electronic. bisacsh Computer games fast Computerspelen. gtt |
topic_facet | Video games. GAMES Video & Electronic. Computer games Computerspelen. Festschriften Festschriften. |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=251738 |
work_keys_str_mv | AT rutterjason understandingdigitalgames AT brycejo understandingdigitalgames |