Playing the waves :: Lars Von Trier's game cinema /
Playing the waves offers a unique approach to the work Dannish filmmaker Lars von Trier.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Amsterdam University Press,
©2007.
|
Schriftenreihe: | Film culture in transition.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Playing the waves offers a unique approach to the work Dannish filmmaker Lars von Trier. |
Beschreibung: | 1 online resource (251 pages) |
Format: | Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |
Bibliographie: | Includes bibliographical references (pages 223-236)-and indexes. |
ISBN: | 9789048501861 9048501865 9789048501748 9048501741 9786611154349 6611154345 1281154342 9781281154347 9053569790 9789053569795 |
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049 | |a MAIN | ||
100 | 1 | |a Simons, Jan. |0 http://id.loc.gov/authorities/names/n94045739 | |
245 | 1 | 0 | |a Playing the waves : |b Lars Von Trier's game cinema / |c Jan Simons. |
260 | |a Amsterdam : |b Amsterdam University Press, |c ©2007. | ||
300 | |a 1 online resource (251 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Film culture in transition | |
504 | |a Includes bibliographical references (pages 223-236)-and indexes. | ||
588 | 0 | |a Print version record. | |
506 | |3 Use copy |f Restrictions unspecified |2 star |5 MiAaHDL | ||
533 | |a Electronic reproduction. |b [Place of publication not identified] : |c HathiTrust Digital Library, |d 2010. |5 MiAaHDL | ||
538 | |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. |u http://purl.oclc.org/DLF/benchrepro0212 |5 MiAaHDL | ||
583 | 1 | |a digitized |c 2010 |h HathiTrust Digital Library |l committed to preserve |2 pda |5 MiAaHDL | |
520 | |a Playing the waves offers a unique approach to the work Dannish filmmaker Lars von Trier. | ||
505 | 0 | 0 | |g Machine generated contents note: |g 1. |t Manifesto and modernism -- |t manifesto as a postmodern parody -- |t manifesto taken seriously -- |t manifesto and modernism -- |t From 'essence' to game -- |t manifesto : reiteration and difference -- |g 2. |t name of this game is Dogma 95 -- |t Filmmaking as a game -- |t Film and formalism : the parametric film -- |t Aesthetics and dramaturgy -- |t Filming : story as reconstruction and as representation -- |t Enter the matrix : game, simulation, rules and art -- |t Complex art : Psykomobile #1 : the World Clock -- |t 'There is something digital in the state of Denmark' -- |g 3. |t Filming the game -- |t rules of the game -- |t game of filming, and films about games -- |t Idioterne (1) -- |t Idioterne (2) -- |g 4. |t Virtual explorations : journeys to the end of the night -- |t Rules and manifestos -- |t Virtual explorations : the Europa trilogy -- |t Virtual worlds -- |t Virtual film -- |g 5. |t leader of the game -- |t Many films, one game -- |t 'von Trier' gameworlds -- |t Nuances and subtleties -- |g 6. |t Between cinema and computer -- |t Filming the virtual -- |t Spirituality and virtuality -- |t Registrations of simulations -- |t Virtuality -- |t Virtual realism -- |t viewer as lurker -- |t 'von Trier system' revisited -- |g 7. |t Between Hollywood and Copenhagen -- |t Dogma, film and gaming -- |t Enter the Matrix : virtual Hollywood -- |t Matrix unloaded : virtual realism -- |t Dogma 95 : Nouvelle Vague II? -- |t Between new Hollywood and old Europe -- |t Today's Hollywood, today's Europe -- |g 8. |t name of the game : punish or perish -- |t Cinematic games : games or movies? -- |t Game theory and games studies -- |t Narrative and game theory -- |t Punish or perish; exploit or be exploited -- |t Stories and games reconsidered : probabilities and tragic endings. |
546 | |a English. | ||
600 | 1 | 0 | |a Trier, Lars von, |d 1956- |x Criticism and interpretation. |
610 | 2 | 0 | |a Dogme 95 (Group) |x History. |
600 | 1 | 7 | |a Trier, Lars von, |d 1956- |2 fast |1 https://id.oclc.org/worldcat/entity/E39PBJxH47DGHM64kpvXGB8V4q |
610 | 2 | 7 | |a Dogme 95 (Group) |2 fast |
610 | 2 | 7 | |a Dogma95 |2 gnd |0 http://d-nb.info/gnd/4600406-3 |
600 | 1 | 7 | |a Trier, Lars von. |2 rero |
600 | 1 | 7 | |a Trier, Lars von. |2 swd |
650 | 0 | |a Game theory. |0 http://id.loc.gov/authorities/subjects/sh85052941 | |
650 | 0 | |a Games in art. |0 http://id.loc.gov/authorities/subjects/sh85052963 | |
650 | 6 | |a Théorie des jeux. | |
650 | 7 | |a Mathematics and science. |2 bicssc | |
650 | 7 | |a Science: general issues. |2 bicssc | |
650 | 7 | |a PERFORMING ARTS |x Film & Video |x Direction & Production. |2 bisacsh | |
650 | 7 | |a PERFORMING ARTS |x Film & Video |x General. |2 bisacsh | |
650 | 7 | |a Game theory |2 fast | |
650 | 7 | |a Games in art |2 fast | |
650 | 7 | |a Film |2 gnd |0 http://d-nb.info/gnd/4017102-4 | |
650 | 1 | 7 | |a Filmkunst. |2 gtt |
650 | 1 | 7 | |a Dogma 95. |2 gtt |
653 | |a Popular science | ||
653 | |a Wetenschap algemeen | ||
655 | 7 | |a Criticism, interpretation, etc. |2 fast | |
655 | 7 | |a History |2 fast | |
758 | |i has work: |a Playing the Waves (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFtHRbfbJPY7x9k6mQG6qP |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Simons, Jan. |t Playing the waves. |d Amsterdam : Amsterdam University Press, ©2007 |z 9789053569917 |z 905356991X |w (OCoLC)154690012 |
830 | 0 | |a Film culture in transition. |0 http://id.loc.gov/authorities/names/n94045741 | |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn231632413 |
---|---|
_version_ | 1816881668276879360 |
adam_text | |
any_adam_object | |
author | Simons, Jan |
author_GND | http://id.loc.gov/authorities/names/n94045739 |
author_facet | Simons, Jan |
author_role | |
author_sort | Simons, Jan |
author_variant | j s js |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | P - Language and Literature |
callnumber-label | PN1998 |
callnumber-raw | PN1998.3.T747 S57 2007eb |
callnumber-search | PN1998.3.T747 S57 2007eb |
callnumber-sort | PN 41998.3 T747 S57 42007EB |
callnumber-subject | PN - General Literature |
collection | ZDB-4-EBA |
contents | Manifesto and modernism -- manifesto as a postmodern parody -- manifesto taken seriously -- manifesto and modernism -- From 'essence' to game -- manifesto : reiteration and difference -- name of this game is Dogma 95 -- Filmmaking as a game -- Film and formalism : the parametric film -- Aesthetics and dramaturgy -- Filming : story as reconstruction and as representation -- Enter the matrix : game, simulation, rules and art -- Complex art : Psykomobile #1 : the World Clock -- 'There is something digital in the state of Denmark' -- Filming the game -- rules of the game -- game of filming, and films about games -- Idioterne (1) -- Idioterne (2) -- Virtual explorations : journeys to the end of the night -- Rules and manifestos -- Virtual explorations : the Europa trilogy -- Virtual worlds -- Virtual film -- leader of the game -- Many films, one game -- 'von Trier' gameworlds -- Nuances and subtleties -- Between cinema and computer -- Filming the virtual -- Spirituality and virtuality -- Registrations of simulations -- Virtuality -- Virtual realism -- viewer as lurker -- 'von Trier system' revisited -- Between Hollywood and Copenhagen -- Dogma, film and gaming -- Enter the Matrix : virtual Hollywood -- Matrix unloaded : virtual realism -- Dogma 95 : Nouvelle Vague II? -- Between new Hollywood and old Europe -- Today's Hollywood, today's Europe -- name of the game : punish or perish -- Cinematic games : games or movies? -- Game theory and games studies -- Narrative and game theory -- Punish or perish; exploit or be exploited -- Stories and games reconsidered : probabilities and tragic endings. |
ctrlnum | (OCoLC)231632413 |
dewey-full | 791.430233 |
dewey-hundreds | 700 - The arts |
dewey-ones | 791 - Public performances |
dewey-raw | 791.430233 |
dewey-search | 791.430233 |
dewey-sort | 3791.430233 |
dewey-tens | 790 - Recreational and performing arts |
discipline | Allgemeines |
format | Electronic eBook |
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genre | Criticism, interpretation, etc. fast History fast |
genre_facet | Criticism, interpretation, etc. History |
id | ZDB-4-EBA-ocn231632413 |
illustrated | Not Illustrated |
indexdate | 2024-11-27T13:16:22Z |
institution | BVB |
isbn | 9789048501861 9048501865 9789048501748 9048501741 9786611154349 6611154345 1281154342 9781281154347 9053569790 9789053569795 |
language | English |
oclc_num | 231632413 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (251 pages) |
psigel | ZDB-4-EBA |
publishDate | 2007 |
publishDateSearch | 2007 |
publishDateSort | 2007 |
publisher | Amsterdam University Press, |
record_format | marc |
series | Film culture in transition. |
series2 | Film culture in transition |
spelling | Simons, Jan. http://id.loc.gov/authorities/names/n94045739 Playing the waves : Lars Von Trier's game cinema / Jan Simons. Amsterdam : Amsterdam University Press, ©2007. 1 online resource (251 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Film culture in transition Includes bibliographical references (pages 223-236)-and indexes. Print version record. Use copy Restrictions unspecified star MiAaHDL Electronic reproduction. [Place of publication not identified] : HathiTrust Digital Library, 2010. MiAaHDL Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002. http://purl.oclc.org/DLF/benchrepro0212 MiAaHDL digitized 2010 HathiTrust Digital Library committed to preserve pda MiAaHDL Playing the waves offers a unique approach to the work Dannish filmmaker Lars von Trier. Machine generated contents note: 1. Manifesto and modernism -- manifesto as a postmodern parody -- manifesto taken seriously -- manifesto and modernism -- From 'essence' to game -- manifesto : reiteration and difference -- 2. name of this game is Dogma 95 -- Filmmaking as a game -- Film and formalism : the parametric film -- Aesthetics and dramaturgy -- Filming : story as reconstruction and as representation -- Enter the matrix : game, simulation, rules and art -- Complex art : Psykomobile #1 : the World Clock -- 'There is something digital in the state of Denmark' -- 3. Filming the game -- rules of the game -- game of filming, and films about games -- Idioterne (1) -- Idioterne (2) -- 4. Virtual explorations : journeys to the end of the night -- Rules and manifestos -- Virtual explorations : the Europa trilogy -- Virtual worlds -- Virtual film -- 5. leader of the game -- Many films, one game -- 'von Trier' gameworlds -- Nuances and subtleties -- 6. Between cinema and computer -- Filming the virtual -- Spirituality and virtuality -- Registrations of simulations -- Virtuality -- Virtual realism -- viewer as lurker -- 'von Trier system' revisited -- 7. Between Hollywood and Copenhagen -- Dogma, film and gaming -- Enter the Matrix : virtual Hollywood -- Matrix unloaded : virtual realism -- Dogma 95 : Nouvelle Vague II? -- Between new Hollywood and old Europe -- Today's Hollywood, today's Europe -- 8. name of the game : punish or perish -- Cinematic games : games or movies? -- Game theory and games studies -- Narrative and game theory -- Punish or perish; exploit or be exploited -- Stories and games reconsidered : probabilities and tragic endings. English. Trier, Lars von, 1956- Criticism and interpretation. Dogme 95 (Group) History. Trier, Lars von, 1956- fast https://id.oclc.org/worldcat/entity/E39PBJxH47DGHM64kpvXGB8V4q Dogme 95 (Group) fast Dogma95 gnd http://d-nb.info/gnd/4600406-3 Trier, Lars von. rero Trier, Lars von. swd Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Games in art. http://id.loc.gov/authorities/subjects/sh85052963 Théorie des jeux. Mathematics and science. bicssc Science: general issues. bicssc PERFORMING ARTS Film & Video Direction & Production. bisacsh PERFORMING ARTS Film & Video General. bisacsh Game theory fast Games in art fast Film gnd http://d-nb.info/gnd/4017102-4 Filmkunst. gtt Dogma 95. gtt Popular science Wetenschap algemeen Criticism, interpretation, etc. fast History fast has work: Playing the Waves (Text) https://id.oclc.org/worldcat/entity/E39PCFtHRbfbJPY7x9k6mQG6qP https://id.oclc.org/worldcat/ontology/hasWork Print version: Simons, Jan. Playing the waves. Amsterdam : Amsterdam University Press, ©2007 9789053569917 905356991X (OCoLC)154690012 Film culture in transition. http://id.loc.gov/authorities/names/n94045741 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=224152 Volltext |
spellingShingle | Simons, Jan Playing the waves : Lars Von Trier's game cinema / Film culture in transition. Manifesto and modernism -- manifesto as a postmodern parody -- manifesto taken seriously -- manifesto and modernism -- From 'essence' to game -- manifesto : reiteration and difference -- name of this game is Dogma 95 -- Filmmaking as a game -- Film and formalism : the parametric film -- Aesthetics and dramaturgy -- Filming : story as reconstruction and as representation -- Enter the matrix : game, simulation, rules and art -- Complex art : Psykomobile #1 : the World Clock -- 'There is something digital in the state of Denmark' -- Filming the game -- rules of the game -- game of filming, and films about games -- Idioterne (1) -- Idioterne (2) -- Virtual explorations : journeys to the end of the night -- Rules and manifestos -- Virtual explorations : the Europa trilogy -- Virtual worlds -- Virtual film -- leader of the game -- Many films, one game -- 'von Trier' gameworlds -- Nuances and subtleties -- Between cinema and computer -- Filming the virtual -- Spirituality and virtuality -- Registrations of simulations -- Virtuality -- Virtual realism -- viewer as lurker -- 'von Trier system' revisited -- Between Hollywood and Copenhagen -- Dogma, film and gaming -- Enter the Matrix : virtual Hollywood -- Matrix unloaded : virtual realism -- Dogma 95 : Nouvelle Vague II? -- Between new Hollywood and old Europe -- Today's Hollywood, today's Europe -- name of the game : punish or perish -- Cinematic games : games or movies? -- Game theory and games studies -- Narrative and game theory -- Punish or perish; exploit or be exploited -- Stories and games reconsidered : probabilities and tragic endings. Trier, Lars von, 1956- Criticism and interpretation. Dogme 95 (Group) History. Trier, Lars von, 1956- fast https://id.oclc.org/worldcat/entity/E39PBJxH47DGHM64kpvXGB8V4q Dogme 95 (Group) fast Dogma95 gnd http://d-nb.info/gnd/4600406-3 Trier, Lars von. rero Trier, Lars von. swd Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Games in art. http://id.loc.gov/authorities/subjects/sh85052963 Théorie des jeux. Mathematics and science. bicssc Science: general issues. bicssc PERFORMING ARTS Film & Video Direction & Production. bisacsh PERFORMING ARTS Film & Video General. bisacsh Game theory fast Games in art fast Film gnd http://d-nb.info/gnd/4017102-4 Filmkunst. gtt Dogma 95. gtt |
subject_GND | http://d-nb.info/gnd/4600406-3 http://id.loc.gov/authorities/subjects/sh85052941 http://id.loc.gov/authorities/subjects/sh85052963 http://d-nb.info/gnd/4017102-4 |
title | Playing the waves : Lars Von Trier's game cinema / |
title_alt | Manifesto and modernism -- manifesto as a postmodern parody -- manifesto taken seriously -- manifesto and modernism -- From 'essence' to game -- manifesto : reiteration and difference -- name of this game is Dogma 95 -- Filmmaking as a game -- Film and formalism : the parametric film -- Aesthetics and dramaturgy -- Filming : story as reconstruction and as representation -- Enter the matrix : game, simulation, rules and art -- Complex art : Psykomobile #1 : the World Clock -- 'There is something digital in the state of Denmark' -- Filming the game -- rules of the game -- game of filming, and films about games -- Idioterne (1) -- Idioterne (2) -- Virtual explorations : journeys to the end of the night -- Rules and manifestos -- Virtual explorations : the Europa trilogy -- Virtual worlds -- Virtual film -- leader of the game -- Many films, one game -- 'von Trier' gameworlds -- Nuances and subtleties -- Between cinema and computer -- Filming the virtual -- Spirituality and virtuality -- Registrations of simulations -- Virtuality -- Virtual realism -- viewer as lurker -- 'von Trier system' revisited -- Between Hollywood and Copenhagen -- Dogma, film and gaming -- Enter the Matrix : virtual Hollywood -- Matrix unloaded : virtual realism -- Dogma 95 : Nouvelle Vague II? -- Between new Hollywood and old Europe -- Today's Hollywood, today's Europe -- name of the game : punish or perish -- Cinematic games : games or movies? -- Game theory and games studies -- Narrative and game theory -- Punish or perish; exploit or be exploited -- Stories and games reconsidered : probabilities and tragic endings. |
title_auth | Playing the waves : Lars Von Trier's game cinema / |
title_exact_search | Playing the waves : Lars Von Trier's game cinema / |
title_full | Playing the waves : Lars Von Trier's game cinema / Jan Simons. |
title_fullStr | Playing the waves : Lars Von Trier's game cinema / Jan Simons. |
title_full_unstemmed | Playing the waves : Lars Von Trier's game cinema / Jan Simons. |
title_short | Playing the waves : |
title_sort | playing the waves lars von trier s game cinema |
title_sub | Lars Von Trier's game cinema / |
topic | Trier, Lars von, 1956- Criticism and interpretation. Dogme 95 (Group) History. Trier, Lars von, 1956- fast https://id.oclc.org/worldcat/entity/E39PBJxH47DGHM64kpvXGB8V4q Dogme 95 (Group) fast Dogma95 gnd http://d-nb.info/gnd/4600406-3 Trier, Lars von. rero Trier, Lars von. swd Game theory. http://id.loc.gov/authorities/subjects/sh85052941 Games in art. http://id.loc.gov/authorities/subjects/sh85052963 Théorie des jeux. Mathematics and science. bicssc Science: general issues. bicssc PERFORMING ARTS Film & Video Direction & Production. bisacsh PERFORMING ARTS Film & Video General. bisacsh Game theory fast Games in art fast Film gnd http://d-nb.info/gnd/4017102-4 Filmkunst. gtt Dogma 95. gtt |
topic_facet | Trier, Lars von, 1956- Criticism and interpretation. Dogme 95 (Group) History. Trier, Lars von, 1956- Dogme 95 (Group) Dogma95 Trier, Lars von. Game theory. Games in art. Théorie des jeux. Mathematics and science. Science: general issues. PERFORMING ARTS Film & Video Direction & Production. PERFORMING ARTS Film & Video General. Game theory Games in art Film Filmkunst. Dogma 95. Criticism, interpretation, etc. History |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=224152 |
work_keys_str_mv | AT simonsjan playingthewaveslarsvontriersgamecinema |