MEL scripting for Maya animators /:
MEL scripting for Maya animators, 2nd edition, includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam ; Boston :
Morgan Kaufmann,
2005.
|
Ausgabe: | 2nd ed. |
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling.
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext |
Zusammenfassung: | MEL scripting for Maya animators, 2nd edition, includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications--Resource description page. |
Beschreibung: | Includes index. |
Beschreibung: | 1 online resource (xviii, 529 pages :) |
ISBN: | 9780080470719 0080470718 0120887932 9780120887934 1280961228 9781280961229 9786610961221 6610961220 |
Internformat
MARC
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245 | 1 | 0 | |a MEL scripting for Maya animators / |c Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg. |
250 | |a 2nd ed. | ||
260 | |a Amsterdam ; |a Boston : |b Morgan Kaufmann, |c 2005. | ||
300 | |a 1 online resource (xviii, 529 pages :) | ||
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490 | 1 | |a Morgan Kaufmann series in computer graphics and geometric modeling | |
500 | |a Includes index. | ||
520 | |a MEL scripting for Maya animators, 2nd edition, includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications--Resource description page. | ||
505 | 0 | |a Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index. | |
588 | 0 | |a Print version record. | |
542 | |f Copyright and#169: Elsevier Science and Technology |g 2005 | ||
546 | |a English. | ||
630 | 0 | 0 | |a Maya (Computer file) |0 http://id.loc.gov/authorities/names/no00023998 |
630 | 0 | 7 | |a Maya (Computer file) |2 blmlsh |
630 | 0 | 7 | |a Maya (Computer file) |2 fast |
650 | 0 | |a Computer animation. |0 http://id.loc.gov/authorities/subjects/sh85029478 | |
650 | 0 | |a Computer graphics. | |
650 | 2 | |a Computer Graphics |0 https://id.nlm.nih.gov/mesh/D003196 | |
650 | 6 | |a Animation par ordinateur. | |
650 | 6 | |a Infographie. | |
650 | 7 | |a computer animation. |2 aat | |
650 | 7 | |a computer graphics. |2 aat | |
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700 | 1 | |a Kazmier, Chris. |1 https://id.oclc.org/worldcat/entity/E39PCjvdyYFQCPmRch7mxvjCpP |0 http://id.loc.gov/authorities/names/no2003052983 | |
700 | 1 | |a Osterburg, Stephan. |1 https://id.oclc.org/worldcat/entity/E39PCjJbtwP8XGtQ8T8WhtR4mb |0 http://id.loc.gov/authorities/names/n2005061349 | |
758 | |i has work: |a MEL scripting for Maya animators (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGPHTt6dd769xkFF3YTTH3 |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocn123073022 |
---|---|
_version_ | 1813903299571613696 |
adam_text | |
any_adam_object | |
author | Wilkins, Mark R. |
author2 | Kazmier, Chris Osterburg, Stephan |
author2_role | |
author2_variant | c k ck s o so |
author_GND | http://id.loc.gov/authorities/names/n2005039654 http://id.loc.gov/authorities/names/no2003052983 http://id.loc.gov/authorities/names/n2005061349 |
author_facet | Wilkins, Mark R. Kazmier, Chris Osterburg, Stephan |
author_role | |
author_sort | Wilkins, Mark R. |
author_variant | m r w mr mrw |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TR897 |
callnumber-raw | TR897.7 .W555 2005eb |
callnumber-search | TR897.7 .W555 2005eb |
callnumber-sort | TR 3897.7 W555 42005EB |
callnumber-subject | TR - Photography |
collection | ZDB-4-EBA |
contents | Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index. |
ctrlnum | (OCoLC)123073022 |
dewey-full | 006.6/96 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/96 |
dewey-search | 006.6/96 |
dewey-sort | 16.6 296 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
edition | 2nd ed. |
format | Electronic eBook |
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id | ZDB-4-EBA-ocn123073022 |
illustrated | Illustrated |
indexdate | 2024-10-25T16:16:29Z |
institution | BVB |
isbn | 9780080470719 0080470718 0120887932 9780120887934 1280961228 9781280961229 9786610961221 6610961220 |
language | English |
oclc_num | 123073022 |
open_access_boolean | |
owner | MAIN |
owner_facet | MAIN |
physical | 1 online resource (xviii, 529 pages :) |
psigel | ZDB-4-EBA |
publishDate | 2005 |
publishDateSearch | 2005 |
publishDateSort | 2005 |
publisher | Morgan Kaufmann, |
record_format | marc |
series | Morgan Kaufmann series in computer graphics and geometric modeling. |
series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Wilkins, Mark R. https://id.oclc.org/worldcat/entity/E39PCjGb4dKbpwwPphyrj7dBpq http://id.loc.gov/authorities/names/n2005039654 MEL scripting for Maya animators / Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg. 2nd ed. Amsterdam ; Boston : Morgan Kaufmann, 2005. 1 online resource (xviii, 529 pages :) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file Morgan Kaufmann series in computer graphics and geometric modeling Includes index. MEL scripting for Maya animators, 2nd edition, includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications--Resource description page. Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index. Print version record. Copyright and#169: Elsevier Science and Technology 2005 English. Maya (Computer file) http://id.loc.gov/authorities/names/no00023998 Maya (Computer file) blmlsh Maya (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Animation par ordinateur. Infographie. computer animation. aat computer graphics. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation. blmlsh Computer graphics. blmlsh Computer animation fast Computer graphics fast Kazmier, Chris. https://id.oclc.org/worldcat/entity/E39PCjvdyYFQCPmRch7mxvjCpP http://id.loc.gov/authorities/names/no2003052983 Osterburg, Stephan. https://id.oclc.org/worldcat/entity/E39PCjJbtwP8XGtQ8T8WhtR4mb http://id.loc.gov/authorities/names/n2005061349 has work: MEL scripting for Maya animators (Text) https://id.oclc.org/worldcat/entity/E39PCGPHTt6dd769xkFF3YTTH3 https://id.oclc.org/worldcat/ontology/hasWork Print version: Wilkins, Mark R. MEL scripting for Maya animators. 2nd ed. Amsterdam ; Boston : Morgan Kaufmann, 2005 0120887932 9780120887934 (DLC) 2005015610 (OCoLC)60557458 Morgan Kaufmann series in computer graphics and geometric modeling. http://id.loc.gov/authorities/names/n90662931 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=187182 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=187182 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780120887934 Volltext CBO01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9780120887934 Volltext |
spellingShingle | Wilkins, Mark R. MEL scripting for Maya animators / Morgan Kaufmann series in computer graphics and geometric modeling. Preface; Special Acknowledgment; Chapter 1 Maya Under the Hood; Chapter 2 The Basics of MEL Commands; Chapter 3 Using Expressions; Chapter 4 Controlling Particles with Expressions; Chapter 5 Problem Solving with MEL Scripting; Chapter 6 Variables and Data Types; Chapter 7 Using MEL Commands; Chapter 8 Manipulating Nodes in MEL; Chapter 9 Controlling the Flow of Execution; Chapter 10 Procedures and Functions; Chapter 11 Naming Nodes, Scripts, and Variables; Chapter 12 Designing MEL User Interfaces; Chapter 14 Custom Dialog Boxes; Chapter 15 Making Advanced Dialog Boxes with form Layout; Chapter 16 Making Advanced Dialog Boxes with Web Panels; Chapter 17 Improving Performance With Utility Nodes; Chapter 18 Installing MEL Scripts; Chapter 19 Examples Using MEL with Particle Dynamics; Chapter 20 Examples Using MEL with Solid Body Dynamics; Chapter 21 Example of a Simple Crowd System; Chapter 22 Examples Using MEL in Character Rigging; Index. Maya (Computer file) http://id.loc.gov/authorities/names/no00023998 Maya (Computer file) blmlsh Maya (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Animation par ordinateur. Infographie. computer animation. aat computer graphics. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation. blmlsh Computer graphics. blmlsh Computer animation fast Computer graphics fast |
subject_GND | http://id.loc.gov/authorities/names/no00023998 http://id.loc.gov/authorities/subjects/sh85029478 https://id.nlm.nih.gov/mesh/D003196 |
title | MEL scripting for Maya animators / |
title_auth | MEL scripting for Maya animators / |
title_exact_search | MEL scripting for Maya animators / |
title_full | MEL scripting for Maya animators / Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg. |
title_fullStr | MEL scripting for Maya animators / Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg. |
title_full_unstemmed | MEL scripting for Maya animators / Mark R. Wilkins, Chris Kazmier ; with a contribution by Stephan Osterburg. |
title_short | MEL scripting for Maya animators / |
title_sort | mel scripting for maya animators |
topic | Maya (Computer file) http://id.loc.gov/authorities/names/no00023998 Maya (Computer file) blmlsh Maya (Computer file) fast Computer animation. http://id.loc.gov/authorities/subjects/sh85029478 Computer graphics. Computer Graphics https://id.nlm.nih.gov/mesh/D003196 Animation par ordinateur. Infographie. computer animation. aat computer graphics. aat COMPUTERS Digital Media Video & Animation. bisacsh Computer animation. blmlsh Computer graphics. blmlsh Computer animation fast Computer graphics fast |
topic_facet | Maya (Computer file) Computer animation. Computer graphics. Computer Graphics Animation par ordinateur. Infographie. computer animation. computer graphics. COMPUTERS Digital Media Video & Animation. Computer animation Computer graphics |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=187182 https://www.sciencedirect.com/science/book/9780120887934 |
work_keys_str_mv | AT wilkinsmarkr melscriptingformayaanimators AT kazmierchris melscriptingformayaanimators AT osterburgstephan melscriptingformayaanimators |