Play between worlds :: exploring online game culture /

"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and al...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Taylor, T. L.
Format: Elektronisch E-Book
Sprache:English
Veröffentlicht: Cambridge, Mass. : MIT Press, ©2006.
Schlagworte:
Online-Zugang:Volltext
Zusammenfassung:"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces."--Jacket
Beschreibung:1 online resource (197 pages) : illustrations
Format:Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
Bibliographie:Includes bibliographical references (pages 165-192) and index.
ISBN:9780262284714
0262284715
1423774574
9781423774570
1282100890
9781282100893
9786612100895
6612100893

Es ist kein Print-Exemplar vorhanden.

Volltext öffnen