Millennial monsters :: Japanese toys and the global imagination /
From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Berkeley :
University of California Press,
©2006.
|
Schriftenreihe: | Asia--local studies/global themes ;
13. |
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada |
Beschreibung: | 1 online resource (1 volume) : illustrations |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 9780520938991 0520938992 1423771125 9781423771128 1601290292 9781601290298 9780520221482 0520221486 9780520245655 0520245652 1282771922 9781282771925 9786612771927 6612771925 |
Internformat
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100 | 1 | |a Allison, Anne, |d 1950- |1 https://id.oclc.org/worldcat/entity/E39PBJwhyxjPDMFkkTPXc789jC |0 http://id.loc.gov/authorities/names/n88662898 | |
245 | 1 | 0 | |a Millennial monsters : |b Japanese toys and the global imagination / |c Anne Allison ; foreword by Gary Cross. |
260 | |a Berkeley : |b University of California Press, |c ©2006. | ||
300 | |a 1 online resource (1 volume) : |b illustrations | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Asia--local studies/global themes ; |v 13 | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). | |
588 | 0 | |a Print version record. | |
520 | |a From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada | ||
546 | |a English. | ||
650 | 0 | |a Toys |z Japan. | |
650 | 0 | |a Games |z Japan. |0 http://id.loc.gov/authorities/subjects/sh85052955 | |
650 | 0 | |a Animated films |z Japan. |0 http://id.loc.gov/authorities/subjects/sh99004613 | |
650 | 0 | |a Video games |z Japan. | |
650 | 0 | |a Consumer goods |z Japan. | |
650 | 0 | |a Toy industry |z Japan. | |
650 | 0 | |a Toys |z Japan |x Marketing. | |
650 | 0 | |a Philosophy, Japanese. |0 http://id.loc.gov/authorities/subjects/sh85100943 | |
651 | 0 | |a Japan |x Social life and customs. |0 http://id.loc.gov/authorities/subjects/sh85069579 | |
650 | 6 | |a Jouets |z Japon. | |
650 | 6 | |a Jeux |z Japon. | |
650 | 6 | |a Dessins animés |z Japon. | |
650 | 6 | |a Jeux vidéo |z Japon. | |
650 | 6 | |a Biens de consommation |z Japon. | |
650 | 6 | |a Jouets |x Industrie |z Japon. | |
650 | 6 | |a Jouets |z Japon |x Commercialisation. | |
650 | 6 | |a Philosophie japonaise. | |
651 | 6 | |a Japon |x Murs et coutumes. | |
650 | 7 | |a ANTIQUES & COLLECTIBLES |x Toy Animals. |2 bisacsh | |
650 | 7 | |a ANTIQUES & COLLECTIBLES |x Toys. |2 bisacsh | |
650 | 7 | |a SOCIAL SCIENCE |x Anthropology |x Cultural. |2 bisacsh | |
650 | 7 | |a Animated films |2 fast | |
650 | 7 | |a Consumer goods |2 fast | |
650 | 7 | |a Games |2 fast | |
650 | 7 | |a Manners and customs |2 fast | |
650 | 7 | |a Philosophy, Japanese |2 fast | |
650 | 7 | |a Toy industry |2 fast | |
650 | 7 | |a Toys |2 fast | |
650 | 7 | |a Toys |x Marketing |2 fast | |
650 | 7 | |a Video games |2 fast | |
651 | 7 | |a Japan |2 fast |1 https://id.oclc.org/worldcat/entity/E39PBJkT7GyCmyjxytDfqk6Yfq | |
650 | 7 | |a Spielzeug |2 gnd |0 http://d-nb.info/gnd/4056248-7 | |
650 | 7 | |a Computerspiel |2 gnd |0 http://d-nb.info/gnd/4010457-6 | |
650 | 7 | |a Spielzeughandel |2 gnd |0 http://d-nb.info/gnd/4619617-1 | |
650 | 7 | |a Globalisierung |2 gnd | |
651 | 7 | |a Japan |2 gnd |0 http://d-nb.info/gnd/4028495-5 | |
653 | |a america. | ||
653 | |a animation. | ||
653 | |a anime. | ||
653 | |a canada. | ||
653 | |a capitalism. | ||
653 | |a comic books. | ||
653 | |a cultural goods. | ||
653 | |a cultural studies. | ||
653 | |a global consumption. | ||
653 | |a global culture. | ||
653 | |a global imagination. | ||
653 | |a global marketplace. | ||
653 | |a globalization. | ||
653 | |a hong kong. | ||
653 | |a japan. | ||
653 | |a japanese culture. | ||
653 | |a japanese toys. | ||
653 | |a karaoke. | ||
653 | |a made in japan. | ||
653 | |a manga. | ||
653 | |a martial arts. | ||
653 | |a media studies. | ||
653 | |a millennials. | ||
653 | |a nonfiction. | ||
653 | |a popular toys. | ||
653 | |a postindustrial. | ||
653 | |a postwar japan. | ||
653 | |a social science. | ||
653 | |a sushi. | ||
653 | |a technoware. | ||
653 | |a toy industry. | ||
653 | |a united states. | ||
653 | |a video games. | ||
653 | |a youth products. | ||
758 | |i has work: |a Millennial monsters (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFFtxgvvxChKfG6dfpPc8y |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Allison, Anne, 1950- |t Millennial monsters. |d Berkeley : University of California Press, ©2006 |z 0520221486 |z 0520245652 |w (DLC) 2005025770 |w (OCoLC)61479551 |
830 | 0 | |a Asia--local studies/global themes ; |v 13. | |
856 | 4 | 0 | |l FWS01 |p ZDB-4-EBA |q FWS_PDA_EBA |u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=159387 |3 Volltext |
938 | |a De Gruyter |b DEGR |n 9780520938991 | ||
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938 | |a ebrary |b EBRY |n ebr10120780 | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocm68639895 |
---|---|
_version_ | 1816881636306845696 |
adam_text | |
any_adam_object | |
author | Allison, Anne, 1950- |
author_GND | http://id.loc.gov/authorities/names/n88662898 |
author_facet | Allison, Anne, 1950- |
author_role | |
author_sort | Allison, Anne, 1950- |
author_variant | a a aa |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | G - Geography, Anthropology, Recreation |
callnumber-label | GN635 |
callnumber-raw | GN635.J2 A55 2006eb |
callnumber-search | GN635.J2 A55 2006eb |
callnumber-sort | GN 3635 J2 A55 42006EB |
callnumber-subject | GN - Anthropology |
classification_rvk | EI 6800 LB 61450 QR 529 |
collection | ZDB-4-EBA |
contents | Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). |
ctrlnum | (OCoLC)68639895 |
dewey-full | 688.7/20952 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 688 - Other final products & packaging |
dewey-raw | 688.7/20952 |
dewey-search | 688.7/20952 |
dewey-sort | 3688.7 520952 |
dewey-tens | 680 - Manufacture of products for specific uses |
discipline | Handwerk und Gewerbe / Verschiedene Technologien Außereuropäische Sprachen und Literaturen Literaturwissenschaft Wirtschaftswissenschaften Sozial-/Kulturanthropologie / Empirische Kulturwissenschaft |
format | Electronic eBook |
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geographic | Japan Social life and customs. http://id.loc.gov/authorities/subjects/sh85069579 Japon Murs et coutumes. Japan fast https://id.oclc.org/worldcat/entity/E39PBJkT7GyCmyjxytDfqk6Yfq Japan gnd http://d-nb.info/gnd/4028495-5 |
geographic_facet | Japan Social life and customs. Japon Murs et coutumes. Japan |
id | ZDB-4-EBA-ocm68639895 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:15:52Z |
institution | BVB |
isbn | 9780520938991 0520938992 1423771125 9781423771128 1601290292 9781601290298 9780520221482 0520221486 9780520245655 0520245652 1282771922 9781282771925 9786612771927 6612771925 |
language | English |
oclc_num | 68639895 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (1 volume) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2006 |
publishDateSearch | 2006 |
publishDateSort | 2006 |
publisher | University of California Press, |
record_format | marc |
series | Asia--local studies/global themes ; |
series2 | Asia--local studies/global themes ; |
spelling | Allison, Anne, 1950- https://id.oclc.org/worldcat/entity/E39PBJwhyxjPDMFkkTPXc789jC http://id.loc.gov/authorities/names/n88662898 Millennial monsters : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. Berkeley : University of California Press, ©2006. 1 online resource (1 volume) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Asia--local studies/global themes ; 13 Includes bibliographical references and index. Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). Print version record. From sushi and karaoke to martial arts and technoware, the currency of made-in-Japan cultural goods has skyrocketed in the global marketplace during the past decade. The globalization of Japanese "cool" is led by youth products: video games, manga (comic books), anime (animation), and cute characters that have fostered kid crazes from Hong Kong to Canada English. Toys Japan. Games Japan. http://id.loc.gov/authorities/subjects/sh85052955 Animated films Japan. http://id.loc.gov/authorities/subjects/sh99004613 Video games Japan. Consumer goods Japan. Toy industry Japan. Toys Japan Marketing. Philosophy, Japanese. http://id.loc.gov/authorities/subjects/sh85100943 Japan Social life and customs. http://id.loc.gov/authorities/subjects/sh85069579 Jouets Japon. Jeux Japon. Dessins animés Japon. Jeux vidéo Japon. Biens de consommation Japon. Jouets Industrie Japon. Jouets Japon Commercialisation. Philosophie japonaise. Japon Murs et coutumes. ANTIQUES & COLLECTIBLES Toy Animals. bisacsh ANTIQUES & COLLECTIBLES Toys. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys Marketing fast Video games fast Japan fast https://id.oclc.org/worldcat/entity/E39PBJkT7GyCmyjxytDfqk6Yfq Spielzeug gnd http://d-nb.info/gnd/4056248-7 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Spielzeughandel gnd http://d-nb.info/gnd/4619617-1 Globalisierung gnd Japan gnd http://d-nb.info/gnd/4028495-5 america. animation. anime. canada. capitalism. comic books. cultural goods. cultural studies. global consumption. global culture. global imagination. global marketplace. globalization. hong kong. japan. japanese culture. japanese toys. karaoke. made in japan. manga. martial arts. media studies. millennials. nonfiction. popular toys. postindustrial. postwar japan. social science. sushi. technoware. toy industry. united states. video games. youth products. has work: Millennial monsters (Text) https://id.oclc.org/worldcat/entity/E39PCFFtxgvvxChKfG6dfpPc8y https://id.oclc.org/worldcat/ontology/hasWork Print version: Allison, Anne, 1950- Millennial monsters. Berkeley : University of California Press, ©2006 0520221486 0520245652 (DLC) 2005025770 (OCoLC)61479551 Asia--local studies/global themes ; 13. FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=159387 Volltext |
spellingShingle | Allison, Anne, 1950- Millennial monsters : Japanese toys and the global imagination / Asia--local studies/global themes ; Enchanted commodities -- From ashes to cyborgs : the era of reconstruction (1945/1960) -- Millennial Japan : intimate alienation and new age intimacies -- Mighty Morphin Power Rangers : the first crossover superheroes -- Fierce flesh : sexy schoolgirls in the action fantasy of Sailor Moon -- Tamagotchi : the prosthetics of presence -- Pokømon : getting monsters and communicating capitalism -- "Gotta catch 'em all" : the pokømonization of America (and the world). Toys Japan. Games Japan. http://id.loc.gov/authorities/subjects/sh85052955 Animated films Japan. http://id.loc.gov/authorities/subjects/sh99004613 Video games Japan. Consumer goods Japan. Toy industry Japan. Toys Japan Marketing. Philosophy, Japanese. http://id.loc.gov/authorities/subjects/sh85100943 Jouets Japon. Jeux Japon. Dessins animés Japon. Jeux vidéo Japon. Biens de consommation Japon. Jouets Industrie Japon. Jouets Japon Commercialisation. Philosophie japonaise. ANTIQUES & COLLECTIBLES Toy Animals. bisacsh ANTIQUES & COLLECTIBLES Toys. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys Marketing fast Video games fast Spielzeug gnd http://d-nb.info/gnd/4056248-7 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Spielzeughandel gnd http://d-nb.info/gnd/4619617-1 Globalisierung gnd |
subject_GND | http://id.loc.gov/authorities/subjects/sh85052955 http://id.loc.gov/authorities/subjects/sh99004613 http://id.loc.gov/authorities/subjects/sh85100943 http://id.loc.gov/authorities/subjects/sh85069579 http://d-nb.info/gnd/4056248-7 http://d-nb.info/gnd/4010457-6 http://d-nb.info/gnd/4619617-1 http://d-nb.info/gnd/4028495-5 |
title | Millennial monsters : Japanese toys and the global imagination / |
title_auth | Millennial monsters : Japanese toys and the global imagination / |
title_exact_search | Millennial monsters : Japanese toys and the global imagination / |
title_full | Millennial monsters : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. |
title_fullStr | Millennial monsters : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. |
title_full_unstemmed | Millennial monsters : Japanese toys and the global imagination / Anne Allison ; foreword by Gary Cross. |
title_short | Millennial monsters : |
title_sort | millennial monsters japanese toys and the global imagination |
title_sub | Japanese toys and the global imagination / |
topic | Toys Japan. Games Japan. http://id.loc.gov/authorities/subjects/sh85052955 Animated films Japan. http://id.loc.gov/authorities/subjects/sh99004613 Video games Japan. Consumer goods Japan. Toy industry Japan. Toys Japan Marketing. Philosophy, Japanese. http://id.loc.gov/authorities/subjects/sh85100943 Jouets Japon. Jeux Japon. Dessins animés Japon. Jeux vidéo Japon. Biens de consommation Japon. Jouets Industrie Japon. Jouets Japon Commercialisation. Philosophie japonaise. ANTIQUES & COLLECTIBLES Toy Animals. bisacsh ANTIQUES & COLLECTIBLES Toys. bisacsh SOCIAL SCIENCE Anthropology Cultural. bisacsh Animated films fast Consumer goods fast Games fast Manners and customs fast Philosophy, Japanese fast Toy industry fast Toys fast Toys Marketing fast Video games fast Spielzeug gnd http://d-nb.info/gnd/4056248-7 Computerspiel gnd http://d-nb.info/gnd/4010457-6 Spielzeughandel gnd http://d-nb.info/gnd/4619617-1 Globalisierung gnd |
topic_facet | Toys Japan. Games Japan. Animated films Japan. Video games Japan. Consumer goods Japan. Toy industry Japan. Toys Japan Marketing. Philosophy, Japanese. Japan Social life and customs. Jouets Japon. Jeux Japon. Dessins animés Japon. Jeux vidéo Japon. Biens de consommation Japon. Jouets Industrie Japon. Jouets Japon Commercialisation. Philosophie japonaise. Japon Murs et coutumes. ANTIQUES & COLLECTIBLES Toy Animals. ANTIQUES & COLLECTIBLES Toys. SOCIAL SCIENCE Anthropology Cultural. Animated films Consumer goods Games Manners and customs Philosophy, Japanese Toy industry Toys Toys Marketing Video games Japan Spielzeug Computerspiel Spielzeughandel Globalisierung |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=159387 |
work_keys_str_mv | AT allisonanne millennialmonstersjapanesetoysandtheglobalimagination |