Virtual realism /:
In an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies.
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Oxford University Press,
1998.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | In an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies. |
Beschreibung: | 1 online resource (xiii, 238 pages, 8 unnumbered pages of plates) : illustrations (some color) |
Bibliographie: | Includes bibliographical references and index. |
ISBN: | 1423760689 9781423760689 1602567735 9781602567733 0197561691 9780197561690 |
Internformat
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245 | 1 | 0 | |a Virtual realism / |c Michael Heim. |
260 | |a New York : |b Oxford University Press, |c 1998. | ||
300 | |a 1 online resource (xiii, 238 pages, 8 unnumbered pages of plates) : |b illustrations (some color) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a data file | ||
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a VR 101 -- Virtual realism -- The art of virtual reality -- Interactive design: tunnel or spiral? -- InfoEcology -- Nature and cyberspace -- AWS and UFOs. | |
588 | 0 | |a Print version record. | |
520 | |a In an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies. | ||
520 | |b Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programmes, from the meaning of UFOs to the Internet. The technology of virtual reality brought a new dimension to culture with its virtual offices and cyberspace friendships - but few agree on its merits. Opinions range from the Unabomber's Luddite activism to Wired's cyberpunk attitude to Bill Gate's commercial optimism. Virtual Realism guides readers through the debate and suggests ways of harmonizing computers with culture. Exploring a wide-range of virtual reality technologies, from a tour of a virtual art gallery to the heads-up-displays used by military pilots, Michael Heim shares the discoveries he has made over several years in the studios of VR designers. Always suggesting a harmony of technology with lifestyle, the result is an illuminating look at the meaning and value of human life in the age of cyberculture. | ||
546 | |a English. | ||
650 | 0 | |a Human-computer interaction. |0 http://id.loc.gov/authorities/subjects/sh88003229 | |
650 | 0 | |a Virtual reality. |0 http://id.loc.gov/authorities/subjects/sh92000880 | |
650 | 0 | |a Computers |x Social aspects. | |
650 | 2 | |a Virtual Reality |0 https://id.nlm.nih.gov/mesh/D000076142 | |
650 | 6 | |a Réalité virtuelle. | |
650 | 6 | |a Ordinateurs |x Aspect social. | |
650 | 7 | |a virtual reality. |2 aat | |
650 | 7 | |a COMPUTERS |x Social Aspects |x General. |2 bisacsh | |
650 | 7 | |a Computers |x Social aspects |2 fast | |
650 | 7 | |a Human-computer interaction |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
650 | 7 | |a Processamento grafico (graphics) |2 larpcal | |
650 | 7 | |a Computacao (aspectos socio-economicos e politicos) |2 larpcal | |
758 | |i has work: |a Virtual realism (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGccVYWGXMygxXCFhPgCpK |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocm65184942 |
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adam_text | |
any_adam_object | |
author | Heim, Michael, 1944- |
author_GND | http://id.loc.gov/authorities/names/n92096960 |
author_facet | Heim, Michael, 1944- |
author_role | |
author_sort | Heim, Michael, 1944- |
author_variant | m h mh |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | Q - Science |
callnumber-label | QA76 |
callnumber-raw | QA76.9.H85 H47 1998eb |
callnumber-search | QA76.9.H85 H47 1998eb |
callnumber-sort | QA 276.9 H85 H47 41998EB |
callnumber-subject | QA - Mathematics |
collection | ZDB-4-EBA |
contents | VR 101 -- Virtual realism -- The art of virtual reality -- Interactive design: tunnel or spiral? -- InfoEcology -- Nature and cyberspace -- AWS and UFOs. |
ctrlnum | (OCoLC)65184942 |
dewey-full | 303.48/34 |
dewey-hundreds | 300 - Social sciences |
dewey-ones | 303 - Social processes |
dewey-raw | 303.48/34 |
dewey-search | 303.48/34 |
dewey-sort | 3303.48 234 |
dewey-tens | 300 - Social sciences |
discipline | Soziologie |
format | Electronic eBook |
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id | ZDB-4-EBA-ocm65184942 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:15:51Z |
institution | BVB |
isbn | 1423760689 9781423760689 1602567735 9781602567733 0197561691 9780197561690 |
language | English |
oclc_num | 65184942 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xiii, 238 pages, 8 unnumbered pages of plates) : illustrations (some color) |
psigel | ZDB-4-EBA |
publishDate | 1998 |
publishDateSearch | 1998 |
publishDateSort | 1998 |
publisher | Oxford University Press, |
record_format | marc |
spelling | Heim, Michael, 1944- https://id.oclc.org/worldcat/entity/E39PBJmxVhFPHkMJdmTpWKYgKd http://id.loc.gov/authorities/names/n92096960 Virtual realism / Michael Heim. New York : Oxford University Press, 1998. 1 online resource (xiii, 238 pages, 8 unnumbered pages of plates) : illustrations (some color) text txt rdacontent computer c rdamedia online resource cr rdacarrier data file Includes bibliographical references and index. VR 101 -- Virtual realism -- The art of virtual reality -- Interactive design: tunnel or spiral? -- InfoEcology -- Nature and cyberspace -- AWS and UFOs. Print version record. In an attempt to fashion a new way of linking the limits of technology as it stands currently with the way humans live the author has come up with the concept of 'Virtual Realism'. He shows how humans can harmonise with the new technologies. Virtual Realism is an art form and a way of living with technology. To explain it, Michael Heim draws on a hypertext of topics, from answering machines to interactive art, from engineering to television programmes, from the meaning of UFOs to the Internet. The technology of virtual reality brought a new dimension to culture with its virtual offices and cyberspace friendships - but few agree on its merits. Opinions range from the Unabomber's Luddite activism to Wired's cyberpunk attitude to Bill Gate's commercial optimism. Virtual Realism guides readers through the debate and suggests ways of harmonizing computers with culture. Exploring a wide-range of virtual reality technologies, from a tour of a virtual art gallery to the heads-up-displays used by military pilots, Michael Heim shares the discoveries he has made over several years in the studios of VR designers. Always suggesting a harmony of technology with lifestyle, the result is an illuminating look at the meaning and value of human life in the age of cyberculture. English. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Computers Social aspects. Virtual Reality https://id.nlm.nih.gov/mesh/D000076142 Réalité virtuelle. Ordinateurs Aspect social. virtual reality. aat COMPUTERS Social Aspects General. bisacsh Computers Social aspects fast Human-computer interaction fast Virtual reality fast Processamento grafico (graphics) larpcal Computacao (aspectos socio-economicos e politicos) larpcal has work: Virtual realism (Text) https://id.oclc.org/worldcat/entity/E39PCGccVYWGXMygxXCFhPgCpK https://id.oclc.org/worldcat/ontology/hasWork Print version: Heim, Michael, 1944- Virtual realism. New York : Oxford University Press, 1998 0195104269 0195138740 (DLC) 96042035 (OCoLC)35814801 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=151385 Volltext |
spellingShingle | Heim, Michael, 1944- Virtual realism / VR 101 -- Virtual realism -- The art of virtual reality -- Interactive design: tunnel or spiral? -- InfoEcology -- Nature and cyberspace -- AWS and UFOs. Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Computers Social aspects. Virtual Reality https://id.nlm.nih.gov/mesh/D000076142 Réalité virtuelle. Ordinateurs Aspect social. virtual reality. aat COMPUTERS Social Aspects General. bisacsh Computers Social aspects fast Human-computer interaction fast Virtual reality fast Processamento grafico (graphics) larpcal Computacao (aspectos socio-economicos e politicos) larpcal |
subject_GND | http://id.loc.gov/authorities/subjects/sh88003229 http://id.loc.gov/authorities/subjects/sh92000880 https://id.nlm.nih.gov/mesh/D000076142 |
title | Virtual realism / |
title_auth | Virtual realism / |
title_exact_search | Virtual realism / |
title_full | Virtual realism / Michael Heim. |
title_fullStr | Virtual realism / Michael Heim. |
title_full_unstemmed | Virtual realism / Michael Heim. |
title_short | Virtual realism / |
title_sort | virtual realism |
topic | Human-computer interaction. http://id.loc.gov/authorities/subjects/sh88003229 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Computers Social aspects. Virtual Reality https://id.nlm.nih.gov/mesh/D000076142 Réalité virtuelle. Ordinateurs Aspect social. virtual reality. aat COMPUTERS Social Aspects General. bisacsh Computers Social aspects fast Human-computer interaction fast Virtual reality fast Processamento grafico (graphics) larpcal Computacao (aspectos socio-economicos e politicos) larpcal |
topic_facet | Human-computer interaction. Virtual reality. Computers Social aspects. Virtual Reality Réalité virtuelle. Ordinateurs Aspect social. virtual reality. COMPUTERS Social Aspects General. Computers Social aspects Human-computer interaction Virtual reality Processamento grafico (graphics) Computacao (aspectos socio-economicos e politicos) |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=151385 |
work_keys_str_mv | AT heimmichael virtualrealism |