Simulating humans :: computer graphics animation and control /
Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Penn...
Gespeichert in:
1. Verfasser: | |
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Weitere Verfasser: | , |
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
New York :
Oxford University Press,
1993.
|
Schlagworte: | |
Online-Zugang: | Volltext |
Zusammenfassung: | Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field. |
Beschreibung: | 1 online resource (xiii, 270 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 249-266) and index. |
ISBN: | 9780195360868 0195360869 128044147X 9781280441479 9780195073591 0195073592 |
Internformat
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100 | 1 | |a Badler, Norman I. | |
245 | 1 | 0 | |a Simulating humans : |b computer graphics animation and control / |c Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. |
260 | |a New York : |b Oxford University Press, |c 1993. | ||
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504 | |a Includes bibliographical references (pages 249-266) and index. | ||
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520 | |a Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field. | ||
505 | 0 | |a 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future. | |
650 | 0 | |a Human engineering. |0 http://id.loc.gov/authorities/subjects/sh85062867 | |
650 | 0 | |a Virtual reality. |0 http://id.loc.gov/authorities/subjects/sh92000880 | |
650 | 0 | |a Human body |x Computer simulation. | |
650 | 0 | |a Human mechanics |x Computer simulation. | |
650 | 6 | |a Ergonomie. | |
650 | 6 | |a Réalité virtuelle. | |
650 | 6 | |a Corps humain |x Simulation par ordinateur. | |
650 | 6 | |a Mécanique humaine |x Simulation par ordinateur. | |
650 | 7 | |a ergonomics. |2 aat | |
650 | 7 | |a virtual reality. |2 aat | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Industrial Design |x General. |2 bisacsh | |
650 | 7 | |a Human body |x Computer simulation |2 fast | |
650 | 7 | |a Human engineering |2 fast | |
650 | 7 | |a Human mechanics |x Computer simulation |2 fast | |
650 | 7 | |a Virtual reality |2 fast | |
653 | 0 | |a Humans |a Physiology |a Simulations |a Use of |a Computers | |
700 | 1 | |a Phillips, Cary B. | |
700 | 1 | |a Webber, Bonnie Lynn. | |
758 | |i has work: |a Simulating humans (Text) |1 https://id.oclc.org/worldcat/entity/E39PCFDB8W6rxYmtcrPBqF3h9C |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocm62333705 |
---|---|
_version_ | 1816881631833620480 |
adam_text | |
any_adam_object | |
author | Badler, Norman I. |
author2 | Phillips, Cary B. Webber, Bonnie Lynn |
author2_role | |
author2_variant | c b p cb cbp b l w bl blw |
author_facet | Badler, Norman I. Phillips, Cary B. Webber, Bonnie Lynn |
author_role | |
author_sort | Badler, Norman I. |
author_variant | n i b ni nib |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | TA166 |
callnumber-raw | TA166 .B32 1993eb |
callnumber-search | TA166 .B32 1993eb |
callnumber-sort | TA 3166 B32 41993EB |
callnumber-subject | TA - General and Civil Engineering |
collection | ZDB-4-EBA |
contents | 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future. |
ctrlnum | (OCoLC)62333705 |
dewey-full | 620.8/2 |
dewey-hundreds | 600 - Technology (Applied sciences) |
dewey-ones | 620 - Engineering and allied operations |
dewey-raw | 620.8/2 |
dewey-search | 620.8/2 |
dewey-sort | 3620.8 12 |
dewey-tens | 620 - Engineering and allied operations |
format | Electronic eBook |
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id | ZDB-4-EBA-ocm62333705 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:15:48Z |
institution | BVB |
isbn | 9780195360868 0195360869 128044147X 9781280441479 9780195073591 0195073592 |
language | English |
lccn | 93012061 |
oclc_num | 62333705 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xiii, 270 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 1993 |
publishDateSearch | 1993 |
publishDateSort | 1993 |
publisher | Oxford University Press, |
record_format | marc |
spelling | Badler, Norman I. Simulating humans : computer graphics animation and control / Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. New York : Oxford University Press, 1993. 1 online resource (xiii, 270 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier polychrome. rdacc http://rdaregistry.info/termList/RDAColourContent/1003 text file rdaft http://rdaregistry.info/termList/fileType/1002 Includes bibliographical references (pages 249-266) and index. Print version record. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for an engineer or designer already used to Computer Aided Design techniques has been most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania - one of the world leaders in the field of simulated human figures in computer graphics. For human factors engineers, this book provides current knowledge of how a computer graphics surrogate human can augment their analyses of designed environments; for design engineers it presents the cutting edge in human figure modelling and hence human-centred design and for the computer graphics community it presents a major research effort in the interactive control of articulated human figures. This book constitutes the state of the art in simulating human figures, discusses the many areas of application and predicts the future in this exciting, fast moving field. 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future. Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Human body Computer simulation. Human mechanics Computer simulation. Ergonomie. Réalité virtuelle. Corps humain Simulation par ordinateur. Mécanique humaine Simulation par ordinateur. ergonomics. aat virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Design General. bisacsh Human body Computer simulation fast Human engineering fast Human mechanics Computer simulation fast Virtual reality fast Humans Physiology Simulations Use of Computers Phillips, Cary B. Webber, Bonnie Lynn. has work: Simulating humans (Text) https://id.oclc.org/worldcat/entity/E39PCFDB8W6rxYmtcrPBqF3h9C https://id.oclc.org/worldcat/ontology/hasWork Print version: Badler, Norman I. Simulating humans. New York : Oxford University Press, 1993 0195073592 (DLC) 93012061 (OCoLC)27339514 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=143785 Volltext |
spellingShingle | Badler, Norman I. Simulating humans : computer graphics animation and control / 1. Introduction and Historical Background -- 1.1. Why Make Human Figure Models? -- 1.2. Historical Roots -- 1.3. What is Currently Possible? -- 1.4. Manipulation, Animation, and Simulation -- 1.5. What Did We Leave Out? -- 2. Body Modeling -- 2.1. Geometric Body Modeling -- 2.2. Representing Articulated Figures -- 2.3. A Flexible Torso Model -- 2.4. Shoulder Complex -- 2.5. Clothing Models -- 2.6. The Anthropometry Database -- 2.7. The Anthropometry Spreadsheet -- 2.8. Strength and Torque Display -- 3. Spatial Interaction -- 3.1. Direct Manipulation -- 3.2. Manipulation with Constraints -- 3.3. Inverse Kinematic Positioning -- 3.4. Reachable Spaces -- 4. Behavioral Control -- 4.1. An Interactive System for Postural Control -- 4.2. Interactive Manipulation with Behaviors -- 4.3. The Animation Interface -- 4.4. Human Figure Motions -- 4.5. Virtual Human Control -- 5. Simulation with Societies of Behaviors -- 5.1. Forward Simulation with Behaviors -- 5.2. Locomotion -- 5.3. Strength Guided Motion -- 5.4. Collision-Free Path and Motion Planning -- 5.5. Posture Planning -- 6. Task-Level Specifications -- 6.1. Performing Simple Commands -- 6.2. Language Terms for Motion and Space -- 6.3. Task-Level Simulation -- 6.4. A Model for Instruction Understanding -- 7. Epilogue -- 7.1. A Roadmap Toward the Future. Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Human body Computer simulation. Human mechanics Computer simulation. Ergonomie. Réalité virtuelle. Corps humain Simulation par ordinateur. Mécanique humaine Simulation par ordinateur. ergonomics. aat virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Design General. bisacsh Human body Computer simulation fast Human engineering fast Human mechanics Computer simulation fast Virtual reality fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85062867 http://id.loc.gov/authorities/subjects/sh92000880 |
title | Simulating humans : computer graphics animation and control / |
title_auth | Simulating humans : computer graphics animation and control / |
title_exact_search | Simulating humans : computer graphics animation and control / |
title_full | Simulating humans : computer graphics animation and control / Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. |
title_fullStr | Simulating humans : computer graphics animation and control / Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. |
title_full_unstemmed | Simulating humans : computer graphics animation and control / Norman I. Badler, Cary B. Phillips, Bonnie Lynn Webber. |
title_short | Simulating humans : |
title_sort | simulating humans computer graphics animation and control |
title_sub | computer graphics animation and control / |
topic | Human engineering. http://id.loc.gov/authorities/subjects/sh85062867 Virtual reality. http://id.loc.gov/authorities/subjects/sh92000880 Human body Computer simulation. Human mechanics Computer simulation. Ergonomie. Réalité virtuelle. Corps humain Simulation par ordinateur. Mécanique humaine Simulation par ordinateur. ergonomics. aat virtual reality. aat TECHNOLOGY & ENGINEERING Industrial Design General. bisacsh Human body Computer simulation fast Human engineering fast Human mechanics Computer simulation fast Virtual reality fast |
topic_facet | Human engineering. Virtual reality. Human body Computer simulation. Human mechanics Computer simulation. Ergonomie. Réalité virtuelle. Corps humain Simulation par ordinateur. Mécanique humaine Simulation par ordinateur. ergonomics. virtual reality. TECHNOLOGY & ENGINEERING Industrial Design General. Human body Computer simulation Human engineering Human mechanics Computer simulation Virtual reality |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=143785 |
work_keys_str_mv | AT badlernormani simulatinghumanscomputergraphicsanimationandcontrol AT phillipscaryb simulatinghumanscomputergraphicsanimationandcontrol AT webberbonnielynn simulatinghumanscomputergraphicsanimationandcontrol |