Geometric tools for computer graphics /:
Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over...
Gespeichert in:
1. Verfasser: | |
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Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Amsterdam :
Boston : Morgan Kaufmann Publishers,
©2003.
|
Schriftenreihe: | Morgan Kaufmann series in computer graphics and geometric modeling.
|
Schlagworte: | |
Online-Zugang: | Volltext Volltext |
Zusammenfassung: | Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. |
Beschreibung: | 1 online resource (xlv, 1009 pages) : illustrations |
Bibliographie: | Includes bibliographical references (pages 961-971) and index. |
ISBN: | 0585450226 9780585450223 9781558605947 1558605940 |
Internformat
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245 | 1 | 0 | |a Geometric tools for computer graphics / |c Philip J. Schneider, David H. Eberly. |
260 | |a Amsterdam : |b Boston : |b Morgan Kaufmann Publishers, |c ©2003. | ||
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490 | 1 | |a Morgan Kaufmann series in computer graphics and geometric modeling | |
504 | |a Includes bibliographical references (pages 961-971) and index. | ||
588 | 0 | |a Print version record. | |
505 | 0 | |a Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography. | |
505 | 0 | |a Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives. | |
520 | |a Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. | ||
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Geometry |x Data processing. | |
650 | 0 | |a Three-dimensional display systems. |0 http://id.loc.gov/authorities/subjects/sh85135021 | |
650 | 6 | |a Infographie. | |
650 | 6 | |a Géométrie |x Informatique. | |
650 | 6 | |a Affichage tridimensionnel. | |
650 | 7 | |a computer graphics. |2 aat | |
650 | 7 | |a three-dimensional. |2 aat | |
650 | 7 | |a COMPUTERS |x Image Processing. |2 bisacsh | |
650 | 7 | |a PHOTOGRAPHY |x Techniques |x Digital. |2 bisacsh | |
650 | 7 | |a TECHNOLOGY & ENGINEERING |x Imaging Systems. |2 bisacsh | |
650 | 7 | |a COMPUTERS |x Digital Media |x Graphics Applications. |2 bisacsh | |
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650 | 7 | |a Geometry |x Data processing |2 fast | |
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700 | 1 | |a Eberly, David H. | |
758 | |i has work: |a Geometric tools for computer graphics (Text) |1 https://id.oclc.org/worldcat/entity/E39PCGFyqwTy6tMGMBPmKPfHFq |4 https://id.oclc.org/worldcat/ontology/hasWork | ||
776 | 0 | 8 | |i Print version: |a Schneider, Philip J. |t Geometric tools for computer graphics. |d Amsterdam : Boston : Morgan Kaufmann Publishers, ©2003 |z 1558605940 |w (DLC) 2002107242 |w (OCoLC)51765140 |
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Datensatz im Suchindex
DE-BY-FWS_katkey | ZDB-4-EBA-ocm52365985 |
---|---|
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adam_text | |
any_adam_object | |
author | Schneider, Philip J., 1959- |
author2 | Eberly, David H. |
author2_role | |
author2_variant | d h e dh dhe |
author_GND | http://id.loc.gov/authorities/names/nb2003060229 |
author_facet | Schneider, Philip J., 1959- Eberly, David H. |
author_role | |
author_sort | Schneider, Philip J., 1959- |
author_variant | p j s pj pjs |
building | Verbundindex |
bvnumber | localFWS |
callnumber-first | T - Technology |
callnumber-label | T385 |
callnumber-raw | T385 .S334 2003eb |
callnumber-search | T385 .S334 2003eb |
callnumber-sort | T 3385 S334 42003EB |
callnumber-subject | T - General Technology |
collection | ZDB-4-EBA |
contents | Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography. Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives. |
ctrlnum | (OCoLC)52365985 |
dewey-full | 006.6/01/516 |
dewey-hundreds | 000 - Computer science, information, general works |
dewey-ones | 006 - Special computer methods |
dewey-raw | 006.6/01/516 |
dewey-search | 006.6/01/516 |
dewey-sort | 16.6 11 3516 |
dewey-tens | 000 - Computer science, information, general works |
discipline | Informatik |
format | Electronic eBook |
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id | ZDB-4-EBA-ocm52365985 |
illustrated | Illustrated |
indexdate | 2024-11-27T13:15:24Z |
institution | BVB |
isbn | 0585450226 9780585450223 9781558605947 1558605940 |
language | English |
oclc_num | 52365985 |
open_access_boolean | |
owner | MAIN DE-863 DE-BY-FWS |
owner_facet | MAIN DE-863 DE-BY-FWS |
physical | 1 online resource (xlv, 1009 pages) : illustrations |
psigel | ZDB-4-EBA |
publishDate | 2003 |
publishDateSearch | 2003 |
publishDateSort | 2003 |
publisher | Boston : Morgan Kaufmann Publishers, |
record_format | marc |
series | Morgan Kaufmann series in computer graphics and geometric modeling. |
series2 | Morgan Kaufmann series in computer graphics and geometric modeling |
spelling | Schneider, Philip J., 1959- https://id.oclc.org/worldcat/entity/E39PCjFvxprF4mbGMyc6j8dG73 http://id.loc.gov/authorities/names/nb2003060229 Geometric tools for computer graphics / Philip J. Schneider, David H. Eberly. Amsterdam : Boston : Morgan Kaufmann Publishers, ©2003. 1 online resource (xlv, 1009 pages) : illustrations text txt rdacontent computer c rdamedia online resource cr rdacarrier Morgan Kaufmann series in computer graphics and geometric modeling Includes bibliographical references (pages 961-971) and index. Print version record. Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography. Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives. Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. Computer graphics. Geometry Data processing. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Géométrie Informatique. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Geometry Data processing fast Three-dimensional display systems fast Eberly, David H. has work: Geometric tools for computer graphics (Text) https://id.oclc.org/worldcat/entity/E39PCGFyqwTy6tMGMBPmKPfHFq https://id.oclc.org/worldcat/ontology/hasWork Print version: Schneider, Philip J. Geometric tools for computer graphics. Amsterdam : Boston : Morgan Kaufmann Publishers, ©2003 1558605940 (DLC) 2002107242 (OCoLC)51765140 Morgan Kaufmann series in computer graphics and geometric modeling. http://id.loc.gov/authorities/names/n90662931 FWS01 ZDB-4-EBA FWS_PDA_EBA https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=81860 Volltext FWS01 ZDB-4-EBA FWS_PDA_EBA https://www.sciencedirect.com/science/book/9781558605947 Volltext |
spellingShingle | Schneider, Philip J., 1959- Geometric tools for computer graphics / Morgan Kaufmann series in computer graphics and geometric modeling. Preface -- 1. Introduction -- 2. Matrices and Linear Systems -- 3. Vector Algebra -- 4. Matrices, Vector Algebra, and Transformations -- 5. Geometric Primitives in 2D -- 6. Distance in 2D -- 7. Intersection in 2D -- 8. Miscellaneous 2D Problems -- 9. Geometric Primitives in 3D -- 10. Distance in 3D -- 11. Intersection in 3D -- 12. Miscellaneous 3D Problems -- 13. Computational Geometry Topics -- A. Numerical Methods -- B. Trigonometry -- C. Basic Formulas For Geometric Primitives -- Bibliography. Introduction -- Matrices and linear systems -- Vector algebra -- Matrices, vector algebra, and transformations -- Geometric primitives in 2D -- Distance in 2D -- Intersection in 2D -- Miscellaneous 2D problems -- Geometric primitives in 3D -- Distance in 3D -- Intersection in 3D -- Miscellaneous 3D problems -- Computational geometry topics -- Appendices: A. Numerical methods -- B. Trigonometry -- C. Basic formulas for geometric primitives. Computer graphics. Geometry Data processing. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Géométrie Informatique. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Geometry Data processing fast Three-dimensional display systems fast |
subject_GND | http://id.loc.gov/authorities/subjects/sh85135021 |
title | Geometric tools for computer graphics / |
title_auth | Geometric tools for computer graphics / |
title_exact_search | Geometric tools for computer graphics / |
title_full | Geometric tools for computer graphics / Philip J. Schneider, David H. Eberly. |
title_fullStr | Geometric tools for computer graphics / Philip J. Schneider, David H. Eberly. |
title_full_unstemmed | Geometric tools for computer graphics / Philip J. Schneider, David H. Eberly. |
title_short | Geometric tools for computer graphics / |
title_sort | geometric tools for computer graphics |
topic | Computer graphics. Geometry Data processing. Three-dimensional display systems. http://id.loc.gov/authorities/subjects/sh85135021 Infographie. Géométrie Informatique. Affichage tridimensionnel. computer graphics. aat three-dimensional. aat COMPUTERS Image Processing. bisacsh PHOTOGRAPHY Techniques Digital. bisacsh TECHNOLOGY & ENGINEERING Imaging Systems. bisacsh COMPUTERS Digital Media Graphics Applications. bisacsh Computer graphics fast Geometry Data processing fast Three-dimensional display systems fast |
topic_facet | Computer graphics. Geometry Data processing. Three-dimensional display systems. Infographie. Géométrie Informatique. Affichage tridimensionnel. computer graphics. three-dimensional. COMPUTERS Image Processing. PHOTOGRAPHY Techniques Digital. TECHNOLOGY & ENGINEERING Imaging Systems. COMPUTERS Digital Media Graphics Applications. Computer graphics Geometry Data processing Three-dimensional display systems |
url | https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=81860 https://www.sciencedirect.com/science/book/9781558605947 |
work_keys_str_mv | AT schneiderphilipj geometrictoolsforcomputergraphics AT eberlydavidh geometrictoolsforcomputergraphics |