Sport and Video Games:
This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, the book examines how sport has influenced gaming, and vice versa, and how this relationship...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
Abingdon ; New York
Routledge
2025
|
Ausgabe: | 1st ed. |
Schriftenreihe: | Frontiers of Sport
|
Schlagworte: | |
Online-Zugang: | Inhaltsverzeichnis Klappentext |
Zusammenfassung: | This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. |
Beschreibung: | 137 Seiten |
ISBN: | 9781032462226 9781032462257 |
Internformat
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Datensatz im Suchindex
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Contents Introduction: What Are Sports Video Games, and Why and How Should We Study Them? 1 History of Sports Video Games: From Tennis for Two to Realistic Video Games 15 2 How Real Sports Influence Video Games: Simulation 45 3 How Video Games Influence Real Sports: Gameplay 71 4 Career Modes in Sports Video Games 85 5 Race and National Identity in Sports Video Games: Beyond Flags and Colors 1 6 102 Gender and Sexuality in Sports Video Games: How Sports Video Games Became More Inclusive 11 7 Index 134
This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, from FIFA, Madden, and NBA 2K to Football Manager and Tony Hawk's Pro Skater, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Arguing that sports games are a unique interface between virtual worlds and our real-life social worlds, the book examines the concept of simulation; how the performance of athletes and teams in the real world influences video games; and whether those close links enhance or limit the player's experience. It also considers how video games are used by leagues and sports franchises, through sponsorship and in-game advertisements, to reinforce their brands. Furthermore, it presents a concise history of sports video games, and using narrative methods, it takes a close look at the importance of storytelling in sports video games, not only in the sense of the stories built into the structure of a game but also in the way that fans and media organizations build their own stories in sport, in both real and virtual worlds. The book also asks how sports video games illuminate our understanding of key social issues, including race and gender. This is fascinating reading for anybody with an interest in the sociology or culture of sport or video games, sport business, or the gaming industry. |
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author | Muniowski, Łukasz ca. 20./21. Jh |
author_GND | (DE-588)136040130X |
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author_sort | Muniowski, Łukasz ca. 20./21. Jh |
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bvnumber | BV050172104 |
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ctrlnum | (OCoLC)1509354958 (DE-599)BVBBV050172104 |
discipline | Allgemeines |
edition | 1st ed. |
format | Book |
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spelling | Muniowski, Łukasz ca. 20./21. Jh. Verfasser (DE-588)136040130X aut Sport and Video Games Łukasz Muniowski Abingdon ; New York Routledge 2025 137 Seiten txt rdacontent n rdamedia nc rdacarrier Frontiers of Sport This book explores the complex relationships between sport and video games, two of the largest entertainment sectors globally. Focusing on those games that depict real-life sports and athletic competitions, the book examines how sport has influenced gaming, and vice versa, and how this relationship is likely to develop in the future. Sportsimulation (DE-588)1042402515 gnd rswk-swf Computerspiel (DE-588)4010457-6 gnd rswk-swf E-Sport (DE-588)1024265765 gnd rswk-swf Computerspiel (DE-588)4010457-6 s E-Sport (DE-588)1024265765 s Sportsimulation (DE-588)1042402515 s DE-604 Erscheint auch als Online-Ausgabe 978-1-003-38065-8 Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035508014&sequence=000001&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA Inhaltsverzeichnis Digitalisierung UB Augsburg - ADAM Catalogue Enrichment application/pdf http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&local_base=BVB01&doc_number=035508014&sequence=000003&line_number=0002&func_code=DB_RECORDS&service_type=MEDIA Klappentext |
spellingShingle | Muniowski, Łukasz ca. 20./21. Jh Sport and Video Games Sportsimulation (DE-588)1042402515 gnd Computerspiel (DE-588)4010457-6 gnd E-Sport (DE-588)1024265765 gnd |
subject_GND | (DE-588)1042402515 (DE-588)4010457-6 (DE-588)1024265765 |
title | Sport and Video Games |
title_auth | Sport and Video Games |
title_exact_search | Sport and Video Games |
title_full | Sport and Video Games Łukasz Muniowski |
title_fullStr | Sport and Video Games Łukasz Muniowski |
title_full_unstemmed | Sport and Video Games Łukasz Muniowski |
title_short | Sport and Video Games |
title_sort | sport and video games |
topic | Sportsimulation (DE-588)1042402515 gnd Computerspiel (DE-588)4010457-6 gnd E-Sport (DE-588)1024265765 gnd |
topic_facet | Sportsimulation Computerspiel E-Sport |
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