Interactive sound and music: beyond pressing play
Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive so...
Gespeichert in:
1. Verfasser: | |
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Format: | Buch |
Sprache: | English |
Veröffentlicht: |
London
Routledge, Taylor & Francis Group
[2025]
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Schlagworte: | |
Zusammenfassung: | Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:- Is it actually interactive and does it actually matter?- How do audience expectations change in an interactive space?- How do you compose for multiple possibilities?- Is interactive sound and music ever finished?- Where now for interactive sound and music?Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music. |
Beschreibung: | viii, 169 Seiten 453 gr |
ISBN: | 9781032382395 9781032382401 |
Internformat
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520 | |a Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:- Is it actually interactive and does it actually matter?- How do audience expectations change in an interactive space?- How do you compose for multiple possibilities?- Is interactive sound and music ever finished?- Where now for interactive sound and music?Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music. | ||
650 | 4 | |a bicssc / Theatre studies | |
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Datensatz im Suchindex
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author | Harrison, Lucy Ann |
author_facet | Harrison, Lucy Ann |
author_role | aut |
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indexdate | 2025-03-06T11:01:58Z |
institution | BVB |
isbn | 9781032382395 9781032382401 |
language | English |
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physical | viii, 169 Seiten 453 gr |
publishDate | 2025 |
publishDateSearch | 2025 |
publishDateSort | 2025 |
publisher | Routledge, Taylor & Francis Group |
record_format | marc |
spelling | Harrison, Lucy Ann Verfasser aut Interactive sound and music beyond pressing play Lucy Ann Harrison London Routledge, Taylor & Francis Group [2025] viii, 169 Seiten 453 gr txt rdacontent n rdamedia nc rdacarrier Interactive Sound and Music: Beyond Pressing Play provides an accessible exploration into the aesthetics of interactive audio, using examples from video games, experimental music, and participatory theatre and sound installations. Offering a practitioner’s perspective, the book places interactive sound and music within a broader aesthetic context relating to key texts and discussion within musicology and wider art practices. Each chapter takes the reader through a key debate surrounding interactive sound and music, such as:- Is it actually interactive and does it actually matter?- How do audience expectations change in an interactive space?- How do you compose for multiple possibilities?- Is interactive sound and music ever finished?- Where now for interactive sound and music?Supported by a series of questions at the end of each chapter that can be used as a focus for seminar or reading group activities, this is an ideal textbook for students on audio engineering, music technology, and game audio courses, as well as an essential guide for anyone interested in interactive sound and music. bicssc / Theatre studies bicssc / Digital animation bicssc / Games development & programming bicssc / Film production - technical & background skills bisacsh / COMPUTERS / Design, Graphics & Media / Video & Animation bisacsh / COMPUTERS / Design, Graphics & Media / General bisacsh / COMPUTERS / Design, Graphics & Media / Audio bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound Erscheint auch als Online-Ausgabe 978-1-003-34414-8 |
spellingShingle | Harrison, Lucy Ann Interactive sound and music beyond pressing play bicssc / Theatre studies bicssc / Digital animation bicssc / Games development & programming bicssc / Film production - technical & background skills bisacsh / COMPUTERS / Design, Graphics & Media / Video & Animation bisacsh / COMPUTERS / Design, Graphics & Media / General bisacsh / COMPUTERS / Design, Graphics & Media / Audio bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
title | Interactive sound and music beyond pressing play |
title_auth | Interactive sound and music beyond pressing play |
title_exact_search | Interactive sound and music beyond pressing play |
title_full | Interactive sound and music beyond pressing play Lucy Ann Harrison |
title_fullStr | Interactive sound and music beyond pressing play Lucy Ann Harrison |
title_full_unstemmed | Interactive sound and music beyond pressing play Lucy Ann Harrison |
title_short | Interactive sound and music |
title_sort | interactive sound and music beyond pressing play |
title_sub | beyond pressing play |
topic | bicssc / Theatre studies bicssc / Digital animation bicssc / Games development & programming bicssc / Film production - technical & background skills bisacsh / COMPUTERS / Design, Graphics & Media / Video & Animation bisacsh / COMPUTERS / Design, Graphics & Media / General bisacsh / COMPUTERS / Design, Graphics & Media / Audio bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
topic_facet | bicssc / Theatre studies bicssc / Digital animation bicssc / Games development & programming bicssc / Film production - technical & background skills bisacsh / COMPUTERS / Design, Graphics & Media / Video & Animation bisacsh / COMPUTERS / Design, Graphics & Media / General bisacsh / COMPUTERS / Design, Graphics & Media / Audio bisacsh / TECHNOLOGY & ENGINEERING / Acoustics & Sound |
work_keys_str_mv | AT harrisonlucyann interactivesoundandmusicbeyondpressingplay |