Virtual reality usability design:
"The development of effective and usable software for spatial computing platforms like Virtual Reality requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides r...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Elektronisch E-Book |
Sprache: | English |
Veröffentlicht: |
Boca Raton, FL
CRC Press
2023
|
Ausgabe: | First edition |
Schlagworte: | |
Online-Zugang: | DE-824 Volltext |
Zusammenfassung: | "The development of effective and usable software for spatial computing platforms like Virtual Reality requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences"--... |
Beschreibung: | 1 Online-Ressource (x, 398 Seiten) Illustrationen |
ISBN: | 9781003261230 |
DOI: | 10.1201/9781003261230 |
Internformat
MARC
LEADER | 00000nam a22000001c 4500 | ||
---|---|---|---|
001 | BV050144868 | ||
003 | DE-604 | ||
005 | 20250402 | ||
007 | cr|uuu---uuuuu | ||
008 | 250129s2023 xx a||| o|||| 00||| eng d | ||
020 | |a 9781003261230 |9 978-1-003-26123-0 | ||
024 | 7 | |a 10.1201/9781003261230 |2 doi | |
035 | |a (OCoLC)1498764648 | ||
035 | |a (DE-599)HEB505158329 | ||
040 | |a DE-604 |b ger |e rda | ||
041 | 0 | |a eng | |
049 | |a DE-83 |a DE-824 | ||
084 | |a ST 323 |0 (DE-625)143659: |0 (DE-603)412314355 |2 rvk | ||
100 | 1 | |a Gerhard, David |e Verfasser |4 aut | |
245 | 1 | 0 | |a Virtual reality usability design |c David Gerhard, Wil J. Norton |
250 | |a First edition | ||
264 | 1 | |a Boca Raton, FL |b CRC Press |c 2023 | |
300 | |a 1 Online-Ressource (x, 398 Seiten) |b Illustrationen | ||
336 | |b txt |2 rdacontent | ||
337 | |b c |2 rdamedia | ||
338 | |b cr |2 rdacarrier | ||
520 | 3 | |a "The development of effective and usable software for spatial computing platforms like Virtual Reality requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences"--... | |
650 | 0 | 7 | |a Haptische Feedback-Technologie |0 (DE-588)1054613230 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Geschmackswahrnehmung |0 (DE-588)4157029-7 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Virtuelle Realität |0 (DE-588)4399931-1 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Mensch-Maschine-Kommunikation |0 (DE-588)4125909-9 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Immersion |g Virtuelle Realität |0 (DE-588)4736034-3 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Geruchswahrnehmung |0 (DE-588)4156907-6 |2 gnd |9 rswk-swf |
650 | 0 | 7 | |a Benutzerfreundlichkeit |0 (DE-588)4005541-3 |2 gnd |9 rswk-swf |
689 | 0 | 0 | |a Virtuelle Realität |0 (DE-588)4399931-1 |D s |
689 | 0 | 1 | |a Immersion |g Virtuelle Realität |0 (DE-588)4736034-3 |D s |
689 | 0 | 2 | |a Mensch-Maschine-Kommunikation |0 (DE-588)4125909-9 |D s |
689 | 0 | 3 | |a Geschmackswahrnehmung |0 (DE-588)4157029-7 |D s |
689 | 0 | 4 | |a Geruchswahrnehmung |0 (DE-588)4156907-6 |D s |
689 | 0 | 5 | |a Haptische Feedback-Technologie |0 (DE-588)1054613230 |D s |
689 | 0 | 6 | |a Benutzerfreundlichkeit |0 (DE-588)4005541-3 |D s |
689 | 0 | 7 | |a Softwareentwicklung |0 (DE-588)4116522-6 |D s |
689 | 0 | |5 DE-604 | |
700 | 1 | |a Norton, Wil J. |e Verfasser |0 (DE-588)1323094423 |4 aut | |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Hardcover |z 978-1-032-19869-9 |
776 | 0 | 8 | |i Erscheint auch als |n Druck-Ausgabe, Paperback |z 978-1-032-19132-4 |
856 | 4 | 0 | |u https://doi.org/10.1201/9781003261230 |x Verlag |z URL des Erstveröffentlichers |3 Volltext |
912 | |a ZDB-7-TFC | ||
943 | 1 | |a oai:aleph.bib-bvb.de:BVB01-035481319 | |
966 | e | |u https://doi.org/10.1201/9781003261230 |l DE-824 |p ZDB-7-TFC |q UEI_PDA_TFC2_Kauf |x Verlag |3 Volltext |
Datensatz im Suchindex
_version_ | 1828299715022684160 |
---|---|
adam_text | |
any_adam_object | |
author | Gerhard, David Norton, Wil J. |
author_GND | (DE-588)1323094423 |
author_facet | Gerhard, David Norton, Wil J. |
author_role | aut aut |
author_sort | Gerhard, David |
author_variant | d g dg w j n wj wjn |
building | Verbundindex |
bvnumber | BV050144868 |
classification_rvk | ST 323 |
collection | ZDB-7-TFC |
ctrlnum | (OCoLC)1498764648 (DE-599)HEB505158329 |
discipline | Informatik |
doi_str_mv | 10.1201/9781003261230 |
edition | First edition |
format | Electronic eBook |
fullrecord | <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>00000nam a22000001c 4500</leader><controlfield tag="001">BV050144868</controlfield><controlfield tag="003">DE-604</controlfield><controlfield tag="005">20250402</controlfield><controlfield tag="007">cr|uuu---uuuuu</controlfield><controlfield tag="008">250129s2023 xx a||| o|||| 00||| eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">9781003261230</subfield><subfield code="9">978-1-003-26123-0</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1201/9781003261230</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1498764648</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-599)HEB505158329</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">DE-604</subfield><subfield code="b">ger</subfield><subfield code="e">rda</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="049" ind1=" " ind2=" "><subfield code="a">DE-83</subfield><subfield code="a">DE-824</subfield></datafield><datafield tag="084" ind1=" " ind2=" "><subfield code="a">ST 323</subfield><subfield code="0">(DE-625)143659:</subfield><subfield code="0">(DE-603)412314355</subfield><subfield code="2">rvk</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Gerhard, David</subfield><subfield code="e">Verfasser</subfield><subfield code="4">aut</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Virtual reality usability design</subfield><subfield code="c">David Gerhard, Wil J. Norton</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">First edition</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Boca Raton, FL</subfield><subfield code="b">CRC Press</subfield><subfield code="c">2023</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 Online-Ressource (x, 398 Seiten)</subfield><subfield code="b">Illustrationen</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1="3" ind2=" "><subfield code="a">"The development of effective and usable software for spatial computing platforms like Virtual Reality requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences"--...</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Haptische Feedback-Technologie</subfield><subfield code="0">(DE-588)1054613230</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Geschmackswahrnehmung</subfield><subfield code="0">(DE-588)4157029-7</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Mensch-Maschine-Kommunikation</subfield><subfield code="0">(DE-588)4125909-9</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Immersion</subfield><subfield code="g">Virtuelle Realität</subfield><subfield code="0">(DE-588)4736034-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Geruchswahrnehmung</subfield><subfield code="0">(DE-588)4156907-6</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="650" ind1="0" ind2="7"><subfield code="a">Benutzerfreundlichkeit</subfield><subfield code="0">(DE-588)4005541-3</subfield><subfield code="2">gnd</subfield><subfield code="9">rswk-swf</subfield></datafield><datafield tag="689" ind1="0" ind2="0"><subfield code="a">Virtuelle Realität</subfield><subfield code="0">(DE-588)4399931-1</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="1"><subfield code="a">Immersion</subfield><subfield code="g">Virtuelle Realität</subfield><subfield code="0">(DE-588)4736034-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="2"><subfield code="a">Mensch-Maschine-Kommunikation</subfield><subfield code="0">(DE-588)4125909-9</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="3"><subfield code="a">Geschmackswahrnehmung</subfield><subfield code="0">(DE-588)4157029-7</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="4"><subfield code="a">Geruchswahrnehmung</subfield><subfield code="0">(DE-588)4156907-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="5"><subfield code="a">Haptische Feedback-Technologie</subfield><subfield code="0">(DE-588)1054613230</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="6"><subfield code="a">Benutzerfreundlichkeit</subfield><subfield code="0">(DE-588)4005541-3</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2="7"><subfield code="a">Softwareentwicklung</subfield><subfield code="0">(DE-588)4116522-6</subfield><subfield code="D">s</subfield></datafield><datafield tag="689" ind1="0" ind2=" "><subfield code="5">DE-604</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Norton, Wil J.</subfield><subfield code="e">Verfasser</subfield><subfield code="0">(DE-588)1323094423</subfield><subfield code="4">aut</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Hardcover</subfield><subfield code="z">978-1-032-19869-9</subfield></datafield><datafield tag="776" ind1="0" ind2="8"><subfield code="i">Erscheint auch als</subfield><subfield code="n">Druck-Ausgabe, Paperback</subfield><subfield code="z">978-1-032-19132-4</subfield></datafield><datafield tag="856" ind1="4" ind2="0"><subfield code="u">https://doi.org/10.1201/9781003261230</subfield><subfield code="x">Verlag</subfield><subfield code="z">URL des Erstveröffentlichers</subfield><subfield code="3">Volltext</subfield></datafield><datafield tag="912" ind1=" " ind2=" "><subfield code="a">ZDB-7-TFC</subfield></datafield><datafield tag="943" ind1="1" ind2=" "><subfield code="a">oai:aleph.bib-bvb.de:BVB01-035481319</subfield></datafield><datafield tag="966" ind1="e" ind2=" "><subfield code="u">https://doi.org/10.1201/9781003261230</subfield><subfield code="l">DE-824</subfield><subfield code="p">ZDB-7-TFC</subfield><subfield code="q">UEI_PDA_TFC2_Kauf</subfield><subfield code="x">Verlag</subfield><subfield code="3">Volltext</subfield></datafield></record></collection> |
id | DE-604.BV050144868 |
illustrated | Illustrated |
indexdate | 2025-04-02T14:01:20Z |
institution | BVB |
isbn | 9781003261230 |
language | English |
oai_aleph_id | oai:aleph.bib-bvb.de:BVB01-035481319 |
oclc_num | 1498764648 |
open_access_boolean | |
owner | DE-83 DE-824 |
owner_facet | DE-83 DE-824 |
physical | 1 Online-Ressource (x, 398 Seiten) Illustrationen |
psigel | ZDB-7-TFC ZDB-7-TFC UEI_PDA_TFC2_Kauf |
publishDate | 2023 |
publishDateSearch | 2023 |
publishDateSort | 2023 |
publisher | CRC Press |
record_format | marc |
spelling | Gerhard, David Verfasser aut Virtual reality usability design David Gerhard, Wil J. Norton First edition Boca Raton, FL CRC Press 2023 1 Online-Ressource (x, 398 Seiten) Illustrationen txt rdacontent c rdamedia cr rdacarrier "The development of effective and usable software for spatial computing platforms like Virtual Reality requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences"--... Haptische Feedback-Technologie (DE-588)1054613230 gnd rswk-swf Geschmackswahrnehmung (DE-588)4157029-7 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 gnd rswk-swf Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd rswk-swf Immersion Virtuelle Realität (DE-588)4736034-3 gnd rswk-swf Softwareentwicklung (DE-588)4116522-6 gnd rswk-swf Geruchswahrnehmung (DE-588)4156907-6 gnd rswk-swf Benutzerfreundlichkeit (DE-588)4005541-3 gnd rswk-swf Virtuelle Realität (DE-588)4399931-1 s Immersion Virtuelle Realität (DE-588)4736034-3 s Mensch-Maschine-Kommunikation (DE-588)4125909-9 s Geschmackswahrnehmung (DE-588)4157029-7 s Geruchswahrnehmung (DE-588)4156907-6 s Haptische Feedback-Technologie (DE-588)1054613230 s Benutzerfreundlichkeit (DE-588)4005541-3 s Softwareentwicklung (DE-588)4116522-6 s DE-604 Norton, Wil J. Verfasser (DE-588)1323094423 aut Erscheint auch als Druck-Ausgabe, Hardcover 978-1-032-19869-9 Erscheint auch als Druck-Ausgabe, Paperback 978-1-032-19132-4 https://doi.org/10.1201/9781003261230 Verlag URL des Erstveröffentlichers Volltext |
spellingShingle | Gerhard, David Norton, Wil J. Virtual reality usability design Haptische Feedback-Technologie (DE-588)1054613230 gnd Geschmackswahrnehmung (DE-588)4157029-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Immersion Virtuelle Realität (DE-588)4736034-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geruchswahrnehmung (DE-588)4156907-6 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
subject_GND | (DE-588)1054613230 (DE-588)4157029-7 (DE-588)4399931-1 (DE-588)4125909-9 (DE-588)4736034-3 (DE-588)4116522-6 (DE-588)4156907-6 (DE-588)4005541-3 |
title | Virtual reality usability design |
title_auth | Virtual reality usability design |
title_exact_search | Virtual reality usability design |
title_full | Virtual reality usability design David Gerhard, Wil J. Norton |
title_fullStr | Virtual reality usability design David Gerhard, Wil J. Norton |
title_full_unstemmed | Virtual reality usability design David Gerhard, Wil J. Norton |
title_short | Virtual reality usability design |
title_sort | virtual reality usability design |
topic | Haptische Feedback-Technologie (DE-588)1054613230 gnd Geschmackswahrnehmung (DE-588)4157029-7 gnd Virtuelle Realität (DE-588)4399931-1 gnd Mensch-Maschine-Kommunikation (DE-588)4125909-9 gnd Immersion Virtuelle Realität (DE-588)4736034-3 gnd Softwareentwicklung (DE-588)4116522-6 gnd Geruchswahrnehmung (DE-588)4156907-6 gnd Benutzerfreundlichkeit (DE-588)4005541-3 gnd |
topic_facet | Haptische Feedback-Technologie Geschmackswahrnehmung Virtuelle Realität Mensch-Maschine-Kommunikation Immersion Virtuelle Realität Softwareentwicklung Geruchswahrnehmung Benutzerfreundlichkeit |
url | https://doi.org/10.1201/9781003261230 |
work_keys_str_mv | AT gerharddavid virtualrealityusabilitydesign AT nortonwilj virtualrealityusabilitydesign |